The Sandstorm Rages: A Guide to Using Sand in OU

Crestfall

levitate, levitate, levitate, levitate
This was a nice read. Not too verbose it concisely summarized all the important points about sand offense in OU. But I definitely think there were/are two places where it could have been altered to be slightly better.

Analytic said:
Fast forward to XY. Formerly permanent weather was limited to five turns, excluding the effects of the weather stones, which increase it to eight, and Excadrill was deemed fit to be allowed back into the tier. The grip of sand as a playstyle on the tier might've loosened, but it still poses a huge threat to many teams. Let's take a look at TheEnder's RMT, for example. Pretty successful, it is a nice representation of what the post-Mega Mawile metagame looked like.
The last two lines of his paragraph feel a bit awkward. Maybe they could have been merged into one line or a better transition. Just felt 'weird' to read it out the way it currently is.

tdp edit: reworded to make it less of a misleading transition, ty

Analytic said:
Mega Charizard Y can pretty much win on its own against sand balance archetypes. Latios is pretty much the only check that these teams carry to it, and it gets trapped by Pursuit, which is pretty miserable. Tyranitar is a very nice check too, but it's very risky to switch it in directly due to Charizard's access to Focus Blast. The combination of Mega Charizard Y's ability Drought, high Special Attack, and access to powerful moves in Solar Beam and Fire Blast is just unfair.
Saying "pretty much" two lines in a row is a bit off-putting/disconcerting to a reader (or maybe just me). tdp edit: used a different word, ty

Other than those 2 small, personal gripes it was a great article Analytic !
 
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