This is my OU Team. I've gotten a decent win-rate with it but I was wondering if it could be improved.
Pokepaste: https://pokepast.es/952191a35407ef5f
Clefable: Clefable: Special Wall and Support. It destroys every Sword/Dragon/Quiver Dancer. Full HP and 176 SpD to live two of Dragapult's Shadow Ball and the remaining on Defense for more bulk. I get the feel that it's frail sometimes so there could be some improvement on the EV Spreads. Aromatherapy gets rid of annoying status, Calm Mind for setup and Soft-Boiled for recovery.
Pink Moon (Clefable) (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 80 Def / 176 SpD
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Calm Mind
- Moonblast
- Soft-Boiled
Landorus-T: Multipurpose. EVs spread it's kinda weird. I wanted to have max HP and somewhat equal Def and SpD. I initially used Rest instead of EQ for recovery and taking advantage of Clefable's Aromatherapy but I realised that I didn't use it as much so I ended up using EQ for Toxapex and Heatran. It could definitely be improved. Knock off and U-Turn are just useful moves.
Overused (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 160 Def / 96 SpD
Careful Nature
- U-turn
- Defog
- Earthquake
- Knock Off
A-Ninetales: I use A-Ninetales because it's one of my favorites. Anti-Weather and a Surprise Special Attacker (most people expect Aurora Veil). It can beat a rain team almost by itself. Timid so it can outspeed a bunch of foes. I use Blizzard and Freeze Dry most of the time. Moonblast is for some coverage but I don't use it very often. I hardly ever use Psyshock but I don't know what else to use.
Mozilla (Ninetales-Alola) (F) @ Choice Specs
Ability: Snow Warning
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Freeze-Dry
- Moonblast
- Psyshock
Rillaboom: Physical Attacker. Grassy Glide for a strong priority, U-Turn and Knock Off for some coverage and utility and High Horsepower for some coverage. Sometimes I feel it's missing something but it has carried a lot of battles. I feel it's too frail sometimes and I can't safely switch to it most of the times but it's a great pokemon to start the battle.
Monke (Rillaboom) (M) @ Choice Band
Ability: Grassy Surge
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Grassy Glide
- U-turn
- Knock Off
- High Horsepower
Heatran: Anti Melmetal/Ferrothorn/Kartana and Physical Wall. I used to have a different pokemon instead of Heatran but I realised that I needed an answer to Kartana. It can live two Sacred Swords from Kartana thanks to its EV spread. Flamethrower (for obvious reasons), Flash Cannon for coverage, Stealth Rock is almost mandatory and Protect for various reasons (healing from leftovers, stall and even gives room for some mind games).
Dan (Heatran) @ Leftovers
Ability: Flame Body
EVs: 252 HP / 208 Def / 48 SpA
Bold Nature
IVs: 0 Atk
- Flamethrower
- Flash Cannon
- Stealth Rock
- Protect
Mew: I added Mew recently because my team was too weak to Tapu Lele and Urshifu-RS. EV spread and nature is: enough speed to outspeed Timid Scarf Lele, full Atk and some HP because why not? Moveset might need refinement. EQ is for coverage basically, I-Head for Tapu Lele and other fairys, Psychic Fangs is for Toxapex and Urshifu and Trick helps me with things like Chansey or Toxapex.
Better BEAR (Mew) @ Choice Scarf
Ability: Synchronize
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Earthquake
- Psychic Fangs
- Trick
- Iron Head
Thanks in advance :)
Pokepaste: https://pokepast.es/952191a35407ef5f
Clefable: Clefable: Special Wall and Support. It destroys every Sword/Dragon/Quiver Dancer. Full HP and 176 SpD to live two of Dragapult's Shadow Ball and the remaining on Defense for more bulk. I get the feel that it's frail sometimes so there could be some improvement on the EV Spreads. Aromatherapy gets rid of annoying status, Calm Mind for setup and Soft-Boiled for recovery.
Pink Moon (Clefable) (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 80 Def / 176 SpD
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Calm Mind
- Moonblast
- Soft-Boiled
Landorus-T: Multipurpose. EVs spread it's kinda weird. I wanted to have max HP and somewhat equal Def and SpD. I initially used Rest instead of EQ for recovery and taking advantage of Clefable's Aromatherapy but I realised that I didn't use it as much so I ended up using EQ for Toxapex and Heatran. It could definitely be improved. Knock off and U-Turn are just useful moves.
Overused (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 160 Def / 96 SpD
Careful Nature
- U-turn
- Defog
- Earthquake
- Knock Off
A-Ninetales: I use A-Ninetales because it's one of my favorites. Anti-Weather and a Surprise Special Attacker (most people expect Aurora Veil). It can beat a rain team almost by itself. Timid so it can outspeed a bunch of foes. I use Blizzard and Freeze Dry most of the time. Moonblast is for some coverage but I don't use it very often. I hardly ever use Psyshock but I don't know what else to use.
Mozilla (Ninetales-Alola) (F) @ Choice Specs
Ability: Snow Warning
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Freeze-Dry
- Moonblast
- Psyshock
Rillaboom: Physical Attacker. Grassy Glide for a strong priority, U-Turn and Knock Off for some coverage and utility and High Horsepower for some coverage. Sometimes I feel it's missing something but it has carried a lot of battles. I feel it's too frail sometimes and I can't safely switch to it most of the times but it's a great pokemon to start the battle.
Monke (Rillaboom) (M) @ Choice Band
Ability: Grassy Surge
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Grassy Glide
- U-turn
- Knock Off
- High Horsepower
Heatran: Anti Melmetal/Ferrothorn/Kartana and Physical Wall. I used to have a different pokemon instead of Heatran but I realised that I needed an answer to Kartana. It can live two Sacred Swords from Kartana thanks to its EV spread. Flamethrower (for obvious reasons), Flash Cannon for coverage, Stealth Rock is almost mandatory and Protect for various reasons (healing from leftovers, stall and even gives room for some mind games).
Dan (Heatran) @ Leftovers
Ability: Flame Body
EVs: 252 HP / 208 Def / 48 SpA
Bold Nature
IVs: 0 Atk
- Flamethrower
- Flash Cannon
- Stealth Rock
- Protect
Mew: I added Mew recently because my team was too weak to Tapu Lele and Urshifu-RS. EV spread and nature is: enough speed to outspeed Timid Scarf Lele, full Atk and some HP because why not? Moveset might need refinement. EQ is for coverage basically, I-Head for Tapu Lele and other fairys, Psychic Fangs is for Toxapex and Urshifu and Trick helps me with things like Chansey or Toxapex.
Better BEAR (Mew) @ Choice Scarf
Ability: Synchronize
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Earthquake
- Psychic Fangs
- Trick
- Iron Head
Thanks in advance :)
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