Hello all! I have been meaning to post a team for a while here, but I'm lazy! So! Here is my favorite PU team of the three I have.
Torpedo (Relicanth) (M) @ Choice Scarf
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Head Smash
- Waterfall
- Double-Edge
- Earthquake
Torpedo is certainly the most unique set out of this whole team: Scarfed Relicanth!
Before any of you call it, stupid, I will have to agree. But it gets the job done, and outspeeding + One shotting solar beam Ninetales is very useful, and funny.
Head Smash and Waterfall for STAB, with Head Smash being annoying in the fact that I miss a lot. I'm very willing to replace it, but I also don't know if there's any powerful rock moves on relicanth with better accuracy.
Double-Edge... I just needed a filler move here. I really want this one replaced. I've never even bothered to use it.
Earthquake for steel types, and other Relicanths.
Onii-Chan (Garbodor) (F) @ Normal Gem
Ability: Aftermath
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Spikes
- Toxic Spikes
- Explosion
- Gunk Shot
I originally had her on the team because I thought Garbodor learned Defog (I was thinking of Skuntank), but I tryed her out, and she is pretty good. Gunk Shot is extremely powerful, and seems to hit more than Head Smash on Relicanth, even though it's the same accuracy.
Spikes and Toxic Spikes for obvious reasons.
Explosion + Normal Gem to wreck things. There's rarely an occasion where Aftermath is a better idea if I can get in an Explosion.
Writechu (Raichu) (M) @ Wise Glasses
Ability: Static
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Charge Beam
- Surf
not gonna writechu a letter huehuehue.
Writechu is extremely good, one small downside is he is frail, and is the only special attacker on the team. I seriously need another one.
Anyways. Charge Beam having 70% chance to boost special attack is nice, and I typically use it on things that are close to dieing. HP Ice for dragon/flying. Surf, which also makes me have to pick Static, is great for Golem, and other things assuming they get a Forced Switch, and then they die. Thunderbolt for STAB.
Scarf (Linoone) (M) @ Sitrus Berry
Ability: Pickup
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 30 HP
- Substitute
- Belly Drum
- Extreme Speed
- Shadow Claw / Seed Bomb
I'm not sure how much I should honestly SAY about Scarf, as he is the standard set. I went for Pickup over Gluttony because Sitrus Berry already heals at 1/2, and pickup means he might pick up another Sitrus or something. The 30 HP IVs are forced.
Anyways. Substitute if I know I can get a switch, Belly Drum to assist in wrecking, Extreme Speed for wrecking, and Shadow Claw to hit ghosts. The one downside is, he can't exactly hit Rock Types very well. So Seed Bomb is also a good option.
Good Ruby (Vigoroth) (M) @ Eviolite
Ability: Vital Spirit
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Amnesia
- Bulk Up
- Body Slam
- Slack Off / Earthquake
Named after that Vigoroth in the original Nuzlocke comic, it's Good Ruby!
Good Ruby is a very good tank, able to use Amnesia if I know there will be a special attacker out, Bulk Up for boosted attack and tanking hits, Body Slam for wrecking, and Slack Off for healing.
I originally had Earthquake, but Slack Off is better. The one downside is, he can't exactly hit ghosts. With EQ, he only can't hit Haunter + Gastly. (Unless there is other levitate ghosts I'm forgetting about.)
Expertise (Ditto) @ Choice Scarf
Ability: Imposter
EVs: 252 HP
- Transform
Regular Ditto is regular.
Expertise was added for a tournament, and I originally had a Camerupt here, but he never got a chance to shine. Expertise actually has saved me, twice, from a loss.
I'm mostly trying to replace Expertise and Scarf, but I'm not sure if I should/What to replace them with.

Torpedo (Relicanth) (M) @ Choice Scarf
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Head Smash
- Waterfall
- Double-Edge
- Earthquake
Torpedo is certainly the most unique set out of this whole team: Scarfed Relicanth!
Before any of you call it, stupid, I will have to agree. But it gets the job done, and outspeeding + One shotting solar beam Ninetales is very useful, and funny.
Head Smash and Waterfall for STAB, with Head Smash being annoying in the fact that I miss a lot. I'm very willing to replace it, but I also don't know if there's any powerful rock moves on relicanth with better accuracy.
Double-Edge... I just needed a filler move here. I really want this one replaced. I've never even bothered to use it.
Earthquake for steel types, and other Relicanths.

Onii-Chan (Garbodor) (F) @ Normal Gem
Ability: Aftermath
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Spikes
- Toxic Spikes
- Explosion
- Gunk Shot
I originally had her on the team because I thought Garbodor learned Defog (I was thinking of Skuntank), but I tryed her out, and she is pretty good. Gunk Shot is extremely powerful, and seems to hit more than Head Smash on Relicanth, even though it's the same accuracy.
Spikes and Toxic Spikes for obvious reasons.
Explosion + Normal Gem to wreck things. There's rarely an occasion where Aftermath is a better idea if I can get in an Explosion.

Writechu (Raichu) (M) @ Wise Glasses
Ability: Static
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Charge Beam
- Surf
not gonna writechu a letter huehuehue.
Writechu is extremely good, one small downside is he is frail, and is the only special attacker on the team. I seriously need another one.
Anyways. Charge Beam having 70% chance to boost special attack is nice, and I typically use it on things that are close to dieing. HP Ice for dragon/flying. Surf, which also makes me have to pick Static, is great for Golem, and other things assuming they get a Forced Switch, and then they die. Thunderbolt for STAB.

Scarf (Linoone) (M) @ Sitrus Berry
Ability: Pickup
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 30 HP
- Substitute
- Belly Drum
- Extreme Speed
- Shadow Claw / Seed Bomb
I'm not sure how much I should honestly SAY about Scarf, as he is the standard set. I went for Pickup over Gluttony because Sitrus Berry already heals at 1/2, and pickup means he might pick up another Sitrus or something. The 30 HP IVs are forced.
Anyways. Substitute if I know I can get a switch, Belly Drum to assist in wrecking, Extreme Speed for wrecking, and Shadow Claw to hit ghosts. The one downside is, he can't exactly hit Rock Types very well. So Seed Bomb is also a good option.

Good Ruby (Vigoroth) (M) @ Eviolite
Ability: Vital Spirit
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Amnesia
- Bulk Up
- Body Slam
- Slack Off / Earthquake
Named after that Vigoroth in the original Nuzlocke comic, it's Good Ruby!
Good Ruby is a very good tank, able to use Amnesia if I know there will be a special attacker out, Bulk Up for boosted attack and tanking hits, Body Slam for wrecking, and Slack Off for healing.
I originally had Earthquake, but Slack Off is better. The one downside is, he can't exactly hit ghosts. With EQ, he only can't hit Haunter + Gastly. (Unless there is other levitate ghosts I'm forgetting about.)

Expertise (Ditto) @ Choice Scarf
Ability: Imposter
EVs: 252 HP
- Transform
Regular Ditto is regular.
Expertise was added for a tournament, and I originally had a Camerupt here, but he never got a chance to shine. Expertise actually has saved me, twice, from a loss.
I'm mostly trying to replace Expertise and Scarf, but I'm not sure if I should/What to replace them with.