qc: quziel / x / x
[OVERVIEW]
name: Specially Defensive
move 1: Wish
move 2: Spiky Shield
move 3: U-turn
move 4: Super Fang / Iron Head / Zing Zap / Toxic
item: Leftovers
ability: Lightning Rod
nature: Careful
evs: 252 HP / 248 SpD / 8 Spe
[SET COMMENTS]
Moves
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Set Details
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[STRATEGY COMMENTS]
Other Options
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Checks and Counters
===================
**Ground-types**: Ground-types such as Steelix and Rhydon can give trouble to Togedemaru because of its quad-weakness to Ground. They are also immune to Zing Zap, and Steelix is immune to Toxic, which prevents Togedemaru from doing anything at all. All the things that Togedemaru checks due to great typing can run Hidden Power Ground to take advantage of Togedemaru's 4x ground weakness.
**Fire-types**: Emboar, using the common Choice Scarf set, and any Delphox set can easily come in and faint Togedemaru. Incineroar can pivot or switch into Togedemaru and force it out with the threat of a Fire Blast. Houndoom is another notable counter who can possibly set up on Togedemaru because of the threat of Fire Blast. Turtonator is a particular issue because it is slower than Togedemaru before a Shell Smash and faster after, leaving no opportunity to use Encore to lock it into its setup move.
**Fighting-types**: Fighting-type Pokemon like Toxicroak, Hitmonlee, and Scrafty can easily dispose of Togedemaru with their STAB moves, providing the latter two do not use High Jump Kick on Spieky Shield. Virizion, Scrafty, and Toxicroak can set up Swords Dances while threatening Togedemaru with their Fighting-type STAB, with Virizion resisting Zing Zap while the latter two can easily heal off damage with Drain Punch. However, High Jump Kick users such as Hitmonlee and Medicham need to be wary of Spiky Shield, which causes them to lose over half of their health should they predict incorrectly.
[OVERVIEW]
- Togedemaru's great Electric / Steel defensive typing and solid bulk allow it to check several notable threats such as Sceptile, Vanilluxe, Heliolisk, and Vikavolt.
- Its access to reliable recovery in Wish means that it can consistently pivot into the attackers it checks throughout a match.
- Togedemaru's ability Lightning Rod punishes Electric-types, particularly Volt Switch users such as Vikavolt and Heliolisk by obliterating momentum, especially if they are choice locked, and this combined with its access to Encore, Nuzzle, and U-turn allows it to easily pivot in and out throughout a game and makes it extremely hard to turn Togedemaru into setup fodder.
- Togedemaru possesses notable resists to Grass, Bug, Fairy and Ice, as there are many Pokemon that are extremely powerful in the metagame, such as Heliolisk, Vanilluxe, Vikavolt, and Whimsicott that Togedemaru checks easily.
- Despite these positive traits, Togedemaru has some particularly notable weaknesses to Fire, Fighting, and especially Ground, which allows some of the things it checks to run Hidden Power Ground to easily OHKO it.
name: Specially Defensive
move 1: Wish
move 2: Spiky Shield
move 3: U-turn
move 4: Super Fang / Iron Head / Zing Zap / Toxic
item: Leftovers
ability: Lightning Rod
nature: Careful
evs: 252 HP / 248 SpD / 8 Spe
[SET COMMENTS]
Moves
========
- The combination of Wish + Spiky Shield gives Togedemaru reliable recovery while also letting it heal its teammates throughout the match. Spiky Shield has the distinct advantage over Protect in that it will damage any foes who make contact with it.
- U-turn lets it pivot out of things that are forced to switch it so it gains momentum.
- Super Fang allows for Togedemaru to be less passive by halving the HP of an opponent's Pokemon and often forcing recovery.
- Zing Zap is for some damage output and useful for flinches as well. It also prevents Pokemon like Vaporeon and Xatu from recovering HP and helps dispose of the Flying-types it checks quicker.
- Iron Head is also an option to hit foes like Vanilluxe super-effectivly.
- Toxic puts the opponent's Pokemon on a timer, providing immensely useful chip damage to wear down foes.
Set Details
========
- Lightning Rod allows Togedemaru to completely stop momentum of Volt Switch users in general
- Maximum HP and Special Defense EVs along with a Careful nature allow it to take as many hits from special attackers like Sceptile, Rotom-Mow, Vikavolt, and Vanilluxe. 8 Speed allows it to outspeed non Choice Scarf Emboar.
- Leftovers give Togedemaru some passive recovery that is effectively used with Spiky Shield.
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- Togedemaru is the premier switch in in to Vikavolt and Vanilluxe the NU metagame, allowing it to switch in on them as long as they do not have Hidden Power Ground.
- The combination of Wish + Spiky Shield provides Togedemaru with reliable recovery while also letting it heal its teammates throughout the match.
- Togedemaru has to watch out for Focus Blast on Sceptile and Heliolisk as well as Hidden Power Ground from Vikavolt, and Vanilluxe. It also needs to watch out for things like Heat Wave Sigilyph, Flamethrower Exeggutor-Alola, and more, though Spiky Shield does a wonderful job of punishing Dodrio's Jump Kicks.
- Togedemaru also is in danger of Switcheroo Whimsicott, as it will limit its walling capabilities.
- Togedemaru has use as a status absorber as it is immune to being Poisoned and Paralyzed. However, Burn will reduce Zing Zap's damage output even further while canceling out Leftovers recovery, forcing Togedemaru to use Wish more often. As most non-Grass-types do, Togedemaru still has to watch out for sleep.
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- Slowbro is an excellent Pokemon to cover up Togedemaru's weakness to Fighting- and Fire-types.
- Xatu is a great partner for Togedemaru as it is immune to Ground-type moves and quad-resists Fighting, as well as providing a physically defensive counterpart that covers up many of Togedemaru's weak points.
- Hazard setters such as Steelix, Froslass, Rhydon, and Garbodor can be effectively used with Togedemaru because of the switches it forces on many key Pokemon. Druddigon is a great option as it can set rocks while appreciating an Ice- and Fairy-type check while Druddigon resists Fire and has good physical bulk.
- Togedemaru synergizes well with Fighting-type Wallbreakers, as they love Togedemaru providing a slow U-turn, as well as easily taking on Fairy-types and checking Rotom.
- Togedemaru excels on bulkier teams because it can stop key wallbreakers in the metagame.
[STRATEGY COMMENTS]
Other Options
=============
- Nuzzle for paralysis support can be used to cripple Togedemaru switch ins like Emboar, Delphox, or Hitmonlee.
- Toxic is a fine alternative when considering status moves, especially when combined with Spiky Shield to outlast its foes.
- Iron Barbs Rocky Helmet can be used to punish physical attackers and pivots using U-turn, but loses the ability to stop momentum on Volt Switch. However, Garbodor and Druddigon make more efficient users of Rocky Helmet, due to superior physical bulk and more tools to take advantage of the passive damage they inflict, such as entry hazards or greater damage output.
- A Choice Scarf set with Iron Head, Zing Zap, U-turn, and either Super Fang or Reversal can put in work as a revenge killer and an offensive pivot. An Adamant nature provides more power, but a Jolly nature can be used to outspeed Scarf Houndoom and Scarf Vivillion.
Checks and Counters
===================
**Ground-types**: Ground-types such as Steelix and Rhydon can give trouble to Togedemaru because of its quad-weakness to Ground. They are also immune to Zing Zap, and Steelix is immune to Toxic, which prevents Togedemaru from doing anything at all. All the things that Togedemaru checks due to great typing can run Hidden Power Ground to take advantage of Togedemaru's 4x ground weakness.
**Fire-types**: Emboar, using the common Choice Scarf set, and any Delphox set can easily come in and faint Togedemaru. Incineroar can pivot or switch into Togedemaru and force it out with the threat of a Fire Blast. Houndoom is another notable counter who can possibly set up on Togedemaru because of the threat of Fire Blast. Turtonator is a particular issue because it is slower than Togedemaru before a Shell Smash and faster after, leaving no opportunity to use Encore to lock it into its setup move.
**Fighting-types**: Fighting-type Pokemon like Toxicroak, Hitmonlee, and Scrafty can easily dispose of Togedemaru with their STAB moves, providing the latter two do not use High Jump Kick on Spieky Shield. Virizion, Scrafty, and Toxicroak can set up Swords Dances while threatening Togedemaru with their Fighting-type STAB, with Virizion resisting Zing Zap while the latter two can easily heal off damage with Drain Punch. However, High Jump Kick users such as Hitmonlee and Medicham need to be wary of Spiky Shield, which causes them to lose over half of their health should they predict incorrectly.
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