National Dex TOP 5! 1937! Salamence+Evil Pinkacross

have you ever wondered why heracross was made slower as a mega while pinsir was made faster and given priority. IT WAS ME PINKACROSS! I went back in time and made game freak nerf mega heracross . IT WAS ME, Lightgreenacross!

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Lightgreenacross(formerly CritiqueofPurReasn) (Scizor-Mega) @ Scizorite
Ability: Technician
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- Dual Wingbeat
- Roost

the teams primary win condition, with the team being designed upon it sweeping mid to late game. its evs are intended to help with this, letting it set up on mons like landorus without taunt, kartana, and iron treads, while having another power to get ohkos. for an extreme example that does occasionally come up +6 252+ Atk Technician Scizor-Mega Bullet Punch vs. 0 HP / 4 Def Charizard: 292-344 (98.3 - 115.8%) -- 87.5% chance to OHKO. a more useful calc might be +2 252+ Atk Technician Scizor-Mega Bullet Punch vs. 0 HP / 4 Def Tapu Koko: 273-322 (97.1 - 114.5%) -- 81.3% chance to OHKO. it also has a lot of defensive utility being the teams sole fairy resist, switching in on and threatening mons like ival and mdiancie(max attack lets it ohko both), and also switch in on lele and 1 v1 it. Roost then not only benefits scizors ability to 1v1 mons, but also be a reliable check to fairies . priority of course also lets it be an effective revenge killer. Dual wingbeat im aware seems odd but offers a lot of utility. it and cc are tied for effective base power, but doesnt have the defensive drawback which for a slow mon like scizor does matter unlike something like Zamazenta though scizor would need +4. This lets it threaten mons like alomomola easier denying a wish pass, as well as beat amoongus that otherwise could kill a boosted scizor. it also lets it 1v1 toxapex if pex switches in on an sd. the same apllies for iron defense zamazenta. it allows scizor to be an effective wall breaker as well as threatening most of the meta game on the switch in. the main issue is Ghold, but the rest of the team checks it well enough for it not to be an issue.
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SelfAndTheFuture (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 164 Def / 92 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Draining Kiss
- Scald
- Taunt
takes a roll surprisingly similar to mega scizor while of course having a more defensive leaning. its typing and base stats allow it to check more or less every fighting type in the tier, as well as all fire types excluding giga drain volcarona. also hamurott, roaring moon, and gyrados. however it also has the roll of being a very effective cm sweeper and stall breaker with access to taunt and draining kiss many teams including stall simply arent equipped to deal with it.(if a stall has blissey and it is 252+ special defense you need +4 to outheal it with lefties and +5 without). this lets it be an effective win con against many teams.
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(no sprite unfort)
WorldAsWill (Ting-Lu) @ Leftovers
Ability: Vessel of Ruin
EVs: 252 HP / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Rock Slide
- Whirlwind

finis partner in crime, and frankly the glue of the team. its dark ground type pairs well with fini making grass the only thing that threatens both, while we have two grass quad resists. ting lu handles all manner of threats. namely gholdengo, yard, raging bolt,tapu koko, volcarona, and heatran. notably, all those mons beat msciz. stealth rock is self explanatory, though it does particularly help get many mons into bp range or zamazentas cc. rock slide to deal with yard and volcarona. and whirlwind to avoid passivity.
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The Leviathan (Zamazenta) @ Choice Band
Ability: Dauntless Shield
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Crunch
- Heavy Slam

the teams speed control as well as where most of its immediate power comes from. banded cc more or less blasts through much of the metagame meaning it can clean up late game. it also lets it operate as a solid lead against hyper offense teams threatening an ohko on mega diancie with heavy slam. heavy slam also lets you threaten other fairy types on the switch in. stone edge to threaten moltres and zapdos, and crit past landorus. and crunch of course to deal with gholdengo or a chipped pecharunt. it also the teams main way to deal with kingambit. it also switches in on and threatens both ogerpons if dauntless shield hasnt been used.
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HeightsOfDespair (Zapdos) @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 188 Def / 72 Spe
IVs: 0 Atk
- Volt Switch
- Heat Wave
- Roost
- Defog

pretty standard set. its only really here as a flying type and removal. most of its defensive utility overlaps with fini so its not particularly useful, however static can bail you out of a bad situation. notably against a waterpon. heat wave is to threaten ghold so we can actually remove hazards with defog. volt switch gives us momentum needed for switching into zama and salamence safely, as well as sometimes get the leftovers healing of fini or lu. volt switch also oftens chips opponent into bp range.

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WillToPower (Salamence) @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Fly
- Earthquake
- Substitute

originally this mon was a garchomp, but then i got absolutely annihilated game after game against waterpon. then it was a dragonite, but it lacked a lot of power. then it was roaring moon but darkium z and having to rely on crunch just didnt feel super great. thats because we cant use dragoniumz since misty terrain halves its power Garchomp version probably is still the best in theory but salamence was the one that got me the highest. Moxie lets it spiral much faster then dragonite or garchomp, as well as being difficult to revenge kill due to a higher speed tier. Outspeeding scarf lele,landorus,and h rott which garchomp and dragonite struggled with to varying degrees.it often blows a hole through opponent teams letting msciz and zamazenta clean up. substitue lets it set up on gliscor, alo, and non gyro ball ferrothorn. eq lets it threaten mega diancie and z- fly lets it break past checks such as zapdos.

vs bulky offense
https://replay.pokemonshowdown.com/gen9nationaldex-2341465812-nej6kjn1syuk63tq0jq1v5ojwmkl5xfpw
vs hyper offense
https://replay.pokemonshowdown.com/gen9nationaldex-2341437082-cc83wnn395a8bhbm6cgmk0e7lu93u6hpw

games of garchomp variation. plays pretty similar so i figured itd be worth it. plus these games are from majors

https://replay.pokemonshowdown.com/gen9nationaldex-2312674194-rlvkfoju03f8ipadgdm08esokpr75eypw vs Scarfire

https://replay.pokemonshowdown.com/gen9nationaldex-2332256649 loss vs hidin


theres no particularly bad matchups or anything, or any mons that threaten it too much.

https://pokepast.es/083b2b45f257947e
 
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