"Looks like we are going to have a fast match today people. The rules are:"
1 VS 1 Singles
1 Day DQ
Switch: N/A
Items: On
Recoveries/Chills: 2/5
Substitutions: 2
Abilities: All
Arena: ASB Arena
1 VS 1 Singles
1 Day DQ
Switch: N/A
Items: On
Recoveries/Chills: 2/5
Substitutions: 2
Abilities: All
Arena: ASB Arena
"We have our initiator, Eternal Drifter!"
Audino* (Butler) (Male)
Calm Nature
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Healer: Type: Innate
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Regenerator: Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
(Dream World: Locked) Klutz: Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Healer: Type: Innate
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Regenerator: Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
(Dream World: Locked) Klutz: Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
MC: 0
DC: 5/5
DC: 5/5
Attacks: (31/88 Moves Known)
Pound*
Growl*
Helping Hand*
Refresh*
Doubleslap*
Attract*
Secret Power*
Entrainment*
Heal Pulse
Simple Beam
Pound*
Growl*
Helping Hand*
Refresh*
Doubleslap*
Attract*
Secret Power*
Entrainment*
Heal Pulse
Simple Beam
Encore
Heal Bell*
Sweet Kiss*
Wish*
Yawn
Heal Bell*
Sweet Kiss*
Wish*
Yawn
Drain Punch
Hyper Voice
Hyper Voice
Toxic*
Ice Beam
Light Screen
Protect*
Safeguard
Thunderbolt
Thunder
Psychic
Shadow Ball*
Double Team
Reflect
Flamethrower
Thunder Wave
Grass Knot
Ice Beam
Light Screen
Protect*
Safeguard
Thunderbolt
Thunder
Psychic
Shadow Ball*
Double Team
Reflect
Flamethrower
Thunder Wave
Grass Knot
"And our challenger, akela!"
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Scrappy (Innate): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Sap Sipper (DW) (Innate) (LOCKED): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sap Sipper (DW) (Innate) (LOCKED): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 19
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 0/0
MC: 0
DC: 1/5
Attacks:
Tackle (*)
Growl (*)
Defense Curl (*)
Defense Curl (*)
Stomp (*)
Milk Drink (*)
Bide (*)
Rollout (*)
Body Slam (*)
Zen Headbutt
Wake-Up Slap
Milk Drink (*)
Bide (*)
Rollout (*)
Body Slam (*)
Zen Headbutt
Wake-Up Slap
Curse (*)
Dizzy Punch (*)
Sleep Talk (*)
Rest (*)
Gyro Ball (*)
Substitute (*)
Eternal Drifter sends out Pokemon w/ equip
akela sends out Pokemon w/ equip AND makes moves
Eternal Drifter makes moves
I ref
"Let's do this"