Team Scarlet Poet:
Arena:
Glacier sends out mons and gives items
Scarlet sends out mons, gives items, and orders
Glacier orders
I ref.
LET'S GO SOUL RESONANCE!
The Scarlet Poet said:
Limerick the Shellos (Male)
Nature: Quiet (+1 SpAk; Divides Base Speed by 1.15, Evasion -10)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 29 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Fire 7)
Rain Dance
Counter
Mirror Coat
Sludge
Ice Beam
Protect
Surf
13 Moves
Haiku the Chimchar (Female)
Nature: Lonely (+1 Atk, -1 Def)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Fake Out
Counter
Thunder Punch
Protect
Dig
Brick Break
14 Moves
Versus
Team Glacier Knight:Glacier Knight said:
Dexter the Castform (M)
Nature: Modest (+special attack, -attack)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18
MC: 0
Attacks:
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail
Weather Ball
Hydro Pump
Fire Blast
Blizzard
Clear Smog
Disable
Ominous Wind
Hex
Icy Wind
Mimic
Ice Beam
Flamethrower
Thunder
Energy Ball
Solar Beam
23 Moves
Felix the Rotom (none)
Nature: Modest (+special Attack, -attack)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16
(fridge rotom stats, for convenience)
Rotom-F
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20
MC: 0
Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind
Hex
Discharge
Sucker Punch
Pain Split
Signal Beam
Will-o-Wisp
Protect
Toxic
Substitute
Thunderbolt
Snatch
18 Moves
2vs2 Doubles
2 Day DQ
2/5 Recoveries/chills
1 Sub
No Sequences
Training Items
All Abilities
No Switch
Arena: The Ref's Mind
2 Day DQ
2/5 Recoveries/chills
1 Sub
No Sequences
Training Items
All Abilities
No Switch
Arena: The Ref's Mind
Arena:
We start off in a dark room, surrounded by pictures of strange people, all of the glass broken and shattered on the floor. There are no windows or doors, no weather is permitted. There are no sources for moves that require outside elements such as Surf, and seismic moves are not permitted. Dig is only possible with Ground-types. A strange voice floats through your heads, "There is only one way out... You may find it if you defeat the opposition's front line."
Moves that require foot movement cause two damage to the user (kicking moves, moving in close, dodging, etc.) because of this movement penalty, all moves that have 80% accuracy or above will always hit, due to the opponent's wariness to move. Moves with 79% accuracy or lower will have the accuracy increased by 10%.
Moves such as Surf/Rain Dance/Earthquake that would require a natural environment do not work, you are inside of an enclose area until one of the opponent's Pokemon are defeated.
After one KO has occurred, you and your opponent are teleported into a forest where there are no restrictions.
Moves that require foot movement cause two damage to the user (kicking moves, moving in close, dodging, etc.) because of this movement penalty, all moves that have 80% accuracy or above will always hit, due to the opponent's wariness to move. Moves with 79% accuracy or lower will have the accuracy increased by 10%.
Moves such as Surf/Rain Dance/Earthquake that would require a natural environment do not work, you are inside of an enclose area until one of the opponent's Pokemon are defeated.
After one KO has occurred, you and your opponent are teleported into a forest where there are no restrictions.
Glacier sends out mons and gives items
Scarlet sends out mons, gives items, and orders
Glacier orders
I ref.
LET'S GO SOUL RESONANCE!