Note: This is my first time reffing, so I am bound to make mistakes. Please point out any issues you find.
Rules:
2vs2 doubles
Training Battle!
Subs: 3
Items: Training
Arena: ASB Arena
DQ: 2 Days
Abilities: All
Recoveries: 0
Chills: 2
Waterwarrior's team:
/
Rotom (Gorbachev) -
Nature: Modest (+SpA, -Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ice (with Fridge only): Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats: (Normal/Fridge)
HP: 90
Atk: Rank 1/ 2 (-)
Def: Rank 3/ 4
SpA: Rank 4/ 5 (+)
SpD: Rank 3/ 4
Spe: 91/ 86
Size Class: 1/ 2
Weight Class: 1/ 3
Base Rank Total: 16
EC: N/A
MC: 0
DC: NA
Attacks: (15/ 53 total moves)
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Thunderbolt
Shadow Ball
Protect
Pain Split
Signal Beam
Dark Pulse
Blizzard (with Fridge only)
Onix (Shi Haungdi) Male
Nature: Adamant (+1 Atk, -1 SpA)
Type: Rock/Ground
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Weak Armor (DW ability- LOCKED): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 7
Weight Class: 6
Base Rank Total: 17
EC: 1/6
MC: 0
DC: 1/5
Attacks: (19/ 87 total moves)
Physical:
Bind
Double-Edge
Earthquake
Flail
Heavy Slam
Iron Tail
Rage
Rock Tomb
Rock Throw
Smack Down
Stone Edge
Tackle
Special:
Status:
Harden
Mud Sport
Protect
Sandstorm
Screech
Stealth Rock
Taunt
1) Frosty sends out his pokemon and equips items
2) Waterwarrior sends out his pokemon, equips items, and declares attacks
3) Frosty declares attacks
4) I get drunk, ref, and write. Preferably in that order.
Rules:
2vs2 doubles
Training Battle!
Subs: 3
Items: Training
Arena: ASB Arena
DQ: 2 Days
Abilities: All
Recoveries: 0
Chills: 2
Waterwarrior's team:
Rotom (Gorbachev) -
Nature: Modest (+SpA, -Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ice (with Fridge only): Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats: (Normal/Fridge)
HP: 90
Atk: Rank 1/ 2 (-)
Def: Rank 3/ 4
SpA: Rank 4/ 5 (+)
SpD: Rank 3/ 4
Spe: 91/ 86
Size Class: 1/ 2
Weight Class: 1/ 3
Base Rank Total: 16
EC: N/A
MC: 0
DC: NA
Attacks: (15/ 53 total moves)
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Thunderbolt
Shadow Ball
Protect
Pain Split
Signal Beam
Dark Pulse
Blizzard (with Fridge only)
Onix (Shi Haungdi) Male
Nature: Adamant (+1 Atk, -1 SpA)
Type: Rock/Ground
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Weak Armor (DW ability- LOCKED): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 7
Weight Class: 6
Base Rank Total: 17
EC: 1/6
MC: 0
DC: 1/5
Attacks: (19/ 87 total moves)
Physical:
Bind
Double-Edge
Earthquake
Flail
Heavy Slam
Iron Tail
Rage
Rock Tomb
Rock Throw
Smack Down
Stone Edge
Tackle
Special:
Status:
Harden
Mud Sport
Protect
Sandstorm
Screech
Stealth Rock
Taunt
Frosty's Team
Flarelm [Fyros] (Male)
Nature: Brave (+ Atk, - Spe, -10% Evasion)
Type: Grass/Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) LOCKED During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 34 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 16
EC: 8/9
MC: 0
DC: 1/5
Attacks (33):
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Petal Dance
Leaf Tornado
Flame Burst
Leaf Tornado
Double Edge
Zap Cannon
Iron Defense
Counter
Aromatherapy
Revenge
Blaze Kick
Protect
Fire Blast
Rock Slide
Low Kick
Endure
Heat Wave
Roar
Solarbeam
Substitute
Earth Power
Flamethrower
Grotle [Deku Tree] (Male)
Nature: Sassy (+ SpD, - Spe, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate) LOCKED This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 31 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 16
EC: 8/9
MC: 0
DC: 3/5
Attacks (28):
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Leech Seed
Synthesis
Crunch
Giga Drain
Leaf Storm
Grass Pledge
Wide Guard
Superpower
Seed Bomb
Sand Tomb
Protect
Light Screen
Reflect
Substitute
Stealth Rock
Grass Knot
Endure
Earth Power
Toxic
Worry Seed
Safeguard
Flarelm [Fyros] (Male)
Nature: Brave (+ Atk, - Spe, -10% Evasion)
Type: Grass/Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) LOCKED During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 34 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 16
EC: 8/9
MC: 0
DC: 1/5
Attacks (33):
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Petal Dance
Leaf Tornado
Flame Burst
Leaf Tornado
Double Edge
Zap Cannon
Iron Defense
Counter
Aromatherapy
Revenge
Blaze Kick
Protect
Fire Blast
Rock Slide
Low Kick
Endure
Heat Wave
Roar
Solarbeam
Substitute
Earth Power
Flamethrower
Grotle [Deku Tree] (Male)
Nature: Sassy (+ SpD, - Spe, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate) LOCKED This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 31 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 16
EC: 8/9
MC: 0
DC: 3/5
Attacks (28):
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Leech Seed
Synthesis
Crunch
Giga Drain
Leaf Storm
Grass Pledge
Wide Guard
Superpower
Seed Bomb
Sand Tomb
Protect
Light Screen
Reflect
Substitute
Stealth Rock
Grass Knot
Endure
Earth Power
Toxic
Worry Seed
Safeguard
1) Frosty sends out his pokemon and equips items
2) Waterwarrior sends out his pokemon, equips items, and declares attacks
3) Frosty declares attacks
4) I get drunk, ref, and write. Preferably in that order.