The fairy tale about a frog-kissing princess, which for some reason transformed one into a prince.
Tiana (Mawile-Mega) (F) @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Play Rough
- Sucker Punch
Naveen (Greninja-Ash) @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Horn Leech
- Superpower
- Swords Dance
- Synthesis
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 132 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Taunt
- Stealth Rock
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 80 HP / 148 Atk / 84 Def / 196 Spe
Naive Nature
- Earthquake
- Defog
- Hidden Power [Ice]
- U-turn
Hydreigon @ Darkinium Z
Ability: Levitate
EVs: 244 SpA / 32 SpD / 232 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Earth Power
- Flash Cannon
- Roost
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Play Rough
- Sucker Punch
Naveen (Greninja-Ash) @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Horn Leech
- Superpower
- Swords Dance
- Synthesis
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 132 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Taunt
- Stealth Rock
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 80 HP / 148 Atk / 84 Def / 196 Spe
Naive Nature
- Earthquake
- Defog
- Hidden Power [Ice]
- U-turn
Hydreigon @ Darkinium Z
Ability: Levitate
EVs: 244 SpA / 32 SpD / 232 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Earth Power
- Flash Cannon
- Roost
Teambuilding Proccess (a.k.a fiIler)
I realised that MMaw was a mon that I almost never used, so why the heck don't build something around it?
Ash Gren was an almost obvious choice. "Their amazing synergy allows the team to poke holes in opposing teams with ease" I thinked.
After that, I began to create an defensive Backbone, able to take hits and hit back. Heatran was the first option, because, well, it's Tran. Bulu popped up a bit after it, to patch the Ground weakness.
The lack of a hazard remover, pivot and Tran switchin initially was filled with Rotom-W, which also provided an Landorus-T check and almost free burns thanks to Will-o-Wisp.
Celesteela joined inmediatly after Rotom, since an secondary Lele check was a bit needed. Also, it can use Leech Seed to provide recovery to other team members.
At first, replacing Celes with Gliscor may seem like a weird idea, but a U-turn user able to lure Grass types with access to Stealth Rock and reliable recovery was decisive to finally replace the giant rocket.
Sadly, Rotom-W resulted being a bit inconsistent at keeping hazard apart, since most setters are able to force it out. I ended replacing it with Lando, who is faster than Timid Alakazam-Mega courtesy of Choice Scarf. Gliscor was also removed, to avoid two 4X ice weaknesses. Because of this, Heatran ended as the team's rocker.
With Gliscor gone, a Tran check was top priority again. I elected Hydrei because it also checks opposing Ash Gren, another annoying foe.
Treatlist
The Physical Protean set can be really annoying to this team, since it has just the necessary coverage for every team member (Low kick for Dark & Steel, Z-move for MMaw, Gunk for Bulu and Ice Beam for Lando & Hydrei)
These two also can mess with almost everything in the team. Medi's sky-high Attack break trough the Backbone and chip away Ash Gren via Fake outs. Koko allows Medi to enter the battlefield with ease in almost any situation, and forcing MMaw and Pre-transform Gren to switch out.
Pex hardwalls Gren, can burn MMaw and Lando, haze away Bulu' SD and toxic it, and can safely bring any offensive pivot to regain momentum.
Weather setter + abuser is one of the most Tried & True strategies since B2&W2. Exca or Swamp outspeed anything here, 2HKO almost anything in their respectively weathers.
Here are the only replies I have of the team in action, one of them in it's early days:
https://replay.pokemonshowdown.com/gen7ou-801534059
https://replay.pokemonshowdown.com/gen7ou-801953014
Happy rating everyone
I realised that MMaw was a mon that I almost never used, so why the heck don't build something around it?
Ash Gren was an almost obvious choice. "Their amazing synergy allows the team to poke holes in opposing teams with ease" I thinked.
After that, I began to create an defensive Backbone, able to take hits and hit back. Heatran was the first option, because, well, it's Tran. Bulu popped up a bit after it, to patch the Ground weakness.
The lack of a hazard remover, pivot and Tran switchin initially was filled with Rotom-W, which also provided an Landorus-T check and almost free burns thanks to Will-o-Wisp.
Celesteela joined inmediatly after Rotom, since an secondary Lele check was a bit needed. Also, it can use Leech Seed to provide recovery to other team members.
At first, replacing Celes with Gliscor may seem like a weird idea, but a U-turn user able to lure Grass types with access to Stealth Rock and reliable recovery was decisive to finally replace the giant rocket.
Sadly, Rotom-W resulted being a bit inconsistent at keeping hazard apart, since most setters are able to force it out. I ended replacing it with Lando, who is faster than Timid Alakazam-Mega courtesy of Choice Scarf. Gliscor was also removed, to avoid two 4X ice weaknesses. Because of this, Heatran ended as the team's rocker.
With Gliscor gone, a Tran check was top priority again. I elected Hydrei because it also checks opposing Ash Gren, another annoying foe.
Treatlist
The Physical Protean set can be really annoying to this team, since it has just the necessary coverage for every team member (Low kick for Dark & Steel, Z-move for MMaw, Gunk for Bulu and Ice Beam for Lando & Hydrei)
These two also can mess with almost everything in the team. Medi's sky-high Attack break trough the Backbone and chip away Ash Gren via Fake outs. Koko allows Medi to enter the battlefield with ease in almost any situation, and forcing MMaw and Pre-transform Gren to switch out.
Pex hardwalls Gren, can burn MMaw and Lando, haze away Bulu' SD and toxic it, and can safely bring any offensive pivot to regain momentum.
Weather setter + abuser is one of the most Tried & True strategies since B2&W2. Exca or Swamp outspeed anything here, 2HKO almost anything in their respectively weathers.
Here are the only replies I have of the team in action, one of them in it's early days:
https://replay.pokemonshowdown.com/gen7ou-801534059
https://replay.pokemonshowdown.com/gen7ou-801953014
Happy rating everyone
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