The Wolf's Neverending Quest: Eternal Drifter vs akela

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hugh.gif

"Looks like we are going to have a fast match today people. The rules are:"
1 VS 1 Singles
1 Day DQ
Switch: N/A
Items: On
Recoveries/Chills: 2/5
Substitutions: 2
Abilities: All
Arena: ASB Arena​

"We have our initiator, Eternal Drifter!"​
531.png

Audino* (Butler) (Male)
Calm Nature
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.​

Abilities:
Healer: Type: Innate
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Regenerator: Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
(Dream World: Locked) Klutz: Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.​

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16​

MC: 0
DC: 5/5​

Attacks: (31/88 Moves Known)
Pound*
Growl*
Helping Hand*
Refresh*
Doubleslap*
Attract*
Secret Power*
Entrainment*
Heal Pulse
Simple Beam​

Encore
Heal Bell*
Sweet Kiss*
Wish*
Yawn​

Drain Punch
Hyper Voice​

Toxic*
Ice Beam
Light Screen
Protect*
Safeguard
Thunderbolt
Thunder
Psychic
Shadow Ball*
Double Team
Reflect
Flamethrower
Thunder Wave
Grass Knot​

"And our challenger, akela!"​
Nature: Adamant (+1 Atk, -1 SpA)​

Type: Normal​

Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.​





Abilities:​

Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)​

Scrappy (Innate): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Sap Sipper (DW) (Innate) (LOCKED): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.​









Stats:​

HP: 100​

Atk: Rank 4 (+)

Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 19​









EC: 0/0​

MC: 0​

DC: 1/5​







Attacks:​

Tackle (*)​

Growl (*)

Defense Curl (*)
Stomp (*)
Milk Drink (*)
Bide (*)
Rollout (*)
Body Slam (*)
Zen Headbutt
Wake-Up Slap​









Curse (*)​

Dizzy Punch (*)​

Sleep Talk (*)​







Rest (*)​

Gyro Ball (*)​

Substitute (*)​


Eternal Drifter sends out Pokemon w/ equip

akela sends out Pokemon w/ equip AND makes moves

Eternal Drifter makes moves

I ref







"Let's do this"​
 
241.gif
@ Oran Berry (+10 HP when HP <=25%)

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"All right Calci, let's have another fun tumble!"
Calci: Body Slam > Curse > Tackle
 
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"Alright, we have two cute Pokemon out on the field. Let's see if these baby-faces can really put on the hurt."​

241.gif

HP: 100/100
EN: 100/100
OK


VS


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HP: 110/110
EN: 100/100
OK

Action 1
1. Miltank: Body Slam (-[5+4/3]=-6.33) / Hit 100% / Crit <=625 (5816=NO) / Effect: PAR <=3000 (3233=NO)
Total = 4/2.5+7+3+6-4.5=13.1 Damage
2. Audino: Thunder Wave (-7) / Hit 100%
Total = 25% PAR​

Action 2
**Miltank: PAR**
1. Audino: Toxic (-7) / Hit <=9000 (8213=HIT)
Total = BPSN
2. Miltank: **PAR Check <=2500 (4003=ACTION)**
Curse (-6) / Hit 100%
Total = +1 Atk/Def, -1 Spe​

Action 3
**Miltank: PAR**
1. Audino: Reflect (-8) / Hit 100%
Total = Reflect
2. Miltank: **PAR Check <=2500 (8641=ACTION)**
Tackle (-[2+4/3]=-3.33) / Hit 100% / Crit <=625 (6858=NO)
**Reflect / +1 Atk**
Total = (4/2+3)/2+3+7.5-4.5=8.5 Damage​

OUTCOME

241.gif

HP: 98/100
EN: 85/100
PAR
BPSN


VS


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**Reflect**
HP: 88/110
EN: 78/100
OK


You're up Eternal Drifter!
 
(Miltank is always Female. Butler is Male. Thus, Attract should work. Keep in mind that Paralyzis and Attraction fade over time, so you should make notes of that in the round updates, Faylion.)

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Butler:
Action 1: Attract
Action 2: Chill (Activating Regenerator)
Action 3: Double Team (3 Clones)
 
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"Audino has gotten a nasty setup on Miltank! Can Miltank pull trough?"​


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HP: 98/100
EN: 85/100
PAR 20%
BPSN 2



VS



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**Reflect**
HP: 88/110
EN: 78/100
OK

Action 1
1. Audino: Attract -6 / Hit 100% / Effect: 2a <=3333, 3a <=6666, 4a <=9999 (3908=3a)
Total: Attact Activates: 3a
2. Miltank: **Attract Check <=5000 (896=ACTIVATE)**
Total: Miltank is in Love!​

Action 2
1. Audino: Chill
Total: 12 EN and 6 HP
2. Miltank: **Attract Check <=5000 (2994=ACTIVATE)**
Total: Miltank is in Love!​

Action 3
1. Audino: Double Team x3 (-4*3=-12)
Total: 3 Clones
2. Miltank: **Attract Check <=5000 (600=ACTIVATE)**
Total: Miltank is in Love!​

**Miltank lost 6 HP from BPSN**​


OUTCOME

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HP: 92/100
EN: 85/100
PAR 15%
BPSN 3


VS

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**Reflect 2a, Clones 3**
HP: 94/110
EN: 72/100

OK


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"Miltank truly had fallen head over heels for Audino, but finally snapped out of it! Audino is one crafty Pokemon! What will happen next?"​




You're up akela
 
hugh.gif

"Let's see how Miltank handles the deceptive charm Audino has this round."​


241.gif

HP: 92/100
EN: 85/100
PAR 15%
BPSN 3


VS

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**Reflect 2a, Clones 3**
HP: 94/110
EN: 72/100
OK


Action 1
1. Audino: Hyper Voice -7 / Hit 100% / Crit <=625 (8114=NO)
Total: 9+3+3-4.5≈11 Damage
2. Miltank: Defense Curl -5
Total: +1 Def​

Action 2
1. Audino: Protect -7
Total: Protect Active
2. Miltank: **PAR Check <=1500 (9406=ACTION)**
Toxic -7 / Hit <=9000 (8743=HIT) / 3 Clones <=2500 (5667=Clone)
Total: Miss​

Action 3
**Reflect Disappears**
1. Audino: Attract -6 / Hit 100%
Total: Attract Activates
2. Miltank: **Attract Check <=5000 (8405=ACTION)**
**PAR Check <=1500 (4816=ACTION)**
Wake-Up Slap -5 / Hit 100% / **3 Clones <=2500 (2889=Clone)**
Total: 1 Clone Dissapated​

**Miltank takes 9 damage from BPSN this round**​

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**Attracted**
HP: 72/100
EN: 68/100
PAR 10%
BPSN 4



VS

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**Clones 2**
HP: 94/110
EN: 52/100
OK


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"Even through all Miltank's efforts to break through the wall effects, Miltank fell short at the clones. What is Miltank to do against this mischievous Audino?"​
 
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"Audino has been making this match extremely difficult for Miltank! Can Miltank get anything done this round!"​

241.gif

**Attracted**
HP: 72/100
EN: 68/100
PAR 10%
BPSN 4




VS


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**Clones 2**
HP: 94/110
EN: 52/100
OK

Action 1
1. Audino: Reflect -8
Total: Reflect Activates
2. Miltank: **Attract Check <=5000 (2798=Attract)**
Total: Miltank is in Love!​

Action 2
1. Audino: Thunder Wave -7 / Hit 100%
Total: PAR 25%
2. Miltank: **Attract Check <=5000 (6962=ACTION)**
**PAR Check <=2500 (3161=ACTION)**
Gyro Ball -7 / Hit 100% / Crit <=625 (7410=NO) / **Clone Check <=2500 (5377=Clone)**
Total: 1 Clone Dissipated

Action 3
1. Audino: Pound -3 / Hit 100% / Crit <=625 (5107=NO)
Total: 4+3+1.5-6≈3 Damage
2. Miltank: **Attract Check <=5000 (5909=ACTION)**
**PAR Check <=2500 (6133=ACTION)**
Rest -15
Total: Resting / Cleansed / +12 HP​

**Miltank lost 8 HP from BPSN**​

OUTCOME


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HP: 73/100
EN: 46/100
SLP


VS


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**Clones 1 / Reflect 3a**
HP: 94/110
EN: 34/100
OK



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"Miltank is once again healthy and has a chance to turn this game around!"​
 
[I assume I am up, despite it not being specified]
Calci: Sleep Talk (Wake-Up Slap, Zen Headbutt, Body Slam, Tackle) > Sleep Talk (Wake-Up Slap, Zen Headbutt, Body Slam, Tackle) > Stomp
 
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"This match has turned into a battle of attrition. Let's see if any can pull ahead."​

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**Resting**
HP: 73/100
EN: 46/100
SLP
VS
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**Clones 1 / Reflect 3a**
HP: 94/110
EN: 34/100
OK

Action 1
1. Miltank: Sleep Talk (Wake-Up Slap <=2500, Zen Headbutt <=5000, Body Slam <=7500, Tackle <=10000 [6026=Zen Heabutt]) -(3+6)=-9 / Hit <=9000 (8150=HIT) / Crit <=625 (7723=NO) / Effect: Flinch <=2000 (2480=NO) / Clone 1 <=5000 (9183=Clone)
Total: Clone Dissipated
2. Audino: Toxic -7 / Hit <=9000 (5593=HIT)
Total: Effect: BPSN​

**Miltank Resting: Cleansed / +12 HP**​

Action 2
1. Miltank: Sleep Talk (Wake-Up Slap <=2500, Zen Headbutt <=5000, Body Slam <=7500, Tackle <=10000 [8470=Tackle]) -(3+4+2+4/3)≈-10 / Hit 100% / Crit <=625 (3281=NO)
Total: **Reflect** (3+4/2)/2+3+6-4.5=7 Damage
2. Audino: Thunderbolt -7 / Hit 100% / Crit <=625 (4164=NO) / Effect <=1000 (9285=NO)
Total: 10+3-4.5≈9 Damage​

**Miltank Resting: +12 HP**​

Action 3
**Miltank Awakens**
1. Miltank: Stomp -7 / Hit 100% / Crit <=625 (5543=NO) / Effect <=3000 (7047=NO)
Total: **Reflect** (9+3-2)/2+3+6-4.5≈10 Damage
2. Audino: Pound -3 / Hit 100% / Crit <=625 (8306=NO)
Total: 4+3+1.5-6≈3 Damage​

OUTCOME

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HP: 85/100
EN: 20/100
OK
VS
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HP: 77/110
EN: 17/100
OK

hugh.gif

"An end to another round and these Pokemon are starting to look tired!"​

Eternal Drifter your move
 
This is getting to be a disaster. It won't be who runs out of health, I think. It will be who runs out of energy first.
Also, I thought that the clensing only occured with the first turn of rest. Ah, well... not much benefit, I think, since energy is the problem now.
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Butler:
Action 1: Chill
Action 2: Pound
Action 3: Chill

Regenerator activates on each Chill. After this round, assuming the chills go as planned, I will have 2/5 Chills remaining for Butler.
 
hugh.gif

"These cute pink Pokemon have really turned this match into one of endurance and tenacity!"​

241.gif

HP: 85/100
EN: 20/100
OK
VS
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HP: 77/110
EN: 17/100
OK

Action 1
1. Miltank: Curse (-6)
Total = +1 Atk/Def, -1 Spe
2. Audino: Chill
**Regenerator**
Total: +12 EN / +6 HP​

Action 2
1. Miltank: Tackle (-[2+4/3]≈-3) / Hit 100% / Crit <=625 (6325=NO)
**+1 Atk**
Total = (4/2+3)+3+7.5-4.5+1.75≈13 Damage
2. Audino: Pound -3 / Hit 100% / Crit <=625 (1610=NO)
**+1 Def**
Total: 4+3+1.5-6-1.75≈1 Damage​

Action 3
1. Miltank: Wake-Up Slap -5 / Hit 100% / Crit <=625 (9215=NO)
**+1 Atk**
Total: 6+7.5-4.5+1.75≈11 Damage
2. Audino: Chill
**Regenerator**
Total: +12 EN / +6 HP​

OUTCOME

241.gif


HP: 84/100
EN: 6/100
OK
VS
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HP: 65/110
EN: 38/100
OK

hugh.gif

"Miltank is healthy yet Audino have more energy! Who will pull ahead!"

Akela your move
 
I certainly don't think this is a disaster. Just more about who has a more efficient move pool.
241.gif

Calci: Chill > Body Slam > Tackle
 
hugh.gif

"Let's see if either Pokemon can pull ahead this round!"​

241.gif

HP: 84/100
EN: 6/100
OK
VS
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HP: 65/110
EN: 38/100
OK

Action 1
1. Miltank: Chill
Total: +12 EN
2. Audino: Pound -3 / Hit 100% / Crit <=625 (5896=NO)
Total: 4+3+1.5-6≈3 Damage​

Action 2
1. Miltank: Body Slam (-[5+4/3]≈-6) / Hit 100% / Crit <=625 (6786=NO) / Effect: PAR <=3000 (2880=EFFECT)
Total = 4/2.5+7+3+6-4.5≈13 Damage / Effect: PAR
2. Audino: **PAR Check <=2000 (2672=ACTION)**
Secret Power -5 / Hit 100% / Crit <=625 (295=CRIT) Effect <=3000 (110=EFFECT)
Total: 7+3+3+1.5-6≈6 Damage / Effect: PAR​

Action 3
1. Miltank: **PAR Check <=2000 (9602=ACTION)**
Tackle (-[2+4/3]≈-3) / Hit 100% / Crit <=625 (8593=NO)
Total = (4/2+3)+3+7.5-4.5=11 Damage
2. Audino: **PAR Check <=2000 (7879=ACTION)**
Pound -3 / Hit 100% / Crit <=625 (8216=NO)
Total: 4+3+1.5-6≈3 Damage​

OUTCOME
241.gif



HP: 72/100
EN: 9/100
PAR 15%
VS
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HP: 41/110
EN: 27/100
PAR 15%

hugh.gif

"Things are getting interesting with both Pokemon paralyzed! Will these Pokemon be able to get over the hump!"​

Eternal Drifter your move
 
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