Tomohawk [QC 2/2] [GP 1/1]

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dex

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[Set]
name: Defensive Pivot
move 1: Hurricane
move 2: Aura Sphere / Heat Wave
move 3: Stealth Rock / Rapid Spin
move 4: Roost
item: Rocky Helmet
ability: Intimidate
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[Set Comments]
Set Details
====

Tomohawk's biggest strength is its access to Intimidate, which, when paired with its excellent defensive typing, enables this bird to be one of the most effective defensive pivots in the tier. It can straight up counter Rillaboom and is an excellent Cinderace check. Aura Sphere is the preferred coverage move, as it applies pressure on common Hurricane switch-ins such as Equilibra, Heatran, and Tyranitar. Heat Wave can be run instead if hitting Magearna, Corviknight, and Cawmodore harder is desired, and it still pressures Equilibra. Tomohawk is one of the best Stealth Rock users in the tier, scaring out common spinners like Excadrill, Equilibra, and Colossoil. Tomohawk is also an exceptional spinner, pressuring out entry hazard setters such as Tyranitar, Excadrill, and Ferrothorn. Rocky Helmet generally outclasses Leftovers for the chip damage it accumulates on common U-turn users like Cinderace and Landorus-T, especially in conjunction with Roost.

The given EVs allow Tomohawk to be the best wall it can, though an alternative spread of 252 HP / 120 Def / 136 Spe with a Bold nature allows Tomohawk to outspeed +1 Equilibra and threaten it with Aura Sphere.

Many Pokemon benefit from Tomohawk's unmatched ability to compress roles into a single team slot. A common core is Tomohawk + Equilibra, which gives teams an excellent hazard-setting and -removing duo. Equilibra provides a very useful Electric immunity and Fairy resistance for Tomohawk teams, while Tomohawk takes on Fighting-type coverage that might threaten Equilibra. Water-types such as Tapu Fini, Slowking, and Slowbro enjoy Tomohawk's ability to counter opposing Grass-types, and in return can absorb status moves thrown at Tomohawk and provide an Ice-type check. Pokemon weak to Ground such as Melmetal and Cinderace appreciate Tomohawk's ability to check Landorus-T, Colossoil, and Garchomp. In return, Melmetal and Gunk Shot Cinderace can threaten Fairy-types that try to deal with Tomohawk. Flying-type checks and specially bulky Pokemon such as Tyranitar and Zapdos form excellent cores with Tomohawk, which can sometimes invite in powerful Hurricane users like opposing Zapdos and Tornadus-T. Finally, Dark types such as Mandibuzz and Hydreigon make good partners, as they appreciate Tomohawk's ability to check Fighting-types and lessen Tomohawk's weakness to Psychic-types and Spectrier, as well as providing Defog support if Tomohawk isn't already running Rapid Spin.

[Set]
name: HazeHawk
move 1: Haze
move 2: Hurricane
move 3: Stealth Rock / Rapid Spin / Aura Sphere / Heat Wave
move 4: Roost
item: Rocky Helmet
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[Set Comments]
Set Details
====

This set aims to make use of a unique trait Tomohawk possesses: Prankster Haze. This enables Tomohawk to lessen the danger of losing to physical sweepers such as Kartana, Cawmodore, Garchomp, and Blaziken. While Prankster Haze is an attractive option, without Intimidate, Tomohawk has a harder job checking wallbreakers like Cinderace and Barraskewda. The third moveslot is usually dedicated to Stealth Rock or Rapid Spin for role compression, though not running Aura Sphere hurts Tomohawk's matchup against common entry hazard setters and removers like Heatran, Tyranitar, Ferrothorn, and Equilibra. Prankster Roost allows Tomohawk to stay out of KO range of foes that might normally KO with chip and stall quite well against physical attackers that activate Rocky Helmet, such as Zeraora and Urshifu-R.

Specially defensive Pokemon that can be exploited by setup sweepers like Garchomp and Cawmodore appreciate Tomohawk's ability to negate their attempts at a sweep. Among these are Blissey, Slowking, Ferrothorn, and Heatran. All of these Pokemon also help alleviate Tomohawk's weakness to Fairy-types like Magearna, Clefable, and Kerfluffle. Tomohawk appreciates Ground-type pivots like Equilibra and Colossoil to take on the Electric-types of the tier. In return, Tomohawk deals with Grass types such as Kartana and Rillaboom. Flying-resistant teammates such as Tyranitar, Cyclohm, and Zapdos help alleviate Tomohawk's weakness to Hurricane. Physically frail offensive Pokemon and setup sweepers like Krilowatt, Kerfluffle, Excadrill, and Nidoking that appreciate Tomohawk's ability to counter Rillaboom make great teammates as well. Tomohawk also works quite well on sand teams, as it acts as a hard stop to Kartana and Garchomp.

[STRATEGY COMMENTS]
Checks and Counters
====

**Flying-types**: Pokemon such as Zapdos and Tornadus-T force Tomohawk out with Hurricane, and both can remove Tomohawk's Stealth Rock with Defog. Zapdos deserves special mention for resisting both of Tomohawk's STAB moves and threatening it back with a much more consistent attack in Discharge.

**Fairy-types**: Bulky Fairy-types such as Clefable and Tapu Fini can shrug off a Hurricane from Tomohawk and threaten it with a super effective Moonblast. Offensive Fairy-types such as Magearna, Kerfluffle, and Tapu Lele do much the same, though they both need to be wary of taking chip damage from Tomohawk.

**Electric-types**: Electric types such as Krilowatt and Cyclohm resist Tomohawk's strongest STAB move and threaten it with super effective, special Electric-type moves.

**Special Walls**: Pokemon that can come in on Hurricane and Aura Sphere and force Tomohawk out make great answers to Tomohawk. These include Blissey, which pressures Tomohawk with Toxic or Thunder Wave, and both Slowking and Galarian Slowking, which can set up Future Sight on it.

**Toxic**: Tomohawk often finds itself staying out on the field for multiple turns in a row, so unexpectedly landing a Toxic on it with a Pokemon like Tyranitar, Swampert, or Colossoil can severely limit its ability to wall foes.

[CREDITS]
- Written by: [[dex18, 277988]]
- Quality checked by: [[snake_rattler, 227784], [2spoopy4u, 251944]]
- Grammar checked by: [[Rabia, 336073]]
 
Last edited:

snake

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name: Defensive Pivot
move 1: Hurricane
move 2: Aura Sphere / Heat Wave
move 3: Roost
move 4: Stealth Rock / Rapid Spin
item: Rocky Helmet
ability: Intimidate
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
name: Defensive Pivot
move 1: Hurricane
move 2: Aura Sphere / Heat Wave
move 3: Stealth Rock / Rapid Spin
move 4: Roost
item: Rocky Helmet
ability: Intimidate
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

Better move order.

Hurricane is used as strong STAB, allowing Tomohawk to hit neutrally across most of the tier. Aura Sphere is the preferred move, as it applies pressure on Equilibra and has good type synergy with Hurricane. Heat Wave can be run instead if hitting Magearna or Cawmadore harder is desired, but Aura Sphere is generally the better option.
Two things: Say something like "Aura Sphere complements Hurricane the best because it..." and then list examples of what Aura Sphere hits harder than Heat Wave. It might be worth noting that Heat Wave still puts pressure on Equi, just less. Also, I'd most certainly mention Corviknight under the Heat Wave targets.

Roost provides Tomohawk with a reliable source of recovery, and the opportunity to rack up Rocky Helmet damage multiple times.
Move this sentence at the end of the paragraph, but flip it around to explain why Rocky Helmet is the best item choice. Explicitly mention wearing down U-turn Cinderace.

The final moveslot can be dedicated to one of hazards or removal, whichever fits the team best. It should be mentioned that Tomohawk is one of the best setters in the tier, scaring out common spinners like Excadrill, Equilibra, and Colossoil.
I think this will flow better if you have a Stealth Rock sentence and a Rapid Spin sentence. Mention how Tomohawk can pressure Stealth Rock setters too.

name: HazeHawk
move 1: Hurricane
move 2: Roost
move 3: Haze
move 4: Stealth Rock / Rapid Spin
item: Rocky Helmet
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
Replace with:

name: HazeHawk
move 1: Haze
move 2: Hurricane
move 3: Stealth Rock / Rapid Spin
move 4: Roost
item: Rocky Helmet
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

and reorder moves as necessary.

Hurricane is used as Tomohawk's sole attack, and can hit neutrally across most of the tier. Roost gives Tomohawk good longevity, and the priority given to Roost allows Tomohawk to switch in to things that might normally KO it with chip.
You don't really need to explain what Roost does, but its good you explained why Rocky Helmet is still the best item above.

The last slot, similarly to the defensive pivot set, is dedicated to either hazards or removal.
You can't reference other sets like this. What about this set makes it specifically good at hazards or removal? I'm not the most familiar with these teams, but definitely put whichever of Stealth Rock and Rapid Spin is better here as the first slash.

These include Krilowatt, Barraskewda, Excadrill, and Nidoking.
Barraskewda seems like a weird mention...I know rain struggles with Rillaboom but I feel like Hazehawk is just going to suck away all the momentum the team needs. Consider replacing it.

both possess the ability to defog any rocks
"both can remove Tomohawk's Stealth Rock with Defog"

**Specially-Defensive Walls** Pokemon that can come in on Hurricane and Aura Sphere and threaten Tomohawk with special attacks make great answers to Tomohawk. These include Toxapex and both variants of Slowking.
These Pokemon pressure Tomohawk less with special attacks and moreso with Knock Off, Toxic, Future Sight, etc. Perhaps explaining these pokemon more individually might make this clearer.

**Stealth Rock** Because Tomohawk is best used as a pivot, it can be worn down by Stealth Rock. This is compounded by the fact that Tomohawk usually runs Rocky Helmet over Leftovers or Heavy-Duty Boots. Good users of the move include Clefable and Swampert.
I see where you're going with this point, but I don't think it's necessary to include a Stealth Rock section.

Implement these and let me take a look after for QC 1. Also, Tapu Koko, Tapu Fini, and Specially Defensive are not hyphenated terms.
 

Rabia

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not mentioned in snake's check but for HazeHawk I would definitely at least give a mention to Aura Sphere/Heat Wave; on sand builds it's quite easy to have your Stealth Rock setter and spinner dealt with in other teamslots, and sometimes it's helpful to have that extra coverage so Tomohawk isn't super exploitable
 

snake

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Hurricane is used as strong STAB, allowing Tomohawk to hit neutrally across most of the tier.
You don't need to explain what Hurricane does.

as it applies pressure on common Hurricane switch-ins such as Equilibra and Tyranitar.
Add Heatran to this list.

The final moveslot can be dedicated to one of hazards or removal, whichever fits the team best. It should be mentioned that Tomohawk is one of the best Stealth Rock users hazard setters in the tier, scaring out common spinners like Excadrill, Equilibra, and Colossoil. Tomohawk also acts as an exceptional Rapid Spin user spinner, pressuring out setters such as Tyranitar, Excadrill, and Ferrothorn.
Do the above^

Roost provides Tomohawk with a reliable source of recovery, and the opportunity to rack up Rocky Helmet damage multiple times. Rocky Helmet generally outclasses leftovers for the chip damage it accumulates on common U-Turn users like Cinderace and Landorus-T, especially in conjunction with Roost.
You don't need to explain what Roost does, which is why the first half of the sentence needs to go. The second half can be appended to the Rocky Helmet statement.

Hurricane is used as Tomohawk's sole attack, and can hit neutrally across most of the tier. Roost gives Tomohawk good longevity, and the priority given to Roost allows Tomohawk to switch in to things that might normally KO it with chip.
These don't need to be explained, so delete it.

The last slot is usually dedicated to Stealth Rock, as Tomohawk forces common spinners out with Rocky Helmet, however Tomohawk can flex the slot to either spinning or additional coverage according to what the team needs.
Move this sentence before the Roost statement, and don't refer to it as the last slot anymore. The most important part about these analyses is explaining why you'd pick a certain slashed moves over another. I'd make it explicit that Tomohawk really likes having Aura Sphere or Heat Wave if hazard control is covered by the rest of the team so that it can hit Steel-types effectively.

I'd add a mention sand teams in team options for the reasons Rabia listed above too because acting as a hard stop to Garchomp and Kartana is really good.

both variants of Slowking
Rabia can correct me on this, but I believe you'll have to change this to "Slowking and Slowking-G" eventually.

If you implement all these comments correctly, QC 1/2.
 

snake

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CAP Co-Leader
Quick edit:

Roost gives Tomohawk good longevity, and the priority given to Roost allows Tomohawk to switch in to things that might normally KO it with chip.
There's no need to explain how Roost makes Tomohawk live for longer; that's common Pokemon knowledge. I think this information fits better in the last sentence of the paragraph.

Prankster Roost allows Tomohawk to switch in to things that might normally KO it with chip and to stall quite well against physical attackers that activate Rocky Helmet, such as Melmetal and Urshifu-R.
 
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dex

10 wolf, 3 shepherd, 1 sheep, led leopard
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Smogon Media Contributoris a Team Rater Alumnusis a CAP Contributor Alumnus
Quick edit:



There's no need to explain how Roost makes Tomohawk live for longer; that's common Pokemon knowledge. I think this information fits better in the last sentence of the paragraph.
Yeah, I like how that sounds a lot more. Thanks!
 

spoo

is a Site Content Manageris a Social Media Contributoris a Community Leaderis a Community Contributoris a CAP Contributoris a Contributor to Smogon
CAP Co-Leader
additions in green comments in blue removals in red
[Set]
name: Defensive Pivot
move 1: Hurricane
move 2: Aura Sphere / Heat Wave
move 3: Stealth Rock / Rapid Spin
move 4: Roost
item: Rocky Helmet
ability: Intimidate
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[Set Comments]
Tomohawk's biggest strength is its access to Intimidate, which when paired with its excellent defensive typing, enables this bird to be one of the most effective defensive pivots in the tier would be good to mention upfront 2-3 specific wallbreakers that tomo checks, rillaboom and ace come to mind. Aura Sphere is the preferred coverage move, as it applies pressure on common Hurricane switch-ins such as Equilibra, Heatran, and Tyranitar. Heat Wave can be run instead if hitting Magearna, Corviknight, or Cawmadore harder is desired, and it still pressures Equilibra, but Aura Sphere is generally the better option. Tomohawk is one of the best Stealth Rock users in the tier, scaring out common spinners like Excadrill, Equilibra, and Colossoil. Tomohawk also acts as an exceptional Rapid Spin user, pressuring out setters such as Tyranitar, Excadrill, and Ferrothorn. Rocky Helmet generally outclasses leftovers for the chip damage it accumulates on common U-Turn users like Cinderace and Landorus-T, especially in conjunction with Roost.

The given EVs allow Tomohawk to be the best defensive wall it can, though an alternative spread of 252 HP / 120 Def / 136 Spe with a Bold Nature allows Tomohawk to outspeed +1 12 Speed Equilibra and threaten it with Aura Sphere.

Many Pokemon benefit from Tomohawk's unmatched ability to compress roles into a single team slot. A common core in the CAP metagame is Tomohawk + Equilibra, which gives teams an excellent hazard setting and removing duo because this core is so strong, you should go into specifics about their defensive synergy as well - you can probably combine this with how libra gives an electric immunity. Equilibra additionally provides a very useful electric immunity for Tomohawk teams. Water types such as Tapu Fini, Slowking, and Slowbro enjoy Tomohawk's ability to counter opposing Grass-Types, and in return can absorb status moves thrown at Tomohawk and provide an Ice-type resist provide a slot to take any odd Ice coverage thrown at Tomohawk, as well as forming a very solid physically defensive core. Pokemon weak to Ground such as Melmetal and Gunk Shot Cinderace it felt weird to specify gunk shot here because it sounded like ace is only weak to ground types if it's running gunk shot, so I moved it to the next sentence for clarity appreciate Tomohawk's ability to check Landorus-T, Colossoil, and Garchomp. In return, these pokemon Melmetal and Gunk Shot variants of Cinderace can threaten fairies that try to take advantage of Tomohawk's Fighting type. Flying resists and specially bulky Pokemon such as Tyranitar, and Zapdos, and Slowking moved slowking up with fini form excellent cores with Tomohawk, which can sometimes invite in powerful Hurricane users like opposing Zapdos and Tornadus-T. Finally, Dark types such as Mandibuzz and Hydreigon make good partners are useful, as they appreciate Tomohawk's ability to check Fighting-types and lessen Tomohawk's weakness to Psychic types and Spectrier, as well as provide Defog support if Tomohawk isn't already running Rapid Spin.

[Set]
name: HazeHawk
move 1: Haze
move 2: Hurricane
move 3: Stealth Rock / Rapid Spin / Aura Sphere / Heat Wave
move 4: Roost
item: Rocky Helmet
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[Set Comments]
This set aims to make use of a unique trait Tomohawk possesses: Prankster Haze. This enables Tomohawk to lessen the danger of losing to physical sweepers such as Kartana, Cawmadore, Garchomp, and Blaziken make note somewhere of how this set isn't as reliable at switching into physical wallbreakers like cinderace - there's a tradeoff between checking setup sweepers and breakers. The third slot is usually dedicated to Stealth Rock or Rapid Spin for role compression, though not being able to run Aura Sphere hurts Tomohawk's matchup against common entry hazard setters and removers like Equilibra, Tyranitar, Ferrothorn, and Heatran. as Tomohawk forces common spinners out with Rocky Helmet, however Tomohawk can flex the slot to either spinning or additional coverage if Steel types pose a problem to the team losing aura sphere is huge in its matchup against mons that can set/remove hazards, so i reworded it to reflect that. your point that tomohawk can choose to run aura sphere instead of rocks/spin becomes slightly less clear though, so feel free to add a sentence/reword things if you still want that emphasize that option Prankster Roost allows Tomohawk to switch in to things that might normally KO it with chip and to stall quite well against physical attackers that activate Rocky Helmet, such as Melmetal Zeraora and Urshifu-R. tomohawk already outspeeds melmetal, so it doesn't need to run prankster to roost stall it

Full HP and Defense EVs allow Tomohawk to take on many physical attackers across the tier. There is little reason to run any speed investment, as Prankster gives Tomohawk useful utility priority.

Specially defensive, passive Pokemon that can be exploited by setup sweepers like Garchomp or Cawmodore appreciate Tomohawk's ability to negate their attempts at a sweep setup sweepers make great teammates for HazeHawk pokemon like magma storm heatran and even ferrothorn aren't the most passive - this rewording is more specific and i think it conveys information a bit clearer. Among these are Blissey, Slowking, Ferrothorn, and Heatran. All of these Pokemon also help alleviate Tomohawk's weakness to Fairy types like Magearna and Clefable. Tomohawk appreciates Ground type pivots like Equilibra and Colossoil to take on the Electric types of the tier. In return, Tomohawk deals with Grass types such as Kartana and Rillaboom. Flying resists such as Tyranitar, Cyclohm, and Zapdos help alleviate Tomohawk's weakness to Hurricane. Physically frail offensive Pokemon and setup sweepers that appreciate Tomohawk's ability to counter Rillaboom make great teammates as well. These include Krilowatt, Kerfluffle, Excadrill, and Nidoking. Tomohawk also works quite well on sand, as it acts as a hard stop to Kartana and Garchomp.

[Checks and Counters]

**Flying-Types** Pokemon such as Zapdos and Tornadus-T force Tomohawk out with Hurricane, and both can remove Tomohawk's Stealth Rock with Defog. Zapdos deserves special mention for resisting both of Tomohawk's STAB moves and threatening it back with a much more consistent attack in Discharge.

**Fairy-Types** Bulky fairies such as Clefable and Tapu Fini can shrug off a Hurricane from Tomohawk and threaten it with a super-effective Moonblast. Offensive Fairy types such as Magearna and Tapu-Lele do much the same, though they both need to be wary of taking chip from Tomohawk.

**Electric-Types** Electric types such as Tapu Koko Krilowatt and Cyclohm resist Tomohawk's strongest STAB move, and threaten it with super-effective special Electric STAB.

**Specially Defensive Walls** Pokemon that can come in on Hurricane and Aura Sphere and force Tomohawk out make great answers to Tomohawk. These include Toxapex, which pressures Tomohawk with Toxic, Scald, and Knock Off, and both Slowking and Galarian Slowking, which can setup Future Sight on it.

**Toxic** Tomohawk often finds itself staying out on the field for multiple turns in a row, so landing a Toxic unexpectedly on it can severely limit its ability to perform as a defensive wall. Landorus-T Tyranitar, Swampert, and Colossoil are all good users of the move who can Toxic a predicted Tomohawk switch.

[CREDITS]
- Written by: [[<dex18>, <277988>]]
- Quality checked by: [[<snake_rattler>, <227784>], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]
good stuff, just want to have one more passover after these are implemented before giving 2/2. definitely reach out if you have any questions or want to talk about certain changes
 
Last edited:

dex

10 wolf, 3 shepherd, 1 sheep, led leopard
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Smogon Media Contributoris a Team Rater Alumnusis a CAP Contributor Alumnus
additions in green comments in blue removals in red

good stuff, just want to have one more passover after these are implemented before giving 2/2. definitely reach out if you have any questions or want to talk about certain changes
updated once again!
 

spoo

is a Site Content Manageris a Social Media Contributoris a Community Leaderis a Community Contributoris a CAP Contributoris a Contributor to Smogon
CAP Co-Leader
[Set]
name: Defensive Pivot
move 1: Hurricane
move 2: Aura Sphere / Heat Wave
move 3: Stealth Rock / Rapid Spin
move 4: Roost
item: Rocky Helmet
ability: Intimidate
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[Set Comments]
Tomohawk's biggest strength is its access to Intimidate, which when paired with its excellent defensive typing, enables this bird to be one of the most effective defensive pivots in the tier. It can straight up counter Rillaboom and acts as an excellent Cinderace check. Aura Sphere is the preferred coverage move, as it applies pressure on common Hurricane switch-ins such as Equilibra, Heatran, and Tyranitar. Heat Wave can be run instead if hitting Magearna, Corviknight, or Cawmadore harder is desired, and it still pressures Equilibra, but Aura Sphere is generally the better option tad unnecessary. Tomohawk is one of the best Stealth Rock users in the tier, scaring out common spinners like Excadrill, Equilibra, and Colossoil. Tomohawk also acts as an exceptional Rapid Spin user, pressuring out setters such as Tyranitar, Excadrill, and Ferrothorn. Rocky Helmet generally outclasses leftovers for the chip damage it accumulates on common U-Turn users like Cinderace and Landorus-T, especially in conjunction with Roost.

The given EVs allow Tomohawk to be the best defensive wall it can, though an alternative spread of 252 HP / 120 Def / 136 Spe with a Bold Nature allows Tomohawk to outspeed +1 12 Speed Equilibra and threaten it with Aura Sphere.

Many Pokemon benefit from Tomohawk's unmatched ability to compress roles into a single team slot. A common core in the CAP metagame is Tomohawk + Equilibra, which gives teams an excellent hazard setting and removing duo. Equilibra provides a very useful Electric immunity and Fairy resist for Tomohawk teams, while Tomohawk takes on Fighting coverage that might threaten Equilibra. Water types such as Tapu Fini, Slowking, and Slowbro enjoy Tomohawk's ability to counter opposing Grass-Types, and in return can absorb status moves thrown at Tomohawk and provide an Ice-type resist. Pokemon weak to Ground such as Melmetal and Cinderace appreciate Tomohawk's ability to check Landorus-T, Colossoil, and Garchomp. In return, Melmetal and Gunk Shot variants of Cinderace can threaten fairies that try to take advantage of Tomohawk's Fighting type. Flying resists and specially bulky Pokemon such as Tyranitar and Zapdos form excellent cores with Tomohawk, which can sometimes invite in powerful Hurricane users like opposing Zapdos and Tornadus-T. Finally, Dark types such as Mandibuzz and Hydreigon make good partners, as they appreciate Tomohawk's ability to check Fighting types and lessen Tomohawk's weakness to Psychic types and Spectrier, as well as provide Defog support if Tomohawk isn't already running Rapid Spin.

[Set]
name: HazeHawk
move 1: Haze
move 2: Hurricane
move 3: Stealth Rock / Rapid Spin / Aura Sphere / Heat Wave
move 4: Roost
item: Rocky Helmet
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[Set Comments]
This set aims to make use of a unique trait Tomohawk possesses: Prankster Haze. This enables Tomohawk to lessen the danger of losing to physical sweepers such as Kartana, Cawmadore, Garchomp, and Blaziken. While Prankster Haze is an attractive option, without Intimidate, Tomohawk has a harder job checking Pokemon wallbreakers like Cinderace and Victini Barraskewda wallbreakers is just a bit more specific, and there aren't a ton of great examples here tbh but i think barra is a little more relevant. The third slot is usually dedicated to Stealth Rock or Rapid Spin for role compression, though not running Aura Sphere hurts Tomohawk's matchup against common entry hazard setters and removers like Equilibra, Tyranitar, Ferrothorn, and Heatran. Prankster Roost allows Tomohawk to switch in to things that might normally KO it with chip and to stall quite well against physical attackers that activate Rocky Helmet, such as Zeraora and Urshifu-R.

Full HP and Defense EVs allow Tomohawk to take on many physical attackers across the tier. There is little reason to run any speed investment, as Prankster gives Tomohawk useful utility priority. as a rule of thumb spreads that are just standard max/max don't need to be explained unless there's an alternative spread

Specially defensive Pokemon that can be exploited by setup sweepers like Garchomp or Cawmodore appreciate Tomohawk's ability to negate their attempts at a sweep. Among these are Blissey, Slowking, Ferrothorn, and Heatran. All of these Pokemon also help alleviate Tomohawk's weakness to Fairy types like Magearna, Clefable, and Kerfluffle. Tomohawk appreciates Ground type pivots like Equilibra and Colossoil to take on the Electric types of the tier. In return, Tomohawk deals with Grass types such as Kartana and Rillaboom. Flying resists such as Tyranitar, Cyclohm, and Zapdos help alleviate Tomohawk's weakness to Hurricane. Physically frail offensive Pokemon and setup sweepers that appreciate Tomohawk's ability to counter Rillaboom make great teammates as well. These include Krilowatt, Kerfluffle, Excadrill, and Nidoking. Tomohawk also works quite well on sand, as it acts as a hard stop to Kartana and Garchomp.

[Checks and Counters]

**Flying-Types** Pokemon such as Zapdos and Tornadus-T force Tomohawk out with Hurricane, and both can remove Tomohawk's Stealth Rock with Defog. Zapdos deserves special mention for resisting both of Tomohawk's STAB moves and threatening it back with a much more consistent attack in Discharge.

**Fairy-Types** Bulky fairies such as Clefable and Tapu Fini can shrug off a Hurricane from Tomohawk and threaten it with a super-effective Moonblast. Offensive Fairy types such as Magearna, Kerfluffle, and Tapu-Lele do much the same, though they both need to be wary of taking chip from Tomohawk.

**Electric-Types** Electric types such as Krilowatt and Cyclohm resist Tomohawk's strongest STAB move, and threaten it with super-effective special Electric STAB.

**Specially Defensive Walls** Pokemon that can come in on Hurricane and Aura Sphere and force Tomohawk out make great answers to Tomohawk. These include Toxapex Blissey, which pressures Tomohawk with Toxic or Thunder Wave, Scald, and Knock Off, and both Slowking and Galarian Slowking, which can setup Future Sight on it. even though pex can take tomo's hits it's still more of a physical wall, and a lot of sets don't run toxic which is the main fear for tomohawk, so i think blissey fits better in this section

**Toxic** Tomohawk often finds itself staying out on the field for multiple turns in a row, so landing a Toxic unexpectedly on it can severely limit its ability to perform as a defensive wall. Tyranitar, Swampert, and Colossoil are all good users of the move who can Toxic a predicted Tomohawk switch.

[CREDITS]
- Written by: [[<dex18>, <277988>]]
- Quality checked by: [[<snake_rattler>, <227784>], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]
qc 2/2 with these implemented :blobthumbsup:
 
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Rabia

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[Set]
name: Defensive Pivot
move 1: Hurricane
move 2: Aura Sphere / Heat Wave
move 3: Stealth Rock / Rapid Spin
move 4: Roost
item: Rocky Helmet
ability: Intimidate
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[Set Comments]
Set Details
====


Tomohawk's biggest strength is its access to Intimidate, which,(AC) when paired with its excellent defensive typing, enables this bird to be one of the most effective defensive pivots in the tier. It can straight up counter Rillaboom and acts as is an excellent Cinderace check. Aura Sphere is the preferred coverage move, as it applies pressure on common Hurricane switch-ins such as Equilibra, Heatran, and Tyranitar. Heat Wave can be run instead if hitting Magearna, Corviknight, or Cawmadore and Cawmodore harder is desired, and it still pressures Equilibra. Tomohawk is one of the best Stealth Rock users in the tier, scaring out common spinners like Excadrill, Equilibra, and Colossoil. Tomohawk also acts as is also an exceptional Rapid Spin user spinner, pressuring out entry hazard setters such as Tyranitar, Excadrill, and Ferrothorn. Rocky Helmet generally outclasses Leftovers for the chip damage it accumulates on common U-turn users like Cinderace and Landorus-T, especially in conjunction with Roost.

The given EVs allow Tomohawk to be the best defensive wall it can, though an alternative spread of 252 HP / 120 Def / 136 Spe with a Bold nature allows Tomohawk to outspeed +1 12 Speed Equilibra and threaten it with Aura Sphere.

Many Pokemon benefit from Tomohawk's unmatched ability to compress roles into a single team slot. A common core in the CAP metagame is Tomohawk + Equilibra, which gives teams an excellent hazard-setting(AH) and -removing(AH) duo. Equilibra provides a very useful Electric immunity and Fairy resist resistance for Tomohawk teams, while Tomohawk takes on Fighting-type coverage that might threaten Equilibra. Water-types(AH) such as Tapu Fini, Slowking, and Slowbro enjoy Tomohawk's ability to counter opposing Grass-types (RC) and in return can absorb status moves thrown at Tomohawk and provide an Ice-type resist check. Pokemon weak to Ground such as Melmetal and Cinderace appreciate Tomohawk's ability to check Landorus-T, Colossoil, and Garchomp. In return, Melmetal and Gunk Shot variants of Cinderace can threaten fairies Fairy-types that try to take advantage of Tomohawk's Fighting type deal with Tomohawk. Flying resists Flying-type checks and specially bulky Pokemon such as Tyranitar and Zapdos form excellent cores with Tomohawk, which can sometimes invite in powerful Hurricane users like opposing Zapdos and Tornadus-T. Finally, Dark types such as Mandibuzz and Hydreigon make good partners, as they appreciate Tomohawk's ability to check Fighting-types(AH) and lessen Tomohawk's weakness to Psychic-types(AH) and Spectrier, as well as provide providing Defog support if Tomohawk isn't already running Rapid Spin.

[Set]
name: HazeHawk
move 1: Haze
move 2: Hurricane
move 3: Stealth Rock / Rapid Spin / Aura Sphere / Heat Wave
move 4: Roost
item: Rocky Helmet
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[Set Comments]
Set Details
====

This set aims to make use of a unique trait Tomohawk possesses: Prankster Haze. This enables Tomohawk to lessen the danger of losing to physical sweepers such as Kartana, Cawmadore Cawmodore, Garchomp, and Blaziken. While Prankster Haze is an attractive option, without Intimidate, Tomohawk has a harder job checking wallbreakers like Cinderace and Barraskewda. The third moveslot is usually dedicated to Stealth Rock or Rapid Spin for role compression, though not running Aura Sphere hurts Tomohawk's matchup against common entry hazard setters and removers like Equilibra Heatran, Tyranitar, Ferrothorn, and Heatran Equilibra. Prankster Roost allows Tomohawk to switch in to things into foes that might normally KO it with chip (I do not understand what this first part means) and to stall quite well against physical attackers that activate Rocky Helmet, such as Zeraora and Urshifu-R.

Specially defensive Pokemon that can be exploited by setup sweepers like Garchomp or and Cawmodore appreciate Tomohawk's ability to negate their attempts at a sweep. Among these are Blissey, Slowking, Ferrothorn, and Heatran. All of these Pokemon also help alleviate Tomohawk's weakness to Fairy-types(AH) like Magearna, Clefable, and Kerfluffle. Tomohawk appreciates Ground-type(AH) pivots like Equilibra and Colossoil to take on the Electric-types(AH) of the tier. In return, Tomohawk deals with Grass-types(AH) such as Kartana and Rillaboom. Flying resists Flying-resistant teammates such as Tyranitar, Cyclohm, and Zapdos help alleviate Tomohawk's weakness to Hurricane. Physically frail offensive Pokemon and setup sweepers like Krilowatt, Kerfluffle, Nidoking, and Excadrill that appreciate Tomohawk's ability to counter Rillaboom make great teammates as well. These include Krilowatt, Kerfluffle, Excadrill, and Nidoking. Tomohawk also works quite well on sand teams, as it acts as a hard stop to Kartana and Garchomp.

[Checks and Counters]
[STRATEGY COMMENTS]
Checks and Counters
====


**Flying-Types** **Flying-types**: Pokemon such as Zapdos and Tornadus-T force Tomohawk out with Hurricane, and both can remove Tomohawk's Stealth Rock with Defog. Zapdos deserves special mention for resisting both of Tomohawk's STAB moves and threatening it back with a much more consistent attack in Discharge.

**Fairy-Types** **Fairy-types**: Bulky fairies Fairy-types such as Clefable and Tapu Fini can shrug off a Hurricane from Tomohawk and threaten it with a super effective(RH) Moonblast. Offensive Fairy-types(AH) such as Magearna, Kerfluffle, and Tapu Lele(RH) do much of the same, though they both need to be wary of taking chip damage from Tomohawk.

**Electric-Types** **Electric-types**: Electric-types(AH) such as Krilowatt and Cyclohm resist Tomohawk's strongest STAB move (RC) and threaten it with super-effective special Electric STAB super effective, special Electric-type moves.

**Specially Defensive Walls** **Special Walls**: Pokemon that can come in on Hurricane and Aura Sphere and force Tomohawk out make great answers to Tomohawk. These include Blissey, which pressures Tomohawk with Toxic or Thunderwave Thunder Wave, and both Slowking and Galarian Slowking, which can set up(spacing) Future Sight on it.

**Toxic** **Toxic**: Tomohawk often finds itself staying out on the field for multiple turns in a row, so unexpectedly landing a Toxic unexpectedly on it with a Pokemon like Tyranitar, Swampert, or Colossoilcan severely limit its ability to perform as a defensive wall foes. Tyranitar, Swampert, and Colossoil are all good users of the move who can Toxic a predicted Tomohawk switch.

[CREDITS]
- Written by: [[<dex18>, <277988>]]
- Quality checked by: [[<snake_rattler>, <227784>], [<2spoopy4u>, <251944>]]
- Grammar checked by: [[<username1>, <userid1>]]

remove the <> in credits, gp 1/1 when done
 
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