This is my first post on Smogon, but I've been using this team for a while. I've been having fun with it on PS (which I just got the other day), but I run into a good bit of situations where I just get demolished. I've been messing around with some other Pokes, but I really don't know where to go from here. Any and all help/comments/criticism is appreciated.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Toxic
- Rapid Spin
- Gyro Ball
I was getting so annoyed without a spinner that I had to go back to Forretress, but I took a different approach. Stealth Rock is necessary to deal with all Flying mons, and Toxic makes him an annoying staller.
Greninja @ Expert Belt
Ability: Protean
EVs: 4 HP/ 252 SAtk / 252 Spd
Naive Nature
- Surf
- Dark Pulse
- U-Turn
- Ice Beam
Pretty wide spread of attacks. I thought about replacing him in the past, but I don't know where I'd get coverage like this anywhere else with that speed. It absorbs Ice and Water on a switch, and I've changed it to pure Special Attack thanks to the suggestions below.
Arcanine @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- ExtremeSpeed
- Flare Blitz
- Wild Charge
- Morning Sun
I just changed this from having used Choice Band, and I love it. He works as a revenge kill very well, but lately I've been using him as a lead, depending on the opponent's team. If they they lead with Ferrothorn/Forretress, they'll usually switch in a water Poke that gets killed by Wild Charge. It's also great for killing Talonflame. I've added Morning Sun per suggestion, and it helps since Arcanine loves to self harm.
Garchomp @ Choice Band
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Fire Fang
- Outrage
- Earthquake
- Rock Slide
Garchomp changed quite a bit. He's now a Banded Rager, which seems to suit him better, as long as there's no opposing fairies. I switched SE to Rock Slide for the accuracy, but I was thinking of changing Fire Fang to Fire Blast because I hate Stallothorn.
Aegislash @ Spooky Plate
Ability: Stance Change
EVs: 252 HP / 252 SAtk / 4 Def
Quiet Nature
IVs: 0 Spd
- King's Shield
- Shadow Ball
- Sacred Sword
- Shadow Sneak
Updated Aegislash! I was using a very old version, but hearing suggestions, it has been changed. Absorbs all kinds of attacks and dishes them out as well. Shadow Sneak has been my biggest move with him, getting revenge kills all over.
Venusaur-Mega @ Venusaurite
Ability: Overgrown/Thick Fat
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Giga Drain
- Leech Seed
- Synthesis
- Sludge Bomb
This guy is a beast. It's probably my favorite member of the team. He can tank a lot of usually Super Effective moves and Leech Seed is perfect when predicting a switch. He also absorbs Toxic Spikes and is perfect if I predict an opponent's Toxic. I recently put Synthesis on him, and it's good for when I need to stall, but it would be nice to have an extra attack.
That's my first competitive team I've made. It's been fun, but I'm open to any suggestions about moves or switching Pokes.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Toxic
- Rapid Spin
- Gyro Ball
I was getting so annoyed without a spinner that I had to go back to Forretress, but I took a different approach. Stealth Rock is necessary to deal with all Flying mons, and Toxic makes him an annoying staller.
Greninja @ Expert Belt
Ability: Protean
EVs: 4 HP/ 252 SAtk / 252 Spd
Naive Nature
- Surf
- Dark Pulse
- U-Turn
- Ice Beam
Pretty wide spread of attacks. I thought about replacing him in the past, but I don't know where I'd get coverage like this anywhere else with that speed. It absorbs Ice and Water on a switch, and I've changed it to pure Special Attack thanks to the suggestions below.
Arcanine @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- ExtremeSpeed
- Flare Blitz
- Wild Charge
- Morning Sun
I just changed this from having used Choice Band, and I love it. He works as a revenge kill very well, but lately I've been using him as a lead, depending on the opponent's team. If they they lead with Ferrothorn/Forretress, they'll usually switch in a water Poke that gets killed by Wild Charge. It's also great for killing Talonflame. I've added Morning Sun per suggestion, and it helps since Arcanine loves to self harm.
Garchomp @ Choice Band
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Fire Fang
- Outrage
- Earthquake
- Rock Slide
Garchomp changed quite a bit. He's now a Banded Rager, which seems to suit him better, as long as there's no opposing fairies. I switched SE to Rock Slide for the accuracy, but I was thinking of changing Fire Fang to Fire Blast because I hate Stallothorn.
Aegislash @ Spooky Plate
Ability: Stance Change
EVs: 252 HP / 252 SAtk / 4 Def
Quiet Nature
IVs: 0 Spd
- King's Shield
- Shadow Ball
- Sacred Sword
- Shadow Sneak
Updated Aegislash! I was using a very old version, but hearing suggestions, it has been changed. Absorbs all kinds of attacks and dishes them out as well. Shadow Sneak has been my biggest move with him, getting revenge kills all over.
Venusaur-Mega @ Venusaurite
Ability: Overgrown/Thick Fat
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Giga Drain
- Leech Seed
- Synthesis
- Sludge Bomb
This guy is a beast. It's probably my favorite member of the team. He can tank a lot of usually Super Effective moves and Leech Seed is perfect when predicting a switch. He also absorbs Toxic Spikes and is perfect if I predict an opponent's Toxic. I recently put Synthesis on him, and it's good for when I need to stall, but it would be nice to have an extra attack.
That's my first competitive team I've made. It's been fun, but I'm open to any suggestions about moves or switching Pokes.
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