Once upon a time there was a plumpy green frog. He was a great drummer and was able to summon rain. He had a lot of friends on its side and they lived happily until their deaths.
[pimg]186[/pimg] [pimg]667[/pimg] [pimg]73[/pimg] [pimg]291[/pimg]
[pimg]385[/pimg]
[pimg]186[/pimg]
Politoed @ Expert Belt
Trait: Drizzle
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Belly Drum
- Earthquake
- Waterfall
- Ice Punch
The core of my team. After a Speed'n'Sub-Pass from Ninjask one of the biggest threads in the metagame. I really do love this set. Earthquake, Waterfall and Ice Punch have a great type coverage and match well together. Expert Belt is IMO better than Life Orb because it doesn't cost any HP.
[pimg]667[/pimg]
Volcarona @ Leftovers
Trait: Flame Body
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Hurricane
- Bug Buzz
- Fire Blast - Giga Drain Hidden Power [Water]
Volcarona works very good in Rain, because of the move Hurricane. Bug Buzz is a safe STAB and very useful against Dark and Psychic types. Overmore this beast has a psychological effect. Most Ferrothorn will switch out, giving me a free turn to boost.
[pimg]291[/pimg]
Ninjask @ Starf Berry
Trait: Speed Boost
EVs: 248 HP / 8 Def / 252 Spd
Jolly Nature
- Substitute
- Protect
- Baton Pass
- Roost - X-scissor
Ninjask is very important. It's Speed Pass allows Politoed to reach its full potential. It gets only 248 HP IVs to enable Starf Berry. But also Thundurus-T and even Tentacruel can be good Baton Pass Targets, depending on the stat which is increased by this random berry.
[pimg]73[/pimg]
Tentacruel @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
- Toxic Spikes Magic Coat
- Rapid Spin
- Surf
- Sludge Wave
Spinner because of Volcarona and Ninjask, Rain Dish because it is a rain team and Surf + Sludge Wave as Special attacking moves. The first one is even boosted by the rain... Sludge Wave is great against Breloom and always a OHKO.
Thundurus-Therian @ Lum Berry
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Hasty Nature
- Thunder
- Grass Knot
- Superpower
- Nasty Plot
Thunder is STAB, Grass Knot against Ground types and Superpower is against pink blobs ... Volt Absorb is also a great ability in Rain teams which are dominated by Water types
[pimg]385[/pimg]
Jirachi @Shed Shell Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Thunder
- Water Pulse
- Calm Mind
- Psychic
Water Pulse + Thunder are really, really annoying, Psychic as STAB move. A Steel Pokémon is very important, because this team has a big Rock weakness. Dual status Jirachi profits most from Rain. First it loses its Fire weakness and second it boosts 2 of its moves.
[pimg]186[/pimg] [pimg]667[/pimg] [pimg]73[/pimg] [pimg]291[/pimg]
[pimg]186[/pimg]
Politoed @ Expert Belt
Trait: Drizzle
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Belly Drum
- Earthquake
- Waterfall
- Ice Punch
The core of my team. After a Speed'n'Sub-Pass from Ninjask one of the biggest threads in the metagame. I really do love this set. Earthquake, Waterfall and Ice Punch have a great type coverage and match well together. Expert Belt is IMO better than Life Orb because it doesn't cost any HP.
[pimg]667[/pimg]
Volcarona @ Leftovers
Trait: Flame Body
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Hurricane
- Bug Buzz
Volcarona works very good in Rain, because of the move Hurricane. Bug Buzz is a safe STAB and very useful against Dark and Psychic types. Overmore this beast has a psychological effect. Most Ferrothorn will switch out, giving me a free turn to boost.
[pimg]291[/pimg]
Ninjask @ Starf Berry
Trait: Speed Boost
EVs: 248 HP / 8 Def / 252 Spd
Jolly Nature
- Substitute
- Protect
- Baton Pass
Ninjask is very important. It's Speed Pass allows Politoed to reach its full potential. It gets only 248 HP IVs to enable Starf Berry. But also Thundurus-T and even Tentacruel can be good Baton Pass Targets, depending on the stat which is increased by this random berry.
[pimg]73[/pimg]
Tentacruel @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
- Rapid Spin
- Surf
- Sludge Wave
Spinner because of Volcarona and Ninjask, Rain Dish because it is a rain team and Surf + Sludge Wave as Special attacking moves. The first one is even boosted by the rain... Sludge Wave is great against Breloom and always a OHKO.
Thundurus-Therian @ Lum Berry
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Hasty Nature
- Thunder
- Grass Knot
- Superpower
- Nasty Plot
Thunder is STAB, Grass Knot against Ground types and Superpower is against pink blobs ... Volt Absorb is also a great ability in Rain teams which are dominated by Water types
[pimg]385[/pimg]
Jirachi @
Trait: Serene Grace
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Thunder
- Water Pulse
- Calm Mind
- Psychic
Water Pulse + Thunder are really, really annoying, Psychic as STAB move. A Steel Pokémon is very important, because this team has a big Rock weakness. Dual status Jirachi profits most from Rain. First it loses its Fire weakness and second it boosts 2 of its moves.
