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3v3 LC Singles
48 DQ timer / 24 Hour Warning
Training Items Only
All Abilities
Switch=OK
2 Subs / 2 Recoveries / 5 Chills
Normal Arena
Take Azelfie

Porygon
Types:


Abilities: [Trace | Download | Analytic (H) (Locked)]
Nature: Modest (+Special Attack -Attack)
MC: 0

HP/Attack/Defense/SpAtk/SpDef/Speed
90 / 2 (-) / 3 / 4 (+) / 3 / 40

Total: 17
Size/Weight: 1/3

Level Up
Conversion 2
Tackle
Conversion
Sharpen
Psybeam
Agility
Recover
Magnet Rise
~~~~~~~
TM/HM
Psyshock
Protect
Ice Beam
Thunderbolt
Shadow Ball
~~~~~~
Tutor
Signal Beam
Magic Coat
Foul Play
Gravity
Last Resort
~~~~~~
Other
X

Budew (F)
Types:
/


Abilities: [Natural Cure | Poison Point | Leaf Guard (H) (Locked)]
Nature: Timid (+Speed -Attack)
MC: 0

HP/Attack/Defense/SpAtk/SpDef/Speed
80 / 1 (-) / 2 / 2 / 3 / 64 (+) (+14% Accuracy)

Total: 13
Size/Weight: 1/1

Level Up
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
~~~~~~~
TM/HM
Hidden Power [Fire]
Protect
Solar Beam
Sludge Bomb
Dazzling Gleam
~~~~~~
Egg
Spikes
Synthesis
Sleep Powder
Leaf Storm
Extrasensory
~~~~~~
Tutor
X
~~~~~~
Other
X

Deino (F)
Types:
/


Abilities: [Hustle]
Nature: Hasty (+Speed -Defense)
MC: 0

HP/Attack/Defense/SpAtk/SpDef/Speed
80 / 3 / 1 (-) / 2 / 2 / 44 (+) (+7% Accuracy)

Total: 13
Size/Weight: 1/2

Level Up
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath
Roar
Crunch
~~~~~~~
TM/HM
Work Up
Toxic
Hidden Power [Steel]
Sunny Day
Protect
~~~~~~
Egg
Fire Fang
Thunder Fang
Ice Fang
Earth Power
Dark Pulse
~~~~~~
Tutor
X
~~~~~~
Other
X
P2X7

Pluffle [Ravio] (M)
Nature: Naive (+15% Speed, +7% Accuracy, -1 SpD)
Type: Fairy
Fairy: Fairy STAB; the consecutive move usage penalty for using Damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Natural Cure: (Passive) This Pokemon's body has the ability to heal itself of status afflictions over time; it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status when it switches out.
Aroma Veil: (Passive) This Pokemon and its allies on the field cannot be affected by Attract, Disable, Encore, Heal Block, Taunt, or Torment.
Friend Guard (HA Locked): This Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 57 (56.35) (+)
Size Class: 2
Weight Class: 1
Base Rank Total: 15

MC: 5

Moves (29/47):

Level-Up:
Scratch (*)
Fairy Wind (*)
Featherdance (*)
Yawn (*)
Wake-Up Slap (*)
Draining Kiss (*)
Encore (*)
Scary Face (*)
Parting Shot (*)
Rest
Snore
Moonblast
Nightmare

Egg Moves:
Aromatic Mist (*)
Charm (*)
Quick Guard (*)
Wide Guard (*)
Wish (*)

Tutor Moves:
Helping Hand

TM Moves:
Toxic
Taunt (*)
Protect (*)
Sludge Bomb (*)
Torment
Energy Ball (*)
Flash Cannon
Dazzling Gleam (*)
Sleep Talk
Snarl


Hippopotas [Hippopotas] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ground
Ground:

Abilities:

Sand Stream: (Trigger)
Sand Force (HA Locked): (Passive)

Stats:
HP: 90
Atk: Rank 4 (+)
Defense: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 32
Size Class: 2
Weight Class: 3
Base Rank Total: 15

MC: 0

Moves (17/??):

Level-Up:
Tackle
Sand Attack
Bite
Yawn
Take Down
Dig
Sand Tomb

Egg Moves:
Body Slam
Curse
Revenge
Slack Off
Whirlwind

TM Moves:
Protect
Earthquake
Rock Slide
Substitute
Rock Smash


Beldum [Beldum] (-)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel / Psychic
Steel:
Psychic:

Abilities:

Clear Body: (Passive)
Light Metal (HA Locked): (Passive)

Stats:
HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 4
Base Rank Total: 14

MC: 5

Moves (5/5):

Level-Up:
Take Down

Tutor:
Iron Defense
Iron Head
Zen Headbutt

Other:
Hold Back

It's a hot summer day in the Arena today. But not too hot for ice-type or water-type moves.

Take Azelfie sends out and equips
P2X7 sends out, equips, and orders
Zelfie orders
I ref​
 

Take Azelfie

More flags more fun
#Amulet Coin
UNITY DATA BANKS ----- %81
SECURE ASSAULT FILES INTO SYSTEMENGAGEMENT.EXE
REBOOTING AND INSTALLING DRIVERS FOR SUCCESS
 
Revenge - Earthquake - Revenge
IF Porygon is under the effects of Magnet Rise when you would use Earthquake, use Body Slam that action instead.
IF Porygon is not a Normal-type when you would act, AND it is not a Water-type, AND it is not a Grass-type, AND it is not a Dragon-type, AND it is not an Electric-type, AND it is not a Fairy-type, AND it is not a Steel-type, AND it is not a Ground-type, AND it is not an Ice-type, AND it is not a Fire-type, AND it is not a Fighting-type, AND it is not a Rock-type, use Rock Slide that action instead.
 

Normal | Trace (No Trace)/Download
HP: 90/90 | EN: 100
2/3/4/3/40 | 1/3/17
Status: OK, +1 CC, +1 SpA (+1 SpA natural stage)


Ground | Sand Stream
HP: 90/90 | EN: 100
4/3/1/2/32 | 2/3/15
Status: OK, +1 MC​

Arena: Sandstorm 4a
A1

Porygon uses Ice Beam! -7 EN

12/24>1/24, does not crit, 1/10=1/10, freezes, 1d3=3, 2 frozen counters

9+4+2=15x1.5=22.5=23 damage, Hippopotas is frozen!

Hippopotas is frozen solid! -1 freeze counter

Sand buffets Porygon! -2 HP

A2

Porygon uses Recover! -11 EN

Does nothing.

Hippopotas is frozen solid! -1 freeze counter

Sand buffets Porygon! -2 HP

A3

Porygon uses Ice Beam! -7 EN

14/24>1/24, does not crit

9+4+2=15x1.5=22.5=23 damage

Hippopotas thaws out, and uses Revenge! -8 EN

12+2=14x1.5=21 damage

Sand buffets Porygon! -2 HP

Arena: Sandstorm 1a​


Normal | Trace (No Trace)/Download
HP: 63/90 | EN: 75
2/3/4/3/40 | 1/3/17
Status: OK, +1 CC, +1 SpA (+1 SpA natural stage)


Ground | Sand Stream
HP: 44/90 | EN: 92
4/3/1/2/32 | 2/3/15
Status: OK, +1 MC​

As if Porygon knows I'm putting off putting up the Ice Gym thread, he lands a turn one freeze. This is only a lot impactful, and swings the game heavily in Porygon's favor. The sand does its best to chip in while Hippopotas is frozen, but it isn't doing all that much, and is about to leave. I don't like sand. It's coarse and rough and irritating and it gets everywhere.

If it makes Hippopotas feel better, Porygon wasn't ready for the freeze and Recovered uselessly.


Order:
Take Azelfie orders
P2X7 orders
I ref​
 

Take Azelfie

More flags more fun

Ice Beam > Ice Beam > Ice Beam

IF Combo includes Revenge THEN use Protect and push back.
IF Ground-type move THEN Magnet Rise and push back
 

Normal | Trace (No Trace)/Download
HP: 63/90 | EN: 75
2/3/4/3/40 | 1/3/17
Status: OK, +1 CC, +1 SpA (+1 SpA natural stage)


Ground | Sand Stream
HP: 44/90 | EN: 92
4/3/1/2/32 | 2/3/15
Status: OK, +1 MC​
Arena: Sandstorm 3r
A1

Porygon uses Ice Beam! -7 EN

9/24>1/24, does not crit, 5/10=1/10, does not freeze

9+4+2=15x1.5=22.5=23 damage

Hippopotas uses Yawn! -7 EN

Porygon is drowsyyyy

A2

Hippopotas uses Protect! -7 EN

Hippopotas protects itself!

Porygon uses Ice Beam! -11 EN

9+4+2=15x1.5=22.5=23 damage, but Hippopotas protects itself! -10 EN

A3

Porygon uses Magnet Rise! -6 EN

Porygon is Hovering!

Hippopotas uses Earthquake! -6 EN

It misses!
Arena: Sandstorm 2r​

Normal | Trace (No Trace)/Download
HP: 57/90 | EN: 51
2/3/4/3/40 | 1/3/17
Status: OK, +1 CC, +1 SpA (+1 SpA natural stage), Hovering (5a), Drowsy


Ground | Sand Stream
HP: 21/90 | EN: 61
4/3/1/2/32 | 2/3/15
Status: OK, +1 MC
Through crafty sub manipulation and defensive play, Hippopotas stalls out for a little bit. He can probably make it to Porygon's sleep next round, but what will happen next?

Order
P2X7 orders
Take Azelfie orders
I ref​
 
Last edited:
Porygon should have 6 fewer HP due to the weather.

Slack Off - Rock Slide - Rock Slide
IF Porygon does NOT use Recover a1, use Protect a1 and Slack Off a2.
IF Yawn rolls 1-action sleep, use Slack Off a2.
 

Normal | Trace (No Trace)/Download
HP: 57/90 | EN: 51
2/3/4/3/40 | 1/3/17
Status: OK, +1 CC, +1 SpA (+1 SpA natural stage), Hovering (5a), Drowsy


Ground | Sand Stream
HP: 21/90 | EN: 61
4/3/1/2/32 | 2/3/15
Status: OK, +1 MC
Arena: Sandstorm 2r
A1

Porygon uses Recover! -11 EN

Porygon recovers 20 HP!

Hippopotas uses Slack Off! -11 EN

Hippopotas recovers 20 HP!

Porygon falls asleep! 1d3=3, 2 sleep counters are assigned.

Porygon is buffed by sand! -2 HP

A2

Porygon is fast asleep! -1 sleep counter removed.

Hippopotas uses Rock Slide! -6 EN

10/10>9/10, misses

Hippopotas misses!

Porygon is buffed by sand! -2 HP

A3

Porygon is fast asleep! -1 sleep counter removed

Hippopotas uses Rock Slide! -10 EN

2/10<9/10, hits, 9/24>1/24, does not crit

8+2=10 damage

Porygon is buffed by sand! -2 HP
Arena: Sandstorm 1r

Normal | Trace (No Trace)/Download
HP: 61/90 | EN: 40
2/3/4/3/40 | 1/3/17
Status: OK, +1 CC, +1 SpA (+1 SpA natural stage), Hovering (2a), Asleep (0 counters)


Ground | Sand Stream
HP: 41/90 | EN: 34
4/3/1/2/32 | 2/3/15
Status: OK, +1 MC​
Luck isn't on Hippopotas's side tonight- at least he landed one Rock Slide. Sandstorm's also done a considerable 18 damage in this, to Download's 12; maybe he can push that passive damage just a little farther into an advantage?

Order
Take Azelfie orders
P2X7 orders
I ref​
 

Normal | Trace (No Trace)/Download
HP: 61/90 | EN: 40
2/3/4/3/40 | 1/3/17
Status: OK, +1 CC, +1 SpA (+1 SpA natural stage), Hovering (2a), Asleep (0 counters)


Ground | Sand Stream
HP: 41/90 | EN: 34
4/3/1/2/32 | 2/3/15
Status: OK, +1 MC​
Arena: Sandstorm 1r
A1

Hippopotas uses Protect! -7 EN

Hippopotas protects itself!

Porygon wakes up, and uses Ice Beam! -7 EN

9+4+2=15x1.5=22.5=23 damage, but Hippopotas protects itself! -10 EN

Porygon is buffeted by sand! -2 HP

A2

Porygon uses Ice Beam! -11 EN

12/24>1/24, does not crit, 8/10>1/10, does not freeze

9+4+2=15x1.5=22.5=23 damage

Hippopotas Chills! +12 EN

Porygon is buffeted by sand! -2 HP

Porygon sinks to the ground!

A3

Porygon uses Ice Beam! -15 EN

16/24>1/24, does not crit, 10/10>1/10, does not freeze

9+4+2=15x1.5=22.5=23 damage, Hippopotas faints!

Porygon is buffeted by sand! -2 HP
Arena: Clear​

Normal | Trace (No Trace)/Download
HP: 55/90 | EN: 7
2/3/4/3/40 | 1/3/17
Status: OK, +1 CC, +1 KOC, +1 SpA (+1 SpA natural stage)


Ground | Sand Stream
HP: 0/90 | EN: 29
4/3/1/2/32 | 2/3/15
Status: KO, +1 MC
Hippopotas milks nearly every last bit of energy out of Porygon he can, and waits out the entire sandstorm. Who said that the time to kill was four actions in BBP? That said, Chilling before Slacking Off puts Hippo down early. Man, if it weren't for the bad luck Hippo had early on, who knows how this would have went? At least the next competitor has a free action or two as Porygon is forced to Chill or faint, and is out of recoveries to boot (an effective HP of 130 is a lot to chew through).

Order:
P2X7 sends out, equips, and orders
Take Azelfie orders
I ref​
 

Pluffle @ Exp. Share

Encore - Taunt - Moonblast
IF Porygon is under the effects of a successful P/E move when you would act, use Fairy Wind that action instead.
IF Porygon uses Magic Coat, use Moonblast that action instead.
 

Normal | Trace (No Trace)/Download
HP: 55/90 | EN: 7
2/3/4/3/40 | 1/3/17
Status: OK, +1 CC, +1 KOC, +1 SpA (+1 SpA natural stage)


Fairy | Natural Cure/Aroma Viel
HP: 90/90 | EN: 29
2/2/3/2/57 | 2/3/15
Status: OK, +1 MC, +7% Accuracy​
Pluffle uses Encore! -15 EN!

Porygon receives an encore!

Porygon uses Ice Beam! -19 EN



9+4=13 damage, Porygon faints from exhaustion!

Normal | Trace (No Trace)/Download
HP: KO/90 | EN: Ice Beam
2/3/4/3/40 | 1/3/17
Status: OK, +1 CC, +1 KOC, +1 SpA (+1 SpA natural stage)


Fairy | Natural Cure/Aroma Viel
HP: 77/90 | EN: 85
2/2/3/2/57 | 2/3/15
Status: OK, +1 MC, +7% Accuracy, Freeze (2 counters)
Take Azelfie sends out, equips, orders
P2X7 sees a witch to get rid of his bad juju
I ref​
 

Grass/Poison | Natural Cure/Poison Point
HP: 80/80 | EN: 100
1/2/2/3/64 | 1/1/13
Status: OK, +1 CC, +14% Accuracy


Fairy | Natural Cure/Aroma Veil
HP: 77/90 | EN: 85
2/2/3/2/57 | 2/3/15
Status: OK, +1 MC, +7% Accuracy, Freeze (2 counters)
A1

Budew uses Sludge Bomb! -6 EN

22/24>1/24, does not crit, 3/10=3/10, poisons

9+3=12*1.5=18 damage

Pluffle is fully frozen! -1 Freeze counter

2 damage from poison to Pluffle

A2

Budew takes in sunlight...

Pluffle is fully frozen! -1 Freeze counter

Budew uses Solar Beam! -7 EN

12+3=15 damage

2 damage from poison to Pluffle

A3

Budew uses Sludge Bomb! -6 EN

1/24=1/24, crits

9+3+3=15*1.5=22.5=23 damage

Pluffle thaws out, and uses Parting Shot! -5 EN

-1 Atk and SpA for Budew, Pluffle switches out!

2 damage from poison to Pluffle

Grass/Poison | Natural Cure/Poison Point
HP: 80/80 | EN: 81
1/2/2/3/64 | 1/1/13
Status: OK, +1 CC, +14% Accuracy, -1 Atk, -1 SpA



Steel/Psychic | Clear Body
HP: 80/80 | EN: 100
3/3/1/3/30 | 1/4/14
Status: OK, +1 MC, +7% Accuracy

Fairy | Natural Cure/Aroma Veil
HP: 15/90 | EN: 80
2/2/3/2/57 | 2/3/15
Status: OK, +1 MC, +7% Accuracy
That freeze was dirty, and there's absolutely no mercy coming from Zelfie today. To make matters worse, Pluffle is poisoned A1, and even crit A3, for an extra twelve or so damage that didn't have to happen. In a desperate play to salvage Pluffle and get something going his way, P2 pulls the fairy back and sends out Beldum; normally not the greatest choice, but strong Psychic STAB and immunity to poison won't hurt here.

Order:
P2X7 orders
Take Azelfie orders
I ref​
 

Beldum @ Amulet Coin

Zen Headbutt - Iron Head - Zen Headbutt
IF Budew is under the effects of a successful P/E move when you would act, use Iron Defense that action and Zen Headbutt the next.
 

Take Azelfie

More flags more fun

Stun Spore > Stun Spore > Stun Spore
IF The opponent is already paralyzed when you are to act THEN use Sleep Powder
If the above clause activates AND the opponent is already asleep when you are to act THEN Hidden Power [Fire]
 

Grass/Poison | Natural Cure/Poison Point
HP: 80/80 | EN: 81
1/2/2/3/64 | 1/1/13
Status: OK, +1 CC, +14% Accuracy, -1 Atk, -1 SpA



Steel/Psychic | Clear Body
HP: 80/80 | EN: 100
3/3/1/3/30 | 1/4/14
Status: OK, +1 MC, +7% Accuracy

Fairy | Natural Cure/Aroma Veil
HP: 15/90 | EN: 80
2/2/3/2/57 | 2/3/15
Status: Poisoned, +1 MC, +7% Accuracy
A1

Budew uses Stun Spore! -6 EN

2/4<3/4, hits

Beldum has a 25% chance of not being able to move! This will go down by 5% every round, or 10% on a full para.

1/4=1/4, Beldum is fully paralyzed! Wow.

A2

Budew uses Sleep Powder! -6 EN

2/4<3/4, hits (I forgot to account for the +acc nature for both powders but both hit anyways), 1d3=2, 1 sleep counter assigned

Beldum falls asleep!

Beldum is fast asleep! -1 sleep counter

A3

Budew uses Hidden Power (Fire)! -4 EN

6/24>1/24, does not crit

6-2=4*1.5=6-2=4 damage!

6/20>3/20, Beldum can move!

Beldum wakes up, and uses Zen Headbutt! -5 EN

13/100<97/100, hits, 22/24>1/24, does not crit

8+3+2=13*1.5=19.5=20 damage

Beldum's paralysis lessens!

Grass/Poison | Natural Cure/Poison Point
HP: 60/80 | EN: 65
1/2/2/3/64 | 1/1/13
Status: OK, +1 CC, +14% Accuracy, -1 Atk, -1 SpA



Steel/Psychic | Clear Body
HP: 76/80 | EN: 95
3/3/1/3/30 | 1/4/14
Status: OK, +1 MC, +7% Accuracy, 10% chance to fully para

Fairy | Natural Cure/Aroma Veil
HP: 15/90 | EN: 80
2/2/3/2/57 | 2/3/15
Status: Poisoned, +1 MC, +7% Accuracy

You know, at first, I kind of begrudged the fact that P2X7 just didn't get to play the game this battle. But seeing that piddly 4 damage on a super effective attack did soften me some.

I'm still gonna spam Double Team in our battle, though, Zelfie. I want one more KOC on Mothim.


Order:
Take Azelfie
P2X7
I​
 

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