UU Tornadus

Hilomilo

High-low My-low
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
uploaded - nuked

[OVERVIEW]

Tornadus is a versatile offensive Pokemon that can function as a wallbreaker with its solid power and coverage or as a utility pivot with U-turn and Prankster status moves like Defog and Tailwind. Its high Special Attack and high Speed allow it to outspeed several prominent threats in UU, including Kommo-o, Celebi, and Infernape, and overpower them with STAB Hurricane. It also can utilize Supersonic Skystrike to even break past bulkier offensive threats like Latias and Terrakion after minor chip damage. This middle ground of power and Speed allows it to distinguish itself from other Flying-type choices. Its large range of coverage options also benefits it, allowing it to utilize moves like Superpower and Heat Wave to greatly limit its switch-ins. Unfortunately, Tornadus provides very little defensive utility to teams due to its Stealth Rock weakness, lack of recovery, mediocre defenses, and lack of useful resistances. Because of this, it faces competition from other offensive Flying-types such as Moltres, Mega Pidgeot, and Togekiss, which have better defensive typings, better bulk, and access to reliable recovery. Its reliance on Hurricane as its STAB attack can be disadvantageous due to the move's poor accuracy. Lastly, due to Tornadus's poor defenses and typing, it struggles to do anything of worth to most priority users like Mamoswine and Scizor, as they can power through it easily after minor chip damage.

[SET]
name: Life Orb
move 1: Hurricane
move 2: Heat Wave
move 3: Superpower
move 4: Grass Knot / Defog / Tailwind
item: Life Orb
ability: Defiant / Prankster
nature: Hasty
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Hurricane is a powerful STAB attack that has good neutral coverage and allows Tornadus to revenge kill several slower threats, like Infernape, Krookodile, and Chandelure. Heat Wave covers some Steel-types that could otherwise come in on Hurricane, such as Klefki, Mega Steelix, and Mega Aggron. It also more reliably KOes Scizor and Cobalion. Superpower hits a most other conventional Flying-type switch-ins, dealing heavy damage to Empoleon and Stakataka. It also heavily damages Blissey and Snorlax, two Pokemon that could otherwise tank hits from Tornadus, on the switch. Grass Knot is an option for OHKOing Terrakion and Swampert, more heavily and reliably damaging Hippowdon than Hurricane, and taking out Rhyperior, which could otherwise tank the rest of Tornadus's attacks. It also reliably powers through Swampert and Seismitoad in one hit. Defog allows Tornadus to exploit the switches it forces to remove entry hazards from the field. Tailwind is an option if entry hazard removal is being provided by another teammate, allowing Tornadus to support its teammates before fainting by briefly doubling their Speed.

Set Details
========

A Hasty nature allows Tornadus to increase its Speed while refraining from decreasing Superpower's damage output. Life Orb puts considerable power behind Tornadus's attacks, allowing it to apply heavy offensive pressure to the majority of the metagame and achieve a potentially crucial guaranteed OHKO on Terrakion with Grass Knot. Defiant can be run to boost Superpower's damage output by switching in on the Defog users Tornadus beats to boost its Attack. However, Prankster can be used if running Defog or Tailwind to give them priority.

Usage Tips
========

This set is aimed to function as more of a wallbreaker on offensive teams, due to Tornadus's great coverage and attacking stats allowing it to threaten a large portion of the metagame. Because of its lacking defensive utility, Tornadus should be brought into play via pivot support or after a teammate has fainted so it doesn't compromise its already limited longevity. Hurricane should be spammed against teams due to its impressive general coverage, tough Tornadus should try predicting a switch-in to the attack, such as Klefki or Blissey, if they're on the opposing team and healthy and nailing them with super effective coverage on the switch. Defog is best to use on forced switches when entry hazards are on Tornadus's side of the field. Thanks to its ability to force out several Stealth Rock setters like Hippowdon and Swampert, it can also often successfully attempt to switch in on them as they set Stealth Rock. Defog can also be used when Tornadus is weakened in a last-ditch effort to keep entry hazards off its side of the field. Tailwind should be used when Tornadus is weakened into range of a KO from the next attack to hit it, as this can generate momentum for its teammates while also providing them with a boost in Speed. Tornadus's Speed tier should be utilized to revenge kill various threats, such as Terrakion, Cobalion, and Hydreigon, once they've been weakened a bit.

Team Options
========

This set works best on offensive teams that appreciate Tornadus's ability to break past several defensive foes while weakening opposing offensive builds. Setup sweepers like Latias, Mega Altaria, and Lucario appreciate Tornadus's ability to muscle past opposing teams for them to clean up late-game. Pokemon like Mega Beedrill, Togekiss, and Volcanion that are weak to entry hazards enjoy Tornadus on their team due to its access to Prankster Defog. Powerful offensive threats like Mamoswine, Primarina, Nidoking, and Haxorus appreciate Tornadus's Tailwind support, as their offensive presences will become even harder to combat without opposing foes capable of outrunning them. Tornadus often favors pivoting support from the likes of Hydreigon, Scizor, and Rotom-H due to its poor typing and frailty preventing it from getting in easily. Entry hazard removal from a teammate like Tsareena, Starmie, or Hydreigon is also important to support Tornadus with if it isn't running Defog itself, due to its Stealth Rock weakness. Electric-type checks, like Hydreigon, Mega Sceptile, and Hippowdon, can pivot in on the likes of Rotom-H and Mega Manectric, which can hit Tornadus super effectively while tanking a hit or two.

[SET]
name: Offensive Support
move 1: Hurricane
move 2: U-turn
move 3: Superpower / Heat Wave
move 4: Defog / Tailwind
item: Flyinium Z
ability: Prankster
nature: Hasty / Timid
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Hurricane is a fairly powerful STAB attack that offers good neutral coverage. It can also be useful for revenge killing some of the tier's several Fighting-types, such as Infernape, Kommo-o, and Heracross. When Flyinium Z is activated, it turns into Supersonic Skystrike, which patches up Hurricane's imperfect accuracy while powering through bulkier foes like Swampert, Hippowdon, and Togekiss after Stealth Rock damage. U-turn pivots Tornadus out of undesirable situations, such as a predicted switch into a foe that checks it, such as Mega Aggron. Superpower deals heavy damage to Blissey, a common switch-in to the majority of special attackers, while also dealing adequate damage to Flying-type switch-ins, such as Nihilego, Stakataka, and Empoleon. Heat Wave is an option over Superpower for punishing Steel-type switch-ins like Bronzong, Mega Aggron, and Klefki, though being unable to power through Blissey, Stakataka, or Empoleon as reliably is a notable drawback. Defog is boosted by Prankster and allows Tornadus to remove all entry hazards on the field. It can both be used as Tornadus forces switches and, thanks to Prankster, in a last-ditch effort when it's weakened. If entry hazard removal is not needed or is being provided by another teammate, Tailwind is an option for allowing Tornadus to double the Speed of its teammates before fainting.

Set Details
========

4 EVs invested in Attack alongside a Hasty nature are preferred for preventing Superpower's damage output from being decreased while keeping Tornadus's decent natural Special Defense intact. However, if Superpower is not being run, a Timid nature is preferred to not unnecessarily lower Tornadus's already poor Defense stat. Flyinium Z grants access to Supersonic Skystrike, which is useful for powering through bulkier foes or guaranteeing a perfectly accurate Flying-type attack. Prankster gives Tornadus's status attacks priority, allowing it to almost always move first when using Defog or Tailwind. Prankster also allows it to move before priority users like Scizor, Crawdaunt, and Mamoswine in last-ditch efforts.

Usage Tips
========

This set's main goal is to act as an offensive pivot, meaning Tornadus will often be brought into play either to weaken the opposing team with its attacks or to use Defog before generating momentum with U-turn. Due to its poor defensive utility, Tornadus is best to bring into play through the support of a pivot or after a teammate has fainted. It can come in on predicted Ground-type attacks from the likes of Gligar and Hippowdon, however. When Tornadus is weakened and entry hazards are on its side of the field, it should attempt using Defog as a last-ditch effort to remove them before fainting. If Tailwind is being run, it should be used late-game to allow a teammate to clean up with an enhanced Speed tier. It's also best used when Tornadus is weakened, as it will give a teammate a free switch into play upon fainting after using the move. U-turn should be used to pivot out of Pokemon that Tornadus won't be able to muscle past before losing to, such as Mega Aggron and Nihilego.

Team Options
========

Due to its nature as an offensive pivot, this set fits best on teams that are very offensively inclined more often than not. Pokemon that enjoy the removal or weakening of Grass-types like Zeraora and Suicune appreciate Tornadus as a partner thanks to its ability to apply pressure to the likes of Amoonguss and Celebi. Frailer offensive Pokemon, such as Infernape, Starmie, and Nidoking, like Tornadus's ability to safely bring them into play with U-turn. Ground-types such as Gligar and Krookodile make good partners thanks to their ability to check most Rock- and Electric-types for Tornadus. If Tornadus is running Tailwind, powerful offensive forces like Terrakion, Heracross, and Volcanion will appreciate having their Speed increased thanks to it. Tornadus's frailty and odd defensive typing mean oftentimes it will require the support of a pivot to get into play, making Pokemon like Scizor, Mega Manectric, and Rotom-H good options as teammates. It also often enjoys Pokemon capable of weakening Steel-types for it, such as Heracross, Mega Houndoom, and Infernape, as teammates. Entry hazard control from the likes of Latias, Starmie, and Hydreigon can allow Tornadus to forgo running Defog for Tailwind while also alleviating its Stealth Rock weakness.

[STRATEGY COMMENTS]
Other Options
=============

Tornadus's good Attack and physical coverage options can allow it to viably run Defiant-based or Bulk Up sets that utilize Acrobatics as its Flying-type STAB move, though these are often more situational than mixed wallbreaking and pivoting sets due to its worse overall physical coverage and its frailty preventing it from finding too many setup opportunities. It would also be unable to run an item due to its reliance on Acrobatics as its STAB attack. Full-on special attacking sets are also options due to Tornadus's equally diverse special movepool, though it still struggles to break past the metagame as easily as with its mixed sets. Knock Off can be run for its ability to burden switch-ins with the removal of their items, providing more overall utility to Tornadus's team. However, it is often too hard to find room for.

Checks and Counters
===================
**Faster Offensive Pokemon**: Due to Tornadus's poor bulk and typing, it's easily overcome by faster offensive threats that can hit it with strong neutral attacks or super effective moves. Examples include Mega Beedrill and Starmie as well as Choice Scarf users like Hydreigon and Nihilego.

**Electric-types**: Raikou and Mega Manectric can both switch in on Tornadus at least twice, avoiding 2HKOs from both its STAB attacks and coverage moves, while outspeeding and KOing it with super effective STAB moves. Zeraora can only switch in once due to being 2HKOed by Superpower, though it can outspeed and OHKO Tornadus with STAB Plasma Fists. Rotom-H's typing allows it to come in on Heat Wave even more comfortably, though due to its worse Speed than Tornadus's and Stealth Rock weakness, offensive variants should be wary of getting 2HKOed by Hurricane after minor chip damage.

**Rock-types**: Although they can't often take more than one Superpower, Rock-types like Nihilego and Stakataka can threaten Tornadus heavily with their super effective STAB attacks. Mega Aerodactyl resists both Hurricane and Heat Wave, avoids the 2HKO from Superpower when at full health, outruns Tornadus, and KOes it with its super effective STAB Stone Edge, making it a very reliable method of counterplay.

**Specially Bulky Pokemon**: Some specially defensive Pokemon have easy times working around Tornadus. Alolan Muk tanks any special hit while avoiding the 2HKO from Superpower from full, allowing it to threaten to Pursuit trap Tornadus or OHKO it with STAB Gunk Shot. Florges and Sylveon can also defensively check Tornadus, tanking any of its hits while wearing it down with Fairy-type STAB moves. Both should be wary of getting 2HKOed by Hurricane followed by Supersonic Skystrike, however.
 
Last edited by a moderator:
[OVERVIEW]

* Tornadus is a versatile offensive Pokemon in UU that can support its team well thanks to Prankster, access to utility options like Defog and Tailwind, and the ability to use U-turn to generate momentum.
* Its solid Special Attack and high Speed allow it to outspeed and overpower several prominent threats in UU, including Infernape, Cobalion, and Heracross, with STAB Hurricane. I feel like this sentence isn't really giving proper credit to just how powerful Tornadus is; Supersonic Skystrike literally OHKOes fairly bulky threats like Terrakion and Latias after rocks or some chip. Reword to put Tornadus in a little bit better of a light.
* Its large amount of coverage options also benefits it, allowing it to utilize moves like Superpower and Heat Wave to greatly limit its switch-ins.
* Unfortunately, Tornadus suffers from a general lack of defensive utility it can provide to teams, due to its Stealth Rock weakness, mediocre defenses, and weaknesses to common types in Ice, Electric, and Rock. all of the Pokemon below are also weak to Stealth Rock, which makes the bottom line not as relevant, so here mention its relative lack of useful resistances to put it in a worse light compared to the Pokemon listed below.
* Because of this it suffers competition from other offensive Flying-types, such as Moltres, Mega Pidgeot, and Crobat, which in addition to having better defensive typings can utilize their other tools, such as better bulk access to reliable recovery, to edge it out.
* Lastly, due to Tornadus's poor defenses and typing it struggles to do anything of worth to most priority users, like Mamoswine and Scizor, as they can power through it easily after minor chip damage.

[SET]
name: Offensive Support
move 1: Hurricane
move 2: U-turn
move 3: Superpower / Heat Wave
move 4: Defog / Tailwind
item: Flyinium Z
ability: Prankster
nature: Hasty / Timid
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Hurricane is a fairly powerful STAB attack that offers good neutral coverage. It can also be useful for revenge killing some of the tier's several Fighting-types, such as Infernape, Kommo-o, and Heracross. When Flyinium Z is activated, it turns into Supersonic Skystrike, which patches up Hurricane's imperfect accuracy while powering through bulkier foes like Swampert, Hippowdon, and Togekiss after Stealth Rock damage.
* U-turn pivots Tornadus out of undesirable situations, such as a predicted switch into a foe that checks it, like Mega Aggron.
* Superpower deals heavy damage to Blissey, a common switch-in the the majority of special attackers, while also dealing adequate damage to Flying-type switch-ins such as Rhyperior and Stakataka. It is also Tornadus's best way of hitting Empoleon hard. put Nihilego in the list of Flying-type checks.
* Heat Wave is an option over Superpower for punishing Steel-type switch-ins like Bronzong, Mega Aggron, and Klefki, though being unable to power through Blissey, Stakataka, or Empoleon as reliably is a notable drawback.
* Defog is boosted by Prankster and allows Tornadus to remove all entry hazards on the field. It can both be used as Tornadus forces switches and, thanks to Prankster, in a last ditch effort when it's weakened.
* If entry hazard removal is not needed or is being provided by another teammate, Tailwind is an option for allowing Tornadus to double the Speed of its teammates before fainting.

Set Details
========

* Maximum investment in Special Attack puts respectable power behind Hurricane, while maximum investment in Speed with a positive nature makes it as fast as possible.
* 4 EVs invested in Attack alongside a Hasty nature are preferred for preventing Superpower's damage output from being decreased while keeping Tornadus's decent natural Special Defense intact.
* However, if Superpower is not being run, a Timid nature is preferred so as not to unnecessarily lower Tornadus's already poor Defense stat.
* Flyinium Z grants access to Supersonic Skystrike, which is useful for powering through bulkier foes or guaranteeing a perfectly accurate Flying-type attack.
* Prankster gives Tornadus's status attacks priority, allowing it to almost always move first when using either Defog or Tailwind.

Usage Tips
========

* This set's main goal is to act as an offensive pivot, meaning Tornadus will often be brought into play to either weaken the opposing team with its attacks or to use Defog before generating momentum with U-turn.
* Due to its poor defensive utility, Tornadus is best to bring into play through the support of a pivot or after a teammate has fainted. It can come in on predicted Ground-type attacks from the likes of Swampert and Hippowdon, however.
* When Tornadus is weakened and entry hazards are on its side of the field, it should attempt using Defog as a last ditch effort to remove them before fainting.
* If Tailwind is being run, it should be used in the late-game to allow a teammate to clean up with an enhanced Speed tier. It's also best used when Tornadus is weakened, as it will give a teammate a free switch into play upon fainting after using the move.
* U-turn should be used to pivot out of Pokemon that Tornadus won't be able to muscle past before losing to, such as Mega Aggron and Nihilego.

Team Options
========

* Due to its nature as an offensive pivot, this set fits best on teams that are very offensively inclined more often than not.
* Pokemon that appreciate the removal of Fighting-types, such as Mamoswine, Krookodile, and Hydreigon, partner well with Tornadus due to its ability to utilize Supersonic Skystrike to power through all of them.
* Pokemon that enjoy the removal or weakening of Grass-types, like Mega Manectric and Swampert, also appreciate Tornadus as a partner, thanks to its ability to apply pressure to the likes of Amoonguss and Celebi.
* Frailer offensive Pokemon, such as Infernape, Starmie, and Nidoking, like Tornadus's ability to safely bring them into play with U-turn.
* Pokemon weak to entry hazards also partner well with Tornadus due to its ability to remove entry hazards against most setters for them. Examples include Chandelure, Kyurem, and Volcanion.
* Tornadus's frailty and odd defensive typing mean oftentimes it will require the support of a pivot to get into play, making options like Scizor, Volt Switch Cobalion, and Rotom-H good options as teammates.
* It also often enjoys Pokemon capable of weakening Steel-types for it, like Heracross, Mega Houndoom, and Infernape, as teammates.
* Entry hazard control from the likes of Latias, Starmie, and Tentacruel can allow Tentacruel to forgo running Defog for Tailwind while also alleviating its Stealth Rock weakness.
Since it's a slash on the main set, mention some partners that would benefit from Tailwind usage, especially since they're mentioned in the Life Orb set.

[SET]
name: Life Orb
move 1: Hurricane
move 2: Heat Wave
move 3: Superpower / Grass Knot
move 4: Defog / Tailwind / Grass Knot
item: Life Orb
ability: Prankster / Defiant
nature: Hasty / Timid
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Hurricane is a powerful STAB attack that has good neutral coverage and allows Tornadus to revenge kill several slower threats, like Infernape, Krookodile, and Chandelure.
* Heat Wave covers some Steel-types that could otherwise come in on Hurricane, such as Klefki, Mega Steelix, and Mega Aggron. It also more reliably KOs Scizor and Cobalion.
* Superpower hits a large amount of the remainder of conventional Flying-type switch-ins, dealing heavy damage to Empoleon and Stakataka. It also heavily damages Blissey and Snorlax, two Pokemon that could otherwise tank hits from Tornadus, on the switch.
* Defog allows Tornadus to abuse the switches it forces to remove entry hazards from the field.
* Tailwind is an option if entry hazard removal is being provided by another teammate, allowing Tornadus to support its teammates before fainting by briefly doubling their Speed.
* Grass Knot is an option in the third and fourth slots for OHKOing Terrakion and Swampert, more heavily damaging Hippowdon than Hurricane, and luring in Rhyperior, which could otherwise tank the rest of Tornadus's attacks.

Set Details
========

* Maximum investment in both Speically Attack and Speed makes Tornadus both as fast and specially powerful as possible with a neutral nature.
* A Hasty nature allows it to increase its Speed while refraining from decreasing Superpower's damage output. However, if Superpower isn't being run, Tornadus should run a Timid nature so as not to unnecessarily cut from its already poor Defense while still maximizing its Speed.
* Life Orb puts considerable power behind Tornadus's attacks, allowing it to apply heavy offensive pressure to the majority of the metagame.
* Prankster gives Defog and Tailwind priority, though if neither move is being run Tornadus can use Defiant, which can boost its Attack stat when one of its stats is lowered, significantly increasing Superpower's damage output.

Usage Tips
========

* This set is aimed to function as more of a wallbreaker on offensive teams, due to Tornadus's great coverage and attacking stats allowing it to threaten a large portion of the metagame.
* Because of its lacking defensive utility, Tornadus should be brought into play via pivot support or after a teammate has fainted so as not to compromise its already limited longevity.
* Hurricane should be spammed against teams due to its impressive general coverage, though Tornadus should try predicting a switch-in to the attack, such as Klefki or Blissey, if they're on the opposing team and healthy, nailing them with super effective coverage on the switch.
* Defog is best to use on forced switches when entry hazards are on Tornadus's side of the field. Due to forcing out several Stealth Rock setters, like Hippowdon and Swampert, it can often successfully attempt to switch in on them as they set Stealth Rock. Defog can also be used when Tornadus is weakened in a last ditch effort to keep entry hazards off its side of the field.
* Tailwind should be used when Tornadus is weakened into range of a KO from the next attack to hit it, as this can generate momentum for its teammates while also providing them with a boost in Speed.
* Tornadus's Speed tier should be utilized to revenge kill various threats, such as Terrakion, Cobalion, and Hydreigon, once they've been weakened a bit.

Team Options
========

* This set works best on offensive teams that appreciate Tornadus's ability to break past several defensive foes while weakening opposing offensive builds.
* Setup sweepers like Latias, Mega Altaria, and Lucario appreciate Tornadus's ability to muscle past opposing teams for them to clean up in the late-game.
* Pokemon that are weak to entry hazards, like Mega Beedrill, Togekiss, and Volcanion, like Tornadus on their team due to its access to Prankster Defog.
* Powerful offensive threats like Mamoswine, Primarina, Nidoking, and Haxorus appreciate the enhanced Speed tiers Tornadus can provide them with through using Tailwind, as their offensive presences will become even harder to combat without opposing foes capable of outrunning them.
* Tornadus often favors pivoting support from the likes of Hydreigon, Scizor, and Rotom-H, due to its poor typing and frailty preventing it from getting in super easily.
* Entry hazard removal is also important to support Tornadus with if it isn't running Defog itself, due to its Stealth Rock weakness. Tentacruel, Starmie, and Hydreigon can provide said entry hazard removal.
* Electric-type checks, like Hydreigon, Mega Sceptile, and Hippowdon, can pivot in on the likes of Rotom-H and Mega Manectric, who can hit Tornadus super effectively while tanking a hit or two.

[STRATEGY COMMENTS]
Other Options
=============

* Tornadus's good Attack and physical coverage options can allow it to viably run Defiant-based or Bulk Up sets, though these are often more situational than mixed wallbreaking and pivoting sets due to its worse overall coverage and frailty preventing it from finding too many setup opportunities. I'm not really sure if this is worth mentioning or not, but Bulk Up Tornadus sets often run some kind of gem or berry with Acrobatics so that it can have an actual physical Flying-type attack. Up to you to mention this or not though.
* Full-on special attacking sets are also options due to Tornadus's equally diverse special movepool, though it still struggles to break past the metagame as easily as with its mixed sets.
* Choice Specs and Choice Scarf are options to surprise foes with either adequate wallbreaking or revenge killing capabilities, though Tornadus often appreciates being able to comfortably switch moves more than the additional Special Attack and Speed boosts it'll be provided with.
* Iron Tail hits specially defensive Fairy-types like Sylveon and Florges super effectively and is also Tornadus's best coverage option against Mega Aerodactyl, but it is often too hard to find room for compared to more valuable options. I'm not really sure that this is worth specifically mentioning, considering it's very, very rarely worth using over Superpower.

Checks and Counters
===================
**Faster Offensive Pokemon**: Due to Tornadus's poor bulk and typing, it's easily overcome by faster offensive threats that can either hit it with strong neutral attacks or super effective moves. Examples include Crobat and Starmie, as well as Choice Scarf users like Hydreigon and Nihilego.

**Electric-types**: Raikou and Mega Manectric can both switch in on Tornadus at least once, avoiding 2HKOes from both its STAB attacks and coverage moves, while outspeeding and KOing it with super effective STAB moves. Rotom-H's typing allows it to come in on Heat Wave even more comfortably, though due to its worse Speed than Tornadus's and Stealth Rock weakness, it should be wary of getting 2HKOed by Hurricane after minor chip damage.

**Mega Aerodactyl**: Mega Aerodactyl resists both Hurricane and Heat Wave, avoids the 2HKO from Superpower when at full health, and outruns and KOs Tornadus with its super effective STAB Stone Edge, making it a very reliable method of counterplay.

**Specially Bulky Pokemon**: Some specially defensive Pokemon have easy times working around Tornadus. Alolan Muk tanks any special hit while avoiding the 2HKO from Superpower from full, allowing it to threaten to Pursuit trap Tornadus or OHKO it with STAB Gunk Shot. Florges and Sylveon can also defensively check Tornadus, tanking any of its hits while wearing it down with Fairy-type STAB moves. you should mention here that both are 2HKOed by Hurricane into Supersonic Skystrike after Stealth Rock.

good work, 1/3
 
Last edited:

Surgeon

venice bitch
is a Contributor Alumnus
hi am check

overview

* Its high Special Attack and high Speed allow it to outspeed and overpower several prominent threats in UU, including Infernape, Cobalion, and Heracross, with STAB Hurricane. It also can utilize Supersonic Skystrike to even break past bulkier offensive threats like Latias and Terrakion after minor chip damage.
I'd specifically mention that this is what differentiates Tornadus from the other Flying-types and where its main niche lies in, since it's basically combining both of Moltres and Pidgeot's characteristics by being able to use Supersonic Skystrike, while also outspeeding certain troublesome mons like Terrakion and Nihilego. I'd also replace the Heracross mention with something that Moltres doesn't outspeed and doesn't have the best time checking as a consequence, such as Celebi for example, to emphasize on how valuable the higher Speed really is.

* Its large amount of coverage options also benefits it, allowing it to utilize moves like Superpower and Heat Wave to greatly limit its switch-ins.
I'd first mention how great the Flying-type is offensively, and how very few Pokemon resist it, since it's not stated anywhere in this section, and that that on top of its great coverage options are what limit its switch-ins.

Make a point about its abilities, because having access to stuff like a priority Tailwind is a very unique characteristic that should be talked about.

z fly

moves

* Superpower deals heavy damage to Blissey, a common switch-in to the majority of special attackers, while also dealing adequate damage to Flying-type switch-ins such as Rhyperior, Stakataka, and Nihilego. It is also Tornadus's best way of hitting Empoleon hard.
Remove the Rhyperior mention, because the damage output is actually awful, and it's not a very relevant pick right now anyway.

usage tips

* U-turn should be used to pivot out of Pokemon that Tornadus won't be able to muscle past before losing to, such as Mega Aggron and Nihilego.
I'd expand on this a little bit and talk about how it should be mostly clicking U-Turn/Hurricane early-game until its checks are weakened enough to be in range of a Supersonic Skystrike.

team options

* Pokemon that appreciate the removal of Fighting-types, such as Mamoswine, Krookodile, and Hydreigon, partner well with Tornadus due to its ability to utilize Supersonic Skystrike to power through all of them.
Being able to revenge kill some Fighting-types in certain scenarios is not enough of a reason to specifically pair Tornadus with Fighting-type weak Pokemon. You'd rather just have an actual Fighting resist that has a much easier time against most common Fightings in the tier, like Latias, for example. I'd remove this.

Make a point about how Ground-types generally pair well with Tornadus for being able to check both Electric- and Rock-types.

life orb

team options

* Pokemon that are weak to entry hazards, like Mega Beedrill, Togekiss, and Volcanion, like Tornadus on their team due to its access to Prankster Defog.
It's not even a main slash so I wouldn't mention this at all. Defog itself on a Pokemon like this should moreso act like an emergency button rather than an actual reliable form of hazard removal, so going out of your way to pair it with hazard-weak Pokemon is not something you wanna capitalize on.

other options

* Choice Specs and Choice Scarf are options to surprise foes with either adequate wallbreaking or revenge killing capabilities, though Tornadus often appreciates being able to comfortably switch moves more than the additional Special Attack and Speed boosts it'll be provided with.
I would cut Scarf, and be a bit more harsher with Specs. I can't find a single valid reason to use Scarf and why anyone would think about using it, so there's really no point in keeping it, in my eyes, and Specs is just a much inferior option to the sets displayed, because you're locked into one move, which makes it harder to take advantage of the amount of coverage moves you have, and you can also no longer use a Z-Move.

checks and counters

**Electric-types**: Raikou and Mega Manectric can both switch in on Tornadus at least once, avoiding 2HKOes from both its STAB attacks and coverage moves, while outspeeding and KOing it with super effective STAB moves. Rotom-H's typing allows it to come in on Heat Wave even more comfortably, though due to its worse Speed than Tornadus's and Stealth Rock weakness, it should be wary of getting 2HKOed by Hurricane after minor chip damage.
Zeraora > Raikou, more relevant/common choice.
 

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
add all of the above from Surgeon's post, super solid. not mentioning any of it in my check to avoid overlap but all of it is good to be added.
[OVERVIEW]

* Tornadus is a versatile offensive Pokemon in UU that can support its team well thanks to Prankster, access to utility options like Defog and Tailwind, and the ability to use U-turn to generate momentum.
* Its high Special Attack and high Speed allow it to outspeed and overpower several prominent threats in UU, including Infernape, Cobalion, and Heracross, with STAB Hurricane. It also can utilize Supersonic Skystrike to even break past bulkier offensive threats like Latias and Terrakion after minor chip damage.
* Its large amount of coverage options also benefits it, allowing it to utilize moves like Superpower and Heat Wave to greatly limit its switch-ins.
* Unfortunately, Tornadus suffers from a general lack of defensive utility it can provide to teams, due to its Stealth Rock weakness, mediocre defenses, and a general lack of useful resistances its typing offers. (it also lacks reliable recovery in roost like its flying-type competition)
* Because of this it suffers competition from other offensive Flying-types, such as Moltres, Mega Pidgeot, and Crobat, which in addition to having better defensive typings can utilize their other tools, such as better bulk access to reliable recovery, to edge it out in some cases. (togekiss > crobat tbh. i wouldn't say crobat has a better defensive typing while togekiss does, and crobat has fallen off in viability a lot recently too)
* Lastly, due to Tornadus's poor defenses and typing it struggles to do anything of worth to most priority users, like Mamoswine and Scizor, as they can power through it easily after minor chip damage.

[SET]
name: Offensive Support
move 1: Hurricane
move 2: U-turn
move 3: Superpower / Heat Wave
move 4: Defog / Tailwind
item: Flyinium Z
ability: Prankster
nature: Hasty / Timid
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Hurricane is a fairly powerful STAB attack that offers good neutral coverage. It can also be useful for revenge killing some of the tier's several Fighting-types, such as Infernape, Kommo-o, and Heracross. When Flyinium Z is activated, it turns into Supersonic Skystrike, which patches up Hurricane's imperfect accuracy while powering through bulkier foes like Swampert, Hippowdon, and Togekiss after Stealth Rock damage.
* U-turn pivots Tornadus out of undesirable situations, such as a predicted switch into a foe that checks it, like Mega Aggron.
* Superpower deals heavy damage to Blissey, a common switch-in to the majority of special attackers, while also dealing adequate damage to Flying-type switch-ins such as Rhyperior, Stakataka, and Nihilego. It is also Tornadus's best way of hitting Empoleon hard.
* Heat Wave is an option over Superpower for punishing Steel-type switch-ins like Bronzong, Mega Aggron, and Klefki, though being unable to power through Blissey, Stakataka, or Empoleon as reliably is a notable drawback.
* Defog is boosted by Prankster and allows Tornadus to remove all entry hazards on the field. It can both be used as Tornadus forces switches and, thanks to Prankster, in a last ditch effort when it's weakened.
* If entry hazard removal is not needed or is being provided by another teammate, Tailwind is an option for allowing Tornadus to double the Speed of its teammates before fainting.

Set Details
========

* Maximum investment in Special Attack puts respectable power behind Hurricane, while maximum investment in Speed with a positive nature makes it as fast as possible. (can cut this point with new standards as well as 4 evs in attack. keep the nature thing thought, it's useful info)
* 4 EVs invested in Attack alongside a Hasty nature are preferred for preventing Superpower's damage output from being decreased while keeping Tornadus's decent natural Special Defense intact.
* However, if Superpower is not being run, a Timid nature is preferred so as not to unnecessarily lower Tornadus's already poor Defense stat.
* Flyinium Z grants access to Supersonic Skystrike, which is useful for powering through bulkier foes or guaranteeing a perfectly accurate Flying-type attack.
* Prankster gives Tornadus's status attacks priority, allowing it to almost always move first when using either Defog or Tailwind. (can mention how it outspeeds scizor, mamoswine, and crawdaunt's priority too which is useful in last-ditch scenarios)

Usage Tips
========

* This set's main goal is to act as an offensive pivot, meaning Tornadus will often be brought into play to either weaken the opposing team with its attacks or to use Defog before generating momentum with U-turn.
* Due to its poor defensive utility, Tornadus is best to bring into play through the support of a pivot or after a teammate has fainted. It can come in on predicted Ground-type attacks from the likes of Swampert and Hippowdon, however. (you can mention it can switch into some sr setters tpp, and mention it doesn't like to switch in when hazards are up unless it has to)
* When Tornadus is weakened and entry hazards are on its side of the field, it should attempt using Defog as a last ditch effort to remove them before fainting.
* If Tailwind is being run, it should be used in the late-game to allow a teammate to clean up with an enhanced Speed tier. It's also best used when Tornadus is weakened, as it will give a teammate a free switch into play upon fainting after using the move.
* U-turn should be used to pivot out of Pokemon that Tornadus won't be able to muscle past before losing to, such as Mega Aggron and Nihilego.

Team Options
========

* Due to its nature as an offensive pivot, this set fits best on teams that are very offensively inclined more often than not.
* Pokemon that appreciate the removal of Fighting-types, such as Mamoswine, Krookodile, and Hydreigon, partner well with Tornadus due to its ability to utilize Supersonic Skystrike to power through all of them.
* Pokemon that enjoy the removal or weakening of Grass-types, like Mega Manectric and Swampert, also appreciate Tornadus as a partner, thanks to its ability to apply pressure to the likes of Amoonguss and Celebi. (swampert isn't really the best example of a pokemon on offense because it drains a lot of momentum)
* Frailer offensive Pokemon, such as Infernape, Starmie, and Nidoking, like Tornadus's ability to safely bring them into play with U-turn.
* Pokemon weak to entry hazards also partner well with Tornadus due to its ability to remove entry hazards against most setters for them. Examples include Chandelure, Kyurem, and Volcanion. (tornadus isn't really a reliable defogger by itself so stacking rocks weaknesses with these pokemon isn't really the most effective way to build. these three are mainly special breakers too (unless subtoxic volc / subroost kyu) so the roles overlap a lot too, so consider removing this point)
* If Tornadus is running Tailwind, powerful offensive forces like Terrakion, Heracross, and Volcanion will appreciate having their Speed increased thanks to it.
* Tornadus's frailty and odd defensive typing mean oftentimes it will require the support of a pivot to get into play, making options like Scizor, Volt Switch Cobalion, and Rotom-H good options as teammates.
* It also often enjoys Pokemon capable of weakening Steel-types for it, like Heracross, Mega Houndoom, and Infernape, as teammates.
* Entry hazard control from the likes of Latias, Starmie, and Tentacruel can allow Tornadus to forgo running Defog for Tailwind while also alleviating its Stealth Rock weakness. (tentacruel also isn't the best example of an offensive removal option either. you can add defog hydreigon here because it appreciates torn's ability to beat a lot of checks to it)

[SET]
name: Life Orb
move 1: Hurricane
move 2: Heat Wave
move 3: Superpower
move 4: Grass Knot / Defog / Tailwind
item: Life Orb
ability: Prankster / Defiant
nature: Hasty / Timid (deslash timid because superpower isn't slashed with anything here so there isn't really a presented alternative to not need hasty)
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Hurricane is a powerful STAB attack that has good neutral coverage and allows Tornadus to revenge kill several slower threats, like Infernape, Krookodile, and Chandelure.
* Heat Wave covers some Steel-types that could otherwise come in on Hurricane, such as Klefki, Mega Steelix, and Mega Aggron. It also more reliably KOs Scizor and Cobalion.
* Superpower hits a large amount of the remainder of conventional Flying-type switch-ins, dealing heavy damage to Empoleon and Stakataka. It also heavily damages Blissey and Snorlax, two Pokemon that could otherwise tank hits from Tornadus, on the switch.
* Grass Knot is an option for OHKOing Terrakion and Swampert, more heavily and reliably damaging Hippowdon than Hurricane, and luring in Rhyperior, which could otherwise tank the rest of Tornadus's attacks. It also reliably powers through Swampert and Seismitoad in one hit.
* Defog can be used in the fourth slot for allowing Tornadus to abuse the switches it forces to remove entry hazards from the field.
* Tailwind is an option if entry hazard removal is being provided by another teammate, allowing Tornadus to support its teammates before fainting by briefly doubling their Speed.

Set Details
========

* Maximum investment in both Speically Attack and Speed makes Tornadus both as fast and specially powerful as possible with a neutral nature.
* A Hasty nature allows it to increase its Speed while refraining from decreasing Superpower's damage output. However, if Superpower isn't being run, Tornadus should run a Timid nature so as not to unnecessarily cut from its already poor Defense while still maximizing its Speed.
* Life Orb puts considerable power behind Tornadus's attacks, allowing it to apply heavy offensive pressure to the majority of the metagame. (new standards would have all of this gone so i'd remove the first two points but expand on the lo one with potentially some ohkos/2hkos it needs it for)
* Prankster gives Defog and Tailwind priority, though if neither move is being run Tornadus can use Defiant, which can boost its Attack stat when one of its stats is lowered, significantly increasing Superpower's damage output.

Usage Tips
========

* This set is aimed to function as more of a wallbreaker on offensive teams, due to Tornadus's great coverage and attacking stats allowing it to threaten a large portion of the metagame.
* Because of its lacking defensive utility, Tornadus should be brought into play via pivot support or after a teammate has fainted so as not to compromise its already limited longevity.
* Hurricane should be spammed against teams due to its impressive general coverage, though Tornadus should try predicting a switch-in to the attack, such as Klefki or Blissey, if they're on the opposing team and healthy, nailing them with super effective coverage on the switch.
* Defog is best to use on forced switches when entry hazards are on Tornadus's side of the field. Due to forcing out several Stealth Rock setters, like Hippowdon and Swampert, it can often successfully attempt to switch in on them as they set Stealth Rock. Defog can also be used when Tornadus is weakened in a last ditch effort to keep entry hazards off its side of the field.
* Tailwind should be used when Tornadus is weakened into range of a KO from the next attack to hit it, as this can generate momentum for its teammates while also providing them with a boost in Speed.
* Tornadus's Speed tier should be utilized to revenge kill various threats, such as Terrakion, Cobalion, and Hydreigon, once they've been weakened a bit.

Team Options
========

* This set works best on offensive teams that appreciate Tornadus's ability to break past several defensive foes while weakening opposing offensive builds.
* Setup sweepers like Latias, Mega Altaria, and Lucario appreciate Tornadus's ability to muscle past opposing teams for them to clean up in the late-game.
* Pokemon that are weak to entry hazards, like Mega Beedrill, Togekiss, and Volcanion, like Tornadus on their team due to its access to Prankster Defog.
* Powerful offensive threats like Mamoswine, Primarina, Nidoking, and Haxorus appreciate the enhanced Speed tiers Tornadus can provide them with through using Tailwind, as their offensive presences will become even harder to combat without opposing foes capable of outrunning them.
* Tornadus often favors pivoting support from the likes of Hydreigon, Scizor, and Rotom-H, due to its poor typing and frailty preventing it from getting in super easily.
* Entry hazard removal is also important to support Tornadus with if it isn't running Defog itself, due to its Stealth Rock weakness. Tentacruel, Starmie, and Hydreigon can provide said entry hazard removal. (remove tentacruel for same reasons as before)
* Electric-type checks, like Hydreigon, Mega Sceptile, and Hippowdon, can pivot in on the likes of Rotom-H and Mega Manectric, who can hit Tornadus super effectively while tanking a hit or two. (hippowdon is also a huge momentum drain on offense so remove this)
* add entry hazard support. a breaker set with this much coverage appreciates the chip damage on foes


[STRATEGY COMMENTS]
Other Options
=============

* Tornadus's good Attack and physical coverage options can allow it to viably run Defiant-based or Bulk Up sets that utilize Acrobatics as its Flying-type STAB move, though these are often more situational than mixed wallbreaking and pivoting sets due to its worse overall coverage and frailty preventing it from finding too many setup opportunities. (they also can't run an item)
* Full-on special attacking sets are also options due to Tornadus's equally diverse special movepool, though it still struggles to break past the metagame as easily as with its mixed sets.
* Choice Specs and Choice Scarf are options to surprise foes with either adequate wallbreaking or revenge killing capabilities, though Tornadus often appreciates being able to comfortably switch moves more than the additional Special Attack and Speed boosts it'll be provided with.

Checks and Counters
===================
**Faster Offensive Pokemon**: Due to Tornadus's poor bulk and typing, it's easily overcome by faster offensive threats that can either hit it with strong neutral attacks or super effective moves. Examples include Crobat and Starmie, as well as Choice Scarf users like Hydreigon and Nihilego.

**Electric-types**: Raikou and Mega Manectric can both switch in on Tornadus at least once, avoiding 2HKOes from both its STAB attacks and coverage moves, while outspeeding and KOing it with super effective STAB moves. Rotom-H's typing allows it to come in on Heat Wave even more comfortably, though due to its worse Speed than Tornadus's and Stealth Rock weakness, it should be wary of getting 2HKOed by Hurricane after minor chip damage.

**Mega Aerodactyl**: Mega Aerodactyl resists both Hurricane and Heat Wave, avoids the 2HKO from Superpower when at full health, and outruns and KOs Tornadus with its super effective STAB Stone Edge, making it a very reliable method of counterplay.

**Specially Bulky Pokemon**: Some specially defensive Pokemon have easy times working around Tornadus. Alolan Muk tanks any special hit while avoiding the 2HKO from Superpower from full, allowing it to threaten to Pursuit trap Tornadus or OHKO it with STAB Gunk Shot. Florges and Sylveon can also defensively check Tornadus, tanking any of its hits while wearing it down with Fairy-type STAB moves. Both should be wary of getting 2HKOed by Hurricane into Supersonic Skystrike, however.
QC 2/3
 

A Cake Wearing A Hat

moist and crusty
is a Community Leaderis a Community Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Hostis a Battle Simulator Moderatoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnus
Random Battle Lead
[OVERVIEW]
Mention its heavy reliance on Hurricane as its only STAB move on the vast majority of sets as one of the major risks to using Tornadus.

Support Moves: while also dealing adequate damage to Flying-type switch-ins such as Nihilego and Stakataka. It is also Tornadus's best way of hitting Empoleon hard.
Empoleon's in this group, isn't it?

Support Team Options: Pokemon that enjoy the removal or weakening of Grass-types, like Mega Manectric
Mega Manectric can muscle through most of the tier's Grass-types relatively easily due to its Fire-type coverage ohko/2hkoing all of them. Get a better example here.

Support Team Options: Volt Switch Cobalion
i have not seen or used this set in months and that's bc it's just not good rn, think of a better pivot

Other Options
I'd mention Knock Off here. It's a decent option on some sets for its ability to chip mons like Latias and overall increase pivoting ability on the support set by crippling shit that relies on items.

Checks and Counters
Transform the Mega Aero section into Rock-types, keep Aero as a special mention. Give another special mention to Diancie, which takes nothing from Grass Knot or Superpower & is very fat i.e. walls torn to death. Nihilego can easily switch into non-superp Torn or revenge it.

3/3
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
implement this soon pls bc tornadus doesn't have an analysis on-site yet

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Tornadus is a versatile offensive Pokemon in UU that can function as a wallbreaker on offensive teams due to its solid power and coverage (RC) or as an offensive utility pivot, thanks to both its access to Prankster to quickly use utility options like Defog and Tailwind and its ability to generate momentum with U-turn. Its high Special Attack and high Speed allow it to outspeed and overpower several prominent threats in UU, including Infernape, Celebi, and Cobalion, and overpower them with STAB Hurricane. It also can utilize Supersonic Skystrike to even break past bulkier offensive threats like Latias and Terrakion after minor chip damage. This middle ground of power and Speed allows it to distinguish itself from other Flying-type choices. Its large amount range of coverage options also benefits it, allowing it to utilize moves like Superpower and Heat Wave to greatly limit its switch-ins. Unfortunately, Tornadus suffers from a general lack of defensive utility it can provide to teams, due to its Stealth Rock weakness, a lack of recovery, mediocre defenses, and a general lack of useful resistances its typing offers. Because of this, (AC) it suffers competition from other offensive Flying-types, such as Moltres, Mega Pidgeot, and Togekiss, which in addition to having better defensive typings can utilize their other tools, such as better bulk and access to reliable recovery, to edge it out in some cases. Its reliance on Hurricane as its STAB attack can also disadvantage it, due to the move's poor accuracy. Lastly, due to Tornadus's poor defenses and typing, (AC) it struggles to do anything of worth to most priority users, like Mamoswine and Scizor, as they can power through it easily after minor chip damage.

[SET]
name: Life Orb
move 1: Hurricane
move 2: Heat Wave
move 3: Superpower
move 4: Grass Knot / Defog / Tailwind
item: Life Orb
ability: Defiant / Prankster
nature: Hasty
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Hurricane is a powerful STAB attack that has good neutral coverage and allows Tornadus to revenge kill several slower threats, like Infernape, Krookodile, and Chandelure. Heat Wave covers some Steel-types that could otherwise come in on Hurricane, such as Klefki, Mega Steelix, and Mega Aggron. It also more reliably KOs KOes Scizor and Cobalion. Superpower hits a large amount portion of the remainder of conventional Flying-type switch-ins, dealing heavy damage to Empoleon and Stakataka. It also heavily damages Blissey and Snorlax, two Pokemon that could otherwise tank hits from Tornadus, on the switch. Grass Knot is an option for OHKOing Terrakion and Swampert, more heavily and reliably damaging Hippowdon than Hurricane, and luring in and taking out Rhyperior, which could otherwise tank the rest of Tornadus's attacks. It also reliably powers through Swampert and Seismitoad in one hit. Defog can be used in the fourth slot for allowing Tornadus to abuse exploit the switches it forces to remove entry hazards from the field. Tailwind is an option if entry hazard removal is being provided by another teammate, allowing Tornadus to support its teammates before fainting by briefly doubling their Speed.

Set Details
========

A Hasty nature allows it Tornadus to increase its Speed while refraining from decreasing Superpower's damage output. Life Orb puts considerable power behind Tornadus's attacks, allowing it to apply heavy offensive pressure to the majority of the metagame and achieve a potentially crucial guaranteed OHKO on Terrakion with Grass Knot. Defiant can be run to boost Superpower's damage output as Tornadus increases its attack by switching in on the Defog users it beats. However, Prankster can be used if running Defog or Tailwind to give them priority.

Usage Tips
========

This set is aimed to function as more of a wallbreaker on offensive teams, due to Tornadus's great coverage and attacking stats allowing it to threaten a large portion of the metagame. Because of its lacking defensive utility, Tornadus should be brought into play via pivot support or after a teammate has fainted so as not to compromise its already limited longevity. Hurricane should be spammed against teams due to its impressive general coverage, though Tornadus should try predicting a switch-in to the attack, such as Klefki or Blissey, if they're on the opposing team and healthy, and nailing them with super effective coverage on the switch. Defog is best to use on forced switches when entry hazards are on Tornadus's side of the field. Due to forcing its ability to force out several Stealth Rock setters, like Hippowdon and Swampert, it can also often successfully attempt to switch in on them as they set Stealth Rock. Defog can also be used when Tornadus is weakened in a last-ditch (AH) effort to keep entry hazards off its side of the field. Tailwind should be used when Tornadus is weakened into range of a KO from the next attack to hit it, as this can generate momentum for its teammates while also providing them with a boost in Speed. Tornadus's Speed tier should be utilized to revenge kill various threats, such as Terrakion, Cobalion, and Hydreigon, once they've been weakened a bit.

Team Options
========

This set works best on offensive teams that appreciate Tornadus's ability to break past several defensive foes while weakening opposing offensive builds. Setup sweepers like Latias, Mega Altaria, and Lucario appreciate Tornadus's ability to muscle past opposing teams for them to clean up in the late-game. Pokemon that are weak to entry hazards, like Mega Beedrill, Togekiss, and Volcanion, like Tornadus on their team due to its access to Prankster Defog. Powerful offensive threats like Mamoswine, Primarina, Nidoking, and Haxorus appreciate the enhanced Speed tiers Tornadus can provide them with through using Tailwind, as their offensive presences will become even harder to combat without opposing foes capable of outrunning them. Tornadus often favors pivoting support from the likes of Hydreigon, Scizor, and Rotom-H, due to its poor typing and frailty preventing it from getting in super easily. Entry hazard removal from a teammate like Tsareena, Starmie, or Hydreigon is also important to support Tornadus with if it isn't running Defog itself, due to its Stealth Rock weakness. Tsareena, Starmie, and Hydreigon can provide said entry hazard removal. Electric-type checks, like Hydreigon, Mega Sceptile, and Hippowdon, can pivot in on the likes of Rotom-H and Mega Manectric, who which can hit Tornadus super effectively while tanking a hit or two.

[SET]
name: Offensive Support
move 1: Hurricane
move 2: U-turn
move 3: Superpower / Heat Wave
move 4: Defog / Tailwind
item: Flyinium Z
ability: Prankster
nature: Hasty / Timid
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Hurricane is a fairly powerful STAB attack that offers good neutral coverage. It can also be useful for revenge killing some of the tier's several Fighting-types, such as Infernape, Kommo-o, and Heracross. When Flyinium Z is activated, it turns into Supersonic Skystrike, which patches up Hurricane's imperfect accuracy while powering through bulkier foes like Swampert, Hippowdon, and Togekiss after Stealth Rock damage. U-turn pivots Tornadus out of undesirable situations, such as a predicted switch into a foe that checks it, like Mega Aggron. Superpower deals heavy damage to Blissey, a common switch-in to the majority of special attackers, while also dealing adequate damage to Flying-type switch-ins, such as Nihilego, Stakataka, and Empoleon. Heat Wave is an option over Superpower for punishing Steel-type switch-ins like Bronzong, Mega Aggron, and Klefki, though being unable to power through Blissey, Stakataka, or Empoleon as reliably is a notable drawback. Defog is boosted by Prankster and allows Tornadus to remove all entry hazards on the field. It can both be used as Tornadus forces switches and, thanks to Prankster, in a last-ditch (AH) effort when it's weakened. If entry hazard removal is not needed or is being provided by another teammate, Tailwind is an option for allowing Tornadus to double the Speed of its teammates before fainting.

Set Details
========

4 EVs invested in Attack alongside a Hasty nature are preferred for preventing Superpower's damage output from being decreased while keeping Tornadus's decent natural Special Defense intact. However, if Superpower is not being run, a Timid nature is preferred so as not to unnecessarily lower Tornadus's already poor Defense stat. Flyinium Z grants access to Supersonic Skystrike, which is useful for powering through bulkier foes or guaranteeing a perfectly accurate Flying-type attack. Prankster gives Tornadus's status attacks priority, allowing it to almost always move first when using either Defog or Tailwind. It also allows it to move before priority users like Scizor, Crawdaunt, and Mamoswine in last-ditch efforts.

Usage Tips
========

This set's main goal is to act as an offensive pivot, meaning Tornadus will often be brought into play either to either weaken the opposing team with its attacks or to use Defog before generating momentum with U-turn. Due to its poor defensive utility, Tornadus is best to bring into play through the support of a pivot or after a teammate has fainted. It can come in on predicted Ground-type attacks from the likes of Gligar and Hippowdon, however. When Tornadus is weakened and entry hazards are on its side of the field, it should attempt using Defog as a last-ditch (AH) effort to remove them before fainting. If Tailwind is being run, it should be used in the late-game to allow a teammate to clean up with an enhanced Speed tier. It's also best used when Tornadus is weakened, as it will give a teammate a free switch into play upon fainting after using the move. U-turn should be used to pivot out of Pokemon that Tornadus won't be able to muscle past before losing to, such as Mega Aggron and Nihilego.

Team Options
========

Due to its nature as an offensive pivot, this set fits best on teams that are very offensively inclined more often than not. Pokemon that enjoy the removal or weakening of Grass-types, like Zeraora and Suicune, appreciate Tornadus as a partner, thanks to its ability to apply pressure to the likes of Amoonguss and Celebi. Frailer offensive Pokemon, such as Infernape, Starmie, and Nidoking, like Tornadus's ability to safely bring them into play with U-turn. Ground-types such as Gligar and Krookodile make good partners thanks to their ability to check most Rock- and Electric-types for Tornadus. If Tornadus is running Tailwind, powerful offensive forces like Terrakion, Heracross, and Volcanion will appreciate having their Speed increased thanks to it. Tornadus's frailty and odd defensive typing mean oftentimes it will require the support of a pivot to get into play, making options like Scizor, Mega Manectric, and Rotom-H good options as teammates. It also often enjoys Pokemon capable of weakening Steel-types for it, like Heracross, Mega Houndoom, and Infernape, as teammates. Entry hazard control from the likes of Latias, Starmie, and Hydreigon can allow Tornadus to forgo running Defog for Tailwind while also alleviating its Stealth Rock weakness.

[STRATEGY COMMENTS]
Other Options
=============

Tornadus's good Attack and physical coverage options can allow it to viably run Defiant-based or Bulk Up sets that utilize Acrobatics as its Flying-type STAB move, though these are often more situational than mixed wallbreaking and pivoting sets due to its worse overall physical coverage and frailty preventing it from finding too many setup opportunities. It would also be unable to run an item due to reliance on Acrobatics as its STAB attack. Full-on special attacking sets are also options due to Tornadus's equally diverse special movepool, though it still struggles to break past the metagame as easily as with its mixed sets. Knock Off can be run for its ability to burden switch-ins with the removal of their items, providing more overall utility to Tornadus's team. However, it is often too hard to find room for.

Checks and Counters
===================
**Faster Offensive Pokemon**: Due to Tornadus's poor bulk and typing, it's easily overcome by faster offensive threats that can either hit it with strong neutral attacks or super effective moves. Examples include Mega Beedrill and Starmie (RC) as well as Choice Scarf users like Hydreigon and Nihilego.

**Electric-types**: Raikou and Mega Manectric can both switch in on Tornadus at least twice, avoiding 2HKOes 2HKOs from both its STAB attacks and coverage moves, while outspeeding and KOing it with super effective STAB moves. Zeraora can only switch in once due to being 2HKOed by Superpower, though it can outspeed and OHKO Tornadus with STAB Plasma Fists. Rotom-H's typing allows it to come in on Heat Wave even more comfortably, though due to its worse Speed than Tornadus's and Stealth Rock weakness, offensive variants should be wary of getting 2HKOed by Hurricane after minor chip damage.

**Rock-types**: Although they can't often take more than one Superpower, Rock-types like Nihilego and Stakataka can threaten Tornadus heavily with their super effective STAB attacks. Mega Aerodactyl resists both Hurricane and Heat Wave, avoids the 2HKO from Superpower when at full health, and outruns and KOs Tornadus, and KOes it with its super effective STAB Stone Edge, making it a very reliable method of counterplay.

**Specially Bulky Pokemon**: Some specially defensive Pokemon have easy times working around Tornadus. Alolan Muk tanks any special hit while avoiding the 2HKO from Superpower from full, allowing it to threaten to Pursuit trap Tornadus or OHKO it with STAB Gunk Shot. Florges and Sylveon can also defensively check Tornadus, tanking any of its hits while wearing it down with Fairy-type STAB moves. Both should be wary of getting 2HKOed by Hurricane into followed by Supersonic Skystrike, however.
 

A Cake Wearing A Hat

moist and crusty
is a Community Leaderis a Community Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Hostis a Battle Simulator Moderatoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnus
Random Battle Lead
Add remove comments
[OVERVIEW]

Tornadus is a versatile offensive Pokemon in UU that can function as a wallbreaker on offensive teams due to its solid power and coverage or as an offensive utility pivot, thanks to both its access to Prankster to quickly use utility options like Defog and Tailwind and its ability to generate momentum with U-turn. Tornadus is a versatile offensive Pokemon that can function as a wallbreaker with its solid power and coverage or as a utility pivot with U-turn and Prankster status moves like Defog and Tailwind. Its high Special Attack and high Speed allow it to outspeed several prominent threats in UU, including Kommo-o, Celebi, and Infernape, overpowering and overpower them with STAB Hurricane. It also can utilize Supersonic Skystrike to even break past bulkier offensive threats like Latias and Terrakion after minor chip damage. This middle ground of power and Speed allows it to distinguish itself from other Flying-type choices. Its large range of coverage options also benefits it, allowing it to utilize moves like Superpower and Heat Wave to greatly limit its switch-ins. Unfortunately, Tornadus suffers from a general lack of defensive utility it can provide provides very little defensive utility to teams, (RC) due to its Stealth Rock weakness, a (<remove this) lack of recovery, mediocre defenses, and a general lack of useful resistances its typing offers. Because of this, it suffers faces competition from other offensive Flying-types, (RC) such as Moltres, Mega Pidgeot, and Togekiss, which in addition to having better defensive typings can utilize their other tools, such as better bulk and access to reliable recovery, to edge it out in some cases have better defensive typings, better bulk, and access to reliable recovery. Its reliance on Hurricane as its STAB attack can also disadvantage it, (RC) be disadvantageous due to the move's poor accuracy. Lastly, due to Tornadus's poor defenses and typing, it struggles to do anything of worth to most priority users, (RC) like Mamoswine and Scizor, as they can power through it easily after minor chip damage.

[SET]
name: Life Orb
move 1: Hurricane
move 2: Heat Wave
move 3: Superpower
move 4: Grass Knot / Defog / Tailwind
item: Life Orb
ability: Defiant / Prankster
nature: Hasty
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Hurricane is a powerful STAB attack that has good neutral coverage and allows Tornadus to revenge kill several slower threats, like Infernape, Krookodile, and Chandelure. Heat Wave covers some Steel-types that could otherwise come in on Hurricane, such as Klefki, Mega Steelix, and Mega Aggron. It also more reliably KOes Scizor and Cobalion. Superpower hits a large portion of the remainder of most other conventional Flying-type switch-ins, dealing heavy damage to Empoleon and Stakataka. It also heavily damages Blissey and Snorlax, two Pokemon that could otherwise tank hits from Tornadus, on the switch. Grass Knot is an option for OHKOing Terrakion and Swampert, more heavily and reliably damaging Hippowdon than Hurricane, and luring in and (gknot doesn't lure rhyperior, tornadus lures rhyperior. sentence subject is gknot, not tornadus, so luring is inaccurate) taking out Rhyperior, which could otherwise tank the rest of Tornadus's attacks. It also reliably powers through Swampert and Seismitoad in one hit. Defog can be used in the fourth slot for allowing allows Tornadus to exploit the switches it forces to remove entry hazards from the field. Tailwind is an option if entry hazard removal is being provided by another teammate, allowing Tornadus to support its teammates before fainting by briefly doubling their Speed.

Set Details
========

A Hasty nature allows Tornadus to increase its Speed while refraining from decreasing Superpower's damage output. (remove doublespace)Life Orb puts considerable power behind Tornadus's attacks, allowing it to apply heavy offensive pressure to the majority of the metagame and achieve a potentially crucial guaranteed OHKO on Terrakion with Grass Knot. Defiant can be run to boost Superpower's damage output as Tornadus increases its attack by switching in on the Defog users it Tornadus beats to boost its Attack. However, Prankster can be used if running Defog or Tailwind to give them priority.

Usage Tips
========

This set is aimed to function as more of a wallbreaker on offensive teams, due to Tornadus's great coverage and attacking stats allowing it to threaten a large portion of the metagame. Because of its lacking defensive utility, Tornadus should be brought into play via pivot support or after a teammate has fainted so as not to it doesn't compromise its already limited longevity. Hurricane should be spammed against teams due to its impressive general coverage, tough Tornadus should try predicting a switch-in to the attack, such as Klefki or Blissey, if they're on the opposing team and healthy, (RC) and nailing them with super effective coverage on the switch. Defog is best to use on forced switches when entry hazards are on Tornadus's side of the field. Thanks to its ability to force out several Stealth Rock setters, (RC) like Hippowdon and Swampert, it can also often successfully attempt to switch in on them as they set Stealth Rock. Defog can also be used when Tornadus is weakened in a last-ditch effort to keep entry hazards off its side of the field. Tailwind should be used when Tornadus is weakened into range of a KO from the next attack to hit it, as this can generate momentum for its teammates while also providing them with a boost in Speed. Tornadus's Speed tier should be utilized to revenge kill various threats, such as Terrakion, Cobalion, and Hydreigon, once they've been weakened a bit.

Team Options
========

This set works best on offensive teams that appreciate Tornadus's ability to break past several defensive foes while weakening opposing offensive builds. Setup sweepers like Latias, Mega Altaria, and Lucario appreciate Tornadus's ability to muscle past opposing teams for them to clean up late-game. Pokemon like Mega Beedrill, Togekiss, and Volcanion that are weak to entry hazards, (RC) like Mega Beedrill, Togekiss, and Volcanion, like enjoy Tornadus on their team due to its access to Prankster Defog. Powerful offensive threats like Mamoswine, Primarina, Nidoking, and Haxorus appreciate the enhanced Speed tiers Tornadus can provide them with through using Tailwind Tornadus's Tailwind support, as their offensive presences will become even harder to combat without opposing foes capable of outrunning them. Tornadus often favors pivoting support from the likes of Hydreigon, Scizor, and Rotom-H, (RC) due to its poor typing and frailty preventing it from getting in super easily. Entry hazard removal from a teammate like Tsareena, Starmie, or Hydreigon is also important to support Tornadus with if it isn't running Defog itself, due to its Stealth Rock weakness. Electric-type checks, like Hydreigon, Mega Sceptile, and Hippowdon, can pivot in on the likes of Rotom-H and Mega Manectric, which can hit Tornadus super effectively while tanking a hit or two.

[SET]
name: Offensive Support
move 1: Hurricane
move 2: U-turn
move 3: Superpower / Heat Wave
move 4: Defog / Tailwind
item: Flyinium Z
ability: Prankster
nature: Hasty / Timid
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Hurricane is a fairly powerful STAB attack that offers good neutral coverage. It can also be useful for revenge killing some of the tier's several Fighting-types, such as Infernape, Kommo-o, and Heracross. When Flyinium Z is activated, it turns into Supersonic Skystrike, which patches up Hurricane's imperfect accuracy while powering through bulkier foes like Swampert, Hippowdon, and Togekiss after Stealth Rock damage. U-turn pivots Tornadus out of undesirable situations, such as a predicted switch into a foe that checks it, like such as Mega Aggron. Superpower deals heavy damage to Blissey, a common switch-in to the majority of special attackers, while also dealing adequate damage to Flying-type switch-ins, such as Nihilego, Stakataka, and Empoleon. Heat Wave is an option over Superpower for punishing Steel-type switch-ins like Bronzong, Mega Aggron, and Klefki, though being unable to power through Blissey, Stakataka, or Empoleon as reliably is a notable drawback. Defog is boosted by Prankster and allows Tornadus to remove all entry hazards on the field. It can both be used as Tornadus forces switches and, thanks to Prankster, in a last-ditch effort when it's weakened. If entry hazard removal is not needed or is being provided by another teammate, Tailwind is an option for allowing Tornadus to double the Speed of its teammates before fainting.

Set Details
========

4 EVs invested in Attack alongside a Hasty nature are preferred for preventing Superpower's damage output from being decreased while keeping Tornadus's decent natural Special Defense intact. However, if Superpower is not being run, a Timid nature is preferred so as not to not unnecessarily lower Tornadus's already poor Defense stat. Flyinium Z grants access to Supersonic Skystrike, which is useful for powering through bulkier foes or guaranteeing a perfectly accurate Flying-type attack. (remove doublespace)Prankster gives Tornadus's status attacks priority, allowing it to almost always move first when using Defog or Tailwind. It Prankster also allows it to move before priority users like Scizor, Crawdaunt, and Mamoswine in last-ditch efforts.

Usage Tips
========

This set's main goal is to act as an offensive pivot, meaning Tornadus will often be brought into play either to weaken the opposing team with its attacks or to use Defog before generating momentum with U-turn. Due to its poor defensive utility, Tornadus is best to bring into play through the support of a pivot or after a teammate has fainted. It can come in on predicted Ground-type attacks from the likes of Gligar and Hippowdon, however. When Tornadus is weakened and entry hazards are on its side of the field, it should attempt using Defog as a last-ditch effort to remove them before fainting. If Tailwind is being run, it should be used late-game to allow a teammate to clean up with an enhanced Speed tier. It's also best used when Tornadus is weakened, as it will give a teammate a free switch into play upon fainting after using the move. U-turn should be used to pivot out of Pokemon that Tornadus won't be able to muscle past before losing to, such as Mega Aggron and Nihilego.

Team Options
========

Due to its nature as an offensive pivot, this set fits best on teams that are very offensively inclined more often than not. Pokemon that enjoy the removal or weakening of Grass-types, (RC) like Zeraora and Suicune, (RC) appreciate Tornadus as a partner, (RC) thanks to its ability to apply pressure to the likes of Amoonguss and Celebi. Frailer offensive Pokemon, such as Infernape, Starmie, and Nidoking, like Tornadus's ability to safely bring them into play with U-turn. Ground-types such as Gligar and Krookodile make good partners thanks to their ability to check most Rock- and Electric-types for Tornadus. If Tornadus is running Tailwind, powerful offensive forces like Terrakion, Heracross, and Volcanion will appreciate having their Speed increased thanks to it. Tornadus's frailty and odd defensive typing mean oftentimes it will require the support of a pivot to get into play, making options Pokemon like Scizor, Mega Manectric, and Rotom-H good options as teammates. It also often enjoys Pokemon capable of weakening Steel-types for it, like such as Heracross, Mega Houndoom, and Infernape, as teammates. Entry hazard control from the likes of Latias, Starmie, and Hydreigon can allow Tornadus to forgo running Defog for Tailwind while also alleviating its Stealth Rock weakness.

[STRATEGY COMMENTS]
Other Options
=============

Tornadus's good Attack and physical coverage options can allow it to viably run Defiant-based or Bulk Up sets that utilize Acrobatics as its Flying-type STAB move, though these are often more situational than mixed wallbreaking and pivoting sets due to its worse overall physical coverage and its frailty preventing it from finding too many setup opportunities. It would also be unable to run an item due to its reliance on Acrobatics as its STAB attack. Full-on special attacking sets are also options due to Tornadus's equally diverse special movepool, though it still struggles to break past the metagame as easily as with its mixed sets. Knock Off can be run for its ability to burden switch-ins with the removal of their items, providing more overall utility to Tornadus's team. However, it is often too hard to find room for.

Checks and Counters
===================
**Faster Offensive Pokemon**: Due to Tornadus's poor bulk and typing, it's easily overcome by faster offensive threats that can hit it with strong neutral attacks or super effective moves. Examples include Mega Beedrill and Starmie as well as Choice Scarf users like Hydreigon and Nihilego.

**Electric-types**: Raikou and Mega Manectric can both switch in on Tornadus at least twice, avoiding 2HKOs from both its STAB attacks and coverage moves, while outspeeding and KOing it with super effective STAB moves. Zeraora can only switch in once due to being 2HKOed by Superpower, though it can outspeed and OHKO Tornadus with STAB Plasma Fists. Rotom-H's typing allows it to come in on Heat Wave even more comfortably, though due to its worse Speed than Tornadus's and Stealth Rock weakness, offensive variants should be wary of getting 2HKOed by Hurricane after minor chip damage.

**Rock-types**: Although they can't often take more than one Superpower, Rock-types like Nihilego and Stakataka can threaten Tornadus heavily with their super effective STAB attacks. Mega Aerodactyl resists both Hurricane and Heat Wave, avoids the 2HKO from Superpower when at full health, outruns Tornadus, and KOes it with its super effective STAB Stone Edge, making it a very reliable method of counterplay.

**Specially Bulky Pokemon**: Some specially defensive Pokemon have easy times working around Tornadus. Alolan Muk tanks any special hit while avoiding the 2HKO from Superpower from full, allowing it to threaten to Pursuit trap Tornadus or OHKO it with STAB Gunk Shot. Florges and Sylveon can also defensively check Tornadus, tanking any of its hits while wearing it down with Fairy-type STAB moves. Both should be wary of getting 2HKOed by Hurricane followed by Supersonic Skystrike, however.

2/2
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top