Been on Netbattle for a while. My fav team right here.
EVs are pretty optimal I'd say. WARNING! Big time rain-dance ludicolo weak!
Hariyama (F) @ Leftovers
Trait: Thick Fat
EVs: 76 HP / 216 Def / 2 Spd / 216 SDef
Impish Nature (+Def, -SAtk)
- Focus Punch
- Knock Off
- Rest
- Whirlwind
Scares tar leads. Blows subs away easily.
Takes hits (cb slaking)--> even better w/ reflect and ls support.
Stalls w/ rest. Knock off and fp mess with a lot.
Tyranitar (F) @ Leftovers
Trait: Sand Stream
EVs: 236 HP / 104 Atk / 170 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Rock Slide
- Taunt
Not to be brought out until zap/hari have stalled enough (the sand hampers them).
400 hp dd-tar. The only way to go imo since duggy revenge kills
most other forms.
Flygon (M) @ Choice Band
Trait: Levitate
EVs: 38 HP / 220 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Fire Blast
- Hidden Power [Bug]
- Rock Slide
CB flygon cuz it lives in sand and levitates. Have to go adamant w/ CB.
OHKOs many ou pokes like jirachi, meta, celebi ,tar. Have to be careful not to status this thing.
Metagross @ Leftovers
Trait: Clear Body
EVs: 252 HP / 16 Atk / 16 Def / 226 SDef
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Explosion
- Meteor Mash
- Reflect
Using it for its defensive typing and all around kick-ass qualities.
Gengar and starmie especially would cause more trouble than they already do.
Laughs at vil-tar. (Hp bug is so much better on cb flygon anyways.)
Zapdos @ Leftovers
Trait: Pressure
EVs: 252 HP / 16 Def / 16 SAtk / 226 SDef
Modest Nature (+SAtk, -Atk)
- Light Screen
- Rest
- Thunderbolt
- Toxic
This set and the hari set make me proud. Helps for the lack of water resist.
Sleep talk is for skilless pansies. Having ls up while resting is key.
Having pressure for a trait dictates rest, really.
Not like zap is beating steelix/venusaur anytime soon, and most snorlax are not packing immunity.
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 216 Def / 42 Spd
Impish Nature (+Def, -SAtk)
- Drill Peck
- Roar
- Spikes
- Substitute
Skarm is good. Period.
Overall it's fun and a little different cuz of hari. Really good win% though.
Since I've been using this team for months and months, I can state the weaknesses:
-DD-Salamence is scary. Zap and skarm together need to wall it depending on <fire move> or <rock slide>.
I have no ice beam lol lol lol.
-Water pokes. Have to blow up on rain dancers and suicune, and swamp if it rests.
-Claydol + skarm combo w/ rest physically walling me. Team is heavily physical attacking.
T-bolt is my only (good) special attack (knock off and fb on flygon don't count).
-Steelix + spinning starmie is another good combo I've seen kick some strong ass.
-Of course, hypnosis gengar is a popular lead. With no beller,
I'd want skarm to be the one asleep in usual circumstances.
Does that cover it all? RATE.
EVs are pretty optimal I'd say. WARNING! Big time rain-dance ludicolo weak!
Hariyama (F) @ Leftovers
Trait: Thick Fat
EVs: 76 HP / 216 Def / 2 Spd / 216 SDef
Impish Nature (+Def, -SAtk)
- Focus Punch
- Knock Off
- Rest
- Whirlwind
Scares tar leads. Blows subs away easily.
Takes hits (cb slaking)--> even better w/ reflect and ls support.
Stalls w/ rest. Knock off and fp mess with a lot.
Tyranitar (F) @ Leftovers
Trait: Sand Stream
EVs: 236 HP / 104 Atk / 170 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Rock Slide
- Taunt
Not to be brought out until zap/hari have stalled enough (the sand hampers them).
400 hp dd-tar. The only way to go imo since duggy revenge kills
most other forms.
Flygon (M) @ Choice Band
Trait: Levitate
EVs: 38 HP / 220 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Fire Blast
- Hidden Power [Bug]
- Rock Slide
CB flygon cuz it lives in sand and levitates. Have to go adamant w/ CB.
OHKOs many ou pokes like jirachi, meta, celebi ,tar. Have to be careful not to status this thing.
Metagross @ Leftovers
Trait: Clear Body
EVs: 252 HP / 16 Atk / 16 Def / 226 SDef
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Explosion
- Meteor Mash
- Reflect
Using it for its defensive typing and all around kick-ass qualities.
Gengar and starmie especially would cause more trouble than they already do.
Laughs at vil-tar. (Hp bug is so much better on cb flygon anyways.)
Zapdos @ Leftovers
Trait: Pressure
EVs: 252 HP / 16 Def / 16 SAtk / 226 SDef
Modest Nature (+SAtk, -Atk)
- Light Screen
- Rest
- Thunderbolt
- Toxic
This set and the hari set make me proud. Helps for the lack of water resist.
Sleep talk is for skilless pansies. Having ls up while resting is key.
Having pressure for a trait dictates rest, really.
Not like zap is beating steelix/venusaur anytime soon, and most snorlax are not packing immunity.
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 216 Def / 42 Spd
Impish Nature (+Def, -SAtk)
- Drill Peck
- Roar
- Spikes
- Substitute
Skarm is good. Period.
Overall it's fun and a little different cuz of hari. Really good win% though.
Since I've been using this team for months and months, I can state the weaknesses:
-DD-Salamence is scary. Zap and skarm together need to wall it depending on <fire move> or <rock slide>.
I have no ice beam lol lol lol.
-Water pokes. Have to blow up on rain dancers and suicune, and swamp if it rests.
-Claydol + skarm combo w/ rest physically walling me. Team is heavily physical attacking.
T-bolt is my only (good) special attack (knock off and fb on flygon don't count).
-Steelix + spinning starmie is another good combo I've seen kick some strong ass.
-Of course, hypnosis gengar is a popular lead. With no beller,
I'd want skarm to be the one asleep in usual circumstances.
Does that cover it all? RATE.