Rules...
6v6 FE Singles
All Abilities
2 Day DQ
5 Chills / 2 Recoveries
2 Subs
Switch = OK
All Items Allowed
Mega Allowed [Pre-ORAS Only]Mnemonikos SM research lab
Team The Wanderer...
->
/
Charizard [Lancelot] (Male) ♫
Nature: Naive (+15% Spe, +15 accuracy, -1 SpD)
Type: Fire/Flying, Fire/Dragon (Mega-X), Fire/Flying (Mega-Y)
Abilities: Blaze, Solar Power (Unlocked), Tough Claws (Mega-X), Drought (Mega-Y)
Stats (Normal -> Mega-X -> Mega-Y):
HP: 100 -> 100 -> 100
Atk: Rank 3 -> Rank 5 -> Rank 4
Def: Rank 3 -> Rank 4 -> Rank 3
SpA: Rank 4 -> Rank 5 -> Rank 7
SpD: Rank 2 -> Rank 2 -> Rank 3 (-)
Spe: 115 -> 115 -> 115 (+)
Size Class: 3 -> 3 -> 3
Weight Class: 4 -> 5 -> 4
Base Rank Total: 20 -> 24 -> 25
EC: Mastered!
MC: 0
DC: Mastered!
Attacks:
Level Up:
Air Slash
Dragon Claw
Dragon Rage
Ember
Fire Fang
Fire Spin
Flamethrower
Flare Blitz
Growl
Heat Wave
Inferno
Leer
Metal Claw
Rage
Scary Face
Scratch
Shadow Claw
Slash
Smokescreen
Wing Attack
Egg:
Beat Up
Counter
Dragon Dance
Dragon Pulse
Focus Punch
Outrage
TM:
Bulldoze
Dig
Dragon Tail
Earthquake
Fire Blast
Fly
Power-up Punch
Protect
Rock Slide
Solar Beam
Substitute
Toxic
Will-o-wisp
Other:
Bide
Blast Burn
Defog
Endure
Reflect
Commands:
Bodyblock
Brighten
Chill
Dodge
Shift
Take Cover
->
Blastoise [Percival] (Male)
Nature: Sassy (+1 SpD, -15% Spe, -10 evasion)
Type: Water
Abilities: Torrent, Rain Dish (Unlocked), Mega Launcher (Mega)
Stats (Normal -> Mega):
HP: 100 ->
Atk: Rank 3 -> Rank 4
Def: Rank 4 -> Rank 5
SpA: Rank 3 -> Rank 5
SpD: Rank 5 -> Rank 5 (+)
Spe: 67 -> 67 (-)
Size Class: 3 -> 3
Weight Class: 4 -> 5
Base Rank Total: 20 -> 24
EC: Mastered!
MC: 0
AC: Mastered!
Attacks:
Level Up:
Bite
Bubble
Flash Cannon
Iron Defense
Protect
Rapid Spin
Tackle
Tail Whip
Water Gun
Water Pulse
Withdraw
Egg:
Aura Sphere
Dragon Pulse
Flail
Mirror Coat
Yawn
TM:
Dig
Ice Beam
Scald
Substitute
Toxic
Other:
Counter
Commands:
Bodyblock
Chill
Dodge
Shift
Take Cover
Chesnaught [Galahad] (Male)
Nature: Sassy (+1 SpD, -15% Spe, -10 evasion)
Type: Grass/Fighting
Ability: Overgrow, Bulletproof (Unlocked)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 55 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: Mastered!
MC: 0
AC: Mastered!
Attacks:
Level Up:
Bite
Body Slam
Feint
Growl
Hammer Arm
Leech Seed
Pain Split
Pin Missile
Rollout
Spiky Shield
Tackle
Vine Whip
Wood Hammer
Egg:
Belly Drum
Curse
Quick Guard
Spikes
Synthesis
TM:
Aerial Ace
Dig
Protect
Shadow Claw
Smack Down
Taunt
Other:
Thunderpunch
Commands:
Bloom
Bodyblock
Chill
Dodge
Shift
Take Cover
Aurorus [Bedevere] (Male)
Nature: Relaxed (+1 Def, -15% Spe, -10 evasion)
Type: Rock/Ice
Abilities: Refrigerate, Snow Warning (Unlocked)
Stats:
HP: 120
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 50 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 20
EC: Mastered!
MC: 0
AC: Mastered!
Attacks (22/??):
Level Up:
Aurora Beam
Avalanche
Blizzard
Encore
Freeze-Dry
Growl
Icy Wind
Mist
Powder Snow
Rock Throw
Take Down
Thunder Wave
Egg:
Barrier
Discharge
Haze
Magnet Rise
Mirror Coat
TM:
Dark Pulse
Flash Cannon
Hidden Power - Fire
Protect
Toxic
Commands:
Bodyblock
Chill
Dodge
Frost
Shift
Take Cover
->
Gengar [Kay] (Male)
Nature: Timid (+15% Spe, +19 Accuracy (+26 ME), -1 Atk)
Type: Ghost/Poison -> Ghost/Poison
Abilities: Levitate, Shadow Tag (ME)
Stats (Normal -> ME):
HP: 90
Atk: Rank 2 -> Rank 2 (-)
Def: Rank 2 -> Rank 3
SpA: Rank 5 -> Rank 7
SpD: Rank 3 -> Rank 3
Spe: 127 -> 150(+)
Size Class: 3 -> 3
Weight Class: 3 -> 3
Base Rank Total: 19 -> 23
EC: Mastered!
MC: 0
Attacks:
Level Up:
Confuse Ray
Curse
Dark Pulse
Destiny Bond
Dream Eater
Hex
Hypnosis
Lick
Mean Look
Nightmare
Night Shade
Payback
Shadow Ball
Shadow Punch
Spite
Sucker Punch
Egg:
Clear Smog
Disable
Grudge
Ice Punch
Perish Song
TM:
Dazzling Gleam
Energy Ball
Infestation
Protect
Taunt
Thunderbolt
Toxic
Will-o-Wisp
Other:
Counter
Endure
Icy Wind
Pain Split
Commands:
Bodyblock
Chill
Dodge
Shift
Store
Take Cover
Goodra [Vivian] (Female) ♫
Nature: Relaxed (+1 Def, -15% Spe, -10 Evasion)
Type: Dragon
Abilities: Sap Sipper, Hydration, Gooey (Unlocked)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 6
Spe: 69 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: Mastered!
MC: 0
DC: Mastered!
Attacks:
Level Up:
Absorb
Aqua Tail
Bide
Bubble
Dragon Breath
Feint
Muddy Water
Outrage
Power Whip
Protect
Rain Dance
Tackle
Egg:
Acid Armor
Counter
Endure
Iron Tail
Poison Tail
TM:
Bulldoze
Flamethrower
Ice Beam
Infestation
Rock Slide
Sludge Bomb
Sludge Wave
Thunderbolt
Thunder
Toxic
Commands:
Bodyblock
Chill
Dodge
Shift
Take Cover
Team ZhengTann...
Average BRT Total of The Wanderer: 20 + 20 + 21 + 20 + 19 + 23 = 123 / 6 = 20.5
Average BRT Total of ZhengTann: 21 + 20 + 20 + 19 + 18 + 19 = 117 / 6 = 19.5
20.5 - 19.5 = 1 extra Move per Pokemon for ZhengTann...
The Wanderer sends out Pokemon, equips and selects upto one moves for its Pokemon...
ZhengTann sends out Pokemon, equips and selects upto two moves for its Pokemon...
ZhengTann orders...
The Wanderer orders...
VirajVora refs...
6v6 FE Singles
All Abilities
2 Day DQ
5 Chills / 2 Recoveries
2 Subs
Switch = OK
All Items Allowed
Mega Allowed [Pre-ORAS Only]Mnemonikos SM research lab
Complexity: Medium
You meet up with what looks like another Trainer at the lobby of the Sumshadagrene main office branch, belonging to a largely unknown company that manufactures and distributes TMs and HMs to Pokemon Trainers and Professors alike. Led by your host, a high-level researcher of the company, into a medium-sized battling simulation room, he then tells a little story.
"Now, some of us at Mnemonikos have always wondered - what it would be like for Pokemons to know moves that they will never know? What it would be like, say, for an Aerodactyl to learn Head Smash? Or for a Scizor to learn Bulldoze? Now here's the chance! Mnemonikos is developing a new range of products called Special Machines, or SM for short, and now's an opportunity to test them out! Of course, we're looking for an extensive experiment, so we will grant the team with weaker Pokemons a little extra to help them deal with the stronger opponents. Have fun, and be sure to use the handheld recorder we give to you for any independent observations and deductions!"
Summary:
- When a Pokemon is first sent out, the player may or may not select one (or more) move that is currently not on the Pokemon's movepool. That move will then be available for the duration of the whole battle. (Eg. A can send out Azumarill, and then declare that his Azumarill has access to Earthquake).
- Players and referees will compare the average BRT of each participating team. The team with the lower BRT average gets extra access to moves equal to the difference, round normally (so if A has a team with an average BRT of 20.4 playing against B, whose team's average BRT is 21.9, each of A's mons can pick 2 more moves for the battle).
You meet up with what looks like another Trainer at the lobby of the Sumshadagrene main office branch, belonging to a largely unknown company that manufactures and distributes TMs and HMs to Pokemon Trainers and Professors alike. Led by your host, a high-level researcher of the company, into a medium-sized battling simulation room, he then tells a little story.
"Now, some of us at Mnemonikos have always wondered - what it would be like for Pokemons to know moves that they will never know? What it would be like, say, for an Aerodactyl to learn Head Smash? Or for a Scizor to learn Bulldoze? Now here's the chance! Mnemonikos is developing a new range of products called Special Machines, or SM for short, and now's an opportunity to test them out! Of course, we're looking for an extensive experiment, so we will grant the team with weaker Pokemons a little extra to help them deal with the stronger opponents. Have fun, and be sure to use the handheld recorder we give to you for any independent observations and deductions!"
Summary:
- When a Pokemon is first sent out, the player may or may not select one (or more) move that is currently not on the Pokemon's movepool. That move will then be available for the duration of the whole battle. (Eg. A can send out Azumarill, and then declare that his Azumarill has access to Earthquake).
- Players and referees will compare the average BRT of each participating team. The team with the lower BRT average gets extra access to moves equal to the difference, round normally (so if A has a team with an average BRT of 20.4 playing against B, whose team's average BRT is 21.9, each of A's mons can pick 2 more moves for the battle).
Team The Wanderer...
Charizard [Lancelot] (Male) ♫
Nature: Naive (+15% Spe, +15 accuracy, -1 SpD)
Type: Fire/Flying, Fire/Dragon (Mega-X), Fire/Flying (Mega-Y)
Abilities: Blaze, Solar Power (Unlocked), Tough Claws (Mega-X), Drought (Mega-Y)
Stats (Normal -> Mega-X -> Mega-Y):
HP: 100 -> 100 -> 100
Atk: Rank 3 -> Rank 5 -> Rank 4
Def: Rank 3 -> Rank 4 -> Rank 3
SpA: Rank 4 -> Rank 5 -> Rank 7
SpD: Rank 2 -> Rank 2 -> Rank 3 (-)
Spe: 115 -> 115 -> 115 (+)
Size Class: 3 -> 3 -> 3
Weight Class: 4 -> 5 -> 4
Base Rank Total: 20 -> 24 -> 25
EC: Mastered!
MC: 0
DC: Mastered!
Attacks:
Level Up:
Air Slash
Dragon Claw
Dragon Rage
Ember
Fire Fang
Fire Spin
Flamethrower
Flare Blitz
Growl
Heat Wave
Inferno
Leer
Metal Claw
Rage
Scary Face
Scratch
Shadow Claw
Slash
Smokescreen
Wing Attack
Egg:
Beat Up
Counter
Dragon Dance
Dragon Pulse
Focus Punch
Outrage
TM:
Bulldoze
Dig
Dragon Tail
Earthquake
Fire Blast
Fly
Power-up Punch
Protect
Rock Slide
Solar Beam
Substitute
Toxic
Will-o-wisp
Other:
Bide
Blast Burn
Defog
Endure
Reflect
Commands:
Bodyblock
Brighten
Chill
Dodge
Shift
Take Cover
Blastoise [Percival] (Male)
Nature: Sassy (+1 SpD, -15% Spe, -10 evasion)
Type: Water
Abilities: Torrent, Rain Dish (Unlocked), Mega Launcher (Mega)
Stats (Normal -> Mega):
HP: 100 ->
Atk: Rank 3 -> Rank 4
Def: Rank 4 -> Rank 5
SpA: Rank 3 -> Rank 5
SpD: Rank 5 -> Rank 5 (+)
Spe: 67 -> 67 (-)
Size Class: 3 -> 3
Weight Class: 4 -> 5
Base Rank Total: 20 -> 24
EC: Mastered!
MC: 0
AC: Mastered!
Attacks:
Level Up:
Bite
Bubble
Flash Cannon
Iron Defense
Protect
Rapid Spin
Tackle
Tail Whip
Water Gun
Water Pulse
Withdraw
Egg:
Aura Sphere
Dragon Pulse
Flail
Mirror Coat
Yawn
TM:
Dig
Ice Beam
Scald
Substitute
Toxic
Other:
Counter
Commands:
Bodyblock
Chill
Dodge
Shift
Take Cover
Chesnaught [Galahad] (Male)
Nature: Sassy (+1 SpD, -15% Spe, -10 evasion)
Type: Grass/Fighting
Ability: Overgrow, Bulletproof (Unlocked)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 55 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: Mastered!
MC: 0
AC: Mastered!
Attacks:
Level Up:
Bite
Body Slam
Feint
Growl
Hammer Arm
Leech Seed
Pain Split
Pin Missile
Rollout
Spiky Shield
Tackle
Vine Whip
Wood Hammer
Egg:
Belly Drum
Curse
Quick Guard
Spikes
Synthesis
TM:
Aerial Ace
Dig
Protect
Shadow Claw
Smack Down
Taunt
Other:
Thunderpunch
Commands:
Bloom
Bodyblock
Chill
Dodge
Shift
Take Cover
Aurorus [Bedevere] (Male)
Nature: Relaxed (+1 Def, -15% Spe, -10 evasion)
Type: Rock/Ice
Abilities: Refrigerate, Snow Warning (Unlocked)
Stats:
HP: 120
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 50 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 20
EC: Mastered!
MC: 0
AC: Mastered!
Attacks (22/??):
Level Up:
Aurora Beam
Avalanche
Blizzard
Encore
Freeze-Dry
Growl
Icy Wind
Mist
Powder Snow
Rock Throw
Take Down
Thunder Wave
Egg:
Barrier
Discharge
Haze
Magnet Rise
Mirror Coat
TM:
Dark Pulse
Flash Cannon
Hidden Power - Fire
Protect
Toxic
Commands:
Bodyblock
Chill
Dodge
Frost
Shift
Take Cover
Gengar [Kay] (Male)
Nature: Timid (+15% Spe, +19 Accuracy (+26 ME), -1 Atk)
Type: Ghost/Poison -> Ghost/Poison
Abilities: Levitate, Shadow Tag (ME)
Stats (Normal -> ME):
HP: 90
Atk: Rank 2 -> Rank 2 (-)
Def: Rank 2 -> Rank 3
SpA: Rank 5 -> Rank 7
SpD: Rank 3 -> Rank 3
Spe: 127 -> 150(+)
Size Class: 3 -> 3
Weight Class: 3 -> 3
Base Rank Total: 19 -> 23
EC: Mastered!
MC: 0
Attacks:
Level Up:
Confuse Ray
Curse
Dark Pulse
Destiny Bond
Dream Eater
Hex
Hypnosis
Lick
Mean Look
Nightmare
Night Shade
Payback
Shadow Ball
Shadow Punch
Spite
Sucker Punch
Egg:
Clear Smog
Disable
Grudge
Ice Punch
Perish Song
TM:
Dazzling Gleam
Energy Ball
Infestation
Protect
Taunt
Thunderbolt
Toxic
Will-o-Wisp
Other:
Counter
Endure
Icy Wind
Pain Split
Commands:
Bodyblock
Chill
Dodge
Shift
Store
Take Cover
Goodra [Vivian] (Female) ♫
Nature: Relaxed (+1 Def, -15% Spe, -10 Evasion)
Type: Dragon
Abilities: Sap Sipper, Hydration, Gooey (Unlocked)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 6
Spe: 69 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: Mastered!
MC: 0
DC: Mastered!
Attacks:
Level Up:
Absorb
Aqua Tail
Bide
Bubble
Dragon Breath
Feint
Muddy Water
Outrage
Power Whip
Protect
Rain Dance
Tackle
Egg:
Acid Armor
Counter
Endure
Iron Tail
Poison Tail
TM:
Bulldoze
Flamethrower
Ice Beam
Infestation
Rock Slide
Sludge Bomb
Sludge Wave
Thunderbolt
Thunder
Toxic
Commands:
Bodyblock
Chill
Dodge
Shift
Take Cover
Team ZhengTann...
Gardevoir - Lucy (F)
Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.
Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.
Lucy likes to spend most of her time penning her thoughts into words, giving herself clarity on her own emotions. Confident in her appeal and skills, she sometimes still has her doubtful moments, but learning to calm her inner storms is something Zheng taught her to do diligently, and she always falls back to that in any situation.
The discovery of Gardevoirite trade intrigued Zheng, and when Lucy came in contact with it, she seemed to be in a far tranquil state of mind. Such was here power with the Mega Stone that the whole monastery and even nearby areas are shrouded in an aura of peace and compassion. Taking care not to affect the lives of others, Zheng had since been cautious in allowing Lucy to come in full contact with the Stone, unless the battle demands for the release of her powers.
Nature: Bold (+1 Def, -1 Atk)
Type:
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.
Abilities:
Ability 1: Synchronize
Type: Passive
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )
Ability 3: Telepathy (DW Unlocked)
Type: Passive
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Ability 4: Pixilate (Mega-Evo only)
Type: Toggle
By default, Mega-Gardevoir's Normal-type moves are Fairy-type moves, and have an additional 2 BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by 2.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Stats (Mega-Evo):
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Ally Switch
Attract
Calm Mind
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Disable
Double Team
Dream Eater
Encore
Endure
Energy Ball
Flash
Focus Blast
Frustration
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mimic
Misty Terrain
Moonblast
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swift
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.
Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.
Lucy likes to spend most of her time penning her thoughts into words, giving herself clarity on her own emotions. Confident in her appeal and skills, she sometimes still has her doubtful moments, but learning to calm her inner storms is something Zheng taught her to do diligently, and she always falls back to that in any situation.
The discovery of Gardevoirite trade intrigued Zheng, and when Lucy came in contact with it, she seemed to be in a far tranquil state of mind. Such was here power with the Mega Stone that the whole monastery and even nearby areas are shrouded in an aura of peace and compassion. Taking care not to affect the lives of others, Zheng had since been cautious in allowing Lucy to come in full contact with the Stone, unless the battle demands for the release of her powers.
Nature: Bold (+1 Def, -1 Atk)
Type:
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.
Abilities:
Ability 1: Synchronize
Type: Passive
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )
Ability 3: Telepathy (DW Unlocked)
Type: Passive
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Ability 4: Pixilate (Mega-Evo only)
Type: Toggle
By default, Mega-Gardevoir's Normal-type moves are Fairy-type moves, and have an additional 2 BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by 2.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Stats (Mega-Evo):
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Ally Switch
Attract
Calm Mind
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Disable
Double Team
Dream Eater
Encore
Endure
Energy Ball
Flash
Focus Blast
Frustration
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mimic
Misty Terrain
Moonblast
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swift
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Honchkrow – Gajeel (M)
Gajeel is rather different, compared to the rest of the lot - probably his dark instincts gave him a bit of a "lone wolf" attitude. Efficient in his ways, smart in his pose, Gajeel would have a hard time fitting in - except that the girls are incredibly forgiving, and while the guys wouldn't hesitate bringing on a throwdown (save for Elfman, who repaid his indifference with barely a shrug), they never keep past grudges. Its what drove Gajeel to approach Zheng after many days of stalking them - eating, living, fighting with the affectionate way only siblings might have had. He is no slouch either - holding his own even against Erza is no small feat in the family.
Having treasure-hunted a Dusk Stone, Gajeel spent some days learning how to learn the arts native to his species, guarded by Pantherlily in the progress. The transformation itself is painful, but having endured it, something seems... both more and less in him now. When Zheng found out about his sudden bursts of suppressed emotions, it can only be attributed to Gajeel's efforts. Seeing it as only the results of his evolution, Zheng did nothing else but allow him to discover this new path, mostly on his own. What Zheng didn't know though, was that the lads have secretly form an agreement - to take turns watch over Gajeel whenever he had one of his bursts.
Nature: Mild (+1 SpA, -1 Def)
Type:
Dark type: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Ability 1: Insomnia
Type: Passive
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
Ability 2: Super Luck
Type: Passive
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Ability 3: Moxie (DW Unlocked)
Type: Passive
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3
EC: 6/6 Next Evolution at 6
MC: 0
AC: 5/5
Attacks:
Aerial Ace
Air Cutter
Assurance
Astonish
Brave Bird
Calm Mind
Confuse Ray
Dark Pulse
Defog
Double Team
Drill Peck
Endure
Facade
Feint Attack
Fly
Foul Play
Frustration
Haze
Heat Wave
Hyper Beam
Icy Wind
Incinerate
Mean Look
Mimic
Mirror Move
Mud-Slap
Nasty Plot
Night Shade
Night Slash
Ominous Wind
Payback
Peck
Perish Song
Pluck
Protect
Psychic
Psycho Shift
Pursuit
Quash
Quick Attack
Retaliate
Roost
Secret Power
Shadow Ball
Sky Attack
Sleep Talk
Snarl
Snatch
Spite
Steel Wing
Substitute
Sucker Punch
Superpower
Swagger
Swift
Tailwind
Taunt
Thief
Thunder Wave
Torment
Toxic
Twister
Whirlwind
Wing Attack
Gajeel is rather different, compared to the rest of the lot - probably his dark instincts gave him a bit of a "lone wolf" attitude. Efficient in his ways, smart in his pose, Gajeel would have a hard time fitting in - except that the girls are incredibly forgiving, and while the guys wouldn't hesitate bringing on a throwdown (save for Elfman, who repaid his indifference with barely a shrug), they never keep past grudges. Its what drove Gajeel to approach Zheng after many days of stalking them - eating, living, fighting with the affectionate way only siblings might have had. He is no slouch either - holding his own even against Erza is no small feat in the family.
Having treasure-hunted a Dusk Stone, Gajeel spent some days learning how to learn the arts native to his species, guarded by Pantherlily in the progress. The transformation itself is painful, but having endured it, something seems... both more and less in him now. When Zheng found out about his sudden bursts of suppressed emotions, it can only be attributed to Gajeel's efforts. Seeing it as only the results of his evolution, Zheng did nothing else but allow him to discover this new path, mostly on his own. What Zheng didn't know though, was that the lads have secretly form an agreement - to take turns watch over Gajeel whenever he had one of his bursts.
Nature: Mild (+1 SpA, -1 Def)
Type:
Dark type: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Ability 1: Insomnia
Type: Passive
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
Ability 2: Super Luck
Type: Passive
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Ability 3: Moxie (DW Unlocked)
Type: Passive
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3
EC: 6/6 Next Evolution at 6
MC: 0
AC: 5/5
Attacks:
Aerial Ace
Air Cutter
Assurance
Astonish
Brave Bird
Calm Mind
Confuse Ray
Dark Pulse
Defog
Double Team
Drill Peck
Endure
Facade
Feint Attack
Fly
Foul Play
Frustration
Haze
Heat Wave
Hyper Beam
Icy Wind
Incinerate
Mean Look
Mimic
Mirror Move
Mud-Slap
Nasty Plot
Night Shade
Night Slash
Ominous Wind
Payback
Peck
Perish Song
Pluck
Protect
Psychic
Psycho Shift
Pursuit
Quash
Quick Attack
Retaliate
Roost
Secret Power
Shadow Ball
Sky Attack
Sleep Talk
Snarl
Snatch
Spite
Steel Wing
Substitute
Sucker Punch
Superpower
Swagger
Swift
Tailwind
Taunt
Thief
Thunder Wave
Torment
Toxic
Twister
Whirlwind
Wing Attack
Muk - Cana (F)
Cana is an alcoholic, probably one of the very few Pokemon throughout the world to actually enjoy imbibing such beverages. Her natural biological system is the prime cause for her incredible alcoholic tolerance, and also of her encounter with Zheng - she was drinking in the wine cellar under a small inn when the innkeeper caught her red-handed. Flustered, the innkeeper cannot do anything without Pokemons, and Zheng arrived to save half the cellar, while paying off the other half. Flirtatious and often half-drunk, she's quite an addition to the family - as well as quite the reason of Zheng's oft-empty purse.
Her drinking exploits have garnered quite a reputation amongst the locals, much to Zheng's chagrin. However, Cana was smart enough not to bring her habits into the monastery, and so Zheng can't really do much but rebuke her gently. When sober, she often purifies the monastery's nearby stream by absorbing all the intoxicants and harmful substances from the water - which is why some local brewers drew water from the monastery when they make their ales.
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type:
Poison type: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in. Perfect accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.
Abilities:
Ability 1: Stench
Type: Passive
Cana's sexy, boozy odor reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Ability 2: Sticky Hold
Type: Passive
Cana cradles her items much like the way she cradles her alcohol barrel, in a strong grip that prevents item theft or swapping.
Ability 3: Poison Touch (DW Unlocked)
Type: Toggle
Cana can channel her body's alcoholic resistances into a form of offense. Whenever she hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. If disabled, all of her attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-10%)
Size Class: 4
Weight Class: 6
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Acid Armour
Acid Spray
Belch
Bide
Block
Brick Break
Dark Pulse
Dig
Disable
Double Team
Endure
Fire Blast
Fire Punch
Flamethrower
Focus Blast
Giga Drain
Gunk Shot
Harden
Hyper Beam
Ice Punch
Imprison
Mean Look
Minimize
Mud Bomb
Mud-Slap
Pain Split
Payback
Poison Gas
Poison Jab
Pound
Power-up Punch
Protect
Rest
Rock Slide
Shadow Ball
Shadow Punch
Shadow Sneak
Shock Wave
Sleep Talk
Sludge
Sludge Bomb
Sludge Wave
Spit Up
Stockpile
Substitute
Swallow
Taunt
Thief
Thunder
Thunderbolt
Thunder Punch
Torment
Toxic
Venoshock
Zap Cannon
Cana is an alcoholic, probably one of the very few Pokemon throughout the world to actually enjoy imbibing such beverages. Her natural biological system is the prime cause for her incredible alcoholic tolerance, and also of her encounter with Zheng - she was drinking in the wine cellar under a small inn when the innkeeper caught her red-handed. Flustered, the innkeeper cannot do anything without Pokemons, and Zheng arrived to save half the cellar, while paying off the other half. Flirtatious and often half-drunk, she's quite an addition to the family - as well as quite the reason of Zheng's oft-empty purse.
Her drinking exploits have garnered quite a reputation amongst the locals, much to Zheng's chagrin. However, Cana was smart enough not to bring her habits into the monastery, and so Zheng can't really do much but rebuke her gently. When sober, she often purifies the monastery's nearby stream by absorbing all the intoxicants and harmful substances from the water - which is why some local brewers drew water from the monastery when they make their ales.
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type:
Poison type: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in. Perfect accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.
Abilities:
Ability 1: Stench
Type: Passive
Cana's sexy, boozy odor reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Ability 2: Sticky Hold
Type: Passive
Cana cradles her items much like the way she cradles her alcohol barrel, in a strong grip that prevents item theft or swapping.
Ability 3: Poison Touch (DW Unlocked)
Type: Toggle
Cana can channel her body's alcoholic resistances into a form of offense. Whenever she hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. If disabled, all of her attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-10%)
Size Class: 4
Weight Class: 6
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Acid Armour
Acid Spray
Belch
Bide
Block
Brick Break
Dark Pulse
Dig
Disable
Double Team
Endure
Fire Blast
Fire Punch
Flamethrower
Focus Blast
Giga Drain
Gunk Shot
Harden
Hyper Beam
Ice Punch
Imprison
Mean Look
Minimize
Mud Bomb
Mud-Slap
Pain Split
Payback
Poison Gas
Poison Jab
Pound
Power-up Punch
Protect
Rest
Rock Slide
Shadow Ball
Shadow Punch
Shadow Sneak
Shock Wave
Sleep Talk
Sludge
Sludge Bomb
Sludge Wave
Spit Up
Stockpile
Substitute
Swallow
Taunt
Thief
Thunder
Thunderbolt
Thunder Punch
Torment
Toxic
Venoshock
Zap Cannon
Froslass - Juvia (F)
Juvia has a terrible crush on Gray. Period. This romance probably started when she spied Gray practicing the Ice Punches (since it worked quite well against Natsu) and she has been tagging along ever since. There's nothing Zheng could do to dissuade her, so he figured he might as well adopt Juvia too. Unfortunately, Gray is blind to the obvious - or rather, he does not find it in himself to reciprocate. Faced against such cool indifference, Juvia did not back down, making a promise to herself that she will, one day, let Gray see that she is already in his heart. Not that Gray isn't acting like a gentleman - so some of his actions towards Juvia was probably misleading, as well.
The chance to settle down gave Juvia hopes of raising a family of her own with Gray, of all things. Redoubling her efforts to spend time with Gray whenever he's not training for Halls, Juvia gets paranoid when another girl approaches Gray, to the point that her imagination runs wild of multiple-way relationships. Her affection with Gray had long been an open secret, one that she cares not about hiding. The girls secretly support her, and even the guys do nothing to impede her - or perhaps the lads just wanna see what Gray would do in such a situation. Her own training has not been set aside, though - in addition to wielding water in its coldest form, Juvia also hones her perceptive skills, something further enhanced by the Dawn Stone given by Zheng.
Nature: Timid (+15% Speed, +8% Accuracy, -1 Atk)
Type:
Ice type: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold.
Ghost type: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by the effects.
Abilities:
Ability 1: Snow Cloak
Type: Passive
Juvia trains her ethereal perception to suit her native snowy conditions, gaining a 20% evasion boost an immunity to Hailstone damage during Hail.
Ability 2: Cursed Body (DW Unlocked)
Type: Passive
When Juvia is struck by an opponent's attack, there is a 30% chance that she can disable it. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 127 (+19%)
Size Class: 3
Weight Class: 3
EC: 6/6 Next Evolution at 6
MC: 0
AC: 5/5
Attacks:
Astonish
Avalanche
Bide
Bite
Blizzard
Block
Captivate
Confuse Ray
Crunch
Destiny Bond
Disable
Double Team
Endure
Fake Tears
Frost Breath
Hail
Headbutt
Hex
Hyper Beam
Ice Beam
Ice Fang
Ice Shard
Icy Wind
Leer
Light Screen
Mud-Slap
Ominous Wind
Pain Split
Powder Snow
Protect
Psychic
Rain Dance
Rollout
Safeguard
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Spikes
Spite
Substitute
Sucker Punch
Taunt
Torment
Toxic
Wake-up Slap
Water Pulse
Weather Ball
Juvia has a terrible crush on Gray. Period. This romance probably started when she spied Gray practicing the Ice Punches (since it worked quite well against Natsu) and she has been tagging along ever since. There's nothing Zheng could do to dissuade her, so he figured he might as well adopt Juvia too. Unfortunately, Gray is blind to the obvious - or rather, he does not find it in himself to reciprocate. Faced against such cool indifference, Juvia did not back down, making a promise to herself that she will, one day, let Gray see that she is already in his heart. Not that Gray isn't acting like a gentleman - so some of his actions towards Juvia was probably misleading, as well.
The chance to settle down gave Juvia hopes of raising a family of her own with Gray, of all things. Redoubling her efforts to spend time with Gray whenever he's not training for Halls, Juvia gets paranoid when another girl approaches Gray, to the point that her imagination runs wild of multiple-way relationships. Her affection with Gray had long been an open secret, one that she cares not about hiding. The girls secretly support her, and even the guys do nothing to impede her - or perhaps the lads just wanna see what Gray would do in such a situation. Her own training has not been set aside, though - in addition to wielding water in its coldest form, Juvia also hones her perceptive skills, something further enhanced by the Dawn Stone given by Zheng.
Nature: Timid (+15% Speed, +8% Accuracy, -1 Atk)
Type:
Ice type: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold.
Ghost type: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by the effects.
Abilities:
Ability 1: Snow Cloak
Type: Passive
Juvia trains her ethereal perception to suit her native snowy conditions, gaining a 20% evasion boost an immunity to Hailstone damage during Hail.
Ability 2: Cursed Body (DW Unlocked)
Type: Passive
When Juvia is struck by an opponent's attack, there is a 30% chance that she can disable it. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 127 (+19%)
Size Class: 3
Weight Class: 3
EC: 6/6 Next Evolution at 6
MC: 0
AC: 5/5
Attacks:
Astonish
Avalanche
Bide
Bite
Blizzard
Block
Captivate
Confuse Ray
Crunch
Destiny Bond
Disable
Double Team
Endure
Fake Tears
Frost Breath
Hail
Headbutt
Hex
Hyper Beam
Ice Beam
Ice Fang
Ice Shard
Icy Wind
Leer
Light Screen
Mud-Slap
Ominous Wind
Pain Split
Powder Snow
Protect
Psychic
Rain Dance
Rollout
Safeguard
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Spikes
Spite
Substitute
Sucker Punch
Taunt
Torment
Toxic
Wake-up Slap
Water Pulse
Weather Ball
Castform - Mirajane (F)
Mirajane is a sweet girl, always smiling at everyone, even though she sometimes do gets into fights with Erza when the latter is not busy pounding Natsu. She helped Elfman overcome his innate fear to swimming by teaching him patiently in Lake Lucid. As a result, the latter treated her as an elder sister, always protective of her while respecting her opinions on every turn. In turn, Mirajane always stays near Elfman for guidance, often perching atop his head on journeys and summoning sunny skies to invigorate the Numel. Despite her small stature, no one else in the family looks upon her as the one to be protected - Mirajane is very capable of looking after herself, usually resolving conflicts around her in a diplomatic way but more than willing to respond with force if necessary.
Nature: Modest (+1 SpA, -1 Atk)
Type (weather-dependent):
Normal type: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Thrash or Outrage will not be disrupted by oncoming damage.
Sunny Fire type: Fire STAB; immune to burn status. Brighten Command.
Rainy Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving energy cost reduced to 5 per action.
Snowy Ice type: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Ability:
Forecast
Type: Passive
Mirajane is adept at changing and adapting to the weather, granting her immunity to all forms of weather. Mirajane can also change the typing of Weather Ball accordingly, and take different forms during Sunlight, Rain, and Hail. The Energy Cost of Weather Ball and all weather changing moves are reduced to 6.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
MC: 0
Attacks:
Amnesia
Avalanche
Blizzard
Clear Smog
Disable
Double Team
Ember
Endure
Energy Ball
Fire Blast
Flamethrower
Flash
Future Sight
Hail
Headbutt
Hex
Hydro Pump
Ice Beam
Icy Wind
Incinerate
Lucky Chant
Mimic
Ominous Wind
Powder Snow
Protect
Psych Up
Rain Dance
Rest
Round
Sandstorm
Scald
Shadow Ball
Shock Wave
Sleep Talk
Snore
Solarbeam
Substitute
Sunny Day
Swift
Tackle
Tailwind
Thunder
Thunder Wave
Thunderbolt
Toxic
Water Gun
Water Pulse
Weather Ball
Mirajane is a sweet girl, always smiling at everyone, even though she sometimes do gets into fights with Erza when the latter is not busy pounding Natsu. She helped Elfman overcome his innate fear to swimming by teaching him patiently in Lake Lucid. As a result, the latter treated her as an elder sister, always protective of her while respecting her opinions on every turn. In turn, Mirajane always stays near Elfman for guidance, often perching atop his head on journeys and summoning sunny skies to invigorate the Numel. Despite her small stature, no one else in the family looks upon her as the one to be protected - Mirajane is very capable of looking after herself, usually resolving conflicts around her in a diplomatic way but more than willing to respond with force if necessary.
Nature: Modest (+1 SpA, -1 Atk)
Type (weather-dependent):
Normal type: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Thrash or Outrage will not be disrupted by oncoming damage.
Sunny Fire type: Fire STAB; immune to burn status. Brighten Command.
Rainy Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving energy cost reduced to 5 per action.
Snowy Ice type: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Ability:
Forecast
Type: Passive
Mirajane is adept at changing and adapting to the weather, granting her immunity to all forms of weather. Mirajane can also change the typing of Weather Ball accordingly, and take different forms during Sunlight, Rain, and Hail. The Energy Cost of Weather Ball and all weather changing moves are reduced to 6.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
MC: 0
Attacks:
Amnesia
Avalanche
Blizzard
Clear Smog
Disable
Double Team
Ember
Endure
Energy Ball
Fire Blast
Flamethrower
Flash
Future Sight
Hail
Headbutt
Hex
Hydro Pump
Ice Beam
Icy Wind
Incinerate
Lucky Chant
Mimic
Ominous Wind
Powder Snow
Protect
Psych Up
Rain Dance
Rest
Round
Sandstorm
Scald
Shadow Ball
Shock Wave
Sleep Talk
Snore
Solarbeam
Substitute
Sunny Day
Swift
Tackle
Tailwind
Thunder
Thunder Wave
Thunderbolt
Toxic
Water Gun
Water Pulse
Weather Ball
Laxus - Eelektross (M)
Misunderstood since he had memory about his gender and sexuality, Laxus often feels angry at the world. At capture, he felt that only Zheng was non-judgemental to him, and more important, his anger. Yet, he still often lashes out at the people he loved because he's angry with himself for being weak. And he tries to be stronger by projecting his will upon others. Erza and Mirajane are the two who'd stand up to his reckless tantrums, not allowing him to hurt himself or those around him.
Nature: Quiet (+ SpA, -15% Speed, -10% Evasion)
Type:
Electric type: Electric STAB; immune to paralysis status.
Abilities:
Ability 1: Levitate
Type: Passive
Laxus naturally floats above the earth when released, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (50/1.15) (-)
Size Class: 4
Weight Class: 4
BRT: 19
EC: 9/9
MC: 0
Attacks:
Acid
Acid Spray
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Charge Beam
Coil
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash Cannon
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power Ice
Hyper Beam
Ion Deluge
Iron Tail
Knock Off
Light Screen
Magnet Rise
Power-up Punch
Protect
Rest
Rock Slide
Rock Tomb
Signal Beam
Sleep Talk
Spark
Strength
Super Fang
Superpower
Tackle
Thrash
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
U-turn
Volt Switch
Wild Charge
Zap Cannon
Misunderstood since he had memory about his gender and sexuality, Laxus often feels angry at the world. At capture, he felt that only Zheng was non-judgemental to him, and more important, his anger. Yet, he still often lashes out at the people he loved because he's angry with himself for being weak. And he tries to be stronger by projecting his will upon others. Erza and Mirajane are the two who'd stand up to his reckless tantrums, not allowing him to hurt himself or those around him.
Nature: Quiet (+ SpA, -15% Speed, -10% Evasion)
Type:
Electric type: Electric STAB; immune to paralysis status.
Abilities:
Ability 1: Levitate
Type: Passive
Laxus naturally floats above the earth when released, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (50/1.15) (-)
Size Class: 4
Weight Class: 4
BRT: 19
EC: 9/9
MC: 0
Attacks:
Acid
Acid Spray
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Charge Beam
Coil
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash Cannon
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power Ice
Hyper Beam
Ion Deluge
Iron Tail
Knock Off
Light Screen
Magnet Rise
Power-up Punch
Protect
Rest
Rock Slide
Rock Tomb
Signal Beam
Sleep Talk
Spark
Strength
Super Fang
Superpower
Tackle
Thrash
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
U-turn
Volt Switch
Wild Charge
Zap Cannon
Average BRT Total of The Wanderer: 20 + 20 + 21 + 20 + 19 + 23 = 123 / 6 = 20.5
Average BRT Total of ZhengTann: 21 + 20 + 20 + 19 + 18 + 19 = 117 / 6 = 19.5
20.5 - 19.5 = 1 extra Move per Pokemon for ZhengTann...
The Wanderer sends out Pokemon, equips and selects upto one moves for its Pokemon...
ZhengTann sends out Pokemon, equips and selects upto two moves for its Pokemon...
ZhengTann orders...
The Wanderer orders...
VirajVora refs...