Gen 8 CAP has seen it’s fair sure of ups and downs. From the weirdness of the launch meta to the Clefable-less DLC 1 meta to the book-infested land we currently call home, CAP has been wild throughout all of Sword and Shield. Due to this, many CAPs saw their viability rise and fall dramatically between months, which was only exacerbated by CAP adding new Pokemon to the game twice a year, making this generation truly unique. With this in mind, ranking the top 5 CAPs of the generation is a monumental challenge!
In this thread, we are looking to talk about the most influential CAPs, not necessarily the best CAPs, from throughout the generation and its multiple metas.
From May 31 to June 14, we will be accepting nominations for the the top 5 CAP titans. After this, they will be voted upon via a 1-5 ranked vote. Of course, all the nominations will count as long as they're reasonable and fit the criteria. Please keep in mind that we're not ranking CAPs based on how good they are, but we're ranking CAPs based on how influential they've been. When nominating a CAP, consider their influence not just in the current Crown Tundra format, but in the Isle of Armor, Home, and Pre-Home metagames as well (if they were there, of course)!
Please use this format when nominating:

What effect did Fidgit have on the metagame?
Fidgit enabled Trick Room to a large degree, making the playstyle much more viable. Its general excellence as a utility option provided the archetype with an invaluable resource.
In what main roles was Fidgit used?
Fidgit was mainly used to set up Persistent Trick Room, lending itself nicely to those teams.
What caused it to have a significant impact?
Fidgit made snake do bad things to many people.
How do/did you deal with Fidgit in OU?
Bring Slowbro.
You're allowed to reserve nominations, but make sure to finish them in 24 hours, or they will be back up for grabs! Also, you can only reserve one nomination at a time. This is to make sure that your reservation gets done before you finish another. If you pick a CAP that has more than one form, be sure to clarify which it is.
In this thread, we are looking to talk about the most influential CAPs, not necessarily the best CAPs, from throughout the generation and its multiple metas.
From May 31 to June 14, we will be accepting nominations for the the top 5 CAP titans. After this, they will be voted upon via a 1-5 ranked vote. Of course, all the nominations will count as long as they're reasonable and fit the criteria. Please keep in mind that we're not ranking CAPs based on how good they are, but we're ranking CAPs based on how influential they've been. When nominating a CAP, consider their influence not just in the current Crown Tundra format, but in the Isle of Armor, Home, and Pre-Home metagames as well (if they were there, of course)!
Please use this format when nominating:
Enter your nominee's sprite here.
:ss/pokemon: (or an image if it does not have a sprite yet)
What effect did this CAP have on the metagame?
Explain how the CAP effected the metagame as whole, and how the metagame adapted around it. A brief description of which CAP it countered and which CAP it did well against would be good here as well. Be sure to consider their impact in previous iterations of SS CAP as well if they weren't removed.
In what main roles was this CAP used?
Explain why this CAP was used on a team more often then most other CAPs, and what was it particularly used for? What made it so good at this role?
What caused it to have a significant impact?
What exactly made this CAP have such a large impact on the metagame? Was it its stats, ability, useful resistances, amazing synergy, or the ability to sweep most of the metagame very easily? Did a certain CAP cause it to become that much better when it was partnered with it?
How do/did you deal with this CAP?
What are the best checks/counters to this CAP? How does the metagame adapt to this CAP?
:ss/pokemon: (or an image if it does not have a sprite yet)
What effect did this CAP have on the metagame?
Explain how the CAP effected the metagame as whole, and how the metagame adapted around it. A brief description of which CAP it countered and which CAP it did well against would be good here as well. Be sure to consider their impact in previous iterations of SS CAP as well if they weren't removed.
In what main roles was this CAP used?
Explain why this CAP was used on a team more often then most other CAPs, and what was it particularly used for? What made it so good at this role?
What caused it to have a significant impact?
What exactly made this CAP have such a large impact on the metagame? Was it its stats, ability, useful resistances, amazing synergy, or the ability to sweep most of the metagame very easily? Did a certain CAP cause it to become that much better when it was partnered with it?
How do/did you deal with this CAP?
What are the best checks/counters to this CAP? How does the metagame adapt to this CAP?

What effect did Fidgit have on the metagame?
Fidgit enabled Trick Room to a large degree, making the playstyle much more viable. Its general excellence as a utility option provided the archetype with an invaluable resource.
In what main roles was Fidgit used?
Fidgit was mainly used to set up Persistent Trick Room, lending itself nicely to those teams.
What caused it to have a significant impact?
Fidgit made snake do bad things to many people.
How do/did you deal with Fidgit in OU?
Bring Slowbro.
You're allowed to reserve nominations, but make sure to finish them in 24 hours, or they will be back up for grabs! Also, you can only reserve one nomination at a time. This is to make sure that your reservation gets done before you finish another. If you pick a CAP that has more than one form, be sure to clarify which it is.