Hello everyone, today I am going to be presenting to you guys and girls one of my most successful and fun to use teams that served me well throughout all of NLT and continues to Serve me now. This team was built around a joke concept of Tom Bus' name, with the pokemon Combusken, which can be conveniently named TomBusken. I've always been an in-between player on balance/offense so I decided to make this team a Balanced Offense build. Plenty of big threats, while still retaining key defensive standpoints and keeping momentum! Now enough with this long intro and on to the team!!one!!1
The Building Process
The Main Man of the squad, lord Tombusken himself, keeps momentum hits very hard passes speed. Standard Busken Stuff.
I added Lilligant sponge some water attacks and form a nice wincon with busken, the synergy is pretty nice, with them being able to beat each other's check very easily.
I added Regirock at this point because it gave me an excellent fire, flying and normal check/counter respectively. It also sets rocks and has speed control in twave.
I forget exactly what Mawile was here to do but oh well. It checks CM Psyshock Psychics by outboosting then outdamaging them with SD. Has prio too.
Pelipper here gives me a nice fighting check and tertiary fire switchin, also gives me a better water check than lilligant.
Jynx is a better check to bulky waters, it also gives me a very fast wincon who can annoy shit with sleep.
Sceptile is better than Lilligant here imo but the immediate speed gives me a better revenge killer than Jynx, the coverage is also nuts on this pokemon. Being behind in the times is also not fun :[.
The Team In-Depth
TomBusken (Combusken) @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP
- Fire Blast
- Focus Blast
- Protect
- Baton Pass
Standard TomBusken stuff. Fire-Fighting is very good coverage, especially in NU. Life Orb makes Combusken hit very hard, but at the cost of a bit of bulk. Protect is useful for boosting speed to pass off to others with baton pass. Dual stab if Fblasts are extremely powerful but inaccurate. The 29 HP IVs ensure I hit a life orb number.
Sceptile @ Life Orb
Ability: Overgrow
EVs: 32 Atk / 252 SpA / 224 Spe
Hasty Nature
IVs: 29 HP / 30 Atk / 30 Def
- Leaf Storm
- Focus Blast
- Hidden Power [Ice]
- Earthquake
Holy shit, what to say about this beast. Literally kills everything not named weezing audino or torkoal lol. It's speed is off the charts, functioning as an amazing revenge killer for everything no-scarfed up to Swellow. The moves selected gain perfect coverage on the entire tier, not leaving one pokemon without getting hit neutrally. The IVs are for HP Ice with a Life Orb number. Overall Sceptile is a very good pokemon which is not meant to be fooled around with. It also provides key speed to an otherwise semi-slow team.
Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP / 44 Atk / 16 Def / 196 SpD
Impish Nature
- Stealth Rock
- Thunder Wave
- Rock Slide
- Drain Punch
Regirock is one of the best normal/flying checks in the tier, probably only behind Steelix. Very bulky physically already so no need to heavily invest in that. Sp.Def evs are for checking pokemon such as magmortar and pyroar who could otherwise threaten this team a great deal more. Rocks are rocks, Twave is Twave, Rock Slide is STAB and really helps to eliminate the fires Regi checks. Drain Punch is for Rock resists.
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Swords Dance
- Iron Head
- Play Rough
- Sucker Punch
Mawile is another amazing wallbreaker which gives me handy-dandy priority as well. Swords dance is great for boosting your attack stat to deal more damage to pokemon. Sucker punch is very strong even tho it's not STAB, hitting most things that come in on it very fucking hard. IVs are a Life Orb number.
Pelipper @ Charti Berry
Ability: Keen Eye
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Scald
- U-turn
- Defog
- Roost
Jynx @ Focus Sash
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Lovely Kiss
- Nasty Plot
- Ice Beam
- Psyshock
Jynx is my late game cleaner / annoyer on the team. Lovely kiss' ability to put foes to sleep is very good in conjunction with Combusken and Mawile as Combusken won't have to protect to gain speed if they stay asleep, and Mawile has a next-to-free SD if they don't wake up. Nasty Plot is an amazing boosting move that goes well with Psyshock because of Psyshocks ability to get around C&Cs like Magmortar and Hariyama, who are able to take Psychics due to their bulkier AV sets. Ice Beam is secondary stab fr whatever Psyshock doesn't hit. Focus Sash aids in Jynx's frailty by allowing it to stomach some form of priority or strong attack from a revenge killer.
Conclusion
So that's the team, hope you guys all enjoyed, the team looks decent enough to do well in some minor circuit tours and room tours, as well as casual laddering. Feel free to drop any productive suggestions for the team!
Importable
Shoutouts lol
So that's the team, hope you guys all enjoyed, the team looks decent enough to do well in some minor circuit tours and room tours, as well as casual laddering. Feel free to drop any productive suggestions for the team!
Importable
TomBusken (Combusken) @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP
- Fire Blast
- Focus Blast
- Protect
- Baton Pass
Sceptile @ Life Orb
Ability: Overgrow
EVs: 32 Atk / 252 SpA / 224 Spe
Hasty Nature
IVs: 29 HP / 30 Atk / 30 Def
- Leaf Storm
- Focus Blast
- Hidden Power [Ice]
- Earthquake
Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP / 44 Atk / 16 Def / 196 SpD
Impish Nature
- Stealth Rock
- Thunder Wave
- Rock Slide
- Drain Punch
Mawile @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Swords Dance
- Iron Head
- Play Rough
- Sucker Punch
Pelipper @ Charti Berry
Ability: Keen Eye
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Scald
- U-turn
- Defog
- Roost
Jynx @ Focus Sash
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Lovely Kiss
- Nasty Plot
- Ice Beam
- Psyshock
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP
- Fire Blast
- Focus Blast
- Protect
- Baton Pass
Sceptile @ Life Orb
Ability: Overgrow
EVs: 32 Atk / 252 SpA / 224 Spe
Hasty Nature
IVs: 29 HP / 30 Atk / 30 Def
- Leaf Storm
- Focus Blast
- Hidden Power [Ice]
- Earthquake
Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP / 44 Atk / 16 Def / 196 SpD
Impish Nature
- Stealth Rock
- Thunder Wave
- Rock Slide
- Drain Punch
Mawile @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Swords Dance
- Iron Head
- Play Rough
- Sucker Punch
Pelipper @ Charti Berry
Ability: Keen Eye
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Scald
- U-turn
- Defog
- Roost
Jynx @ Focus Sash
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Lovely Kiss
- Nasty Plot
- Ice Beam
- Psyshock
Shoutouts lol
Winter's Howl blaziken1337 Dundies KyleCole GyRro Raseri Kiyo Disjunction ryan allstar124 MARCU5theBAW5 qsns Silverwhiteblue Lord Qwilfish @nu room ur all cool people. (And cool team mates!) kthx 4 reading lol
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