The Rare Texas Clovered Dog Fish: Dogfish44 vs Texas Cloverleaf

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**OOC: I'll attempt to treat this like a gym match since its trying to simulate ones. It's my first.**


hugh.gif

"We have an electrifying match for you folks today. You can just feel the electricity in the air (literally, my hair is standing on end). Rules are:"
Format: Gym-Style 3v3 Singles [Leader Brings 6, Challenger brings 3]
DQ Time: 2 Days
Banned Moves: N/A
Recovery moves: 2
Chills: 5
Switch: OK
Items: ON
Abilities: All
Substitute Orders: 2​

Arena:
Another one of Dogfish's wild artificial arenas, this arena is another cube. A layer of sand coats the ground, alongside patches of grass and dirt, and with the room centre being filled with a giant tesla coil, powered by what appears to be a giant ThunderStone. Around the room, towards the edges, is an orchestra formed of electrically powered instruments, continuously playing. This advanced arena also comes with a natural weather generator, which normally mimics clear. but slightly misty weather (Solarbeam etc. work fine). There is also a small pond available for those not accustomed to land.
- The Giant ThunderStone in the arena centre grants the effect of "ThunderStone" to all Pokémon who naturally gain the effect.

- The Orchestra makes quite a racket, preventing any non-soundproof pokemon from sleeping.
- The Tesla Coil takes the item of any electric type, transfers that item into pure power, and sends the power through the user, literally causing the power of that item to run through them. Thus, electric types are immune to the removal or stealing of their items, are not able to use fling, and are not counted as encumbered at any time, whilst still recieving the effect of the item.
- Damaging Evasive moves still hit as normal, but instead only half incoming damage.
- Wild Charge and Volt Tacke recoil is reduced to 0 (Wild Charge & Volt Tackle still count as a recoil moves).
- Nature Power is treated as Shock Wave
- Mud Sport decomposes at the end of each round
- A mist permeates the room at all times, increasing the BAP of water moves by one.​


"We have our dynamic leader, DF44
MOvHv.gif
!"

[a]Emolga[/a]
587.png

Emolga [Boltair] (Female) (*)

Nature: Mild (+1 Sp.Atk ; -1 Def)
Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:


Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Motor Drive (DW) (Innate): This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Stats:

Emolga


HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 103
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: N/A


MC: 0
DC: 5/5

Attacks:

Acrobatics (*)


Aerial Ace
Agility
Air Slash (*)
Astonish
Attract
Baton Pass
Charge (*)
Charge Beam
Charm
Covet
Cut
Discharge
Double Team (*)
Electro Ball
Encore
Facade
Flash
Fling
Frustration
Helping Hand
Hidden Power (Grass,7)
Iron Tail (*)
Knock Off
Last Resort
Light Screen
Protect
Pursuit (*)
Quick Attack (*)
Rain Dance
Rest
Return
Roost (*)
Round
Shock Wave (*)
Signal Beam
Sleep Talk
Snore
Spark (*)
Substitute
Swagger
Tail Whip (*)
Tailwind
Taunt
Thunder
ThunderShock
Thunder Wave
Thunderbolt
Tickle
Toxic
U-Turn
Volt Switch
Wild Charge
Total Moves: 53 - Movepool Complete
[a]Electivire[/a]
466.png

Electivire [Short Fuse] (M)

Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Nature: Mild (+SpAtk -Def)​



Abilities:
Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..
Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.​



Stats:​



Electivire
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20​



EC: 9/9
MC: 0
DC: 5/5​



Attacks:
Attract
Barrier
Bide
Body Slam
Brick Break
Bulldoze
Captivate
Charge Beam
Counter
Cross Chop
Curse
Detect
Dig
Discharge
Dizzy Punch
Double Edge
Double Team
Dual Chop
DynamicPunch
Earthquake
Electro Ball
Electroweb
Endure
Facade
Feint
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Hammer Arm
Headbutt
Helping Hand
Hidden Power (Grass,7)
Hyper Beam
Ice Punch
Iron Tail
Karate Chop
Leer
Light Screen
Low Kick
Low Sweep
Magnet Rise
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Protect
Psychic
Psywave
Pursuit
Quick Attack
Rage
Rain Dance
Reflect
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rolling Kick
Round
Screech
Secret Power
Seismic Toss
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Strength
Submission
Substitute
Swagger
Swift
Take Down
Taunt
Teleport
Thief
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Uproar
Volt Switch
Wild Charge
Zap Cannon​



Total Moves: 98 - Movepool Complete
[a]Rotom-F[/a]
479-frost.png


Rotom [Pulse] (N/A)
Nature: Modest (+Sp.Atk -Atk)
Type:
Ice/Electric: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.​



Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.​



Stats:​



Rotom
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20​



EC: N/A
MC: 1
DC: N/A​



Attacks:
Astonish
Blizzard
Charge
Charge Beam
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electro Ball
Electroweb
Endure
Facade
Flash
Frustration
Hex
Hidden Power (Grass,7)
Light Screen
Mud-Slap
Natural Gift
Ominous Wind
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
ThunderShock
Thunder Wave
Thunderbolt
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp​



Total moves: 53 - Movepool Complete
[a]Cyclohm[/a]
frontnormal-mcyclohm.png

Cyclohm [Nimbus] (M)

Nature: Modest (+1 Sp.Atk, -1 Atk)
Type: Electric/Dragon
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.​




Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).​



HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20​



EC: 9/9
MC: 0
DC: 5/5​



Attacks:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power (Grass,7)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon​



Total moves: 85 - Movepool Complete
[a]Eelektross[/a]
604.png

Eelektross [Murena] (F)

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.​



Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.​



Stats:​



Eelektross
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19​



EC: 9/9
MC: 0
DC: N/A​



Attacks:
Acid
Acid Spray
Acrobatics
Aqua Tail
Attract
Bind
Bounce
Brick Break
Charge Beam
Coil
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash
Flash Cannon
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power (Ice,7)
Hone Claws
Hyper Beam
Iron Tail
Knock Off
Light Screen
Magnet Rise
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Signal Beam
Sleep Talk
Snore
Spark
Strength
Substitute
Super Fang
Superpower
Swagger
Tackle
Thrash
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Toxic
U-Turn
Volt Switch
Wild Charge
Zap Cannon​



Total moves: 65 - Movepool Complete
[a]Krillowatt[/a]
frontnormal-mkrilowatt.png

Krillowatt [Formula] (M)

Nature: Timid (+15% Spe, +17% Acc, -1 Atk)
Type:
Electric/Water: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.​



Abilities:
Trace (Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW) (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.​



Stats:​



HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+) [17% Acc]
Size Class: 1
Weight Class: 2
Base Rank Total: 21​



EC: 6/6
MC: 0
DC: 5/5​



Attacks:
Aqua Jet
Bubble
Bubblebeam
Charge
Confuse Ray
Copycat
Detect
Discharge
Guillotine
Heart Swap
Hydro Pump
Ice Shard
Imprison
Muddy Water
Tackle
Thunder
Thundershock
Zap Cannon​



Counter
Follow Me
Metronome
Mirror Coat
Signal Beam​



Dive
Double Team
Earthquake
Endure
Hidden Power (Grass,7)
Hyper Beam
Ice Beam
Low Sweep
Protect
Rain Dance
Safeguard
Scald
Shock Wave
Substitute
Surf
Thunder Wave
Thunderbolt
Torment
Toxic
Volt Switch
Waterfall​



Earth Power
Icy Wind​



Total Moves: 45​

"And we our spectacular challenger, Texas Cloverleaf
icon7.gif
!"​
445.png

Garchomp* Sharky, (M)
Nature: Hasty (plus Speed, minus Defense, 16% accuracy boost)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.​



Abilities:
Sand Veil:
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
(Unlocked) (DW) Rough Skin:
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.​



Stats:
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 118 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 22​



EC: 9/9
MC: 0
DC: 5/5​



Attacks:
Fire Fang
Tackle*
Sand Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Dual Chop
Slash*
Dragon Claw
Dig
Crunch
Dragon Rush​



Body Slam*
Double-Edge
Dragonbreath
Iron Tail
Iron Head*
Metal Claw
Mud Shot
Outrage*
Rock Climb
Thrash
Twister
Scary Face​



Aqua Tail
Draco Meteor
Dragon Pulse
Earth Power
Fury Cutter
Headbutt
Mud-Slap
Sleep Talk
Snore
Stealth Rock
Swift​



Aerial Ace
Attract
Brick Break
Bulldoze
Captivate
Cut
Double Team
Dragon Tail
Earthquake*
Endure
Facade
False Swipe
Fire Blast
Flamethrower
Fling
Frustration
Giga Impact
Hidden Power Grass (7)
Hone Claws*
Hyper Beam
Incinerate
Natural Gift
Poison Jab
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Shadow Claw
Stone Edge*
Strength
Substitute
Sunny Day
Surf
Swagger
Swords Dance
Toxic
Whirlpool
Total Moves: 79/79​

emboar.png

Emboar, HulaCloverPig, Male
Nature: Quiet (+1 SpAtk, -15% Spe, -10% Evasion)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.​



Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(Hidden) Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.​



Emboar
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 22​



EC: 9/9
MC: 0
DC: 5/5​



Hammer Arm
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Heat Crash
Assurance
Roar
Head Smash
Flare Blitz
Flamethrower​



Superpower
Curse
Yawn
Body Slam
Endeavor
Sleep Talk​



Wild Charge
Grass Knot
Will-O-Wisp
Taunt
Bulldoze
Focus Blast
Scald
Protect
Substitute
Stone Edge
Double Team
Work Up
Sunny Day
Solarbeam
Earthquake
Helping Hand
Heat Wave
Fire Blast
Toxic
Rest
Total Moves: 46​

423-m.png


Gastrodon, Squishy
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water / Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings​



Abilities:
Sticky Hold: (Innate)This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
(DW) Sand Force *Unlocked*: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage​



Gastrodon
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18​



EC: 6/6
MC: 1
DC: 5/5​



Mud Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power Grass 7
Rain Dance
Body Slam
Recover
Counter*
Mirror Coat
Yawn
Earth Power
Toxic
Ice Beam
Substitute
Scald
Protect
Double Team
Dig
Stockpile
Dive
Pain Split
Surf
Stone Edge
Sludge Bomb
Muddy Water
Earthquake
Icy Wind
Total Moves: 28​


"And the coin is launched into the air sparking as it soars!"


"Heads! Leader first! Now let the sparks fly!"

Dogfish44 sends out Pokemon and equips


Texas Cloverleaf sends out Pokemon, equips, and moves

Dogfish44 moves
 
Emboar @ Life Orb

Flare Blitz ~ Fire Blast ~ Flare Blitz

If Eelektross uses Rain Dance, Taunt that action
If Eelektross uses Bounce and you are slower than Eelektross, Solarbeam that action
 
MOvHv.gif
604.png


"Let's demonstrate one of the many features this arena gives - No more being saddled down by items!"

Acrobatics ~ Aqua Tail ~ Acrobatics + Acrobatics
 
hugh.gif

"You can just feel the electricity in the air! It appears to be flowing through DF44's Pokemon quite vigorously as well!"​


Weather: Clear, Misty


Field: Clear
604.png

**Thunder Stone**
HP 100/100
EN 100/100
OK
VS
Field: Clear
emboar.png

**Clear**
HP 110/110
EN 100/100
OK


Action 1
1. Emboar: **Reckless / Life Orb: -2 HP**
Flare Blitz 7+5/2-1=8.5 EN / Hit 100% / Crit <=625 (5287=No)
Total: 10+5+2+3+3+7.5-4.5=26 Damage / 1/3(26-2)=8 Recoil
2. Elektross: **Expert Belt**
Acrobatics 7 EN / Hit 100% / Crit <=625 (3824=No)
Total: 1.5(11+2+7.5-4.5)=24 Damage


Action 2
1. Emboar: **Life Orb: -2 HP**
Fire Blast 8-1=7 EN / Hit <=9500 (5810=Hit) / Crit <=625 (6384=No) / Effect: BRN <=1000 (7246=No)
Total: 12+3+3+7.5-4.5=21 Damage
2. Elektross: **Expert Belt**
Aqua Tail 7 EN / Hit 100% / Crit <=625 (1200+No)
Total: 1.5(9+2+1+7.5-4.5)=22.5 Damage

Action 3
1. Emboar: **Reckless / Life Orb: -2 HP**
Flare Blitz 7+5/2-1=8.5 EN / Hit 100% / Crit <=625 (181=Crit)
Total: 10+5+2+3+3+3+7.5-4.5=29 Damage / 1/3(29-2)=9 Recoil
2. Elektross: **Expert Belt**
Acrobatics+Acrobatics 1.75(7+7+4)= 31.5 EN / Hit 100% / Crit <=625 (3467=No)
Total: 1.5(2.25(11+2)+7.5-4.5)=48.3 Damage

**Emboar KO / -8 HP**



Emboar fumes at the sight of Elektross does a reckless charge at his nemisis unleashing a burst of flames upon impact. Elektross strikes back with a painfully swift strike through Emboar thanks to the strength of the Expert Belt flowing through it. Emboar shakes off the striking blow and blasts scorching fire at Electross. Elektross retaliates with pounding from tail imbued with aquatic forces. Emboar struggles to its feet from the pounding it has taken from Elektross and itself and burst in flames for one last charge hitting a weak point in its fury. Elektross snaps back unleashes all the strength it can muster and slices through Emboar causing Emboar to collapse to the floor.​


OUTCOME

Field: Clear
604.png

**Thunder Stone**
HP 24/100
EN 54/100
OK
VS
Field: Clear
emboar.png

**Clear**
HP -8/110
EN 76/100
KO

hugh.gif

"The crowd is in awe from the electrifing round!!! Can Texas come back from the excruciating round!"

Texas Cloverleaf sends out Pokemon

DF44 moves
 
hugh.gif

"It looks like Garchomp is going to finish the job!"​

Weather: Clear, Misty

Field: Clear
604.png

**Thunder Stone**
HP 24/100
EN 54/100
OK
VS
Field: Clear
445.png

**Clear**
HP 110/110
EN 100/100
KO



Action 1
1. Garchomp: Dragon Claw 6-1=5 EN / Hit 100% / Crit <=625 (8279=No)
Total: 8+3+7.5-4.5=14 Damage
2. Eelektross: Cooldown
Total:Cooldown​

Action 2
1. Garchomp: EN 6-1=5 EN / Hit 100% / Crit <=625 (8663=No)
Total: 8+3+7.5-4.5=14 Damage
**Eelektross KO / -4 HP**​

Garchomp comes bursting out of its Pokeball rushing straight after Eelectross slashing it with its sickle claw. Eelektross is to tired from its last exertion to lift an arm back. Garchomp continues its assualt striking Eeletross with two brutal chops bringing Eelktross down.​

OUTCOME

Weather: Clear, Misty
Field: Clear
604.png

**Thunder Stone**
HP -4/100
EN 54/100
KO
VS
Field: Clear
445.png

**Clear**
HP 110/110
EN 90/100
OK

hugh.gif

"Vengence is sweet for Garchomp this day!"​

DF44 sends out Pokemon

Texas Cloverleaf moves
 
Earth Power, Double Team (3), Earth Power

If HP Grass / Damaging Special Dragon type move, Mirror Coat

(If the damaging special sub is illegal just use Damaging Dragon type move)

Long time since I used Gastro

Now go abuse my subs
 
MOvHv.gif


"En garde!"

Hidden Power ~ Hidden Power ~ Hidden Power + Hyper Beam

"Might cost a shitton of EN, but it works in my favour for now."
 
hugh.gif

"We got two fresh Pokemon out! How will these switches fair!"

Weather: Clear, Misty


Field: Clear
frontnormal-mcyclohm.png


**Clear**
HP 110/110
EN 100/100
OK
VS
Field: Clear
423-m.png

**Clear**
HP 110/110
EN 100/100
OK
Action 1
1. Cyclohm: Hidden Power 7-2=5 EN / Hit 100% / Crit <=625 (7199=No)
Total: 2.25(7+2+8.5-4.5)=29.25 Damage
2. Gastrodon: Mirror Coat 6+29/2=20.5 EN / Hit 100%
Total: 29*1.5=43.5 Damage

Action 2
1. Cyclohm: Hidden Power 7+4-2=9 EN / Hit 100% / Crit <=625 (1318=No)
Total: 2.25(7+2+8.5-4.5)=29.25 Damage
2. Gastrodon: Mirror Coat 6+4+29/2=24.5 EN / Hit 100%
Total: 29*1.5=43.5 Damage

Action 3
1. Hidden Power + Hyper Beam: 7-2+8+10=23 EN / Hit 100% / Crit <=625 (5975=No)
Total: 2.25(7+15+8.5-4.5)=58.5 Damage
**Gastrodon KO: -7 HP**​


As Cyclohm comes in, a tired Garchomp goes out being replaced by a Gastrodon. Cyclohm starts the offensive with two blasts from within producing a green floral light shaking up Gastrodon, but only to have it served back twice even stronger by Gastrodon. Not deterred, Cyclohm does it once more, but it focuses the floral energy in devastating beam forcing Gastrodon to the ground.

OUTCOME

Weather: Clear, Misty

Field: Clear
frontnormal-mcyclohm.png

**Sluggish**
HP 23/110
EN 63/100
OK
VS
Field: Clear
423-m.png

**Clear**
HP -7/110
EN 55/100
KO
hugh.gif

"And Gastrodon goes down! It took a bite it just couldn't chew!"

Texas Cloverleaf moves
 
hugh.gif

"Can the tired Cyclohm handle a healthy Garchomp?"

Weather: Clear, Misty

Field: Clear
frontnormal-mcyclohm.png

**Thunder Stone, Sluggish**
HP 23/110
EN 63/100
OK
VS

Field: Clear
445.png

**Clear**
HP 110/110
EN 90/100
OK

Action 1
1. Garchomp: Earthquake 7-1=6 EN / Hit 100% / Crit <=625 (4725=No)
Total: 1.5(10+3+7.5-7.5)=19.5 Damage
2. Cyclohm: Cooldown
Total: Cooldown

Action 2
1. Garchomp: Bulldoze 5-1=4 EN / Hit 100% / Crit <=625 (3064=No) / Effect: -1 Spe
Total: 1.5(6+3+7.5-7.5)=13.5 Damage
**Cyclohm KO / -10 HP**


Garchomp comes out once again this time releasing a powerful shockwave shaking the whole arena toppling Cyclohm. Cyclohm is far too exhausted to react to the violent earthquake. Garchomp raises its foot stomping the ground with a more subtle shockwave to finish off Cyclohm.

OUTCOME


Weather: Clear, Misty
Field: Clear
frontnormal-mcyclohm.png

**Thunder Stone, -1 Spe**
HP -10/110
EN 63/100
OK
VS
Field: Clear
445.png

**Clear**
HP 110/110
EN 80/100
OK

hugh.gif

"Garchomp took yet another Pokemon down! Who will come out next!"

DF44 send out Pokemon

Texas Cloverleaf moves
 
Ooh its a Krill

Earthquake ~ Dig ~ Earthquake

If Damaging Evasive AND Krill does not stay under, Dig that action and push back
If Counter, Alternate Earth Power and Draco meteor for each occasiona nd push back
 
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