ZU Throh [Done]

Tuthur

Beka x iter
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BDSP Circuit Champion
[SET]
name: Special Wall
move 1: Circle Throw
move 2: Knock Off
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Guts
nature: Careful
evs: 252 HP / 212 SpD / 44 Spe

[SET COMMENTS]
Throh is a very bulky special wall that works especially well on Spikes-stacking teams. Circle Throw lets it phaze switch-ins, which pairs well with entry hazard support. Knock Off cripples checks like Altaria, Alcremie, and Tangela, hits Ghost-types like Rotom and Gourgeist-S, and removes Heavy-Duty Boots, which is appreciated on entry hazard-stacking teams. Rest is Throh's only form of recovery; thanks to Sleep Talk and Guts, Throh acts as a status absorber and lacks passivity while asleep. The given EV spread ets Throh outspeed uninvested base 50 Speed Pokemon such as Piloswine.

Throh appreciates entry hazard support a lot, especially Spikes from setters such as Alolan Sandslash, Qwilfish, and Coalossal. Spinblockers like Cofagrigus and Gourgeist formes and fast Taunt users like Alolan Persian, Golbat, and Qwilfish can keep up these entry hazards. Rapid Spin users such as Eldegoss and Alolan Sandslash also make for great partners. Additionally, most of them help handle physical attackers Throh struggles to beat such as Sawk and Silvally-Poison. Despite being a good special wall, Throh appreciates being paired with Pokemon that can handle Volt Switch like Eldegoss, Stunfisk, and Manectric; they prevent it from getting chipped by Electric-types like Rotom, Manectric, and Raichu and losing momentum.

[STRATEGY COMMENTS]
Other Options
=============

Throh can run a wallbreaker set with Flame Orb and Facade; however, it lacks a spammable powerful STAB move, since it is limited to Superpower and Storm Throw. Additionally, Sawk and Silvally-Fighting are usually preferred for their higher Speed tiers and better wallbreaking capabilities. Throh can also attempt to use a Bulk Up set with either Mold Breaker or Guts, with the former giving it the ability to ignore Pyukumuku's Unaware; however, Gurdurr is better at this role due to having Drain Punch for recovery and Mach Punch for priority. A physically defensive set is more effective at checking the likes of Silvally formes, Sawk, and Kangaskhan, but Throh struggles to absorb status without a specially defensive spread.

Checks and Counters
===================

**Ghost-types**: Pokemon like Cofagrigus, Rotom, and Gourgeist-XL are immune to Throh's STAB moves and can sponge Knock Off. Cofagrigus can set up on Throh, while Rotom and Gourgeist-XL annoy it with status. However, Rotom should be careful switching into Knock Off.

**Flying-types**: Flying-types like Altaria, Rotom-S, and Cramorant resist Throh's STAB moves and can retaliate back with their super effective STAB moves. However, they despise losing their valuable Heavy-Duty Boots to Knock Off.

**Fairy-types**: Fairy-types like Alcremie, Galarian Rapidash, and Shiinotic resist Throh's moves and can threaten it with their super effective STAB moves. Although Clefairy cannot break through Throh, it can cripple Throh with Knock Off or pivot with Teleport into a check.

**Physical Wallbreakers**: Even if Throh's physical bulk is far from lacking, its reliance on Rest lets it often get overwhelmed by physical wallbreakers like Cinccino, Silvally formes, and Sawk.

**Psychic-types**: Psychic-types like Uxie, Swoobat, and Musharna resist Throh's STAB moves, don't take much from Knock Off, and threaten it with their STAB moves or Future Sight. Jynx can also break past Throh, but it cannot safely switch into Throh's attacks.

[CREDITS]
- Written by: [[Tuthur, 369076]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [Jett, 226429]]
- Grammar checked by: [[DC, 449990]]
 
Last edited:

5Dots

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[SET]
name: Special Wall
move 1: Circle Throw
move 2: Knock Off
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Guts
nature: Careful
evs: 252 HP / 212 SpD / 44 Spe

[SET COMMENTS]
Throh is a very bulky special wall that works especially well in Spikes teams. Circle Throw is a good STAB move that lets it fluff phazes away checks that would switch into it, which pairs well with hazard support. Knock Off lets Throh cripple its checks like Altaria, Alcremie, and Tangela, hit Ghost-types like Rotom and Gourgeist-S which are immune to Circle Throw, and also remove Heavy-Duty Boots, which is appreciated in hazard focused teams. Rest is Throh's only form of recovery and thanks to Sleep Talk and Guts, it lets it act as a status absorber and limits its passivity while asleep. The given EV spread maximizes its special bulk while outspeeding uninvested base 50 speed Pokemon such as Piloswine.

As said earlier, Throh appreciates a lot entry hazard support, especially Spikes from setters such as Alolan Sandslash, Qwilfish, and Coalossal. Spinblockers that can help keeping them up, spinblockers (Add comma and replace semicolon) like Cofagrigus and Gourgeist formes, (Add comma) and fast Taunt users like Alolan Persian, Golbat, and Qwilfish are appreciated. Additionally, most of them help handling handle physical attackers Throh struggles to beat. Rapid Spin users such as Eldegoss and Alolan Sandslash make also for great partners due to their ability to remove hazards only from the user's side.

[STRATEGY COMMENTS]
Other Options
=============

Throh can run a wallbreaker set with Flame Orb and Facade, however it lacks a spamable spammable powerful STAB move since it is limited to Superpower and Storm Throw as options. Additionally, Sawk and Silvally-Fighting are usually prefered preferred as Fighting-type wallbreaker wallbreakers for their higher Speed tier tiers and better wallbreaking capacities. Throh can also attempt to use a Bulk Up set with either Mold Breaker or Guts, with the former giving it the ability to ignore Pyukumuku's Unaware, however Gurdurr is prefered at this role due to its access to Drain Punch and Mach Punch, allowing it to better recover and threaten faster foes, respectively. A physically defensive set can be used as an alternative fluff that is more effective at checking the likes of Silvally formes, Sawk, and Kangaskhan, however it struggles at its status absorber role without a specially defensive spread.

Checks and Counters
===================

**Bulky Ghost-types**: Pokemon like Cofagrigus, Sableye, and Gourgeist-XL are immune to Throh's STAB moves and can sponge Knock Off. They can then break through with Iron Defense, Taunt, and Worry Seed, respectively.

**Flying-types**: Flying-types like Altaria, Rotom-S, and Cramorant resist Throh's STAB moves and can retaliate back with their powerful super effective STAB moves. However, they despise losing their valuable Heavy-Duty Boots to Knock Off.

**Fairy-types**: Fairy-types like Alcremie, Galarian Rapidash, and Shiinotic resist Throh's moves and can threaten it with their super effective STAB moves. It is however noticeable that Clefairy is too weak to break Throh even if it can either cripple it with Knock Off or pivot out with Teleport.

**Physical wallbreakers**: Even if Throh's physical bulk is far from lacking, its reliance on Rest lets it often overwhelmed by physical wallbreakers like Cinccino, Silvally formes, and Sawk.

**Psychic-types**: Psychic-types like Uxie, Swoobat, and Musharna resist Throh's STAB moves and don't take much from Knock Off, while they can threaten it out with their super effective STAB moves or mess up with it its walling capabilities thanks to Future Sight.

[CREDITS]
- Written by: [[Tuthur, 369076]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
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[SET]
name: Special Wall
move 1: Circle Throw
move 2: Knock Off
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Guts
nature: Careful
evs: 252 HP / 212 SpD / 44 Spe

[SET COMMENTS]
Throh is a very bulky special wall that works especially well in Spikes teams. Circle Throw is a good STAB move that lets it phaze away checks that would switch into it, which pairs well with hazard support. Knock Off lets Throh cripple its checks like Altaria, Alcremie, and Tangela, hit Ghost-types like Rotom and Gourgeist-S which are immune to Circle Throw (fluff), and also remove Heavy-Duty Boots, which is appreciated in entry hazard focused teams. Rest is Throh's only form of recovery and thanks to Sleep Talk and Guts, it lets it Throh acts as a status absorber and limits its lacks passivity while asleep. The given EV spread maximizes its special bulk while outspeeding uninvested base 50 Speed Pokemon such as Piloswine.

As said earlier, Throh appreciates a lot entry hazard support, especially Spikes from setters such as Alolan Sandslash, Qwilfish, and Coalossal. Use partners that can help keeping them up: spinblockers like Cofagrigus and Gourgeist formes and fast Taunt users like Alolan Persian, Golbat, and Qwilfish are appreciated. (This wording is a little more natural and direct) Additionally, most of them help handle physical attackers Throh struggles to beat. Rapid Spin users such as Eldegoss and Alolan Sandslash make also for great partners due to their ability to remove hazards only from the user's side.

[STRATEGY COMMENTS]
Other Options
=============

Throh can run a wallbreaker set with Flame Orb and Facade, however it lacks a spammable powerful STAB move since it is limited to Superpower and Storm Throw as options. Additionally, Sawk and Silvally-Fighting are usually preferred Fighting-type wallbreakers for their higher Speed tiers and better wallbreaking capacities. Throh can also attempt to use a Bulk Up set with either Mold Breaker or Guts, with the former giving it the ability to ignore Pyukumuku's Unaware, however Gurdurr is preferred at this role due to its access to Drain Punch and Mach Punch, allowing it to better recover and threaten faster foes, respectively. A physically defensive set can be used as an alternative that is more effective at checking the likes of Silvally formes, Sawk, and Kangaskhan, however it struggles at its status absorber role without a specially defensive spread.

Checks and Counters
===================

**Bulky Ghost-types**: Pokemon like Cofagrigus, Sableye, and Gourgeist-XL are immune to Throh's STAB moves and can sponge Knock Off. They can then break through with Iron Defense, Taunt, and Worry Seed, respectively. (Taunt sab and worry gourg sound niche. Would rather you just mention that their status moves are annoying for throh and cofa uses throh as setup bait)

**Flying-types**: Flying-types like Altaria, Rotom-S, and Cramorant resist Throh's STAB moves and can retaliate back with their powerful super effective STAB moves. However, they despise losing their valuable Heavy-Duty Boots to Knock Off.

**Fairy-types**: Fairy-types like Alcremie, Galarian Rapidash, and Shiinotic resist Throh's moves and can threaten it with their super effective STAB moves. It is however noticeable that Clefairy is too weak to break Throh even if it can either cripple it with Knock Off or pivot out with Teleport.

**Physical Wallbreakers**: Even if Throh's physical bulk is far from lacking, its reliance on Rest lets it often overwhelmed by physical wallbreakers like Cinccino, Silvally formes, and Sawk.

**Psychic-types**: Psychic-types like Uxie, Swoobat, and Musharna resist Throh's STAB moves and don't take much from Knock Off, while they can threaten it out with their super effective STAB moves or mess up with it thanks to Future Sight.

[CREDITS]
- Written by: [[Tuthur, 369076]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

qc 1/2!!
 

Jett

>_<
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[SET]
name: Special Wall
move 1: Circle Throw
move 2: Knock Off
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Guts
nature: Careful
evs: 252 HP / 212 SpD / 44 Spe

[SET COMMENTS]
Throh is a very bulky special wall that works especially well in Spikes teams. Circle Throw is a good STAB move that lets it phaze away checks that would switch into it, which pairs well with hazard support. Knock Off lets Throh cripple its checks like Altaria, Alcremie, and Tangela, hit Ghost-types like Rotom and Gourgeist-S, and also remove Heavy-Duty Boots, which is appreciated in entry hazard focused teams. Rest is Throh's only form of recovery and thanks to Sleep Talk and Guts, Throh acts as a status absorber and lacks passivity while asleep. The given EV spread maximizes its special bulk while outspeeding uninvested base 50 Speed Pokemon such as Piloswine.

As said earlier, Throh appreciates a lot entry hazard support, especially Spikes from setters such as Alolan Sandslash, Qwilfish, and Coalossal. Use partners that can help keeping (you missed this) them up: spinblockers like Cofagrigus and Gourgeist formes and fast Taunt users like Alolan Persian, Golbat, and Qwilfish. Additionally, most of them help handle physical attackers Throh struggles to beat. (Mention despite being a good special wall, it still would like to be paired with a Pokemon that can handle Volt Switch mons otherwise it'll be farmed momentum off of)Rapid Spin users such as Eldegoss and Alolan Sandslash make also for great partners due to their ability to remove hazards only from the user's side.

[STRATEGY COMMENTS]
Other Options
=============

Throh can run a wallbreaker set with Flame Orb and Facade, however it lacks a spammable powerful STAB move since it is limited to Superpower and Storm Throw as options. Additionally, Sawk and Silvally-Fighting are usually preferred Fighting-type wallbreakers for their higher Speed tiers and better wallbreaking capacities. Throh can also attempt to use a Bulk Up set with either Mold Breaker or Guts, with the former giving it the ability to ignore Pyukumuku's Unaware, however Gurdurr is preferred at this role due to its access to Drain Punch and Mach Punch, allowing it to better recover and threaten faster foes, respectively. A physically defensive set can be used as an alternative that is more effective at checking the likes of Silvally formes, Sawk, and Kangaskhan, however it struggles at its status absorber role without a specially defensive spread.

Checks and Counters
===================

**Bulky Ghost-types**: Pokemon like Cofagrigus, Sableye, and Gourgeist-XL are immune to Throh's STAB moves and can sponge Knock Off. The former one can setup on it, while the latter two annoy it with their status moves. (Sableye seems niche af, might be worth changing to just Ghost-types because Rotom can Trick it and really limit its options despite not being a good switch in)

**Flying-types**: Flying-types like Altaria, Rotom-S, and Cramorant resist Throh's STAB moves and can retaliate back with their powerful super effective STAB moves. However, they despise losing their valuable Heavy-Duty Boots to Knock Off.

**Fairy-types**: Fairy-types like Alcremie, Galarian Rapidash, and Shiinotic resist Throh's moves and can threaten it with their super effective STAB moves. It is however noticeable that Clefairy is too weak to break Throh even if it can either cripple it with Knock Off or pivot out with Teleport.

**Physical Wallbreakers**: Even if Throh's physical bulk is far from lacking, its reliance on Rest lets it often overwhelmed by physical wallbreakers like Cinccino, Silvally formes, and Sawk.

**Psychic-types**: Psychic-types like Uxie, Swoobat, and Musharna resist Throh's STAB moves and don't take much from Knock Off, while they can threaten it out with their super effective STAB moves or mess up with it thanks to Future Sight. Jynx can also break past Throh but it cannot safely switch into its attacks.

[CREDITS]
- Written by: [[Tuthur, 369076]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [Jett, 226429]]
- Grammar checked by: [[username1, userid1]]
 
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[SET]
name: Special Wall
move 1: Circle Throw
move 2: Knock Off
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Guts
nature: Careful
evs: 252 HP / 212 SpD / 44 Spe

[SET COMMENTS]
Throh is a very bulky special wall that works especially well in on Spikes teams. Circle Throw is a good STAB move that lets it phaze away checks that would switch into it, which pairs well with entry hazard support. Knock Off lets Throh cripple its checks like Altaria, Alcremie, and Tangela, hit Ghost-types like Rotom and Gourgeist-S, and also remove Heavy-Duty Boots, which is appreciated in on entry hazard focused teams. Rest is Throh's only form of recovery and thanks to Sleep Talk and Guts, Throh acts as a status absorber and lacks passivity while asleep. The given EV spread maximizes its Throh’s special bulk while outspeeding uninvested base 50 Speed Pokemon such as Piloswine.

As said earlier, Throh appreciates a lot entry hazard support a lot, especially Spikes from setters such as Alolan Sandslash, Qwilfish, and Coalossal. Use partners that can help keep them up: spinblockers like Cofagrigus and Gourgeist formes and fast Taunt users like Alolan Persian, Golbat, and Qwilfish. Additionally, most of them help handle physical attackers Throh struggles to beat. Despite being a good special wall, Throh liked likes to be paired with a Pokemon that can handle Volt Switch like Eldegoss, Stunfisk, and Manectric, so Throh doesn't lose momentum and doesn't get chipped by the likes of Rotom, Manectric, and Raichu. Rapid Spin users such as Eldegoss and Alolan Sandslash make also also make for great partners due to their ability to remove hazards only from the user's side.

[STRATEGY COMMENTS]
Other Options
=============

Throh can run a wallbreaker set with Flame Orb and Facade, however it lacks a spammable powerful STAB move since it is limited to Superpower and Storm Throw as options. Additionally, Sawk and Silvally-Fighting are usually preferred Fighting-type wallbreakers for their higher Speed tiers and better wallbreaking capacities. Throh can also attempt to use a Bulk Up set with either Mold Breaker or Guts, with the former giving it the ability to ignore Pyukumuku's Unaware, however Gurdurr is preferred at this role due to its access to Drain Punch and Mach Punch, allowing it to better recover and threaten faster foes, respectively. A physically defensive set can be used as an alternative that is more effective at checking the likes of Silvally formes, Sawk, and Kangaskhan, however it struggles at its status absorber role without a specially defensive spread.

Checks and Counters
===================

**Bulky Ghost-types**: Pokemon like Cofagrigus, Sableye, and Gourgeist-XL are immune to Throh's STAB moves and can sponge Knock Off. The former one can setup on it, while the latter two annoy it with their status moves. (Sableye seems niche af, might be worth changing to just Ghost-types because Rotom can Trick it and really limit its options despite not being a good switch in)

**Flying-types**: Flying-types like Altaria, Rotom-S, and Cramorant resist Throh's STAB moves and can retaliate back with their powerful super effective STAB moves. However, they despise losing their valuable Heavy-Duty Boots to Knock Off.

**Fairy-types**: Fairy-types like Alcremie, Galarian Rapidash, and Shiinotic resist Throh's moves and can threaten it with their super effective STAB moves. It is however noticeable that Clefairy is too weak to break Throh even if it can either cripple it with Knock Off or pivot out with Teleport.

**Physical Wallbreakers**: Even if Throh's physical bulk is far from lacking, its reliance on Rest lets it often overwhelmed by physical wallbreakers like Cinccino, Silvally formes, and Sawk.

**Psychic-types**: Psychic-types like Uxie, Swoobat, and Musharna resist Throh's STAB moves and don't take much from Knock Off, while they can threaten it out with their super effective STAB moves or mess it up up with it thanks to Future Sight. Jynx can also break past Throh but it cannot safely switch into its attacks.

[CREDITS]
- Written by: [[Tuthur, 369076]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [Jett, 226429]]
- Grammar checked by: [[username1, userid1]]
good job! :blobthumbsup:
 

DC

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AC = Add Comma, RC = Remove Comma, AH = Add Hyphen, RH = Remove Hyphen

[SET]
name: Special Wall
move 1: Circle Throw
move 2: Knock Off
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Guts
nature: Careful
evs: 252 HP / 212 SpD / 44 Spe

[SET COMMENTS]
Throh is a very bulky special wall that works especially well on Spikes-(AH)stacking teams. Circle Throw lets it phaze away checks that would switch into it switch-ins, which pairs well with entry hazard support.(some examples might be good) Knock Off lets Throh cripples its checks like Altaria, Alcremie, and Tangela, hits Ghost-types like Rotom and Gourgeist-S, and removes Heavy-Duty Boots, which is appreciated on entry hazard focused -(AH)stacking teams. Rest is Throh's only form of recovery;(add semicolon) and thanks to Sleep Talk and Guts, Throh acts as a status absorber and lacks passivity while asleep. The given EV spread maximizes Throh’s special bulk while outspeeding lets Throh outspeed uninvested base 50 Speed Pokemon such as Piloswine.

As said earlier,(RC) Throh appreciates entry hazard support a lot, especially Spikes from setters such as Alolan Sandslash, Qwilfish, and Coalossal. Use partners that can help keep them up: Spinblockers(capitalize) like Cofagrigus and Gourgeist formes and fast Taunt users like Alolan Persian, Golbat, and Qwilfish can keep up these entry hazards. Additionally, most of them help handle physical attackers Throh struggles to beat(like?). Despite being a good special wall, Throh likes to be paired with a Pokemon that can handle Volt Switch like Eldegoss, Stunfisk, and Manectric, so Throh doesn't lose momentum and get chipped by the likes of Rotom, Manectric, and Raichu. Despite being a good special wall, Throh appreciates being paired with Pokemon that can handle Volt Switch like Eldegoss, Stunfisk, and Manectric; they prevent it from getting chipped by Electric-types like Rotom, Manectric, and Raichu and losing momentum. Rapid Spin users such as Eldegoss and Alolan Sandslash also make for great partners due to their ability to remove hazards only from the user's side.(I would move this sentence after the spinblocking sentence)

[STRATEGY COMMENTS]
Other Options
=============

Throh can run a wallbreaker set with Flame Orb and Facade;(comma to semicolon) however,(AC) it lacks a spammable powerful STAB move,(AC) since it is limited to Superpower and Storm Throw as options. Additionally, Sawk and Silvally-Fighting are usually preferred Fighting-type wallbreakers for their higher Speed tiers and better wallbreaking capacities capabilities. Throh can also attempt to use a Bulk Up set with either Mold Breaker or Guts, with the former giving it the ability to ignore Pyukumuku's Unaware;(comma to semicolon) however,(AC) Gurdurr is preferred at this role due to its access to Drain Punch and Mach Punch, allowing it to better recover and threaten faster foes, respectively better at this role due to having Drain Punch for recovery and Mach Punch for priority. A physically defensive set can be used as an alternative that is more effective at checking the likes of Silvally formes, Sawk, and Kangaskhan, however it struggles at its status absorber role without a specially defensive spread but Throh struggles to absorb status without a specially defensive spread.

Checks and Counters
===================

**Ghost-types**: Pokemon like Cofagrigus, Rotom, and Gourgeist-XL are immune to Throh's STAB moves and can sponge Knock Off. The former one can setup on it, while the latter two annoy it with their status moves. Cofagrigus can set up on Throh, while Rotom and Gourgeist-XL annoy it with status. However,(AC) Rotom should be careful switching into Throh as Knock Off heavily damages it.

**Flying-types**: Flying-types like Altaria, Rotom-S, and Cramorant resist Throh's STAB moves and can retaliate back with their super effective STAB moves. However, they despise losing their valuable Heavy-Duty Boots to Knock Off.

**Fairy-types**: Fairy-types like Alcremie, Galarian Rapidash, and Shiinotic resist Throh's moves and can threaten it with their super effective STAB moves. It is however noticeable that Clefairy is too weak to break Throh even if it can either cripple it with Knock Off or pivot out with Teleport. (Honestly i would remove this sentence; it seems incredibly weird to mention Clefairy when its not even in the first sentence and doesn't beat Throh. Alternatively, just say something like "Although Clefairy cannot break through Throh, it can cripple Throh with Knock Off or pivot with Teleport into a check.")

**Physical Wallbreakers**: Even if Throh's physical bulk is far from lacking, its reliance on Rest lets it often get overwhelmed by physical wallbreakers like Cinccino, Silvally formes, and Sawk.

**Psychic-types**: Psychic-types like Uxie, Swoobat, and Musharna resist Throh's STAB moves and don't take much from Knock Off, while they can threaten it out with their super effective STAB moves or mess it up thanks to Future Sight. Psychic-types like Uxie, Swoobat, and Musharna resist Throh's STAB moves, don't take much from Knock Off, and threaten it with their STAB moves or Future Sight. Jynx can also break past Throh,(AC) but it cannot safely switch into its Throh's attacks.

[CREDITS]
- Written by: [[Tuthur, 369076]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [Jett, 226429]]
- Grammar checked by: [[username1, userid1]]
GP 1/1. [DC, 449990]
 

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