Project Threats to OU Cores v3: Round 7 1/2: short hiatus

MANNAT

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:sm/heatran:
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Toxic
- Protect

Specially defensive Heatran can switch into LO Clef with more ease than basically anything else in the tier bar Chansey and threaten it with Magma Storm, not only that, but it can also trap and Toxic + Protect stall Mega Latias, making it a huge threat to the core. This is especially good against the types of balances that this core is featured on because they're strapped enough defensively and oftentimes end up skimping out on Heatran counterplay, leaving it at like Latias + Shed Pex or something of that sort, in order to better cover other metagame threats.
 
Excadrill @ Steelium Z
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
-Swords Dance
-Iron Head
-Earthquake
-Rapid Spin / Rock Slide

Excadrill beats both members of the core with Iron Head, and while it cannot switch into Clefable's Fire Blast it forces Clefable out reliably. If sand is up then it outruns Mega Latias as well.
 
Nice round everyone. This round has felt really good as Mega-Latias and Clefable still prove to be a strong core which tells us that it was not just a fluke. The success and how often those two are used further underlines this. Thus it's really good to have a collection of threats to this core for every playstyle. lets get right into it :blobthumbsup:
Threats of the Round:


:scizor-mega:: Mega-Scizor doesn't need much of chip against clefable to ohko it but it's selling point is that it hardcounters megalati. Even a freeze only really matters if zone is on the enemy team. Also clef obviously can't come in. Msciz also enables other breakers to come in due to u-turn and it functions well in realistic scenarios.
:Chansey:: The wall does not crumble while Latias and Clefable do.
:Jirachi:: Only the spdef rachi is taken into account here as scarf is unreliable due to having to ihead flinch. spdef can stall out fire blasts or threaten to para clef with a 60% para chance if it starts to spam tbolt. Iheading against clef also works, latias however you have to para. The odds are extremely low that megalatias could avoid all paras and cm up so it is regarded as a safe counter.
:Excadrill:: Cant come in on clef and can't come in on latias if sand isnt up because +1 ibeam 2hkoes. BUT it 1hkoes clef without Z and wins the 1v1 against lati, all by pressing 1 button which grants it TotR

Additional Notes:


:volcarona: Very threatening. However bulky qd volc is really hard to fit on teams. Also leftovers are prefered on bulkyvolc normally. Furthermore if volc has to switch into latias then lati can cm up and while spA/spDef boosts cancel each other out partially stored power only gets stronger. A regular offensive volc with bug-z is super threatening though and maybe wouldve been threat of the round
:heatran:: The given heatran set is actually walled by clefable and does not have taunt to stop it from recovering. It relies on critting with magma storm. Taunt obviously turns this 180 and it's a fullstop for mlatias.
:alakazam-mega:: Sayuze I really appreciate your posts and I hope you will contribute in some other rounds as well. I have to stay somewhat true to the context of the thread thus I can't rly give it threat of the round as it technically loses to mlati in a 1v1 and doesnt switch into either of them. However in a real battle scenario modest zam will really show up against mlati clef teams as long as you have switchins. thanks
Short Notes on other Submissions:

Unaware cm clefable is a bad set because there is no playstyle that allows it to be played. stall needs rocks or heal bell divided on chansey or clef and unaware clef is not really viable on any other playstyle because it loses to every toxic user ever and doesn't ignore hazards which completely voids the reason it's magic guard set is used for: to avoid 2hkos. cm twave is a potential threat though. zardx can beat mlati offensively but if rocks are on the field it can't come in on it. Also cant switch into clefable and only has a 2/3 role to ohko it with flareblitz. also takes recoil. Diancie cant come in on either of them and only beats 1 of them if it loses the speed tie to mlatias. Definitly is threatening though
:Rockium Z::sm/Garchomp: Round 5 Core: Garchomp + Ferrothorn :sm/ferrothorn::leftovers:
Garchomp @ Rockium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Swords Dance

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 24 Def / 232 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip

  • This core has been a staple for bulky offense teams for as long as rockium garchomp has been used. It is a very effective hazard core that also puts a lot of offensive pressure on opposing teams while also having superb defensive capabilities. I'm sure all of you have tried this core or a similar one once.
  • Try to post only OU viable Pokémon and don't post sets specifically for this core. Additionally, your threat should not be complete deadweight against teams that do not feature Garchomp and Ferro. Keep in mind what pokemon are commonly paired with those two! Have a great day everyone!
 

Egor

нет, товарищ генерал, это вы даёте
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RoAPL Champion
:sm/greninja:
Greninja (M) @ Expert Belt
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Hidden Power [Fire]
- Gunk Shot
- Spikes

Threatens both members of the core with SE coverage and can set up its own Spikes. Also generally can do well vs typical offensive frameworks containing this core.
 
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:sm/clefable:
Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 168 Def / 84 SpA / 4 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Calm Mind
- Flamethrower

This is a set I've recently been liking a lot. It avoids being 2HKOed by Garchomp thanks to the defensive investment, and thanks to Life Orb and 84 Special Attack EVs, +1 Flamethrower will always OHKO Ferrothorn.
 
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Latias-Mega @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Ice Beam
- Surf
- Hidden Power [Fire]
- Roost

Mega Latias can easily dismantle this core as it can easily OHKO Garchomp with Ice Beam and wears down Ferrothron with Hidden Power Fire as it cannot do much to Mega Latias except leech seed , but thanks to Roost it allows Mega Latias to stay healthy against it. Thanks to levitate it allows Latias to be immune to both Spikes and Earthquake and due to the bulk and access to recovery its pretty hard for Ferrothorn to even wear it down. The only thing Mega Latias has to fear is switching in into +2 Stone Edge from Garchomp , which should never be the case , but whenever you get a chance to bring it in on Garchomp Mega Latias is faster and clicks Ice Beam to remove Garchomp, and slowly wears down Ferrothorn.
 
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Katy

Banned deucer.
phys def tangrowth

:sm/Tangrowth:
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Hidden Power Ice

- Sludge Bomb

Physically defensive Tangrowth is a huge defensive threat to both these mons as it can shrug off every hit coming from both of them and the only really threatening
move can only come from Garchomp in a +2 Rockium Z Stone Edge.
But Tangrowth can safely 2Hko Garchomp with Hidden Power Ice so the Garchomp user won't stay in with its Garchomp because HP ice would do a good chunk and weakens garchomps ability
to Setup Stealth Rocks later because of the damage it took earlier in the game.

Ferrothorn can't bypass Tangrowth as Tangrowth as a grass-type cannot be Leech Seeded nor will do Gyro Ball or Power Whip anything to Tangrowth but Ferrothorn has to fear a Knock Off coming
from Tangrowth so its longevity in Leftovers is gone. Also when Ferrothorn decides to attack it will take Rocky Helmet damage therefore it gets chipped away slowly.

In overall Tangrowth is a good check to both and can only get bypassed by +2 Contintal Crush but due to its ability in Regenerator it is able to heal most damage off from the +2 Continental Crush.

Calcs:
0 SpA Tangrowth Hidden Power Ice vs. 0 HP / 4 SpD Garchomp: 216-256 (60.5 - 71.7%) -- guaranteed 2HKO after Stealth Rock
0 SpA Tangrowth Giga Drain vs. 0 HP / 4 SpD Garchomp: 100-118 (28 - 33%) (12.4 - 14.6% recovered)-- 20.1% chance to 3HKO after Stealth Rock

252 Atk Garchomp Earthquake vs. 248 HP / 252+ Def Tangrowth: 51-60 (12.6 - 14.8%) -- possible 6HKO after Stealth Rock
252 Atk Garchomp Stone Edge vs. 248 HP / 252+ Def Tangrowth: 68-80 (16.8 - 19.8%) -- possible 5HKO after Stealth Rock
252 Atk Garchomp Continental Crush (180 BP) vs. 248 HP / 252+ Def Tangrowth: 121-143 (30 - 35.4%) -- guaranteed 3HKO after Stealth Rock

+2 252 Atk Garchomp Earthquake vs. 248 HP / 252+ Def Tangrowth: 101-119 (25 - 29.5%) -- 0.3% chance to 3HKO after Stealth Rock
+2 252 Atk Garchomp Stone Edge vs. 248 HP / 252+ Def Tangrowth: 135-159 (33.4 - 39.4%) -- guaranteed 3HKO after Stealth Rock
+2 252 Atk Garchomp Continental Crush (180 BP) vs. 248 HP / 252+ Def Tangrowth: 242-285 (60 - 70.7%) -- guaranteed 2HKO after Stealth Rock

0 Atk Tangrowth Knock Off (97.5 BP) vs. 252 HP / 24 Def Ferrothorn: 55-65 (15.6 - 18.4%) -- guaranteed 6HKO after Stealth Rock

0 Atk Ferrothorn Power Whip vs. 248 HP / 252+ Def Tangrowth: 38-45 (9.4 - 11.1%) -- possible 8HKO after Stealth Rock
0 Atk Ferrothorn Gyro Ball (76 BP) vs. 248 HP / 252+ Def Tangrowth: 49-58 (12.1 - 14.3%) -- possible 7HKO after Stealth Rock
 
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Stealth Rock Kommo-o


Kommo-o @ Kommonium Z
Ability: Bulletproof
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature
- Stealth Rock
- Clanging Scales
- Close Combat
- Poison Jab

Clanger is able to tank any hit that Garchomp throws at it, and OHKOs it with Z-Clanging Scales. Kommo then OHKOes Ferro with Close Combat after a Z-boost.

Calcs VS
:
252 Atk Garchomp Earthquake vs. 4 HP / 0- Def Kommo-o: 151-178 (51.7 - 60.9%) -- guaranteed 2HKO
252 Atk Garchomp Continental Crush (180 BP) vs. 4 HP / 0- Def Kommo-o: 90-106 (30.8 - 36.3%) -- 60.4% chance to 3HKO
0 SpA Kommo-o Clangorous Soulblaze vs. 0 HP / 4 SpD Garchomp: 456-536 (127.7 - 150.1%) -- guaranteed OHKO


Calcs VS
:
0 Atk Ferrothorn Power Whip vs. +1 4 HP / 0- Def Kommo-o: 38-45 (13 - 15.4%) -- possible 7HKO
+1 252 Atk Kommo-o Close Combat vs. 252 HP / 24 Def Ferrothorn: 408-480 (115.9 - 136.3%) -- guaranteed OHKO
 
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Solaros & Lunaris

Hold that faith that is made of steel
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:sm/mawile-mega:
Mawile @ Mawilite
Ability: Intimidate
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Substitute
- Thunder Punch
- Ice Punch
- Focus Punch

SubPunch Mawile takes on both members of the core if you’re willing to play on the edge on a little. At -1, Garchomp’s EQ will not OHKO and it can’t eat an Ice Punch. Ferrothorn just gets Subbed on and Punched. While the worst case scenario (+0 Chomp EQ) leaves you dead and the second worst (-1 Chomp EQs as you Ice Punch) leaves you worse off against Ferro, it still manages the core if you play it well.

:sm/chesnaught:
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Spikes
- Wood Hammer
- Drain Punch
- Leech Seed / Synthesis

Sits in front of this core thanks to Rock-resist and Leech immunity. Leech of its own + DPunch means it doesn’t get worn down as badly as it could be. Also deals with ScarfKart, Ash-Gren, Bulu, Megatar and Washtom (watch for Will-o-Wisp). Gets dunked by Torn, Zap and Cele but you can Leech them which means it isn’t deadweight. Erzengel don’t add this to the list if you don’t want to, I just wanted to highlight it could deal with this core among a few others.
 
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Reserving Buzzwole


Buzzwole @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 144 Def / 112 Spe
Impish Nature
- Drain Punch
- Ice Punch
- Bulk Up
- Roost

+2 252 Atk Garchomp Continental Crush (180 BP) vs. 252 HP / 144+ Def Buzzwole: 240-283 (57.4 - 67.7%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Ferrothorn Gyro Ball (138 BP) vs. 252 HP / 144+ Def Buzzwole: 87-103 (20.8 - 24.6%) -- possible 6HKO after Leftovers recovery

0 Atk Buzzwole Ice Punch vs. 0 HP / 0 Def Garchomp: 300-356 (84 - 99.7%) -- guaranteed 2HKO
0 Atk Buzzwole Drain Punch vs. 252 HP / 24 Def Ferrothorn: 168-200 (47.7 - 56.8%) -- 35.2% chance to 2HKO after Leftovers recovery

Buzzwole, thanks to his bulk, is viable on some defensive teams. He has the ability to check some metagame sweepers like kartana, chomp or Bulu.
We can see, with the calcs, that Buzzwole is a counter to both pokemon, so Buzzwole is a threat to this core.
 
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Nice round everyone. As you might've noticed I am super busy so sorry for the delay. I still care about this thread though and there are plans for a huge send-off before the new generation comes around. lets get right into it :blobthumbsup: [quite a lot of solid suggestions this round]
Threats of the Round:


:greninja: protgren destroys this core and works very well in realistic scenarios. You can't switch gren into any attacks but the whole point of gren is to bring it in on doubles, get spikes or shoot off dangerous coverage moves that turn into stabs.
:clefable: Counterplay to this one is very limited. Sure, rockium does a ton, but clef can play mindgames even then. The reason it's granted threat of the round is that it's not only super threatening to this core, but to nearly all team-structures that feature chomp+ferro.
:Kommo-o: the clanger does it again. There's not much to say here, it's not even meant to destroy this core as it is the rocks-setter but it does so many things and aside from garchomp critting earthquakes, K-O gets rocks up AND obliberates this core.
:buzzwole: Also not much to add, it wins against this core. It's not seen often within the meta, but it is threatening to some builds and most of all does fit on stall teams, as you mentioned. Realistic scenarios are the one thing im worried about but it should still be enough to be threat of the round.

Additional Notes:


:Latias-Mega: While Latias is threatening to the core, if an unboosted, nonstab hp fire is the best thing to hit ferro with then it's gonna sit in your face anyway, especially if it gets a leech off. Furthermore the set is not very strong and every decent team has a good switchin. Furthermore Chomp+Ferro especially is oftenly paired with mons that take advantage of it. Example: Tapu Fini
:tangrowth: While it is a very nice submission, ferro does set up hazards in it's face and physdef tangrowth only fits on very specific builds. It does very well against chomp/ferro in a 1v2 situation if healthy but I feel like it's too restricting and specific for a threat of the round. Thanks though, it's important to have it listed here.
:Mawile-Mega: This Mawile has trouble coming in on either of them, it doesn't like hazards and the strat doesn't work if it gets leeched. The set overall is a specific cteam-build that isn't very consistent, as it loses to pokemon mawile should normally beat. In specific situations it does work, not only against this core, but it's a bit shaky. Does deserve it's mention though.
on the other hand..
Short Notes on other Submissions:


BIG NAUGHT
:chesnaught: obliberates this core. Is unviable. absolutely obliberates it and gets 3 layers of spikes as well. Still unviable.
I love it but it's just unviable im sorry LOL
:iapapa-berry::sm/rotom-wash:Round 6 Core: Rotom-Wash + Landorus-Therian :sm/landorus-therian: :flyinium-z:
Rotom-Wash @ Iapapa Berry
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Defog

Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 248 HP / 124 Def / 136 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Fly
- U-Turn/Swords Dance

  • It's your favorite BO volturn core. There's not much to explain, it's the defensive backbone of many common bulky offenses. They work especially well with steel types, but are definitly not limited to them as they provide so much for a team.
  • Try to post only OU viable Pokémon and don't post sets specifically for this core. Additionally, your threat should not be complete deadweight against teams that do not feature Rotom-w + Landorus-t. Keep in mind what pokemon are commonly paired with those two! Have a great day everyone!
While not a requirement, I would like to see some suggestions, that deal well with being volturned on. thx
 

Egor

нет, товарищ генерал, это вы даёте
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
RoAPL Champion
:sm/kartana:
Kartana @ Choice Band
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Sacred Sword
- Smart Strike

Destroys the core throughout the battle. Any Kartana set works but Choice Band is the most threatening here due to its immediate power.
 
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Solaros & Lunaris

Hold that faith that is made of steel
is a Site Content Manageris an official Team Rateris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
:sm/tapu-koko:
Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 32 HP / 88 Def / 172 SpA / 216 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- Roost

While it isn’t switching in on either of these, Shuca Koko does pretty well against this core. It lives an EQ from Lando, allowing it to retaliate with two HP Ices. It can also keep itself healthy with Roost, so a Rotom-W isn’t beating it without smart play. Meanwhile, Washtom only has an Iapapa as recovery, which means it loses the war of attrition. A nice thing about Koko is it takes momentum away from this core, which is great. Its high Speed usually means it can deal a bit of chip to whatever the oppo pivots into.
 
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Katy

Banned deucer.
kyurem black

:sm/Kyurem-Black:
Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Freeze Shock
- Fusion Bolt
- Ice Beam
- Earth Power


While Kyurem-Black can't switch-in directly into Landorus-Therians Z-Move (Supersonic Skystrike) it is able to threaten it out, when it tries to set-up with its Swords Dance, because
Kyurem-Black is faster than Landorus-T thus OHKOing it with its strong STAB in Ice Beam and threaten Landorus-Therian and its teammates with a powerful Z-Move itself Z-Freeze Shock.
It can also bypass Rotom-Washs Levitate due to its great Ability in Teravolt which acts basically like a Mold Breaker and threaten Rotom-Wash with a strong super effective Earth Power.
Kyurem-Black in general is a threat for teams which have no real backbone for this pokémon therefore Kyurem-Black can run rampant on those kinda teams.

Calcs:
252 Atk Teravolt Kyurem-Black Freeze Shock vs. 248 HP / 124+ Def Landorus-Therian: 976-1152 (256.1 - 302.3%) -- guaranteed OHKO
4 SpA Teravolt Kyurem-Black Ice Beam vs. 248 HP / 0 SpD Landorus-Therian: 544-648 (142.7 - 170%) -- guaranteed OHKO
0 Atk Landorus-Therian Earthquake vs. 0 HP / 0 Def Kyurem-Black: 150-177 (38.3 - 45.2%) -- guaranteed 2HKO after Stealth Rock
0 Atk Landorus-Therian Fly vs. 0 HP / 0 Def Kyurem-Black: 135-159 (34.5 - 40.6%) -- 45.3% chance to 2HKO after Stealth Rock
0 Atk Landorus-Therian U-turn vs. 0 HP / 0 Def Kyurem-Black: 70-83 (17.9 - 21.2%) -- 93.8% chance to 4HKO after Stealth Rock

0 SpA Rotom-Wash Hydro Pump vs. 0 HP / 0- SpD Kyurem-Black: 75-89 (19.1 - 22.7%) -- guaranteed 4HKO after Stealth Rock
0 SpA Rotom-Wash Volt Switch vs. 0 HP / 0- SpD Kyurem-Black: 48-57 (12.2 - 14.5%) -- possible 6HKO after Stealth Rock

4 SpA Teravolt Kyurem-Black Earth Power vs. 252 HP / 0 SpD Rotom-Wash: 144-170 (47.3 - 55.9%) -- guaranteed 2HKO after Stealth Rock
252 Atk Teravolt Kyurem-Black Subzero Slammer (200 BP) vs. 252 HP / 200+ Def Rotom-Wash: 143-168 (47 - 55.2%) -- guaranteed 2HKO after Stealth Rock
252 Atk Teravolt Kyurem-Black Fusion Bolt vs. 252 HP / 200+ Def Rotom-Wash: 96-113 (31.5 - 37.1%) -- guaranteed 3HKO after Stealth Rock
 
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Marigold

formerly KuraiTenshi26
Mega Charizard Y


Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Roost
- Solar Beam
- Focus Blast

Lando/Rotom teams tend to rely on Rotom-Wash as the primary fire resist. Charizard Y can muscle through it with Solar Beam and also melt Lando in one clean hit with sun-boosted Fire Blast.
 
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Zapdos @ Leftovers
Ability: Static
EVs: 252 HP / 184 Def / 72 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Hidden Power [Ice]
- Roost

This core is sort of hard to check with just one mon, so this is what I came up with. I wanted to use a pressure defog set, but it can't fit HP ice (you really need heat wave for Kart), and it can't beat down Lando with heat wave before Lando can set up enough to OHKO Zapdos with SSS. So, Lando is getting up rocks.

Anywho, Zapdos 2HKOs lando with HP ice, and doesn't care much about what Rotom can throw at it. It also takes pitiful damage from u-turn, and can potentially paralyze Lando when it uses the move.
 
Reserving Thundurus Therian

Thundurus-Therian @ Iapapa berry
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Focus Blast
- Thunderbolt
- Hidden Power Ice
- Nasty Plot

Why Iapapa berry is a nice item for him ? Two reasons:
- It is unexpected.
- It takes a lot of little damage (25% on SR, 15% on an uturn ...) in a match, so have something to heal him without an electric prediction is nice.

That's why iapapa berry was the third most played item on Thundurus Therian last month.

Thundurus-Therian is immune to voltswitch and resists to uturn, so it is a good pokemon against volturn. Moreover, he resists to ground/fly coverage of Landorus, so Thundurus is a strong check to him. Moreover, thanks to volt absorb, your opponent cannot spam voltswitch with rotom, and ThundurusT 2HKO him, so ThundurusT is also a softcheck to Rotom (even if Rotom 2HKO him too).
252 SpA Thundurus-Therian Thunderbolt vs. 252 HP / 0 SpD Rotom-Wash: 151-178 (49.6 - 58.5%) -- 99.6% chance to 2HKO
252 SpA Thundurus-Therian Hidden Power Ice vs. 248 HP / 0 SpD Landorus-Therian: 344-408 (90.2 - 107%) -- 37.5% chance to OHKO

0 SpA Rotom-Wash Hydro Pump vs. 0 HP / 4 SpD Thundurus-Therian: 148-175 (49.4 - 58.5%) -- 98.8% chance to 2HKO
0 Atk Landorus-Therian Supersonic Skystrike (175 BP) vs. 0 HP / 0 Def Thundurus-Therian: 174-205 (58.1 - 68.5%) -- guaranteed 2HKO
 
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Rotom-Wash @ Electrium Z
Ability: Levitate
EVs: 108 HP / 184 SpA / 216 Spe
Timid Nature
- Hydro Pump
- Volt Switch
- Thunder
- Pain Split

Rotom-W
 
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Magearna @ Shuca Berry
Ability: Soul-Heart
EVs: 248 HP / 28 Def / 224 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Pain Split
- Calm Mind
- Fleur Cannon
- Thunderbolt

Thanks to Shuca Berry, Magearna can survive even a +2 Earthquake from Lando-T after Stealth Rock, and +1 Fleur Cannon cleanly OHKOes back. This set also uses Rotom-W as set up fodder.
 
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bigtalk

Banned deucer.
Kyurem @ Metronome
Ability: Pressure
EVs: 56 HP / 196 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Ice Beam
- Earth Power
- Roost

Kyurem OHKOes Landorus-T with its stab and gets a free sub on Rotom.
 

Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Psyshock
- Hidden Power Fire

While lele will have issues switching in against lando, once its in it OHKOs the entire core with just Psychic.

252 SpA Choice Specs Tapu Lele Psychic vs. 252 HP / 0 SpD Rotom-Wash in Psychic Terrain: 313-369 (102.9 - 121.3%) -- guaranteed OHKO
252 SpA Choice Specs Tapu Lele Psychic vs. 248 HP / 0 SpD Landorus-Therian in Psychic Terrain: 399-469 (104.7 - 123%) -- guaranteed OHKO
 
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Can i post a different set for a posted mon that I believe performs even better against the core?


Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power

Both kyubs outspeed and OHKO lando, but this one doesn't risk getting burned by rotom, or giving rotom a volt into something threatening. By subbing up on rotom, kyub walls its status and gets a free pot shot at the next pokemon to come in, also gaining lefties recovery.

I prefer this kyub because it not only beats the core, it also takes active advantage of the volt-turn aspect of it.
 

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