Hi my name is implaser and I would like some opinions on my team that I have been using.
The reason why I built this team was because of stall. One day i face about 5 stall teams in a row and i thought about which pokemon can OHKO chansey and i picked banded terrakion.
Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Quick Attack
- Earthquake
252 Atk Choice Band Terrakion Close Combat vs. 252 HP / 252+ Def Eviolite Chansey: 774-912 (109.9 - 129.5%) -- guaranteed OHKO
After looking at this calc, the first thing I decided to do was put this mon on my team.
Closecombat is one of the strongest fighting stab and puts a dent on any pokemon that doesn't resist it. I put Quick Attack in here to revenge kill pokemon with low health or one that can OHKO it before this mon hits its target. Earthquake is put here to threaten the likes of toxapex.
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hidden Power [Electric]
- Hydro Pump
After finding a good physical wall breaker I needed a special wall breaker so i decided to put a specs keldeo on here. Scald coupled wit specs does a lot od damage with a 30% chance of burn helping it get chip damage. Hp electric is on here due to mantine, pelliper, toxapex and fini being prevalent in ou. Secret sword as my fighting stab to counter physical walls.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes / Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
This is the standard smogon ferrothorn set of this gen. I'm not able to choose between spikes or stealthrock as both have their merits and demerits. This mon can easily go though an opponents team if they have no mons to check or counter this.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Wish
- Protect
Clefable is a great mon that can easily check various setup mons due to its ability and can wish pass to its allies helping them to stay alive to counter or check certain mons. I chose maximum physical bulk as i could easily set up calm minds if i have enough hp and then sweep with this mon if necessary.
Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Meteor Mash
- Ice Punch
- Bullet Punch
This is the standard spread on metagross run in OU. i was initially running thunderpunch over bullet punch but i never seemed to use it so i picked bullet punch to ko the stranglers on low health. Meteor mash and zen headbutt help in putting dents in the opponent's team. I have also thought about running earthquake over bullet punch to counter marowak but can't seem to make up my mind.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Recover
- Psychic
My team in the beggining initially had a pinsir and i needed a spinner that could clear away the rocks for it. After some time i replaced the pinsir but haven't gotten around replacing this mon.i chose dual stab over here to maximise its damage but since i have been running a starmie moretowards the defensive spectrum i am contemplating whether to put psychic or to instead put reflect type for increasing its survivability.
Team import if anyone wants to use it
Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Quick Attack
- Earthquake
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hidden Power [Electric]
- Hydro Pump
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Wish
- Protect
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Recover
- Psychic
Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Meteor Mash
- Ice Punch
- Bullet Punch
Threatlist
Any help and suggestions are welcomed and would be greatly appreciated.
The reason why I built this team was because of stall. One day i face about 5 stall teams in a row and i thought about which pokemon can OHKO chansey and i picked banded terrakion.
Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Quick Attack
- Earthquake
252 Atk Choice Band Terrakion Close Combat vs. 252 HP / 252+ Def Eviolite Chansey: 774-912 (109.9 - 129.5%) -- guaranteed OHKO
After looking at this calc, the first thing I decided to do was put this mon on my team.
Closecombat is one of the strongest fighting stab and puts a dent on any pokemon that doesn't resist it. I put Quick Attack in here to revenge kill pokemon with low health or one that can OHKO it before this mon hits its target. Earthquake is put here to threaten the likes of toxapex.
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hidden Power [Electric]
- Hydro Pump
After finding a good physical wall breaker I needed a special wall breaker so i decided to put a specs keldeo on here. Scald coupled wit specs does a lot od damage with a 30% chance of burn helping it get chip damage. Hp electric is on here due to mantine, pelliper, toxapex and fini being prevalent in ou. Secret sword as my fighting stab to counter physical walls.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes / Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
This is the standard smogon ferrothorn set of this gen. I'm not able to choose between spikes or stealthrock as both have their merits and demerits. This mon can easily go though an opponents team if they have no mons to check or counter this.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Wish
- Protect
Clefable is a great mon that can easily check various setup mons due to its ability and can wish pass to its allies helping them to stay alive to counter or check certain mons. I chose maximum physical bulk as i could easily set up calm minds if i have enough hp and then sweep with this mon if necessary.
Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Meteor Mash
- Ice Punch
- Bullet Punch
This is the standard spread on metagross run in OU. i was initially running thunderpunch over bullet punch but i never seemed to use it so i picked bullet punch to ko the stranglers on low health. Meteor mash and zen headbutt help in putting dents in the opponent's team. I have also thought about running earthquake over bullet punch to counter marowak but can't seem to make up my mind.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Recover
- Psychic
My team in the beggining initially had a pinsir and i needed a spinner that could clear away the rocks for it. After some time i replaced the pinsir but haven't gotten around replacing this mon.i chose dual stab over here to maximise its damage but since i have been running a starmie moretowards the defensive spectrum i am contemplating whether to put psychic or to instead put reflect type for increasing its survivability.
Team import if anyone wants to use it
Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Quick Attack
- Earthquake
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hidden Power [Electric]
- Hydro Pump
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Wish
- Protect
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Recover
- Psychic
Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Meteor Mash
- Ice Punch
- Bullet Punch
Threatlist
Any help and suggestions are welcomed and would be greatly appreciated.