The Rebirth of Evil
.::Introduction::.
Hey. I'm Groudon ex.
While I have been playing Pokemon competitively ever since the very beginning of DP, I have not really made myself known in Smogon at all. Instead, I was "brought up" in a rather underground community known as Pokethology (now dead). I played Shoddy Battle on a regular basis when I was most active (October 07-February 08), and after creating a plethora of only "decent" teams, I finally managed to create a team which worked very well for me. In only two days worth of laddering, I obtained the coveted #1 ranking on the Official Server Leaderboard, with a CRE of 1702. Two and a half years later, I've attempted to "revive" the team, only modify it to work better in the new metagame.
This was the original team at a glance:






The team was designed to be able to hit hard, whilst still having a defensive core to take hits back. The structure was formed with a fast, hard hitting LO Gengar lead, three sturdy tanks in BulkyGyara, BulkyLoom and Taunt Heatran, Lucario as a late-game sweeper and Weavile as a revenge killer. Considering the changes in the metagame from DP to Platinum, some things in the team are no longer as effective:
- Gengar leads are no longer as useful with all the suicide/Scarf leads around who are faster, and can do some severe damage to Gengar. Also, the reduction in Hypnosis' accuracy was less than favourable.
- With the increased distribution of Trick, a lack of pokemon to switch in to it can mean difficulties when fighting something like Latias or Rotom-A.
- Weavile is pretty worthless in the current metagame with all the Scizor/Stealth Rock abuse. The ability to revenge Salamence reliably is still a positive thing I guess though. However, Garchomp was a much superior threat back then, and now that it has been banished to Ubers, Ice Shard isn't so useful anymore. (this was before YacheChomp was popular)
- Cresselia is no longer common. The inclusion of Taunt Heatran + Weavile would break down any kind of Cresselia who think they could wall this team, but seeing as they are no longer popular, being able to crush them isn't as vital as it was before.
After a few necessary tweaks, this is my updated team!






.::A Closer Look::.

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 72 HP/252 Atk/184 Spd
Jolly nature (+Spd, -SAtk)
- Trick
- Stealth Rock
- Iron Head
- Thunder Punch
Description
Jirachi is easily one of the best pokemon as a lead to a Bulky Offense team. Unlike the more popular suicide leads, this can actually take a hit or two, cripple the opponent, get the rocks up and dish out some decent damage with Dual STABs. I generally stay in vs most leads and Trick them, with the exception of Heatran and Infernape, in which I switch out, due to the fact they can OHKO with their Fire attacks.
Moveset Comments
Trick is the main focus of this moveset. It's ability to cripple slow tanks such as Swampert, Bronzong and Metagross is unparrelled, as well as stop pokemon such as Latias from being too troublesome, if I save Trick until later in the game. Stealth Rock is an obvious choice, something which is used on just about every common lead, but for good reason. If I can get the rocks up early, I will have the edge vs my opponent, as it helps my attackers rack up some heavy damage on the opponent, and due to the fact this team forces many switches, passive damage can rack up quick. Iron Head's flinch hax is awesome, and has endlessly frustrated opponents using slower pokemon, in fact I've ended up killing 3 pokemon in a row just out of spamming Scarfed Iron Head before. Thunder Punch allows me to revenge kill any troublesome Gyarados.
EVs
Max Attack allows me to do the most damage possible with Iron Head + Thunder Punch. 184 Speed EVs give this thing 310 speed, which is enough to outspeed the foes running 309 speed to outrun the things that run 308 speed to outspeed the +Spd base 100s after I have tricked a Scarf. The rest goes into HP for durability.
Synergy
As mentioned before, Jirachi starts the game off quickly by crippling a pokemon and setting up the rocks, or by simply flinching an opponent to death. If she does her job, I will be at an advantage already, and will give me a good opening for one of my sweepers to take to the stage. Steel/Psychic is a fantastic defensive typing, giving me many useful resistances, most notably Rock, Ice, and Dragon. Her Fire and Ground weaknesses are painful though, but to take those assaults I have..

Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/64 Atk/96 Def/192 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Taunt
- Waterfall
- Stone Edge
Description
Gyarados is a brutal mix of power, bulk, and supportive prowess. While admittedly it lacks the pure destructive force provided by Salamence, I personally find Gyarados' bulk, kickass set of resistances and never being locked into Outrage is better suited for this team. Gyarados takes a lot for my team, and so is a very valuable member I do not like to lose early in the game.
Moveset Comments
As usual, Dragon Dance is what makes Gyarados so damn powerful. Taunt is great, as it cripples it's counters which have to rely on status to beat it. This is useful for breaking down stall, which the team has been having some troubles with. Waterfall + Stone Edge are obligatory coverage moves, and Waterfall can also provide occasional further flinch hax.
EVs
The EVs here are the standard for BulkyGyara, except once again I have added an extra 8 EVs in speed to outspeed those trying to outspeed this.
Synergy
Gyarados is usually this teams MVP. As well as being the only setup sweeper, his resistances + Intimidate come in incredibly useful when taking Onslaughts from heavy hitters such as Scizor and Lucario. He is also the safest switch-in to Heatran and Infernape, two pokemon who can potentially be troublesome for this team. His weaknesses, Rock and Electric, go to..

Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 242 HP/172 Def/24 Spd/70 SDef
Impish nature (+Def, -SAtk)
- Spore
- Focus Punch
- Seed Bomb
- Mach Punch
Description
I bet you're thinking "WTF?! Impish nature with no Attack EVs on an offensive Breloom?! Are you mad?!" To be honest, I kinda felt that way at first, but after some extensive testing, people have really underestimated Breloom's durability. Despite having somewhat low stats, Breloom can make fantastic use of it's resistances in order to withstand onslaughts from many threats in the metagame, and still has that whopping base 130 Attack to put the hurt on stuff that don't resist its moves.
Moveset Comments
Spore is an absolute must on absolutely any Breloom set - why pass on arguably the best move in the entire game? Therefore, Spore occupies a moveslot by default. The ability to render a pokemon temporarily useless is amazing, especially for Breloom as it allows it to force some switches, only to be wrecked by its powerful 150 BP Focus Punch. Seed Bomb is a general sweeping move, which is generally used vs Swampert, or when I need to attack something but I am not able to use Focus Punch. Priority is great in today's fast paced metagame, and so Mach Punch works great on this Breloom, considering it's lack of speed. I find Substitute less useful than before for this set, as Cresselia/Dusknoir are no longer common switch-ins, and so I do not use it. Mach Punch also allows me to revenge kill threats such as ASP-Empoleon, who could potentially rip this team apart.
EVs
This EV spread may seem like a gimmick, but believe me, they play a key role in his success. 242 HP EVs give him 321 HP, meaning he gets maximum Toxic Orb recovery. 176 Defense EVs combined with his resistances allow him to switch in on many physical threats, such as Tyranitar, and shrug off damage with ease. Here are some calculations: (Poison Heal + Sand Stream taken into account)
Scarf-Tyranitar:
Stone Edge: 23.4% - 27.7%
Crunch: 18.7% - 22.4%
CB-Tyranitar:
Stone Edge: 38.3% - 45.5%
Crunch: 30.8% - 36.4%
DD-Tyranitar:
Fire Punch: 51.7% - 61.1%
Fire Punch after DD: 77.3% - 91.6%
(Unfortunately DD-LO Fire Punch will OHKO, but in that case Scizor can revenge it with Bullet Punch as it will not have Babiri protection)
With these defenses + Mach Punch, Breloom can make an impressive Tyranitar counter. The defense also helps take various other hits, such as Gyarados Waterfalls, Scizor U-Turns and Lucario's +2 Extremespeed. 70 SDef EVs allow Breloom to absorb weaker Surfs and Thunderbolts, and survive unSTABed Ice Beams from pokemon such as MixTar and BulkyStarmie. I've found that Attack EVs haven't been all that necessary, as 296 Attack seems to have been efficient enough to serve it's purpose (in my experience at least). 24 Speed once again allows it to outspeed the various shit trying to outspeed Skarmory.
Synergy
This Breloom is not designed to wall stuff, rather be able to take a hit or two through its resistances, while dishing out damage of its own. Many would argue I'd be better off sticking with the standard offensive Breloom, which I have tested already, but in the long run I prefer the extra bulk. Anyway, Breloom is the 2nd part of my team's defensive core. He holds the team together well with his Rock/Dark/Water/Electric resistances, can deal with stall quite easily with a combination of Spore + Focus Punch, and is generally a pain for any team to fight if he his played properly. Like Gyarados, I try to keep Breloom for alive as long as I see necessary. Fire, Psychic, Flying and Ice attacks can be absorbed by..

Heatran (M) @ Choice Specs
Ability: Flash Fire
EVs: 32 HP/224 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Grass]
- Dragon Pulse
Description
Simply put, SpecsTran is an absolute monster. It's sheer strength is simply unrivaled by any other special sweeper in the entire metagame, unleashing powerful attacks to mess up the opponent. Even if you pack a Fire resistance, it isn't always enough to make it a reliable switch in to this. This Heatran causes a lot of switches, racking up passive Stealth Rock damage on the opponent, and is generally useful as a powerhouse to take out almost anything in the blink of an eye, yet still has defensive qualities with those wonderful resistances.
Moveset Comments
Fire Blast here is beastly, easily OHKOing pokemon such as Salamence after SR is down, and also does a ton to most Gyarados and will even 2HKO Blissey if he has a Flash Fire boost. This move is so strong, that half the time I just spam it as much as possible without considering what might come in, as most stuff will be at least 2HKOd by it, whether it resists it or not. Of course, their are exceptions. Earth Power is to catch out any enemy Heatran trying to switch in and take advantage of Flash Fire in an attempt to put the hurt on my team. HP [Grass] will 2HKO all of the common Bulky-Waters (with the exception of defensive Gyarados), and Dragon Pulse makes Latias and Kingdra think twice about switching in, and is a generally useful cleaning move, which hits most stuff for neutral damage.
EVs
Max Sp. Attack is necessary for Heatran to be as hard hitting as possible. 224 Speed EVs put it at 246 speed, outspeeding those at 245 speed. The rest goes into HP.
Synergy
Heatran forms the final part of the defensive trio. Between Gyarados + Breloom + Heatran, every single type in the game is resisted at least once. Heatran is essentially the driving force of the offensive aspects of the team, destroying stuff recklessly with its powerful attacks, whereas the rest of the team are slightly more "passive", yet still strong in their own right. If there's something pesky like a Zapdos or Machamp which I need taken down quick, Heatran is normally my answer. Fighting and Ground attacks can be diverted to..

Gengar (M) @ Leftovers
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Shadow Ball
- Hidden Power [Fire]
- Focus Blast
Description
Like my original team, I am still using Gengar, as it still gives the team useful immunities to Normal, Fighting and Ground, instead this time around I am using Gengar as a late-game clean up sweeper, rather than as a lead. Due to his high Speed and Sp. Attack, he has the ability to cause massive damage to weakened teams.
Moveset Comments
At first, I tried using the interesting MysticGar set, which was pretty effective, but in the end I settled for Substitute, which allows me to set up protection while its common switch-ins are coming in, which are usually Scizor and Tyranitar. When behind the sub, it can proceed to OHKO either one with the appropriate Super Effective move, and then continue to sweep unhindered now that their Gengar counter has been eliminated. Shadow Ball is the main sweeping attack obviously, combined with the rather sucky Focus Blast, giving unresisted coverage.
EVs
Since Gengar is so frail, investing in it's defenses is useless, so Max Sp. Attack and Max Speed is the most beneficial.
Synergy
While Gengar is the only fragile pokemon on this team, it has the immunities to still have chances to switch in without having to wait for something to die first, unlike other frail sweepers such as Infernape. The main purpose of this set is to clean up the mess left in the opponents team, after my heavy hitting trio have done their jobs. Of course, should I need it, I still have my revenge killer..

Scizor (M) @ Choice Band
Ability: Technician
EVs: 192 HP/252 Atk/64 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Quick Attack
Description
It's no wonder why this is currently the most used pokemon in OU - it's simply incredible! Replacing Weavile as the top revenge killer, Scizor is an asset to almost any offensively minded team. No different is the case for my team, Scizor helps to deal with a variety of dangerous threats, namely Dragon types such as Latias and Outraging Salamences.
Moveset Comments
CB Scizor is by far the most useful set for it around. Not only does it have utility, but can deal some impressive damage just by itself - STAB + Technician Bullet Punch is godly, not just for the revenge factor, but can be used to sweep weakened teams. Often, I've been on the losing end of a battle, only to have Scizor come up and save the day. U-Turn is my best bet against Latias, and is generally a great scouting move to use, as whatever they switch in to take the U-Turn, I will be able to immediately switch out to a pokemon that can counter it. Superpower allows me to catch out sneaky Heatran/Magnezone switch-ins for the OHKO, while also OHKOing Blissey and doing a decent amount of damage to Skarmory too. Quick Attack is necessary here as it gives me yet another alternative to revenge killing Gyarados and Infernape, which resist Bullet Punch.
EVs
Max Attack ensures that Scizor will do optimum damage with its attacks. 64 Speed EVs outrun the stuff trying to Skarmory, as with Breloom. The rest goes into HP to aid in taking Dragon moves.
Synergy
Offensively, Scizor is the glue of the team, keeping various threats in check whilst forcing many switches, and scouting the opponents team with U-Turn. If he does his job to assist the team perfectly, I should not have much chance of losing.
.::Threat List::.
Green threats are those which can be handled with relative ease.
Orange threats are those which can potentially be troublesome if not dealt with carefully.
Red threats are pokemon which can potentially beat my team by themselves, and require utmost smart play to deal with!
Defensive Threats

Blissey - This isn't exactly a pokemon I'd call threatening, especially in the current metagame. Aside from maybe Thunder-Wave, Blissey doesn't really have any way of causing any kind of direct threat to the team, even by Toxic stalling. Breloom is usually my first switch-in to this, as I can instantly force it out, only to Spore whatever comes in. Thanks to Poison Heal, it does not have to ever worry about status. Scizor can more or less beat it reliably as well, along with Jirachi who can Trick it a Scarf, totally ruining it, or can simply flinch hax it until it goes away. Gyarados can also destroy it after a DD or two, and can avoid status with Taunt. If it runs Flamethrower, it will not have Seismic Toss as well, so Heatran can come in, get a Flash Fire boost, and 2HKO it with Fire Blast. Hell, even Gengar can Substitute on it and hope for a critical hit with Focus Blast if I have to. So yeah, Blissey doesn't really do shit to this team.

Bronzong - Luckily these rarely run Hypnosis nowadays due to the terrible accuracy, so switching in is even less risky. Heatran is normally my primary answer to this, due to having a 4x Gyro Ball resist, and being able to instantly threaten it with Fire Blast, although Earthquake can be annoying. If it doesn't have Reflect, Gyarados can set up DD on it easily, while Bronzong is defenseless back unless it explodes, or for whatever reason has HP[Electric] (which I have actually seen once). If I feel it will Explode, I switch in Gengar to take it unscathed. Breloom can Spore it, rendering it helpless while I Focus Punch it to death. Bronzong leads can be ruined by Trick from Jirachi.

Celebi - Not too problematic, although can occasionally be irritating with it Thunder-Waves and Leech Seed. Generally, Heatran and Scizor are the best counters to this, although still need to potentially watch out for Earth Power and HP[Fire] respectively. I had troubles dealing an offensive CM set once of Calm Mind/Grass Knot/Earth Power/HP[Fire], having to rely on Sp.Defense drops from Gengar's Shadow Ball to win. Celebi is just an awesome pokemon, really. :P Fortunately, assuming I can play around whatever set it is running, I don't normally run into too much trouble with this.

Cresselia - While it can't really hurt anything on my team, it still has the potential to be an utter bitch through a combination of Thunder-Wave + Dual-Screens. Aside from that, Heatran and Scizor destroy it, along with Gengar who can Substitute to block Thunder-Wave.

Dusknoir - Heatran just eats it.

Forretress - Heatran. Gengar can too, providing it avoids Payback, and has the added bonus of blocking Rapid Spin. Breloom can Spore it with ease. The fact that everything in the team is immune to Toxic Spikes helps as well.

Gliscor - Gyarados walls the standard defensive sets aside from Stone Edge, and can put the hurt on it with Waterfall. Gengar can beat those which lack an attack other than Earthquake.

Gyarados - Can be quite difficult to beat, as it can take hits from many of my pokemon. At least with Stealth Rock up, it is slightly easier to kill, but is definately something for me to watch out for - while it won't exactly beat my team, it still takes a bit of strategy to take down. If I have to, I'll try to Thunder Punch it with Jirachi, or use Stone Edge with my own Gyarados.

Hippowdon - Since when was Hippowdon a problem in a team with both BulkyGyara and BulkyLoom? (Actually the Stockpile variations aren't nice if I can't put it to Sleep with Breloom)

Jirachi - Heatran is probably the best counter in the whole game to this, due to not minding Iron Head hax due to it's 4x resist to it, while Fire Blasting it to death. Scizor does a lot with U-Turn/Superpower.

Rotom-A - Heatran can switch in on most stuff this can throw at it, and blast it away with Fire Blast. Jirachi can Trick it, Gengar can revenge kill it if necessary too.

Skarmory - Not a problem at all. Heatran and Gengar simply rape it, Jirachi has Trick and Gyarados can set up on it thanks to Taunt.

Snorlax - Not TOO difficult, but the Curse sets can be annoying nonetheless. The best bet is to either Spore it with Breloom, or flinchhax it to death with Jirachi.

Suicune - Gyarados can take on the CroCune varients with Taunt, and use them as set up fodder. However, LO variants can possibly kill my whole team. :/ The only chance I have is to Trick a Scarf on a move which I pack a resistance to, and just hope for the best.

Swampert - Breloom basically makes this his bitch. Jirachi fucks up Swampert leads with Trick.

Tentacruel - As long as it doesn't have HP[Electric], Gyarados will always beat this. Heatran can hit it hard on the switch-in with Earth Power, and as it can't recover it has only limited times to come in. While it resists Scizor's moves, it still hates taking repeated U-Turns.

Tyranitar - CurseTar isn't too problematic thanks to Breloom's awesomeness. Jirachi has Trick + Flinch Hax.

Umbreon - What a useless pokemon, absolutely everything on the team can just rape it, and it can't do shit back.

Vaporeon - Jirachi's Trick, Breloom's Seed Bomb and Scizor's U-Turn all fuck this thing up.

Zapdos - Can sometimes be tricky to deal with SubRoost. Heatran is probably the best counter to it overall, due to being able to OHKO it with Fire Blast, Flash Fire or not. Jirachi can Trick it in a pinch. Still, annoying.
Offensive Threats

Aerodactyl- Jirachi gets a clean 2HKO with Iron Head on Focus Sash leads. Scizor annihilates it with Bullet Punch. Breloom can take any attack bar Brave Bird.

Azelf - Jirachi counters the leads well, due to 2HKOing with Iron Head, and the Flinch Hax means Azelf will only be able to set up Stealth Rock 40% of the time. Offensive variations are handled well by Heatran + Scizor.

Breloom - Sometimes annoying, but can be played around. I'll most likely let Jirachi take a Spore if I have to, and send out either Gyarados for the Intimidate, or to Gengar due to resisting its STABs.

Electivire - Could get messy if it switches in on Gyarados' Thunder-Wave. Fortunately, like Infernape it is worn down very quickly.

Empoleon - I basically rely on Breloom's Mach Punch to beat the ASP varients. Agility + 3 Attacks is probably a bigger threat to this team in general. I'll probably end up using Thunder Wave from Gyarados and just work from there.

Flygon - This isn't too troublesome, as it lacks the power Salamence has. This just takes some simple prediction to beat.

Gengar - Will often take out out a pokemon or two before it goes down. If I still have my Scarf, I'll revenge it with Jirachi's Zen Headbutt, or with Scizor's Bullet Punch. Ironically, the set I'm running myself is probably the most painful Gengar set to face for my team.

Gyarados- As with the defensive set, has the potential to be annoying. DDLO with Waterfall/Bounce/Stone Edge is probably the most difficult set to face, and can probably end up sweeping me if I'm not careful. The best bet is to bring in my own Gyarados, survive a Stone Edge thanks to Intimidate and hit back hard with my own Stone Edge. Assuming she still has her Scarf, Jirachi can revenge kill with Thunder Punch. If I have weakened it already, (which is probable due to Stealth Rock and LO recoil), Scizor can revenge kill with Quick Attack.

Heatran - Seeing how almost all Heatran run HP[Grass] over HP[Electric], Gyarados is a fairly reliable switch-in. My own Heatran can come in on choiced Fire Attacks, and hit back with Earth Power.

Heracross - Can't really come in on anything, and everything on the team has a resistance to at least one of it's moves.

Infernape - While Infernape can potentially do some decent damage to my team, the fact that it gets worn down so quickly and easily means it isn't so much of a threat in the long run.

Jolteon - Specs does do a fair amount of damage to this team, however it can be eased with prediction. Breloom does quite well if it lacks HP Ice/Fire, as does Heatran if it lacks HP Ground/Fighting. LO sets are annoying as they're harder to outpredict, but can be worn down more easily.

Latias - Can be a bit unpleasant if things get out of hand, but generally Latias is beatable. Scizor is the best bet, as it will force it out under the threat of an OHKO from U-Turn. Jirachi has Trick + Flinch Hax, which still comes ever useful.

Kingdra - Another pest to this team which can potentially do some great damage, but probably won't sweep me completely if I play my cards right. My best bet is Gyarados, getting in an Intimidate on it, then paralysing it if it lacks Lum Berry, or otherwise simply setting up a DD on it and then using Stone Edge to 2HKO. Heatran/Scizor/Jirachi can all potentially revenge kill one locked into Outrage.

Lucario - Still strong, but not too difficult to beat. Gyarados is the best counter due to Intimidate + Fighting resistance. Jirachi can revenge kill it with Zen Headbutt if it has an SD, and so can Breloom with Mach Punch and Gengar with HP[Fire] or Focus Blast (assuming it doesn't have Bullet Punch).

Machamp - Not something to be taken lightly, that's for sure. This thing is so annoying, it's pretty much the sole reason why I run Zen Headbutt on Jirachi. Fortunately, as long as it doesn't have a Substitute up, my pokemon can hit it pretty hard.

Magnezone - Yet another dangerous pokemon to this team due to me packing 3 steel types, which are easy pickings for Magnezone (although has to trap Heatran locked into HP[Grass] or Dragon Pulse unless Heatran is already weak). Fortunately, this is usually choiced so it can be beaten with careful prediction and can be worn down.

Mamoswine - Mamoswine does admittedly hit hard, but like most choice users good prediction will mean it won't do anything. LO doesn't quite hit hard enough to be able to beat Gyarados. Scizor simply laughs at it.

Metagross - Aside from maybe Agility/Meteor Mash/Thunderpunch/Earthquake, this doesn't pose much of a threat to my team. Jirachi messes up the leads trying to set up Stealth Rock.

Ninjask - Watching people rage-quit when I trick a Scarf to this is hilarious.

Roserade - This is only ever used as a lead. I try to 2HKO with Jirachi's Iron Head, hopefully flinching so she doesn't have to take a Sleep Powder. Not worried about Toxic Spikes at all.

Salamence - By default, every team has the potential to be swept by a Salamence, but perhaps not as easily as other teams. I usually try to bait into Outraging, so that Scizor/Heatran/Jirachi can finish it off. MixMence hits even harder than DDMence vs this team, but is worn down quickly due to LO + Stealth Rock.

Scizor - Scizor is awesome, but is still fairly easy to counter. It can't do anything vs Gyarados, Heatran can beat it providing it avoids Superpower and Gengar can catch it coming in with HP[Fire].

Starmie - Yet another Water typed nuisance. While the Rapid Spin set doesn't do enough damage to Breloom, LO and Specs variations can cause some headaches. I generally have to rely on outpredicting it, wearing down until I can revenge kill it.

Tyranitar - Breloom doesn't have any problems at all vs choiced Tyranitar. DDTar will 2HKO with Fire Punch, but Mach Punch can be used to offset that. Scizor can also revenge kill any set if it's caught without a Babiri berry.

Weavile - Absolutely worthless in the face of Jirachi/Gyarados/Scizor.

Zapdos - Not as troublesome as the defensive versions. Heatran once again is the best bet, as it can come in on a Heat Wave baited from Breloom or Scizor, and can survive a STAB Thunderbolt or two.
Very Potent Threats

Caterpie - CB Tackle hurts - it might 20HKO my whole team! :(

Slugma - NOOOOOOOOOOO IT BUUUUUUUUUUUUUUUUURRRRRRRRRRRRRRNSSSSSSS

Magikarp - WAIT A SECOND, I THINK WE'RE JUMPING THE GUN A BIT.
.::Final Comments::.
This team's style has been very effective for me, maybe not quite as much as it was back in the DP era when most teams were running stall, but I still believe there is place for Bulky Offense compared to Pure Offensive teams which are generally more common. The team has had around a 85-90% win ratio after being remade: not completely consistent, but I find there's more room for error in this team than in other offensive teams. Feel free to test this team out if you wish, but feedback would be appreciated if so.
By the way, if you read all of this, I commend you.