National Dex The Suicide Squad (Balanced, Mid-Tier Speed TR)

THE SUICIDE SQUAD
https://pokepast.es/6d452425629657ea

Zeus (Zeraora) @ Fightinium Z
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Play Rough
- Drain Punch
- Bulk Up

Speed Control, Late Sweep once all checks are cleared, Z provides additional +1 Atk when needed. Thx to Lop, this guy can come back in fresh and still utilize bulk up effectively. Don't forget that ALL normal moves become electric type when Plasma Fist is used. When facing Stall or teams that still run Skarm instead of Corv, the Whirlwind or Roar WON'T work. Just pray it's not Counter...

0-0.png
880.png

Ernie (Zapdos-Galar) @ Protective Pads
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunderous Kick
- Drill Peck
- Steel Wing
- U-turn

Ernie took his time to reflect on all of the fights he's had w/ Peter Griffin and went "You know what? I can make a career out of this." And so he did. TK drops defenses left and right and when an unsuspecting Clef thinks it has the upper hand, here comes Steel Wing to ruin it's day. This set also ruins the taste in Corv's mouth if it's not running Mirror Armor. Ferro hates it. Anyone who thinks chip damage is eminent has a surprise coming. Even Latias hates the U-Turn it slips away with. Nuts.

80-0.png
540.png

Buddha Nirvana (Slowbro) (M) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk
- Trick Room
- Teleport
- Scald
- Ice Beam

Wanna see a dead dragon? Idk why but TR and Tele really scrambles with the opps brain. Poor SD Chomp looks like a sad 3 y/o when it uses SD just to see TR happen. Bro is essential for Rilla coming up. Keep it fresh. Lets go see why.

812-0.png

Braveheart (Rillaboom) (M) @ Room Service
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Grassy Glide
- Hammer Arm
- Acrobatics
- Swords Dance

Wild, right? Every "Oh, throw a Tang/Swole/Breloom/etc at it" person just can't believe it. Poor Hawluchas. Getting an increase bc of terrain just to get speed flipped and hit with it's own signature sweeping move. Once Zap and Corv & Unaware Clef are out of the way, this gets out of hand real fast... Hammer Arm is to maintain coverage and speed control while TR is up.

428-1.png
768.png

Miruko (Lopunny-Mega) (F) @ Lopunnite
Ability: Scrappy
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Close Combat
- U-turn
- Healing Wish

This little angel's sole purpose is to entice fear amongst those that know it's standard set role and make them shift down a gear. At that moment this Hero demolishes you with a predictive strike or sets up the unimaginable. A fresh check/counter that changes the destiny of the game.
485-0.png
191.png

Ancho Reyes (Heatran) @ Shuca Berry
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Magma Storm
- Earth Power
- Nature Power
- Taunt

LET THIS GUY LIGHT EM UP LIKE THE BOOZE IT REPRESENTS!!! I just love this set. You've seen it in plenty of my builds. You know I'm a grass type guy. You know this really traps the Pex, the Lati, the Chansey, the Swampert, the Gastro, the Gren. It's beautiful. I won't let it go.
 
If you’re going for trick room, then you really dont want fast frail cleaners as all your pokes. Zapdos-G is ok if you put the speed into bulk. You could keep one of Lopunny or Zeraora as cleaners after TR I down, but with both, you’ll end up playing like you have multiple teammates down. Personally, I recommend Lopunny to Mawile, since Mawile is a big reason why TR is good.
 
Back
Top