Completed Toon vs Doduodrio (B3P1 3* Singles)

The Rules said:
B3P1vB3P1 3* Singles
48 hour DQ
Abilities: All
Items: ON
Switch: OK
Megas: 0
Z-Moves: 0
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Team Toon:


Toxtricity-Amped [♂] Finn.
★★★☆☆
Nature: Docile
Type:

Abilities: Punk Rock/Plus/Technician
Stats:
HP:
90
Atk: 7
Def: 5
SpA: 8
SpD: 5
Spe: 75
Size Class: 3
Weight Class: 3

Attacks

Drain Punch
Endeavor
Facade
Fire Punch
Flail
Fling
Giga Impact
Gunk Shot
Mega Kick
Mega Punch
Nuzzle
Payback
Poison Jab
Power-Up Punch
Spark
Throat Chop
Thunder Punch
Wild Charge


Acid
Acid Spray
Belch
Boomburst
Discharge
Electro Ball
Hex
Hyper Beam
Hyper Voice
Overdrive
Round
Shock Wave
Sludge Bomb
Sludge Wave
Snarl
Snore
Stored Power
Swift
Thunder
Thunder Shock
Thunderbolt
Uproar
Venoshock
Volt Switch


Attract
Charge
Eerie Impulse
Encore
Endure
Growl
Leer
Metal Sound
Noble Roar
Protect
Rest
Scary Face
Screech
Shift Gear
Sleep Talk
Substitute
Swagger
Taunt
Tearful Look
Thunder Wave
Toxic

XX|0 Moves

Floatzel [♂] Zelos.
★★★☆☆
Nature: Serious
Type:

Abilities: Swift Swim/Water Veil
Stats:
HP:
90
Atk: 8
Def: 4
SpA: 6
SpD: 4
Spe: 115
Size Class: 2
Weight Class: 3

Attacks

Aqua Jet
Aqua Tail
Brick Break
Crunch
Dig
Dive
Double Hit
Double Slap
Facade
Focus Punch
Frustration
Fury Cutter
Fury Swipes
Giga Impact
Headbutt
Ice Fang
Iron Tail
Natural Gift
Payback
Power-Up Punch
Pursuit
Quick Attack
Return
Rock Smash
Rock Tomb
Secret Power
Slash
Strength
Tail Slap
Waterfall


Blizzard
Brine
Echoed Voice
Focus Blast
Hidden Power [Electric]
Hydro Pump
Hyper Beam
Ice Beam
Mud-Slap
Razor Wind
Round
Scald
Sonic Boom
Surf
Swift
Water Gun
Water Pulse
Whirlpool


Agility
Aqua Ring
Attract
Baton Pass
Bulk Up
Captivate
Confide
Double Team
Endure
Growl
Hail
Helping Hand
Me First
Odor Sleuth
Protect
Rain Dance
Rest
Roar
Sleep Talk
Soak
Substitute
Swagger
Switcheroo
Taunt
Torment
Toxic
Water Sport

XX|0 Moves

Wigglytuff [♂] Jelly Bean.
★★★☆☆
Nature: Serious
Type:

Abilities: Cute Charm/Competitive/Frisk
Stats:
HP:
110
Atk: 5
Def: 4
SpA: 6
SpD: 4
Spe: 45
Size Class: 2
Weight Class: 2

Attacks

Bide
Body Slam
Bounce
Brick Break
Counter
Covet
Dig
Double Slap
Double-Edge
Drain Punch
Dynamic Punch
Facade
Feint Attack
Fire Punch
Fling
Focus Punch
Frustration
Giga Impact
Gyro Ball
Headbutt
Ice Punch
Last Resort
Mega Kick
Mega Punch
Natural Gift
Play Rough
Pound
Power-Up Punch
Present
Punishment
Rage
Retaliate
Return
Rollout
Secret Power
Seismic Toss
Skull Bash
Self-Destruct
Strength
Submission
Take Down
Thunder Punch
Wake-Up Slap
Wild Charge


Blizzard
Bubble Beam
Charge Beam
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Flamethrower
Focus Blast
Fire Blast
Grass Knot
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Mud-Slap
Psychic
Psywave
Round
Shadow Ball
Shock Wave
Snore
Solar Beam
Spit Up
Thunder
Thunderbolt
Tri-Attack
Uproar
Water Gun
Water Pulse
Zap Cannon


Ally Switch
Attract
Baton Pass
Captivate
Charm
Confide
Copycat
Curse
Defense Curl
Detect
Disable
Double Team
Endure
Fake Tears
Flash
Gravity
Heal Pulse
Helping Hand
Light Screen
Magic Room
Mimic
Misty Terrain
Nightmare
Perish Song
Play Nice
Protect
Psych Up
Rain Dance

Reflect
Rest
Safeguard
Screech
Sing
Sleep Talk
Snatch
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Sweet Kiss
Teleport
Thunder Wave
Toxic
Wish
Work Up

XX|0 Moves



Team Doduodrio:

:ss/escavalier:
Escavalier: Lance - Male - Stage 3
Types: Bug/Steel
Abilities: Swarm / Shell Armor / Overcoat (Unlocked)
Profile:
Lance loves getting compliments about his strength or his thick armor or just about anything, really. He can be cheerful or serious depending on his mood, but he can also be naive about many things. He likes to keep his armor nice and clean and his arms nice and sharp. When challenged to a battle, he will always happily accept.

How They Met:
Lance was found stuck to Bub one day (darn Magnet Pull), so Doduodrio had to help free him. It turned out that Rook and Lance had actually sparred together a really long time ago, so Rook invited Lance to join the team!

Name Origins:
Escavalier looks like it's ready to go jousting at a medieval tournament for knights! This reminded me of Lancelot from the King Arthur stories. I just shortened Lancelot to Lance.
Hidden Power: Rock
Nature: Bashful (+10% SpA, -10% SpA)
HP: 85
Atk: 10
Def: 8
SpA: 5
SpD: 8
Spe: 20

Size Class: 2
Weight Class: 3
Acid Spray
Aerial Ace
Agility
Attract
Brutal Swing
Bug Bite
Bug Buzz
Close Combat
Confide
Counter
Cut
Double Team
Double-Edge
Drill Run
Encore
Endure
Energy Ball
Facade
False Swipe
Feint Attack
Fell Stinger
Flail
Focus Blast
Frustration
Fury Attack
Fury Cutter
Giga Drain
Giga Impact
Headbutt
Hidden Power (Rock)
Horn Attack
Hyper Beam
Infestation
Iron Defense
Iron Head
Knock Off
Leer
Megahorn
Metal Burst
Night Slash
Peck
Poison Jab
Protect
Pursuit
Quick Guard
Rain Dance
Razor Shell
Rest
Return
Revenge
Reversal
Rock Smash
Round
Scary Face
Screech
Secret Power
Slash
Sleep Talk
Smart Strike
Snore
Struggle Bug
Substitute
Swagger
Swords Dance
Take Down
Taunt
Toxic
Twineedle
X-Scissor
:SS/Jumbao:
Jumbao: Taro - Female - Stage 3
Types: Grass / Fairy
Abilities: Trace / Overcoat / (Unlocked) Drought
Profile:
Taro likes to dance happily, shaking her hefty limbs and spinning to create a maraca sound that would rival Maractus. The dance can strengthen the sunlight which lets her fire off powerful Solarbeams. Her large size can be a bit difficult when navigating tight spaces, but it also lends her enormous strength, although Taro prefers to use special moves over physical moves. Despite her extreme weakness in Poison-type attacks, she and Node are good friends since they are both very energetic.

How They Met:
On a trip through Alola, Doduodrio met Taro in the lush jungle filled with tropical trees and plants. Being a jungle, it was quite difficult to navigate, so he asked Taro for assistance and they've been friends ever since!

Name Origins:
Jumbao's limbs are visually very similar to the taro root.

Side Note:
Since Taro does not seem to have an obvious mouth to talk with, she communicates through :blobsad: and :bloblul: and :blobthumbsup:.
Hidden Power: Ground
Nature: Docile (+10% Def, -10% Def)
HP: 95
Atk: 5
Def: 7
SpA: 9
SpD: 7
Spe: 96

Size Class: 4
Weight Class: 5
Arm Thrust
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Seed
Confide
Dazzling Gleam
Detect
Double Team
Draining Kiss
Endure
Energy Ball
Explosion
Facade
Fake Out
Flame Burst
Flower Shield
Focus Blast
Focus Energy
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gyro Ball
Healing Wish
Heavy Slam
Helping Hand
Hidden Power (Ground)
Hyper Beam
Ingrain
Leaf Storm
Leafage
Life Dew
Light Screen
Lucky Chant
Magic Room
Magical Leaf
Metronome
Misty Terrain
Moonblast
Natural Gift
Play Rough
Protect
Psych Up
Rest
Return
Rototiller
Round
Safeguard
Sandstorm
Seed Bomb
Self-Destruct
Shadow Ball
Shore Up
Sleep Talk
Smelling Salts
Snore
Solar Beam
Solar Blade
Substitute
Sunny Day
Superpower
Swagger
Synthesis
Tackle
Toxic
Wish
Wonder Room
Wood Hammer
Worry Seed
:ss/probopass:
Probopass: Bub - Male - Stage 3
Types: Rock/Steel
Abilities: Sturdy / Magnet Pull / Sand Force (Unlocked)
Profile:
Nothing escapes Bub. His ever-watchful gaze paired with his three mini-noses always on the lookout proves to be useful in battle. He never speaks, never eats, and never sleeps, so his presence makes some of Doduodrio's Pokemon nervous. His Magnet Pull ability has gotten Bub into endless trouble, clinging to other wild Pokemon and generally attracting a whole ton of metal objects. Staples, water bottles, utensils, even electronics have gone missing only to be found stuck onto Bub. He doesn't seem to mind, though.

How They Met:
An enigma, nobody really knows much about Bub. He just showed up one day out of the blue in Doduodrio's backyard, levitating in place without a word. Even to this day, he still hasn't said a thing...

Name Origins:
Probopass reminded me of the pig head from the Lord of the Flies, Beezlebub. Maybe because of the mini-noses. So, Bub is a shortened version of Beezlebub.
Hidden Power: Ice
Nature: Quirky (+10% SpD, -10% SpD)
HP: 85
Atk: 4
Def: 10
SpA: 6
SpD: 11
Spe: 40

Size Class: 2
Weight Class: 7
Attract
Block
Body Press
Bulldoze
Captivate
Confide
Dazzling Gleam
Discharge
Double Team
Double-Edge
Earth Power
Earthquake
Endure
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Gravity
Harden
Hidden Power (Ice)
Hyper Beam
Iron Defense
Lock-On
Magnet Bomb
Magnet Rise
Magnetic Flux
Magnitude
Natural Gift
Power Gem
Protect
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shock Wave
Sleep Talk
Smack Down
Spark
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Tackle
Taunt
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Tri Attack
Volt Switch
Wide Guard
Zap Cannon

Today's battle will be interesting. Toon has constructed a team of rarities, enlisting the services of several conventionally-unviable Pokemon to create a relatively balanced composition with no shortage of potential shenanigans. In contrast, Doduodrio has selected a set of generalist BRT creatures, albeit one that possesses a disconcerting amount of double weaknesses, and one of its members is capable of challenging Toon's entire lineup. Unfortunately for Toon, his status as match seeker has positioned him to kick off the battle with first sendout, ensuring an unfavorable matchup and significant disadvantage in battle pacing. Nevertheless, let us proceed, leaving the speculation to face its own evaluation, and begin the match!

[Coinflip: N/A]

Toon sends out and equips
Doduodrio sends out, equips, and orders
Toon orders
I ref
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

"Hmmmm yeah, let's get floaty at the pool party, partner you're up!"

:ss/floatzel: Zelos#Expert Belt
"Who are you calling conventionally-unviable! I'll have you know I squashed an Aurumoth not with ease back in the day!! Let me at 'em!!"
 
1662232631483.png

"Taro, let's join the fun and show off our dance moves! Don't forget to bring your Choice Specs to look cool!"
(Sending out Taro the Jumbao @ Choice Specs and do NOT activate Drought)

:ss/jumbao: :bloblul:

Energy Ball - Energy Ball - Energy Ball
IF Floatzel is under the effects of a P/E move when you are to act, use Ingrain first instance and Chill remaining instances and restart queue
 
Last edited:

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
:ss/floatzel:
"THOSE SUNGLASSES MAKE YOU SO COOL THEY HURT. But this is a pool party, quit looking cool and get wet"

Floatzel Soak -> Me First -> Me First
 
Last edited:
Team Toon:


8/4/6/4/115
Hp: 90
En: 100
Size: 2
Weight: 3
Abilities: Swift Swim / Water Veil
Item: Expert Belt
Status: N/A

Team Doduodrio:

:SS/Jumbao:
5/7/12/7/96
Hp: 95
En: 100
Size: 4
Weight: 5
Abilities: Trace / Overcoat / Drought
Item: Choice Specs
Status: None

Toon attempts to mitigate their opponent's advantage, leveraging Floatzel's movepool to great effect. Unfortunately, this course of action incurs a great magnitude of damage, nevertheless, leaving Floatzel in pitiful condition.

A1

Floatzel used Soak (-7 en)!
Jumbao became a water-type (6a)!

Jumbao used Energy Ball (-6 en)!
Crit: 551 no
Effect: 4011 no
Damage: (9 + 12 - 4) * 1.5 = - 26 Hp

A2

Floatzel used Me First (-9 en)!
Crit: 802 no
Effect: 2169 no
Damage: (13.5 + 6 - 7) x 1.5 + 4 = - 23 Hp

Jumbao used Energy Ball (-10 en)!
Crit: 7223 no
Effect: 6231 no
Damage: (9 + 12 - 4) * 1.5 = - 26 Hp

A3

Floatzel used Me First (-13 en)!
Crit: 6961 no
Effect: 9105 no
Damage: (13.5 + 6 - 7) x 1.5 + 4 = - 23 Hp

Jumbao used Energy Ball (-14 en)!
Crit: 4391 no
Effect: 8044 no
Damage: (9 + 12 - 4) * 1.5 = - 26 Hp


Team Toon:


8/4/6/4/115
Hp: 12
En: 71
Size: 2
Weight: 3
Abilities: Swift Swim / Water Veil
Item: Expert Belt
Status: N/A

Team Doduodrio:

:SS/Jumbao:
5/7/12/7/96
Hp: 49
En: 70
Size: 4
Weight: 5
Abilities: Trace / Overcoat / Drought
Item: Choice Specs
Status: Soak (3a)

Toon orders
Doduodrio orders
I ref
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

T: "Wow dood, you barely put a dent into your opponent, I think it's time for you to hit the gym
Floatzel: "Shuddap!! Youre the one who wanted to soak a tree. They drink that to eat dummy"
T: "I wish I can drink to eat ._."
Floatzel: "Mmmm Fish Smoothies!"

Floatzel Endure -> Crunch -> Crunch
IF Recovery Move OR Toxic and not in a combo THEN Taunt, Push Back Orders and Substitutions
IF Damaging Grass Move and not A1 THEN Me First
 
Team Toon:


8/4/6/4/115
Hp: 12
En: 71
Size: 2
Weight: 3
Abilities: Swift Swim / Water Veil
Item: Expert Belt
Status: N/A

Team Doduodrio:

:SS/Jumbao:
5/7/12/7/96
Hp: 49
En: 70
Size: 4
Weight: 5
Abilities: Trace / Overcoat / Drought
Item: Choice Specs
Status: Soak (3a)

Unfortunately, Toon orders a dysfunctional series of attacks, allowing Doduodrio to play with their food and prolong the battle. For amusement's sake, the battlers should consider pushing a fourth round; however, in reality, the haggard condition of Toon's Floatzel should prevent further prolongations.

A1

Floatzel used Endure (-15 en)!
Floatzel is bracing itself (1r)!
Floatzel became sluggish (2a)!

Jumbao used Taunt (-10 en)!
Floatzel fell for the taunt (3a)!

A2

Floatzel used Struggle (-5 en)!
Crit: 9672 no
Effect: N/A
Damage: (5 + 8 - 7) =- 6 Hp
Floatzel was hurt by recoil (-2 HP)!

Jumbao used Synthesis (-13.5 en)!
Jumbao restored HP (+20)!

A3

Floatzel used Struggle (-9 en)!
Crit: 1766 no
Effect: N/A
Damage: (5 + 8 - 7) = - 6 Hp

Jumbao used Toxic (-7 en)!
Hit: 4799 yes
Floatzel was badly poisoned [1DPA]!

Floatzel was hurt by poison (-1 HP)!



Team Toon:


8/4/6/4/115
Hp: 7
En: 42
Size: 2
Weight: 3
Abilities: Swift Swim / Water Veil
Item: Expert Belt
Status: Cannot Endure (1r), Badly Poisoned (2DPA)

Team Doduodrio:

:SS/Jumbao:
5/7/12/7/96
Hp: 57
En: 38
Size: 4
Weight: 5
Abilities: Trace / Overcoat / Drought
Item: Choice Specs
Status: None

Doduodrio orders
Toon orders
I ref
 
(My apologies; I have been preoccupied with business, and this has slipped my mind)

Team Toon:


8/4/6/4/115
Hp: 7
En: 42
Size: 2
Weight: 3
Abilities: Swift Swim / Water Veil
Item: Expert Belt
Status: Cannot Endure (1r), Badly Poisoned (2DPA)

Team Doduodrio:

:SS/Jumbao:
5/7/12/7/96
Hp: 57
En: 38
Size: 4
Weight: 5
Abilities: Trace / Overcoat / Drought
Item: Choice Specs
Status: None

Jumbao vanquishes its foe in a calculated maneuver, striking quickly to disrupt Floatzel until the weasel succumbs to its poison. With this, Doduodrio has triumphed, earning a victory only slightly overdue.

A1

Jumbao used Fake Out (-4 en)!
Crit: 9100 no
Effect: N/A
Damage: (4 + 5 - 4) = - 5 Hp

Floatzel flinched!
Floatzel was hurt by poison (-2 HP)!
Floatzel fainted!


Team Toon:


8/4/6/4/115
Hp: 0
En: 42
Size: 2
Weight: 3
Abilities: Swift Swim / Water Veil
Item: Expert Belt
Status: Fainted

Team Doduodrio:

:SS/Jumbao:
5/7/12/7/96
Hp: 57
En: 34
Size: 4
Weight: 5
Abilities: Trace / Overcoat / Drought
Item: Choice Specs
Status: None

Doduodrio is the victor!

Prizes:

Toon: 1 RC / 1 TC / -2 JC

Doduodrio: 1 RC / 1 TC / -2 JC

S0L1D G0LD: 1 RC / 4 JC
 

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