rules said:2v2 basic/midmons doubles
2/2 chills/recoveries per mon
ASB arena
DQ: idk who cares just make it fast
2 subs
all abilities
items on
Texas's Team:
Druddigon (M)
Nature: Quiet (plus Special Attack, minus Speed, 10 Evasion reduction)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Sheer Force:
Type: Can Be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Rough Skin:
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
(DW) Mold Breaker:
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
Druddigon
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 41 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 18
MC: 0
DC: 5/5
Attacks:
Leer
Scratch
Hone Claws
Bite
Scary Face
Dragon Rage
Slash
Crunch
Dragon Claw
Chip Away
Revenge
Night Slash
Dragon Tail
Rock Climb
Superpower
Outrage
Glare
Pursuit
Snatch
Sucker Punch
Aqua Tail
Dark Pulse
Draco Meteor
Dragon Pulse
Fire Punch
Gunk Shot
Heat Wave
Stealth Rock
Thunderpunch
Toxic
Taunt
Protect
Earthquake
Dig
Rock Slide
Substitute
Total Moves: 36/80
Egg Moves (3 MC): Crush Claw, Faint Attack, Fire Fang, Metal Claw, Poison Tail, Thunder Fang (Total: 18 MC)
Tutor Moves (2 MC): Iron Head, Iron Tail, Sleep Talk, Snore (Total: 8 MC)
TM (2 MC): Roar, Hidden Power, Sunny Day, Hyper Beam, Rain Dance, Frustration, Smack Down, Return, Double Team, Flamethrower, Sludge Bomb, Rock Tomb, Aerial Ace, Torment, Facade, Rest, Attract, Round, Focus Blast, Fling, Charge Beam, Incinerate, Shadow Claw, Payback, Retaliate, Giga Impact, Bulldoze, Swagger, Flash Cannon, Rock Smash, Snarl, Cut, Surf, Strength (Total: 68 MC)
Vibrava (F)
Nature: Quiet (plus Special Attack, minus Speed, 10 Evasion reduction)
Type: Ground / Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Levitate
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
Vibrava
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 6/9
MC: 0
DC: 5/5
Attacks:
Sonicboom
Bite
Sand-Attack
Faint Attack
Sand Tomb
Mud-Slap
Bide
Bulldoze
Rock Slide
Dig
Supersonic
Crunch
Screech
Dragonbreath
Earth Power
Sandstorm
Hyper Beam
Earthquake
Feint
Superpower
Fissure
Endure
Flail
Quick Attack
Draco Meteor
Giga Drain
Roost
Double Team
Protect
Toxic
Fly
U-turn
Substitute
Total Moves: 32/85
Level-Up (1 MC): Dragon Claw (After Hyper Beam), Dragon Tail (after Sandstorm) (Total: 2 MC)
Egg Moves (3 MC): Focus Energy, Fury Cutter, Gust, Mud Shot (Total: 12 MC)
Past-Gen Tutors (3 MC): Air Cutter, Body Slam, Double-Edge, Headbutt, Mimic, Ominous Wind, Swift, Twister (Total: 24 MC)
Past-Gen TMS (3 MC): Secret Power, Steel Wing, Silver Wind, Captivate, Natural Gift, Defog (18 MC)
Current Gen Tutors (2 MC): Bug Bite, Dragon Pulse, Fire Punch, Heat Wave, Iron Tail, Outrage, Signal Beam, Sleep Talk, Snore, Tailwind, Thunderpunch (Total: 22 MC)
Current-Gen TMs (2 MC): Hone Claws, Hidden Power, Sunny Day, Hyper Beam, Frustration, Solarbeam, Return, Flamethrower, Sandstorm, Fire Blast, Rock Tomb, Aerial Ace, Facade, Rest, Attract, Round, Incincerate, Giga Impact, Stone Edge, Struggle Bug, Swagger, Rock Smash, Strength (Total: 46)
C$FP's Team:
Togepi (Male)
Nature: Bold (+ to Defense; - from Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Ability 1: Hustle
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Ability 2: Serene Grace
Type: Innate
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Ability 3 (DW): Super Luck
Type: Innate
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow
Morning Sun
Nasty Plot
Stored Power
Solarbeam
Shadow Ball
Flamethrower
Moves: 15
Golett (Genderless)
Nature: Careful (+ to Special Defense; - from Special Attack)
Type: Ghost/Ground
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Iron Fist
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Ability 2: Klutz
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Ability 3 (DW): No Guard
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Stats:
Golett
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 13
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
Earthquake
Ice Punch
Toxic
Brick Break
Gyro Ball
Bulldoze
Rock Slide
Substitute
Moves: 17
Turn Order:
Texas orders.
CMFP equips items and orders.
I ref.