Just think of the joyous land where Tyranitar, Dragonite, and Metagross rips apart teams.
Now, erase all memories of that land and come visit the esoteric land of UU.
At a Glance:
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Death
EVS: 252 Atk / 4 Def / 252 Speed
Mold Breaker
Moves:
-Quick Attack
-Earthquake
-Rock Slide
-X-Scissor
Jolly Nature
Why Pinsir?
Pinsir may be somewhat gimmicky, weak, and somewhat less-intimidating than other pokemon but he has one thing that sets him apart: Mold Breaker.
Say someone sent out an Electric type Lead and he's all like, "OMG, Pinsir? U r such a n00b"
Then he sends out his faithful Weezing, or anyone with Levitate, and Bam! They get hit with a powerful 349 Attack stat backed Earthquake.
Another you may, or may not, notice is that I added Quick Attack. This is mainly to hit other Focus Sash leads. Earthquake hits Steels for SE damage, And X-Scissor is for a strong, consistent, and is backed by STAB. Rock Slide>Stone Edge because of Consistency.
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Bread
EVS: 244 HP / 136 Atk / 128 Def
Solid rock
Moves:
-Rock Blast
-Stealth Rock
-Earthquake
-Megahorn
Impish Nature
Why Rhyperior
Rhyperior is da Business! He comes in all tankin', he sets up rocks and destroys other rockers. Rock Blast destroys Moltres' Subs and can kill it all together. Stealth Rock is Stealth Rock, and the Earthquake/Megahorn combo hits everything but flying types, but Rock blast can take care of those pretty easily.
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Calm King
EVS: 212 HP / 44 Def / 252 SpA
Own Tempo
Moves:
-Slack off
-Psychic
-Surf
-Calm Mind
Calm Nature
Why Slowking?
Slowking can switch in to a Flamethrower aimed at Pinsir or a Hydro Pump aimed at Rhyperior and just Tank them with STAB Surf. Slowking can easily kill anything after a couple of boosts from CM, while Slacking off the damage. After about a couple of CM's he becomes as Sturdy as a Pink Stone covered in Diamond while being coated with extremely hard rock and hits with the power of a Tank.
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Elite
EVS: 216 HP / 40 SpA / 252 Spe
Overgrow
Moves:
-Hidden Power
-Energy Ball
-Substitute
-Leech Seed
Timid Nature
Why Sceptile?
The good 'ole Subseeder. For those of you who aren't familiar with this set, I Sub then continue to leech the living shit out of the team.
...
Wow, that sounds pretty erotic. Anyway, Energy ball and HP [ice] hits everything but fire types, so I may switch HP to Rock Slide, or something like that. I managed to kill lots of things with this set and managed to make four people RAGEQUIT.
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RK9
EVS: 120 Hp / 156 Atk / 236 Spe
Intimidate
Moves:
-Flare Blitz
-Extremespeed
-Morning sun
-Toxic
Jolly Nature
Why Arcanine?
Arcanine also fills in the F in the FWG, by the way. Wow really stops Physical Sweepers really well. I stopped Azumarill and Outstalled Milotic, although it was pretty close. Flare Blitz and Extremespeed hits every pokemon in the UU tier for neutral, if not, super effective damage. Morning Sun for obvious reasons and Toxic to Spread toxins. Arcanine is a beast on my team.
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Heavy Metal
Clear Body
EVS: 252 HP / 100 Atk / 156 SpD
Moves:
-Explosion
-Iron Head
-Seismic Toss
-Thunder Wave
Careful Nature
Why Registeel?
Registeel is the massive Special wall in the team. He handles Leaf Storms aimed at Rhyperior and Milotic, Psychics aimed at Venasaur, and Rock types aimed at Arcanine, with all-mighty ease. Heavy Metal (Hurr Hurr) can go out with a bang once it's job is done...
Irony aside..
Damn puns...
Anyway, the EVs make it so it can survive a lot of hits.
C+C is appreciated. It would also help if you could tell me something I might have forgotten.
Now, erase all memories of that land and come visit the esoteric land of UU.
At a Glance:
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TEAM BUILDING PROCESS
First off, I wanted to use an Anti-Lead. I tried out many, with only one coming out as the victor: Pinsir.
Next off, a Rocker. Rhyperior came to mind, but I know there are much better choices. But, for now, Rhyperior would just have to do. He also covers Pinsir's weaknesses, most notably, his fire, flying, and Rock weaknesses.
Afterwards, I wanted a back-up Physical Sweeper. Azumarill caught my eye instantly.
Next, someone to absorb the Grass and Thunder weaknesses of Azumarill. Tangrowth looked intriguing, so he was recruited into the team.
Seeing as I am now running a FWG core, Arcanine somehow ran into the team with blazing glory!
Next to block all weaknesses, a Steel type was needed. Out of the dregs of the earth rose a hunk of molten metal named Registeel.
Turns out, Registeel has a fighting weakness, and Pinsir doesn't enjoy hits that well, he prefers dishing it out, so Venusaur replaced Tangrowth. Also, as a little tidbit of extra knowledge, I'm using my Shiny Venusaur from Fire Red.
Azumarill was really lacking, like extremely lacking. He would almost always die from a Thunderbolt from Weezing or Electrode. So, I switched it to something a little Bulkier, Milotic. Although she seems pretty well, earning me a couple of wins, She has flaws I hope to iron out.
Due to the lack of momentum, I changed some of the members. Slowking usurped Milo's spot, while Sceptile exchanged spots with Venasaur.
After more recommendations, Venusaur is back on the team and Poliwrath is the new W in the FWG.
And Thus, my team was born.
First off, I wanted to use an Anti-Lead. I tried out many, with only one coming out as the victor: Pinsir.
Next off, a Rocker. Rhyperior came to mind, but I know there are much better choices. But, for now, Rhyperior would just have to do. He also covers Pinsir's weaknesses, most notably, his fire, flying, and Rock weaknesses.
Afterwards, I wanted a back-up Physical Sweeper. Azumarill caught my eye instantly.
Next, someone to absorb the Grass and Thunder weaknesses of Azumarill. Tangrowth looked intriguing, so he was recruited into the team.
Seeing as I am now running a FWG core, Arcanine somehow ran into the team with blazing glory!
Next to block all weaknesses, a Steel type was needed. Out of the dregs of the earth rose a hunk of molten metal named Registeel.
Turns out, Registeel has a fighting weakness, and Pinsir doesn't enjoy hits that well, he prefers dishing it out, so Venusaur replaced Tangrowth. Also, as a little tidbit of extra knowledge, I'm using my Shiny Venusaur from Fire Red.
Azumarill was really lacking, like extremely lacking. He would almost always die from a Thunderbolt from Weezing or Electrode. So, I switched it to something a little Bulkier, Milotic. Although she seems pretty well, earning me a couple of wins, She has flaws I hope to iron out.
Due to the lack of momentum, I changed some of the members. Slowking usurped Milo's spot, while Sceptile exchanged spots with Venasaur.
After more recommendations, Venusaur is back on the team and Poliwrath is the new W in the FWG.
And Thus, my team was born.
Death
EVS: 252 Atk / 4 Def / 252 Speed
Mold Breaker
Moves:
-Quick Attack
-Earthquake
-Rock Slide
-X-Scissor
Jolly Nature
Why Pinsir?
Pinsir may be somewhat gimmicky, weak, and somewhat less-intimidating than other pokemon but he has one thing that sets him apart: Mold Breaker.
Say someone sent out an Electric type Lead and he's all like, "OMG, Pinsir? U r such a n00b"
Then he sends out his faithful Weezing, or anyone with Levitate, and Bam! They get hit with a powerful 349 Attack stat backed Earthquake.
Another you may, or may not, notice is that I added Quick Attack. This is mainly to hit other Focus Sash leads. Earthquake hits Steels for SE damage, And X-Scissor is for a strong, consistent, and is backed by STAB. Rock Slide>Stone Edge because of Consistency.
How Pinsir Fares against other top leads:
Color Codes:
Insane
Okay
Freakin' Easy
-ARRRRGH! Fucking hate this thing.
-X-Scissor. If Sashed then Quick attack to destroy.
-Earthquake. Then Quick Attack if it's Sashed.
-Rock Slide while he sets up
-Rock slide hoping for Flinch Hax
-X-Scissor and Quick Attack seeing as it's so Fragile.
-Rock Slide while he scorches me. Leaving both of us with 1 Hp, while I quick attack to kill.
-Resists everything but Earthquake, and Sandstorm doesn't do that many favors for my team.
-Earthquake while he sets up or taunts, then when he is at 1 Hp, I take it out.
Color Codes:
Insane
Okay
Freakin' Easy
Bread
EVS: 244 HP / 136 Atk / 128 Def
Solid rock
Moves:
-Rock Blast
-Stealth Rock
-Earthquake
-Megahorn
Impish Nature
Why Rhyperior
Rhyperior is da Business! He comes in all tankin', he sets up rocks and destroys other rockers. Rock Blast destroys Moltres' Subs and can kill it all together. Stealth Rock is Stealth Rock, and the Earthquake/Megahorn combo hits everything but flying types, but Rock blast can take care of those pretty easily.
Calm King
EVS: 212 HP / 44 Def / 252 SpA
Own Tempo
Moves:
-Slack off
-Psychic
-Surf
-Calm Mind
Calm Nature
Why Slowking?
Slowking can switch in to a Flamethrower aimed at Pinsir or a Hydro Pump aimed at Rhyperior and just Tank them with STAB Surf. Slowking can easily kill anything after a couple of boosts from CM, while Slacking off the damage. After about a couple of CM's he becomes as Sturdy as a Pink Stone covered in Diamond while being coated with extremely hard rock and hits with the power of a Tank.
Elite
EVS: 216 HP / 40 SpA / 252 Spe
Overgrow
Moves:
-Hidden Power
-Energy Ball
-Substitute
-Leech Seed
Timid Nature
Why Sceptile?
The good 'ole Subseeder. For those of you who aren't familiar with this set, I Sub then continue to leech the living shit out of the team.
...
Wow, that sounds pretty erotic. Anyway, Energy ball and HP [ice] hits everything but fire types, so I may switch HP to Rock Slide, or something like that. I managed to kill lots of things with this set and managed to make four people RAGEQUIT.
RK9
EVS: 120 Hp / 156 Atk / 236 Spe
Intimidate
Moves:
-Flare Blitz
-Extremespeed
-Morning sun
-Toxic
Jolly Nature
Why Arcanine?
Arcanine also fills in the F in the FWG, by the way. Wow really stops Physical Sweepers really well. I stopped Azumarill and Outstalled Milotic, although it was pretty close. Flare Blitz and Extremespeed hits every pokemon in the UU tier for neutral, if not, super effective damage. Morning Sun for obvious reasons and Toxic to Spread toxins. Arcanine is a beast on my team.
Heavy Metal
Clear Body
EVS: 252 HP / 100 Atk / 156 SpD
Moves:
-Explosion
-Iron Head
-Seismic Toss
-Thunder Wave
Careful Nature
Why Registeel?
Registeel is the massive Special wall in the team. He handles Leaf Storms aimed at Rhyperior and Milotic, Psychics aimed at Venasaur, and Rock types aimed at Arcanine, with all-mighty ease. Heavy Metal (Hurr Hurr) can go out with a bang once it's job is done...
Irony aside..
Damn puns...
Anyway, the EVs make it so it can survive a lot of hits.
C+C is appreciated. It would also help if you could tell me something I might have forgotten.