[OVERVIEW]
Timburr's strong offensive typing, high Attack stat, and decent bulk make it a terrific glue Pokemon on a variety of team styles. It has an excellent movepool, including a strong STAB priority move in Mach Punch, semi-reliable recovery with Drain Punch, and a variety of coverage options including Knock Off, Fire Punch, Thunder Punch and Poison Jab. Furthermore, Defog makes Timburr one of the best entry hazard removers in the tier, especially since it resists Stealth Rock and can check common hazard setters such as Ferroseed and Onix. Timburr has two excellent abilities, allowing it to perform different roles on a team. Iron Fist increases immediate wallbreaking potential, while Guts allows Timburr to act as a status absorber. However, its typing leaves it weak to the common Flying-types in the tier, notably Vullaby and Wingull, and it is commonly walled by Poison- and Fairy-types such as Oddish and Spritzee. It is also limited by a mediocre Speed stat and has to run significant investment to attempt to outspeed its checks at the cost of offensive power or bulk.
[SET]
name: Bulky Attacker
move 1: Drain Punch
move 2: Knock Off
move 3: Mach Punch
move 4: Defog / Thunder Punch / Fire Punch
item: Eviolite
ability: Iron Fist / Guts
nature: Adamant
evs: 196 Atk / 156 Def / 156 SpD
[SET COMMENTS]
Moves
========
Drain Punch's recovery is important for keeping Timburr healthy and allowing it to face foes such as Onix and Ferroseed one-on-one. Mach Punch revenge kills faster threats such as Vullaby, Dragon Dance Scraggy, and Dragon Dance Onix. Knock Off allows Timburr to weaken all foes by removing their items while also hitting Psychic- and Ghost-types super effectively. Defog is used to remove all entry hazards on the field, helping teammates to switch in more easily. Thunder Punch hits Mareanie, Vullaby, and Dewpider which can otherwise switch into Timburr. Fire Punch hits Oddish and Croagunk hard and is more powerful in sun. Ice Punch can also be run to hit Oddish, Vullaby, and Mudbray super effectively.
Set Details
========
The EV spread gives Timburr the ability to 2HKO key threats such as Mareanie and Oddish with the appropriate coverage move while maintaining significant bulk. Alternative EV spreads can be run to customize which foes Timburr will perform better against. For example, a spread of 76 HP / 196 Atk / 236 Def with an Adamant nature can be used so that Timburr isn't OHKOed by Adamant Vullaby's Brave Bird; this spread is also the best against opposing Timburr and other physical attackers such as Onix. It is worth noting that Timburr's Speed is also somewhat customizable. Running 156 Speed EVs allows it to outspeed anything up to 17 Speed after Sticky Web, and 76 Speed EVs outspeed standard defensive Oddish sets. Iron Fist is typically used on this set to improve the damage output of Drain Punch, Mach Punch, and coverage punches. Guts is an alternative option that allows Timburr to fare better against potential burns from Ponyta, Koffing, and other status users.
Usage Tips
========
Timburr is an excellent switch-in to Ferroseed, Onix, and Pawniard and can generate offensive momentum by forcing them to switch out. It is good to keep the opponent guessing Timburr's moveset, since a Knock Off into a suitable coverage move can help make huge progress in a game. Early-game, Timburr should attempt to punish expected switches by using Knock Off. This can soften the opponent's team up for teammates to take advantage of late-game. Alternatively, it should use Defog on expected switches to remove entry hazards, particularly Sticky Web. Timburr can be used to counter common physical setup sweepers such as Onix and Shellder. If the team is weak to such sweepers, Timburr should be preserved to prevent a late-game sweep and should avoid having its item removed by Knock Off. If Guts is being used, Timburr can switch into expected Will-O-Wisp from Ponyta or Frillish to gain an Attack boost.
Team Options
========
Flying-types such as Vullaby appreciate Timburr's ability to remove Stealth Rock and switch into Steel- and Rock-types such as Pawniard and Onix. Other Fighting-types, particularly Galarian Farfetch'd, can work with Timburr to break through their shared checks. This works particularly well because Timburr and Galarian Farfetch'd can distribute coverage moves between them, allowing them to break through any Fighting-type check. Setup sweepers such as Shellder and Dragon Dance Onix benefit greatly from Timburr wearing down their checks with Knock Off and chip damage. Fairy-types are a threat to Timburr, so Poison-types such as Mareanie and Oddish help it. The prevalence of Flying-types means that Timburr appreciates switch-ins such as Onix and Pawniard. Pawniard is a particularly good teammate because it can threaten Fairy-, Flying-, and Psychic-types such as Spritzee, Vullaby, and Galarian-Ponyta.
[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Drain Punch
move 3: Mach Punch
move 4: Knock Off / Thunder Punch
item: Eviolite
ability: Guts
nature: Careful
evs: 76 HP / 36 Atk / 156 Def / 236 SpD
[SET COMMENTS]
Moves
========
Bulk Up turns Timburr into a powerful sweeper that many teams will struggle to deal with. Drain Punch is the primary attack for this set, recovering health and boosting longevity. Mach Punch provides revenge killing utility, regardless of whether Timburr is boosted or not. Knock Off allows Timburr to weaken all foes by removing their items while also hitting Psychic- and Ghost-types super effectively. It also hits Poison-types like Mareanie and Koffing neutrally, making them more susceptible to Drain Punch. Thunder Punch can be used to hit Mareanie and Vullaby very hard, with Mareanie being particularly threatening because it can set up with Iron Defense. Fire Punch and Poison Jab are alternative coverage options in case the team has trouble with Oddish and Spritzee, respectively, but forgoing Thunder Punch will leave Timburr walled by Mareanie.
Set Details
========
236 Special Defense EVs with a Careful nature and Eviolite prevent Timburr from being easily worn down by special attackers. For example, it significantly reduces the damage from Modest Vullaby's Air Slash, allowing Timburr to take the hit and recover most of the damage with Drain Punch. Guts is the preferred ability, since the boost from burns allows Timburr to take Mareanie one-on-one if it lacks Iron Defense. The EV spread can be customized to help Timburr set up on different foes. For example, it can forgo Special Defense investment in favor of Attack or Speed investment if the team otherwise handles special attackers very well.
Usage Tips
========
This set is best used as a late-game sweeper when its checks have been sufficiently weakened. Try to weaken and pressure Timburr's checks, primarily Spritzee and Oddish, by removing their items and keeping them at low health. Timburr can use Knock Off early-game to make a late-game sweep easier. It can also still act as a check to Rock- and Steel-types, primarily Onix and Pawniard. However, it should be used sparingly against them so that it can retain its item and stay close to full health to help a late-game sweep. It is worth noting that Timburr cannot 2HKO Eviolite Onix with Drain Punch or OHKO Pawniard with Mach Punch, but it can use them as setup opportunities. It is best to use Bulk Up on expected switches and foes that struggle to deal significant damage to Timburr, such as Ferroseed. The uncommonness of the Bulk Up set means that Timburr can bluff a standard bulky attacker set and catch the opponent off guard by setting up later in the game.
Team Options
========
Flying-types like Vullaby can help by switching into and threatening Oddish, which walls Timburr with Strength Sap. Knock Off users such as Vullaby and Pawniard can help weaken Timburr's checks to make a late-game sweep easier. Timburr in turn helps Vullaby by switching into Rock-types like Onix, and Timburr can work with Pawniard to break through defensive cores. Pawniard is a particularly good partner because it punishes Oddish's Strength Sap with Defiant and puts Spritzee under pressure with Knock Off and Iron Head. Switch-ins to Fairy-types such as Ferroseed and Mareanie also help, since they can help pressure Spritzee. Mareanie is particularly useful, as it can remove Toxic Spikes and set Toxic Spikes itself to help wear down Spritzee. Flying-type checks such as Onix and Pawniard are able to switch into threats such as Vullaby. Entry hazard setters such as Ferroseed, Dwebble, and Onix help Timburr by damaging its checks, potentially putting them in KO range. Hazard removal from the likes of Drilbur and Vullaby is also appreciated, since Spikes and Toxic Spikes in particular wear Timburr down.
[STRATEGY COMMENTS]
Other Options
=============
Poison Jab is an alternative coverage move that allows Timburr to hit Spritzee hard, but the lack of coverage elsewhere means it should only be used on teams that struggle with Spritzee. Timburr can run multiple elemental punch moves to act as a lure for checks. Toxic is an option to reduce the longevity of bulky foes with reliable recovery such as Shellos, Spritzee, and Roost Vullaby.
Checks and Counters
===================
**Fairy-types**: Spritzee and Cottonee switch into Timburr and can KO it with their STAB Fairy-type attacks. Nasty Plot Spritzee is particularly threatening, as it can start setting up on Timburr. Both should be wary of Poison Jab, however.
**Poison-types**: Oddish, Mareanie, Croagunk, and Koffing are all able to switch into Timburr. Oddish can recover its health with Strength Sap, but it should be wary of switching into Ice Punch. Mareanie can set up Iron Defense against Timburr if it lacks Thunder Punch. Koffing completely walls Timburr regardless of coverage, while Croagunk can set up Nasty Plot against it. However, most of these Pokemon struggle to do significant damage to Timburr.
**Flying-types**: Vullaby and Wingull threaten Timburr with their strong STAB attacks, although they should be wary when switching in, since Timburr threatens them with Thunder Punch. Additionally, Vullaby is hit hard by Drain Punch, and Wingull is heavily damaged by Knock Off.
**Psychic-types**: Psychic-types such as Galarian Ponyta are particularly threatening because they can switch into Timburr and threaten to KO it with their STAB attacks. However, they should be wary of switching into Knock Off.
[CREDITS]
- Written by: [[EnzoLapras, 381336]]
- Quality checked by: [[KSG, 32350], [Stoward, 420389], [Nineage, 195129]]
- Grammar checked by: [[Estronic, 240732], [CryoGyro, 331519]]
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