Monotype Torkoal

Zar

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[OVERVIEW]

* Torkoal is the premier support Pokemon for Fire-type teams because of its fantastic ability, amazing Defense stat, and ability to remove entry hazards.
* Torkoal's ability, Drought, provides great support by increasing the power of Fire-type attacks while weakening Water-type attacks.
* Torkoal has a high Defense stat, which combined with its decent HP allows it to switch into most physical attacks with ease.
* Due to this and its access to Rapid Spin, Torkoal is one of the best forms of hazard control on Fire-type teams.
* Furthermore, Torkoal can set up its own Stealth Rock. This is incredibly useful, as most Fire teams are offensive and Stealth Rock cripples opposing Pokemon.
* However, Torkoal has a rather lackluster Special Defense stat, which makes it vulnerable to most special attacks.
* Torkoal has no access to recovery outside of Leftovers, and this in conjunction with its weakness to Stealth Rock makes it easy to wear down.
* Torkoal also has a rather shallow movepool, which makes it predictable and vulnerable to stallbreakers.
* This shallow movepool and below average Special Attack mean Torkoal usually has a poor offensive presence that is only somewhat mitigated by Lava Plume's chance to burn and Yawn.

[SET]
name: Defensive Wall
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Lava Plume
move 4: Yawn
item: Leftovers
ability: Drought
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

* Stealth Rock deals chip damage to foes and breaks their Sturdy and Focus Sashes for its teammates.
* Rapid Spin allows Torkoal to clear away entry hazards, especially Stealth Rock, from its own side of the field.
* Lava Plume is Torkoal's only attacking move and lets it fish for burns for residual damage.
* Yawn lets Torkoal stop setup sweepers by inducing sleep after two turns.

Set Details
========

* 252 EVs in Defense and HP with a Bold nature allow Torkoal to maximize its defensive capabilities.
* Leftovers is used to get residual recovery at the end of every turn.
* Drought is the preferred ability, as it increases the power of Fire-type attacks while weakening Water-type attacks. Drought also lets Torkoal stop weather sweepers like Excadrill and Kingdra by changing the weather.
* Heat Rock can be used over Leftovers to increase the duration of sun to eight turns. However, this means Torkoal loses out on passive recovery from Leftovers.

Usage Tips
========

* Try to bring in Torkoal frequently to set up sun to increase the power of its teammates' attacks and lower the power of Water-type moves.
* If Stealth Rock is up on your side of the field, remove it as soon as it is safe to do so.
* Bring in Torkoal against physical attackers to set up Stealth Rock and sun. Similarly, avoid Pokemon with special attacking moves.
* Switch in Torkoal on a predicted Stealth Rock turn to avoid taking damage from it. This is especially important on sets with Heat Rock, as Torkoal has no form of recovery on that.
* Torkoal's low Speed allows it to win all lead matchups against other weather setters such as Hippowdon, Pelipper, and Tyranitar. This gains huge momentum against sand and rain teams.
* In some cases, it might be better to allow Torkoal to faint if it means that Torkoal can Rapid Spin away Stealth Rock or set up sun.
* Avoid letting Torkoal get poisoned or badly poisoned, as it limits Torkoal's influence in a battle.
* Don't keep Torkoal in against setup sweepers with Substitute, as they can easily set one up against Torkoal, and its Lava Plume will usually fail to break it.
* Force your opponent to switch out by using Yawn. In this case, either use Yawn again to force your opponent to keep switching and taking residual damage from Stealth Rock or predict what they'll switch to, and switch out to a suitable teammate.

Team Options
========

* Torkoal's supporting capabilities allow it to be used with almost all Fire-types.
* Heatran forms a great defensive core with Torkoal. Heatran provides a solid neutrality to Rock-type attacks and is free to run a different move, as Torkoal is running Stealth Rock. Heatran also functions as a specially defensive wall for Torkoal to fall back on. Because of Torkoal's Drought, Heatran can run Solar Beam without having to waste a turn charging up.
* Mega Charizard Y hates Stealth Rock and Torkoal can remove it, allowing the former to run a different move over Defog. In return, Mega Charizard Y provides an immunity to Ground-type attacks and beats opposing Water-, Ground-, and Rock-types. It also eases pressure off Torkoal as a sun setter, being able to beat weather setters like Politoed, Hippowdon, and Tyranitar.
* Mega Charizard X is an incredible setup sweeper that appreciates Torkoal clearing away Stealth Rock and setting up sun for it. Torkoal can also create opportunities for Mega Charizard X to set up by spreading burns or inducing sleep.
* Rotom-H provides a Ground immunity and a specially defensive backbone for Torkoal. Rotom-H spreads burns as well through Will-O-Wisp and can increase Torkoal's defenses through Light Screen and Reflect. Finally, it can bring in Torkoal safely through a slow Volt Switch.
* Infernape is eased off having to run Stealth Rock because of Torkoal. This allows it to run a more offensive set to beat threats like Chansey, Tyranitar, and Heatran, all of which beat Torkoal.
* Volcarona is another setup sweeper that appreciates Stealth Rock being cleared away. Drought from Torkoal also ensures Volcarona doesn't miss out on important KOs like an OHKO on Gyarados after a Quiver Dance and Stealth Rock with Inferno Overdrive.
* Volcanion provides a solid immunity to Water-type moves. This lets it beat Water-types like Azumarill by switching into them for Torkoal.
* Victini appreciates Torkoal's Drought ability, as it turns into an incredible wallbreaker under sun with V-create. Victini can also pivot out of situations through U-turn and bring in Torkoal.

[STRATEGY COMMENTS]
Other Options
=============

* Solar Beam can be run to beat opposing weather setters like Hippowdon and Water-types like Swampert. However, this is very situational, and Torkoal prefers to have Yawn to phaze out Pokemon.
* Toxic can be is an option to cripple walls and opposing lead Pokemon like Hippowdon. This lets Torkoal gain the advantage over other Stealth Rock users by putting them on a timer.

Checks and Counters
===================

**Special Attackers**: Special Attackers like Landorus, Greninja, and Starmie all exploit Torkoal's weaker Special Defense stat and OHKO it with their respective super effective STAB moves.

**Heatran**: Heatran easily walls Torkoal, as it is immune to Lava Plume, can set up Stealth Rock against it, and can use Earth Power to KO it.

**Ground-types**: Excadrill, Garchomp, Seismitoad, and Gastrodon all give Torkoal a hard time with their STAB Ground-type moves. Torkoal is generally helpless against them, and the most it can do is fish for a burn with Lava Plume.

**Water-types**: Keldeo, Manaphy, and Greninja all easily KO Torkoal with their Water-type attacks. However, these attacks are significantly less powerful under sun.

**Dragon-types**: Hydreigon, Latios, Kyurem-B all take little to no damage from Torkoal and can easily KO it. Hydreigon 2HKOes Torkoal with Dark Pulse, Kyurem-B can OHKO it with Earth Power, while Latios can do the same with Surf if sun is gone.

**Substitute Sweepers**: Sweepers like Gyarados and Keldeo that pack Substitute and a setup move can easily take advantage of Torkoal's low Special Attack and start setting up behind a Substitute.

**Special Walls**: Chansey, Tapu Fini, and Gastrodon all take minimal damage from Lava Plume and can outlast Torkoal in a one-on-one situation. Chansey and Gastrodon can poison Torkoal with Toxic to put it on a timer, while Tapu Fini can slowly wear it down through Nature's Madness and Surf.
 
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Overview:
- Discuss its poor offensive presence that is only somewhat mitigated by Lava Plume's chance to burn and Yawn.

Usage Tips:
- Talk about switching Torkoal in on the turn Stealth Rock is set to avoid taking unnecessary damage. This is especially important when using Heat Rock over Leftovers.
- Mention that it wins the lead matchup against all other weather setters, which can be a huge help against sand and rain teams.

Team Options:
- Bring up Solar Beam on Heatran.
- Consider adding Alolan Marowak for a similar reason to Infernape.

Other Options:
- Toxic as an option to cripple walls, especially Stealth Rock setters.

Checks and Counters:
- Special walls, definitely name Chansey here.

Nice job QC 1/3
 
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Vid

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[OVERVIEW]

* Torkoal is the premier support Pokemon for Fire-type teams because of its fantastic ability, amazing Defense stat, and ability to remove entry hazards.
* Torkoal's ability, Drought, provides great support by increasing the power of Fire-type attacks while weakening Water-type attacks.
* Torkoal has a high Defense stat, which combined with its decent HP allows it to switch into most physical attacks with ease.
* Due to this and its access to Rapid Spin, Torkoal is one of the best forms of hazard control on Fire-type teams.
* Furthermore, Torkoal can even set up its own Stealth Rock to cripple opposing foes. be a bit more specific about why Stealth Rock is important on a Fire-type team
* However, Torkoal has a rather lackluster Special Defense stat, which makes it vulnerable to most special attacks.
* Torkoal has no access to recovery outside of Leftovers, this in conjunction with its weakness to Stealth Rock makes it easy to wear down.
* Torkoal also has a rather shallow movepool which makes it predictable and vulnerable to stallbreakers.
* This shallow movepool and below average Special Attack means Torkoal usually has a poor offensive presence that is only somewhat mitigated by Lava Plume's chance to burn and Yawn.

[SET]
name: Defensive Wall
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Lava Plume
move 4: Yawn
item: Leftovers
ability: Drought
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

* Stealth Rock lets Torkoal deal chip damage to opposing foes and break opposing foes' Sturdy and Focus Sash for its teammates.
* Rapid Spin allows Torkoal to clear away entry hazards, especially Stealth Rock from its own side.
* Lava Plume is Torkoal's only attacking move and lets Torkoal fish for burns for residual damage.
* Yawn lets Torkoal stop setup sweepers by inducing sleep after two turns.

Set Details
========

* 252 EVs in Defense and HP with a Bold stat allows Torkoal to maximize its defensive capabilities.
* Leftovers is used to get residual recovery at the end of every turn.
* Drought is the preferred ability, as it increases the power of Fire-type attacks while weakening Water-type attacks. Drought also lets Torkoal stop weather-sweepers like Excadrill and Kingdra by changing the weather.
* Heat Rock can be used over Leftovers to increase the duration of sun to 8 turns. However, this means Torkoal loses out on passive recovery from Leftovers.

Usage Tips
========

* Try to bring in Torkoal frequently to set up Drought. why?
* If Stealth Rock is up on your side, remove it as soon as it is safe to do so.
* Bring in Torkoal against physical attackers to set up Stealth Rock and Drought. Similarly, avoid Pokemon with special attacking moves.
* Switch in Torkoal on a predicted Stealth Rock turn to avoid taking damage from it. This is especially important on sets with Heat Rock, as Torkoal has no form of recovery on that.
* Torkoal's slow Speed allows it to win all lead matchups against other weather setters such as Hippowdon, Pelipper, and Tyranitar. This gains huge momentum against sand and rain abusing teams.
* In some cases, it might be better to allow Torkoal to faint if it means that Torkoal can Rapid Spin away Stealth Rock or set up Drought.
* Avoid letting Torkoal get poisoned or badly poisoned, as it limits Torkoal's influence in a battle.
* Don't keep Torkoal in against setup sweepers with Substitute, as they can easily Substitute against Torkoal and Torkoal's Lava Plume will usually fail to break it.
* Force your opponent to switch out by using Yawn. In this case, either use Yawn again to force your opponent to keep switching and taking residual damage from Stealth Rock or predict what they'll switch to and switch out to a suitable teammate.

Team Options
========

* Torkoal's supporting capabilities allow it to be used with almost all Fire-types.
* Heatran forms a great defensive core with Torkoal. Heatran provides a solid neutrality to Fighting-type attacks and is freed to run a different move, as Torkoal is running Stealth Rock. Heatran also functions as a specially defensive wall for Torkoal to fall back on. Because of Torkoal's Drought, Heatran can run Solar Beam without having to waste a turn setting up.
* Mega Charizard Y provides an immunity to Ground-type attacks. It also eases pressure off of Torkoal for setting up Drought. On the other hand, Torkoal running Rapid Spin allows Mega Charizard Y to run a different move than Defog. Mega Charizard Y helps out Torkoal by beating opposing Water-, Ground-, and Rock-types and weather setters like Politoed, Hippowdon, and Tyranitar.
* Mega Charizard X is an incredible setup sweeper appreciates Torkoal clearing away Stealth Rock and setting up sun for it. Torkoal can also create opportunities for Mega Charizard X to setup by spreading burns or inducing sleep.
* Rotom-H provides a Ground immunity and a specially defensive backbone for Torkoal. Rotom-H as well spread burns through Will-O-Wisp and can increase Torkoal's defenses through Light Screen and Reflect. Rotom-H can also bring in Torkoal safely through a slow Volt-Switch.
* Infernape is eased off of having to run Stealth Rock because of Torkoal. This allows it to run a more offensive set to beat threats like Chansey, Tyranitar, and Heatran, all of which would otherwise beat Torkoal.
* Volcarona is another setup sweeper that appreciates Stealth Rock being cleared away. Drought from Torkoal also ensures Volcarona doesn't miss out on important KO's like OHKO'ing Gyarados after a Quiver Dance after Stealth Rock with Inferno Overdrive.
* Volcanion provides a solid immunity to Water-type moves. This lets it beat Water-types like Azumarill by switching into them for Torkoal.
* Victini

[STRATEGY COMMENTS]
Other Options
=============

* Solar Beam can be run to beat opposing weather setters like Hippowdon and Water-types like Swampert. However, this is very situational and Torkoal prefers to have Yawn to phaze out Pokemon.
* Toxic can be an option to cripple walls and opposing lead Pokemon examples?. This lets Torkoal gain the advantage over other Stealth Rock users by putting them on a timer.

Checks and Counters
===================

**Special Attackers**: Special Attackers like Landorus, Greninja, and Starmie all exploit Torkoal's weaker Special Defense stat and OHKO it with their respective super effective STAB moves.

**Heatran**: Heatran easily walls Torkoal, as it is immune to Lava Plume and can set up Stealth Rock against it and Earth Power to KO it.

**Ground-types**: Excadrill, Garchomp, Seismitoad, and Gastrodon all give Torkoal a hard time with their STAB Ground-type move. Torkoal is generally helpless against them and the most it can do is fish for a burn.

**Water-types**: Keldeo, Manaphy, and Greninja all easily KO Torkoal with their Water-type attacks. However, their attacks are significantly less powerful under sun.

**Dragon-types**: Hydreigon, Latios, Kyurem-B all take little to no damage from Torkoal and can easily KO it. Hydreigon 2HKO's Torkoal with Dark Pulse, while Latios and Kyurem-B can OHKO with Surf and Earth Power respectively if sun is gone.

**Substitute Sweepers**: Sweepers like Gyarados and Keldeo that pack Substitute and a set up move can easily take advantage of Torkoal's low Special Attack and start setting up under a Substitute.

**Special Walls**: Chansey, Tapu Fini, and Gastrodon all take minimal damage from Lava Plume and can outlast Torkoal in a one-against-one. Chansey and Gastrodon can Toxic Torkoal and put it on a timer while Tapu Fini can slowly wear it down through Nature's Madness and Surf.
Nice Work
QC 2/3
 
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Team Options

* Mega Charizard Y provides an immunity to Ground-type attacks. It also eases pressure off of Torkoal for setting up Drought. On the other hand, Torkoal running Rapid Spin allows Mega Charizard Y to run a different move than Defog. Mega Charizard Y helps out Torkoal by beating opposing Water-, Ground-, and Rock-types and weather setters like Politoed, Hippowdon, and Tyranitar.
- Mega Charizard Y hates Stealth Rock and Torkoal can remove them. Mention that.

QC 3/3
 
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"Heatran provides a solid neutrality to Fighting-type attacks" Really? Because it always says "It's super effective!" whenever my Heatran is hit by a Fighting-type attack.

And another thing: wouldn't the Torkoal be better off having 248 HP rather than 252, as a means of minimizing Stealth Rock damage? Just another tiny thing that I noticed.

But in all seriousness, this analysis is still a lot better than mine will ever be.
 
Last edited:

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GP 1/1
add/corrections remove comments

[OVERVIEW]

* Torkoal is the premier support Pokemon for Fire-type teams because of its fantastic ability, amazing Defense stat, and ability to remove entry hazards.
* Torkoal's ability, Drought, provides great support by increasing the power of Fire-type attacks while weakening Water-type attacks.
* Torkoal has a high Defense stat, which combined with its decent HP allows it to switch into most physical attacks with ease.
* Due to this and its access to Rapid Spin, Torkoal is one of the best forms of hazard control on Fire-type teams.
* Furthermore, Torkoal can even set up its own Stealth Rock. This is incredibly useful, as most Fire teams are offensive and Stealth Rock cripples opposing Pokemon.
* However, Torkoal has a rather lackluster Special Defense stat, which makes it vulnerable to most special attacks.
* Torkoal has no access to recovery outside of Leftovers, and this in conjunction with its weakness to Stealth Rock makes it easy to wear down.
* Torkoal also has a rather shallow movepool, (ac) which makes it predictable and vulnerable to stallbreakers.
* This shallow movepool and below average Special Attack means Torkoal usually has a poor offensive presence that is only somewhat mitigated by Lava Plume's chance to burn and Yawn.

[SET]
name: Defensive Wall
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Lava Plume
move 4: Yawn
item: Leftovers
ability: Drought
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

* Stealth Rock lets Torkoal deals chip damage to opposing foes and breaks opposing foes' their Sturdy and Focus Sashes for its teammates.
* Rapid Spin allows Torkoal to clear away entry hazards, especially Stealth Rock, (ac) from its own side of the field.
* Lava Plume is Torkoal's only attacking move and lets Torkoal it fish for burns for residual damage.
* Yawn lets Torkoal stop setup sweepers by inducing sleep after two turns.

Set Details
========

* 252 EVs in Defense and HP with a Bold stat nature allows Torkoal to maximize its defensive capabilities.
* Leftovers is used to get residual recovery at the end of every turn.
* Drought is the preferred ability, as it increases the power of Fire-type attacks while weakening Water-type attacks. Drought also lets Torkoal stop weather-sweepers (remove hyphen) like Excadrill and Kingdra by changing the weather.
* Heat Rock can be used over Leftovers to increase the duration of sun to 8 eight turns. However, this means Torkoal loses out on passive recovery from Leftovers.

Usage Tips
========

* Try to bring in Torkoal frequently to set up Drought sun to increase the power of its teammates' (apostrophe) attacks and lower the power of Water-type moves.
* If Stealth Rock is up on your side of the field, remove it as soon as it is safe to do so.
* Bring in Torkoal against physical attackers to set up Stealth Rock and Drought sun. Similarly, avoid Pokemon with special attacking moves.
* Switch in Torkoal on a predicted Stealth Rock turn to avoid taking damage from it. This is especially important on sets with Heat Rock, as Torkoal has no form of recovery on that.
* Torkoal's low Speed allows it to win all lead matchups against other weather setters such as Hippowdon, Pelipper, and Tyranitar. This gains huge momentum against sand and rain abusing teams.
* In some cases, it might be better to allow Torkoal to faint if it means that Torkoal can Rapid Spin away Stealth Rock or set up Drought sun.
* Avoid letting Torkoal get poisoned or badly poisoned, as it limits Torkoal's influence in a battle.
* Don't keep Torkoal in against setup sweepers with Substitute, as they can easily set one up Substitute against Torkoal, (ac) and Torkoal's its Lava Plume will usually fail to break it.
* Force your opponent to switch out by using Yawn. In this case, either use Yawn again to force your opponent to keep switching and taking residual damage from Stealth Rock or predict what they'll switch to, (ac) and switch out to a suitable teammate.

Team Options
========

* Torkoal's supporting capabilities allow it to be used with almost all Fire-types.
* Heatran forms a great defensive core with Torkoal. Heatran provides a solid neutrality to Rock-type attacks and is freed to run a different move, as Torkoal is running Stealth Rock. Heatran also functions as a specially defensive wall for Torkoal to fall back on. Because of Torkoal's Drought, Heatran can run Solar Beam without having to waste a turn setting charging up.
* Mega Charizard Y hates Stealth Rock and Torkoal can remove them it, allowing the former to run a different move over Defog. On the other hand In return, Mega Charizard Y provides an immunity to Ground-type attacks and beats opposing Water-, Ground-, and Rock-types. It also eases pressure off of Torkoal for setting up Drought as a sun setter, being able to beat weather setters like Politoed, Hippowdon, and Tyranitar. On the other hand, Torkoal running Rapid Spin allows Mega Charizard Y to run a different move than Defog. Mega Charizard Y helps out Torkoal by beating opposing Water-, Ground-, and Rock-types and weather setters like Politoed, Hippowdon, and Tyranitar. (it sounded a little clunky, so I merged these two sentences with the ones above)
* Mega Charizard X is an incredible setup sweeper that appreciates Torkoal clearing away Stealth Rock and setting up sun for it. Torkoal can also create opportunities for Mega Charizard X to set (add space) up by spreading burns or inducing sleep.
* Rotom-H provides a Ground immunity and a specially defensive backbone for Torkoal. Rotom-H as well spreads burns as well through Will-O-Wisp and can increase Torkoal's defenses through Light Screen and Reflect. Finally, (ac) Rotom-H it can also bring in Torkoal safely through a slow Volt-Switch (remove hyphen).
* Infernape is eased off of having to run Stealth Rock because of Torkoal. This allows it to run a more offensive set to beat threats like Chansey, Tyranitar, and Heatran, all of which would otherwise beat Torkoal (Infernape's set wouldn't affect whether those threats beat Torkoal).
* Volcarona is another setup sweeper that appreciates Stealth Rock being cleared away. Drought from Torkoal also ensures Volcarona doesn't miss out on important KO's KOs like an OHKO'ing on Gyarados after a Quiver Dance after and Stealth Rock with Inferno Overdrive.
* Volcanion provides a solid immunity to Water-type moves. This lets it beat Water-types like Azumarill by switching into them for Torkoal.
* Victini appreciates Torkoal's setting up Drought ability, as it turns into an incredible wallbreaker under sun with V-create. Victini can also pivot out of situations through U-turn and bring in Torkoal.

[STRATEGY COMMENTS]
Other Options
=============

* Solar Beam can be run to beat opposing weather setters like Hippowdon and Water-types like Swampert. However, this is very situational, (ac) and Torkoal prefers to have Yawn to phaze out Pokemon.
* Toxic can be is an option to cripple walls and opposing lead Pokemon like Hippowdon. This lets Torkoal gain the advantage over other Stealth Rock users by putting them on a timer.

Checks and Counters
===================

**Special Attackers**: Special Attackers like Landorus, Greninja, and Starmie all exploit Torkoal's weaker Special Defense stat and OHKO it with their respective super effective STAB moves.

**Heatran**: Heatran easily walls Torkoal, as it is immune to Lava Plume, (ac) and can set up Stealth Rock against it, (ac) and can use Earth Power to KO it.

**Ground-types**: Excadrill, Garchomp, Seismitoad, and Gastrodon all give Torkoal a hard time with their STAB Ground-type moves. Torkoal is generally helpless against them, (ac) and the most it can do is fish for a burn with Lava Plume (for clarity).

**Water-types**: Keldeo, Manaphy, and Greninja all easily KO Torkoal with their Water-type attacks. However, their these attacks are significantly less powerful under sun.

**Dragon-types**: Hydreigon, Latios, Kyurem-B all take little to no damage from Torkoal and can easily KO it. Hydreigon 2HKO's 2HKOes (2HKOs for a noun, and 2HKOes for a verb; it's never 2HKO's) Torkoal with Dark Pulse, while Latios and Kyurem-B can OHKO it with Surf and Earth Power, (ac) while Latios can do the same with Surf respectively if sun is gone (your sentence implied that Kyurem-B needed sun to be gone before Earth Power can OHKO).

**Substitute Sweepers**: Sweepers like Gyarados and Keldeo that pack Substitute and a set up setup move can easily take advantage of Torkoal's low Special Attack and start setting up under behind a Substitute.

**Special Walls**: Chansey, Tapu Fini, and Gastrodon all take minimal damage from Lava Plume and can outlast Torkoal in a one-against-one one-on-one situation. Chansey and Gastrodon can Toxic poison Torkoal with Toxic to and (avoid using moves as a verb) put it on a timer, (ac) while Tapu Fini can slowly wear it down through Nature's Madness and Surf.
 
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