Hello all, this is my very first post as well as VGC build. I would like advice and pointers to make this team better.
Torkoal @ Heat Rock
Ability: Drought
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Lava Plume
- Stealth Rock
- Explosion
So, I lead with Torkoal because it not only sets up drought but also stealth rock. I'm aware that leading with weather isn't normally a good idea because it can easily be countered but I mainly use him to start off with stealth rock then begin spamming toxic. I use explosion when my HP is low or when its KO is inevitable to get any KO's if possible.
Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Hidden Power [Electric]
- Overheat
- Sacred Fire
- Stone Edge
I utilize Entei as my sweeper, I let the flow of the battle determine when I send him out. If I'm doing doubles with a friend or battle tree, sometimes I lead with Torkoal and Entei. Sometimes I can get a few KOs early with Entei before it is KOed itself.
Mawile @ Life Orb
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Play Rough
- Knock Off
- Swords Dance
- Iron Head
I love Mawile here because with its low speed it makes for a good check for trick room users. I debated between sucker punch and knock off and ultimately choose knock off. To me knock off seemed to have more benefits, more PP and gets rid of opponents item. Sucker punch does more damage but it only has 5PP and it relies on the opponent attacking. I was thinking if I'm in a situation and I need to get rid of a mon weak to dark, it'll only work if their attacking me.
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Scald
- Recover
- Toxic
- Earthquake
I love Gastrodon for this team especially in doubles, I like to pair him with another fire mon on my team just to check any water moves that could targeting my fire mon. Gastrodon is not only a shield from water attacks but also a good Toxic Stall.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Solar Beam
- Heat Wave
- Protect
- Hidden Power [Ice]
I bring in Charizard more so as a Mid-Late game sweeper as well as after Torkoal's initial drought then mega evolve to utilize drought again. I believe Charizard's move set allows it to check a wide range of mon.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Giga Drain
- Synthesis
- Sludge Bomb
- Hidden Power [Fire]
Venusaur is just a bulky tank utilized mainly under the sun for the speed boost. Giga drain and Synthesis allows it to be out in battle and continue to be a problem. Initially, I was using earthquake instead of hidden power (fire) but I switched because it would've been the 3rd mon on my team with earthquake and it seemed like overkill and I would doing too much damage to allies.
Thank you for taking the time reading this. Please do critique this team, I'm open to any and all suggestions, please give explanations when doing so.
Torkoal @ Heat Rock
Ability: Drought
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Lava Plume
- Stealth Rock
- Explosion
So, I lead with Torkoal because it not only sets up drought but also stealth rock. I'm aware that leading with weather isn't normally a good idea because it can easily be countered but I mainly use him to start off with stealth rock then begin spamming toxic. I use explosion when my HP is low or when its KO is inevitable to get any KO's if possible.
Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Hidden Power [Electric]
- Overheat
- Sacred Fire
- Stone Edge
I utilize Entei as my sweeper, I let the flow of the battle determine when I send him out. If I'm doing doubles with a friend or battle tree, sometimes I lead with Torkoal and Entei. Sometimes I can get a few KOs early with Entei before it is KOed itself.
Mawile @ Life Orb
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Play Rough
- Knock Off
- Swords Dance
- Iron Head
I love Mawile here because with its low speed it makes for a good check for trick room users. I debated between sucker punch and knock off and ultimately choose knock off. To me knock off seemed to have more benefits, more PP and gets rid of opponents item. Sucker punch does more damage but it only has 5PP and it relies on the opponent attacking. I was thinking if I'm in a situation and I need to get rid of a mon weak to dark, it'll only work if their attacking me.
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Scald
- Recover
- Toxic
- Earthquake
I love Gastrodon for this team especially in doubles, I like to pair him with another fire mon on my team just to check any water moves that could targeting my fire mon. Gastrodon is not only a shield from water attacks but also a good Toxic Stall.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Solar Beam
- Heat Wave
- Protect
- Hidden Power [Ice]
I bring in Charizard more so as a Mid-Late game sweeper as well as after Torkoal's initial drought then mega evolve to utilize drought again. I believe Charizard's move set allows it to check a wide range of mon.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Giga Drain
- Synthesis
- Sludge Bomb
- Hidden Power [Fire]
Venusaur is just a bulky tank utilized mainly under the sun for the speed boost. Giga drain and Synthesis allows it to be out in battle and continue to be a problem. Initially, I was using earthquake instead of hidden power (fire) but I switched because it would've been the 3rd mon on my team with earthquake and it seemed like overkill and I would doing too much damage to allies.
Thank you for taking the time reading this. Please do critique this team, I'm open to any and all suggestions, please give explanations when doing so.