NU Torterra (revamp)

Rabia

STARGAZING
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[OVERVIEW]

Torterra's niche largely comes from its good coverage, access to Rock Polish, and solid natural bulk making it a functional late-game sweeper that can be difficult to take down without super effective coverage. Torterra can also support its team as a wallbreaker in matchups where sweeping is unlikely, which gives it some flexibility. Unfortunately, Torterra's low Speed makes it incredibly reliant on obtaining a Rock Polish boost to not be immediately threatened by the myriad of Pokemon faster than it, such as Aerodactyl, Sigilyph, Sneasel, and Delphox. Additionally, despite Torterra's great coverage, it struggles greatly with Pokemon like Weezing and Dhelmise that are too bulky to overwhelm without Swords Dance. Torterra is also marred by a neutrality to Water and a severe weakness to Scald, which harms its ability to be put on a wide variety of teams given the opportunity cost of using it over other, more consistent Grass-types like Whimsicott and Sceptile.

[SET]
name: Offensive
move 1: Wood Hammer
move 2: Earthquake
move 3: Stone Edge
move 4: Rock Polish
item: Rockium Z / Grassium Z
ability: Overgrow
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Wood Hammer is Torterra's best move to hit bulky Water-types like Slowking, Blastoise, and Seismitoad as well as Fighting-types like Passimian and Pangoro. Earthquake targets Fire-types like Incineroar, Delphox, and Magmortar while hitting Pokemon like Garbodor, Druddigon, and Guzzlord for good damage too. Stone Edge provides Torterra with coverage for Pokemon that resist its STAB attacks, such as Weezing, Dhelmise, Sigilyph, and Vikavolt. Rock Polish lets Torterra outspeed key threats like Heliolisk, Aerodactyl, Sceptile, and Magmortar, preventing them from revenge killing it. Swords Dance can be used to vastly improve Torterra's matchup against checks like Weezing and Dhelmise, although losing Earthquake means Torterra must rely on Stone Edge to hit Fire-types and its Z-Move to safely bypass Garbodor.

Set Details
========

Maximum Attack and Speed investment with a Jolly nature makes Torterra as fast and strong as possible, ensuring it outspeeds Pokemon like Choice Scarf Passimian, Sceptile, and Heliolisk at +2 and can beat them. Rockium Z gives Torterra access to Continental Crush, which lets it more reliably remove Flying- and Grass-types like Sigilyph, Vivillon, and Whimsicott. Alternatively, Bloom Doom OHKOes Pangoro and takes out Passimian after minor chip damage, as well as OHKOing Pyukumuku, giving Torterra a solid stall matchup. Bloom Doom also doesn't inflict recoil, which helps improve Torterra's longevity. Overgrow provides Torterra with a great boost in power to its Grass-type moves when it is low on health.

Usage Tips
========

Although Torterra should be preserved for late-game so it has the most HP possible when attempting to set up and sweep, you can still make use of its defensive utility by switching it into attacks it's immune to or resists from Pokemon like Choice Specs Heliolisk, Choice item Rotom, and Choice Band Aerodactyl. Furthermore, you can aggressively double switch Torterra in against slower Pokemon such as defensive Garbodor, Slowking, and Rhydon that it can threaten with super effective damage, potentially letting it get a hit off against one of its checks and giving it an easier time sweeping late-game. This can also allow Torterra to outright remove a check like Xatu or Vikavolt with a well-timed use of its Z-Move. When aiming to set up and sweep, ensure that Torterra cannot be immediately threatened by its foe; otherwise, it becomes very unlikely for a successful sweep to occur. If opting for Swords Dance, Torterra becomes a bit more flexible with its role; rather than being a dedicated late-game sweeper, it can also function as an early- and mid-game wallbreaker. Use this to your advantage by removing or heavily denting troublesome Pokemon such as Dhelmise and Alolan Exeggutor that could give Torterra trouble late-game.

Team Options
========

Torterra excels on bulky offense teams that can make up for its inability to contribute much until late-game without Swords Dance. Special wallbreakers such as Rotom and Sigilyph pair great with Torterra; both can deal with Weezing very easily, and Sigilyph can also threaten Grass-types like Dhelmise, Alolan Exeggutor, and Decidueye. Pursuit trappers like Sneasel and Aerodactyl can help remove checks to Torterra such as Dhelmise and Sigilyph as well as pressure Passimian. Although Torterra is a Grass-type, it doesn't deal with Water-types as well as other Grass-types do because it fears Scald greatly. Therefore, Water-type checks like Heliolisk, Slowking, and Druddigon make excellent partners. Heliolisk and Slowking can also pressure physical walls, while Druddigon provides additional support in Stealth Rock and Glare. If running Swords Dance, Torterra is capable of supporting teammates such as Comfey and Passimian by pressuring shared checks and counters. In return, Passimian can deal with Fire-types like Incineroar, Delphox, and Magmortar.

[STRATEGY COMMENTS]
Other Options
=============

Torterra can run a specially defensive set with a spread of 252 HP / 72 Def / 184 SpD and a Careful nature and a moveset of Wood Hammer / Earthquake / Synthesis / Stealth Rock or Swords Dance. This set lets it check Pokemon like Choice Specs Heliolisk, offensive Rotom, and Comfey. However, Torterra is unable to set Stealth Rock reliably against teams with Xatu, and it is completely walled by Pokemon like Weezing, Sigilyph, Vikavolt, and Golbat. Choice Band makes Torterra an immediately threatening wallbreaker due to its coverage helping it against typical Ground-type checks such as Vaporeon and Sigilyph. However, Torterra's low Speed and lack of defensive investment make it easy to revenge kill.

Checks and Counters
===================

**Weezing**: Weezing's typing, ability, and great physical bulk enable it to switch into Torterra's moves with impunity and cripple Torterra with Will-O-Wisp or set Toxic Spikes. Even if Torterra uses Swords Dance as Weezing switches in, it has a good chance to survive +2 Continental Crush followed by Stone Edge if Will-O-Wisp doesn't miss.

**Grass-types**: Pokemon like Dhelmise, Alolan Exeggutor, Sceptile, and Whimsicott resist Torterra's STAB attacks and threaten it with heavy damage. However, the latter two risk fainting to Continental Crush after minor chip damage, while the former two are easily removed after a Swords Dance boost.

**Flying-types**: Although they can't switch into Torterra's Rock-type coverage, Pokemon like Sigilyph, Vivillon, Braviary, and Golbat can switch into Torterra's STAB attacks and threaten to OHKO or heavily damage it in return. Aerodactyl has an even more difficult time switching in, but it can also OHKO Torterra.

**Revenge Killers**: Sneasel and Mega Glalie can easily OHKO Torterra before it boosts its Speed, while Sneasel, Piloswine, and Mega Abomasnow can threaten it with Ice Shard afterwards. Choice Scarf Delphox and Magmortar can outspeed Torterra even after a Rock Polish boost and OHKO it with Fire Blast.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[Espeonage., 395065], [Finchinator, 114198], [Eternally, 295647]]
- Grammar checked by: [[P Squared, 168392], [The Dutch Plumberjack, 232216]]
 
Last edited:
[OVERVIEW]

  • Torterra's niche largely comes from its good coverage, Rock Polish, and solid natural bulk making it a functional late-game sweeper that can be difficult to take down without super effective coverage.
  • Torterra can also support its team as a wallbreaker in matchups where sweeping is unlikely, which gives it some flexibility.
  • Unfortunately, Torterra's low Speed makes it incredibly reliant on obtaining a Rock Polish boost to not be immediately threatened by the myriad of Pokemon faster than it, such as Aerodactyl, Sigilyph, Sneasel, and Delphox.
  • Additionally, despite Torterra's great coverage, it still struggles greatly with Pokemon like Weezing and Dhelmise that are too bulky to overwhelm without Swords Dance.
  • Torterra is also marred by a neutrality to Water and a severe weakness to Scald, which harms its ability to be put on a wide variety of teams given the opportunity cost of using it and leads to other Grass-types like Sceptile and Whimsicott being more consistent picks.

[SET]
name: Offensive
move 1: Wood Hammer
move 2: Earthquake
move 3: Stone Edge
move 4: Rock Polish
item: Rockium Z / Grassium Z
ability: Overgrow
nature: Jolly
evs: 252 Atk / 4 SpD/ 252 Spe

[SET COMMENTS]
Moves
========

  • Wood Hammer is Torterra's best move to hit bulky Water-types like Slowking, Blastoise, and Seismitoad as well as Fighting-types like Passimian and Pangoro.
  • Earthquake targets Fire-types like Incineroar, Delphox, and Magmortar while hitting Pokemon like Garbodor, Druddigon, and Guzzlord for good damage too.
  • Stone Edge provides Torterra with coverage for Pokemon that resist its STAB attacks, such as Weezing, Dhelmise, Sigilyph, and Vikavolt.
  • Rock Polish lets Torterra outspeed key threats like Heliolisk, Aerodactyl, Sceptile, and Magmortar, preventing them from revenge killing it.
  • Swords Dance can be used instead of Earthquake to vastly improve Torterra's matchup against checks like Weezing and Dhelmise, although losing Earthquake means Torterra must rely on Stone Edge to hit Fire-types and its Z-Move to safely bypass Garbodor.

Set Details
========

  • Maximum Attack and Speed investment with a Jolly nature makes Torterra as fast and strong as possible, ensuring it outspeeds Pokemon like Choice Scarf Passimian, Sceptile, and Heliolisk at +2 and can beat them.
  • Rockium Z gives Torterra access to Continental Crush, which lets it more reliably remove Flying- and Grass-types like Sigilyph, Vivillon, and Whimsicott. Alternatively, Bloom Doom OHKOes Pangoro and OHKOes Passimian after minor chip damage, as well as OHKOing Pyukumuku, giving Torterra a solid stall matchup. Bloom Doom also doesn't inflict recoil, which helps improve Torterra's longevity.
  • Overgrow provides Torterra with a great boost in power to its Grass-type moves when low on health.

Usage Tips
========

  • Although Torterra should be preserved for late-game so it has the most HP possible when attempting to set up and sweep, you can still make use of its defensive utility by switching it into Pokemon like Choice Specs Heliolisk and Rotom to disrupt momentum. id mention band aero too here
  • Furthermore, you can aggressively double switch Torterra in against slower Pokemon such as defensive Garbodor, Slowking, and Rhydon that it can threaten with super effective damage, potentially letting it get a hit off against one of its checks and giving it an easier time sweeping late-game. This can also allow Torterra to straight up remove a check like Xatu or Vikavolt with a well-timed use of its Z-Move.
  • When aiming to set up and sweep, ensure that Torterra cannot be immediately threatened by its foe; otherwise, it becomes very unlikely for a successful sweep to occur.
  • If opting for Swords Dance, Torterra becomes a bit more flexible with its role; rather than being a dedicated late-game sweeper, it can also function as an early- and mid-game wallbreaker. Use this to your advantage by removing or heavily denting troublesome Pokemon such as Dhelmise and Alolan Exeggutor that could give Torterra trouble late-game.

Team Options
========

  • Torterra excels on balanced and bulky offense teams that can make up for its inability to contribute much until late-game without Swords Dance. not sure you could justify using this on balance tbh id just say bo here
  • Special wallbreakers such as Rotom and Sigilyph pair great with Torterra; both can deal with Weezing very easily, and Sigilyph can also threaten Grass-types like Dhelmise, Alolan Exeggutor, and Decidueye.
  • I'd give sneasel a mention, can trap stuff like dhelm and sigi and chip stuff like pass
  • Although Torterra is a Grass-type, it doesn't deal with Water-types as well as other Grass-types do because it fears Scald greatly. Therefore, Water-type checks like Heliolisk, Slowking, and Druddigon make excellent partners. Heliolisk and Slowking can also pressure physical walls, while Druddigon provides additional support in Stealth Rock and Glare.
  • If running Swords Dance, Torterra is capable of supporting teammates such as Comfey and Passimian by pressuring shared checks and counters. In return, Passimian can deal with Fire-types like Incineroar, Delphox, and Magmortar.

[STRATEGY COMMENTS]
Other Options
=============

  • Torterra can run a specially defensive set with a spread of 252 HP / 72 Def / 184 SpD and a Careful nature and a moveset of Stealth Rock / Wood Hammer / Earthquake / Synthesis. This set lets it check Pokemon like Choice Specs Heliolisk, offensive Rotom, and Comfey. However, Torterra is unable to set Stealth Rock reliably against teams with Xatu, and it is completely walled by Pokemon like Weezing, Sigilyph, Vikavolt, and Golbat. I'd make a note of sd for this set since that was kinda big a while ago

Checks and Counters
===================

**Weezing**: Weezing's typing, ability, and great physical bulk enable it to switch into Torterra's moves with impunity and cripple Torterra with Will-O-Wisp or set Toxic Spikes. Even if Torterra uses Swords Dance as Weezing switches in, it has a good chance to survive +2 Continental Crush followed by Stone Edge if Will-O-Wisp doesn't miss.

**Grass-types**: Pokemon like Dhelmise, Alolan Exeggutor, Sceptile, and Whimsicott resist Torterra's STAB attacks and threaten it with heavy damage. However, the latter two risk fainting to Continental Crush after minor chip damage, while the former two are easily removed after a Swords Dance boost.

**Flying-types**: Although they can't switch into Torterra's Rock-type coverage, Pokemon like Sigilyph, Vivillon, Braviary, and Golbat can switch into Torterra's STAB attacks and threaten to OHKO or heavily damage it in return. Aerodactyl has an even more difficult time switching in, but it can also OHKO Torterra.

**Ice-types**: Sneasel and Mega Glalie easily outspeed and OHKO Torterra, while Mega Abomasnow and Piloswine can threaten it with Ice Shard. However, none of them can safely switch into Torterra's attacks.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
1/3
 

Finchinator

IT'S FINK DUMBASS
is a Smogon Social Media Contributoris a Super Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributoris a Past WCoP Championis the defending BW Circuit Champion
NU Leader
Rabia if you ever need a qc check on your analysis or anyone else's, feel free to tag me on discord :blobthumbsup:

I would not specify replacing Earthquake with Swords Dance in the last bullet of the moves section of the set. I have personally used Rock Polish, Swords Dance, Stone Edge-Z, and Earthquake successfully. EdgeQuake coverage is classic and does not miss out on much in this metagame, especially when you have the potential for a Swords Dance boost. I would not change the moves as is or the slashes, but I would not say that Earthquake is the only move you could potentially remove for Swords Dance.

I would consider adding Choice Band to the OO. While it is a very niche set and I have only seen it once or twice this entire generation (and those times have been over a year ago), the metagame still has some flimsier Ground immunities/resists and Torterra has good STABs combined with solid complimentary coverage. Choice Banded Torterra is threatening and has a niche, even if it is not used much at all and it does have some downsides (speed tier, lack of standout bulk without investment of the SDef set, easy to RK). Torterra is always going to be working with limited options just given the nature of it in the metagame, but there are more than just the two viable options and this would be worthwhile to include, in my opinion.

I would consider changing the last bullet of the Checks and Counters section to revenge killers; most of the Ice types are not able to even tank a hit defensively and their main niche is revenge killing the Rock Polish set with Ice Shard to begin with (if it is at +2 -- obviously you just take it out with a normal Ice move if you are faster than Torterra before it boosts speed). This also allows you to include things like Scarf Delphox or Scarf Magmortar that can thwart an attempt to sweep from a Rock Polish Torterra.

2/3
 

Rabia

STARGAZING
is a member of the Site Staffis a Smogon Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
Moderator
Rabia if you ever need a qc check on your analysis or anyone else's, feel free to tag me on discord :blobthumbsup:

I would not specify replacing Earthquake with Swords Dance in the last bullet of the moves section of the set. I have personally used Rock Polish, Swords Dance, Stone Edge-Z, and Earthquake successfully. EdgeQuake coverage is classic and does not miss out on much in this metagame, especially when you have the potential for a Swords Dance boost. I would not change the moves as is or the slashes, but I would not say that Earthquake is the only move you could potentially remove for Swords Dance.

I would consider adding Choice Band to the OO. While it is a very niche set and I have only seen it once or twice this entire generation (and those times have been over a year ago), the metagame still has some flimsier Ground immunities/resists and Torterra has good STABs combined with solid complimentary coverage. Choice Banded Torterra is threatening and has a niche, even if it is not used much at all and it does have some downsides (speed tier, lack of standout bulk without investment of the SDef set, easy to RK). Torterra is always going to be working with limited options just given the nature of it in the metagame, but there are more than just the two viable options and this would be worthwhile to include, in my opinion.

I would consider changing the last bullet of the Checks and Counters section to revenge killers; most of the Ice types are not able to even tank a hit defensively and their main niche is revenge killing the Rock Polish set with Ice Shard to begin with (if it is at +2 -- obviously you just take it out with a normal Ice move if you are faster than Torterra before it boosts speed). This also allows you to include things like Scarf Delphox or Scarf Magmortar that can thwart an attempt to sweep from a Rock Polish Torterra.

2/3
did, thank
 

Eternally

is a member of the Site Staffis a Super Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Battle Simulator Moderator Alumnus
NU Leader
[OVERVIEW]

Torterra's niche largely comes from its good coverage, Rock Polish, and solid natural bulk making it a functional late-game sweeper that can be difficult to take down without super effective coverage. Torterra can also support its team as a wallbreaker in matchups where sweeping is unlikely, which gives it some flexibility. Unfortunately, Torterra's low Speed makes it incredibly reliant on obtaining a Rock Polish boost to not be immediately threatened by the myriad of Pokemon faster than it, such as Aerodactyl, Sigilyph, Sneasel, and Delphox. Additionally, despite Torterra's great coverage, it still struggles greatly with Pokemon like Weezing and Dhelmise that are too bulky to overwhelm without Swords Dance. Torterra is also marred by a neutrality to Water and a severe weakness to Scald, which harms its ability to be put on a wide variety of teams given the opportunity cost of using it and leads to other Grass-types like Sceptile and Whimsicott being more consistent picks.

[SET]
name: Offensive
move 1: Wood Hammer
move 2: Earthquake
move 3: Stone Edge
move 4: Rock Polish
item: Rockium Z / Grassium Z
ability: Overgrow
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Wood Hammer is Torterra's best move to hit bulky Water-types like Slowking, Blastoise, and Seismitoad as well as Fighting-types like Passimian and Pangoro. Earthquake targets Fire-types like Incineroar, Delphox, and Magmortar while hitting Pokemon like Garbodor, Druddigon, and Guzzlord for good damage too. Stone Edge provides Torterra with coverage for Pokemon that resist its STAB attacks, such as Weezing, Dhelmise, Sigilyph, and Vikavolt. Rock Polish lets Torterra outspeed key threats like Heliolisk, Aerodactyl, Sceptile, and Magmortar, preventing them from revenge killing it. Swords Dance can be used to vastly improve Torterra's matchup against checks like Weezing and Dhelmise, although losing Earthquake means Torterra must rely on Stone Edge to hit Fire-types and its Z-Move to safely bypass Garbodor.

Set Details
========

Maximum Attack and Speed investment with a Jolly nature makes Torterra as fast and strong as possible, ensuring it outspeeds Pokemon like Choice Scarf Passimian, Sceptile, and Heliolisk at +2 and can beat them. Rockium Z gives Torterra access to Continental Crush, which lets it more reliably remove Flying- and Grass-types like Sigilyph, Vivillon, and Whimsicott. Alternatively, Bloom Doom OHKOes Pangoro and OHKOes Passimian after minor chip damage, as well as OHKOing Pyukumuku, giving Torterra a solid stall matchup. Bloom Doom also doesn't inflict recoil, which helps improve Torterra's longevity. Overgrow provides Torterra with a great boost in power to its Grass-type moves when low on health.

Usage Tips
========

Although Torterra should be preserved for late-game so it has the most HP possible when attempting to set up and sweep, you can still make use of its defensive utility by switching it into Pokemon like Choice Specs Heliolisk, Choice Band Aerodactyl, and Choice item Rotom (Should probably specify here that it can only come in on immune / resisted hits, even Heliolisk's Specs Surf has a good chance at 2HKO'ing it from full). Furthermore, you can aggressively double switch Torterra in against slower Pokemon such as defensive Garbodor, Slowking, and Rhydon that it can threaten with super effective damage, potentially letting it get a hit off against one of its checks and giving it an easier time sweeping late-game. This can also allow Torterra to straight up remove a check like Xatu or Vikavolt with a well-timed use of its Z-Move. When aiming to set up and sweep, ensure that Torterra cannot be immediately threatened by its foe; otherwise, it becomes very unlikely for a successful sweep to occur. If opting for Swords Dance, Torterra becomes a bit more flexible with its role; rather than being a dedicated late-game sweeper, it can also function as an early- and mid-game wallbreaker. Use this to your advantage by removing or heavily denting troublesome Pokemon such as Dhelmise and Alolan Exeggutor that could give Torterra trouble late-game.

Team Options
========

Torterra excels on bulky offense teams that can make up for its inability to contribute much until late-game without Swords Dance. Special wallbreakers such as Rotom and Sigilyph pair great with Torterra; both can deal with Weezing very easily, and Sigilyph can also threaten Grass-types like Dhelmise, Alolan Exeggutor, and Decidueye. Pursuit trappers like Sneasel and Aerodactyl can help remove checks to Torterra such as Dhelmise and Sigilyph as well as pressure Passimian. Although Torterra is a Grass-type, it doesn't deal with Water-types as well as other Grass-types do because it fears Scald greatly. Therefore, Water-type checks like Heliolisk, Slowking, and Druddigon make excellent partners. Heliolisk and Slowking can also pressure physical walls, while Druddigon provides additional support in Stealth Rock and Glare. If running Swords Dance, Torterra is capable of supporting teammates such as Comfey and Passimian by pressuring shared checks and counters. In return, Passimian can deal with Fire-types like Incineroar, Delphox, and Magmortar.

[STRATEGY COMMENTS]
Other Options
=============

Torterra can run a specially defensive set with a spread of 252 HP / 72 Def / 184 SpD and a Careful nature and a moveset of Wood Hammer / Earthquake / Synthesis / Stealth Rock or Swords Dance. This set lets it check Pokemon like Choice Specs Heliolisk, offensive Rotom, and Comfey. However, Torterra is unable to set Stealth Rock reliably against teams with Xatu, and it is completely walled by Pokemon like Weezing, Sigilyph, Vikavolt, and Golbat. Choice Band makes Torterra an immediately threatening wallbreaker due to Torterra's coverage helping it against typical Ground-type checks such as Vaporeon and Sigilyph. However, Torterra's low Speed and lack of defensive investment make it easy to revenge kill.

Checks and Counters
===================

**Weezing**: Weezing's typing, ability, and great physical bulk enable it to switch into Torterra's moves with impunity and cripple Torterra with Will-O-Wisp or set Toxic Spikes. Even if Torterra uses Swords Dance as Weezing switches in, it has a good chance to survive +2 Continental Crush followed by Stone Edge if Will-O-Wisp doesn't miss.

**Grass-types**: Pokemon like Dhelmise, Alolan Exeggutor, Sceptile, and Whimsicott resist Torterra's STAB attacks and threaten it with heavy damage. However, the latter two risk fainting to Continental Crush after minor chip damage, while the former two are easily removed after a Swords Dance boost.

**Flying-types**: Although they can't switch into Torterra's Rock-type coverage, Pokemon like Sigilyph, Vivillon, Braviary, and Golbat can switch into Torterra's STAB attacks and threaten to OHKO or heavily damage it in return. Aerodactyl has an even more difficult time switching in, but it can also OHKO Torterra.

**Revenge Killers**: Sneasel and Mega Glalie can easily OHKO Torterra before it boots its Speed, while Sneasel, Piloswine, and Mega Abomasnow can threaten it with Ice Shard afterwards. Choice Scarf Delphox and Magmortar can outspeed Torterra even after a Rock Polish boost and OHKO it with Fire Blast.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[Espeonage., 395065], [Finchinator, 114198], [, ]]
- Grammar checked by: [[, ], [, ]]
3/3, good work
 

P Squared

i got a lot of flavor
is a member of the Site Staffis a Top Smogon Social Media Contributoris a Super Moderatoris a Top Contributoris a Top Smogon Media Contributor
Social Media Leader
GP 1/2
add
/ remove


[OVERVIEW]

Torterra's niche largely comes from its good coverage, Rock Polish, and its solid natural bulk making it a functional late-game sweeper that can be difficult to take down without super effective coverage. Torterra can also support its team as a wallbreaker in matchups where sweeping is unlikely, which gives it some flexibility. Unfortunately, Torterra's low Speed makes it incredibly reliant on obtaining a Rock Polish boost to not be immediately threatened by the myriad of Pokemon faster than it, such as Aerodactyl, Sigilyph, Sneasel, and Delphox. Additionally, despite Torterra's great coverage, it still struggles greatly with Pokemon like Weezing and Dhelmise that are too bulky to overwhelm without Swords Dance. Torterra is also marred by a neutrality to Water and a severe weakness to Scald, which harms its ability to be put on a wide variety of teams given the opportunity cost of using it and leads to other Grass-types like Sceptile and Whimsicott being more consistent picks.

[SET]
name: Offensive
move 1: Wood Hammer
move 2: Earthquake
move 3: Stone Edge
move 4: Rock Polish
item: Rockium Z / Grassium Z
ability: Overgrow
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Wood Hammer is Torterra's best move to hit bulky Water-types like Slowking, Blastoise, and Seismitoad as well as Fighting-types like Passimian and Pangoro. Earthquake targets Fire-types like Incineroar, Delphox, and Magmortar while hitting Pokemon like Garbodor, Druddigon, and Guzzlord for good damage too. Stone Edge provides Torterra with coverage for Pokemon that resist its STAB attacks, such as Weezing, Dhelmise, Sigilyph, and Vikavolt. Rock Polish lets Torterra outspeed key threats like Heliolisk, Aerodactyl, Sceptile, and Magmortar, preventing them from revenge killing it. Swords Dance can be used to vastly improve Torterra's matchup against checks like Weezing and Dhelmise, although losing Earthquake means Torterra must rely on Stone Edge to hit Fire-types and its Z-Move to safely bypass Garbodor.

Set Details
========

Maximum Attack and Speed investment with a Jolly nature makes Torterra as fast and strong as possible, ensuring it outspeeds Pokemon like Choice Scarf Passimian, Sceptile, and Heliolisk at +2 and can beat them. Rockium Z gives Torterra access to Continental Crush, which lets it more reliably remove Flying- and Grass-types like Sigilyph, Vivillon, and Whimsicott. Alternatively, Bloom Doom OHKOes Pangoro and OHKOes Passimian after minor chip damage, as well as OHKOing Pyukumuku, giving Torterra a solid stall matchup. Bloom Doom also doesn't inflict recoil, which helps improve Torterra's longevity. Overgrow provides Torterra with a great boost in power to its Grass-type moves when it is low on health.

Usage Tips
========

Although Torterra should be preserved for late-game so it has the most HP possible when attempting to set up and sweep, you can still make use of its defensive utility by switching it into attacks it's immune to or resists from Pokemon like Choice Specs Heliolisk, Choice item Rotom, and Choice Band Aerodactyl. Furthermore, you can aggressively double switch Torterra in against slower Pokemon such as defensive Garbodor, Slowking, and Rhydon that it can threaten with super effective damage, potentially letting it get a hit off against one of its checks and giving it an easier time sweeping late-game. This can also allow Torterra to straight up remove a check like Xatu or Vikavolt with a well-timed use of its Z-Move. When aiming to set up and sweep, ensure that Torterra cannot be immediately threatened by its foe; otherwise, it becomes very unlikely for a successful sweep to occur. If opting for Swords Dance, Torterra becomes a bit more flexible with its role; rather than being a dedicated late-game sweeper, it can also function as an early- and mid-game wallbreaker. Use this to your advantage by removing or heavily denting troublesome Pokemon such as Dhelmise and Alolan Exeggutor that could give Torterra trouble late-game.

Team Options
========

Torterra excels on bulky offense teams that can make up for its inability to contribute much until late-game without Swords Dance. Special wallbreakers such as Rotom and Sigilyph pair great with Torterra; both can deal with Weezing very easily, and Sigilyph can also threaten Grass-types like Dhelmise, Alolan Exeggutor, and Decidueye. Pursuit trappers like Sneasel and Aerodactyl can help remove checks to Torterra such as Dhelmise and Sigilyph as well as pressure Passimian. Although Torterra is a Grass-type, it doesn't deal with Water-types as well as other Grass-types do because it fears Scald greatly. Therefore, Water-type checks like Heliolisk, Slowking, and Druddigon make excellent partners. Heliolisk and Slowking can also pressure physical walls, while Druddigon provides additional support in Stealth Rock and Glare. If running Swords Dance, Torterra is capable of supporting teammates such as Comfey and Passimian by pressuring shared checks and counters. In return, Passimian can deal with Fire-types like Incineroar, Delphox, and Magmortar.

[STRATEGY COMMENTS]
Other Options
=============

Torterra can run a specially defensive set with a spread of 252 HP / 72 Def / 184 SpD and a Careful nature and a moveset of Wood Hammer / Earthquake / Synthesis / Stealth Rock or Swords Dance. This set lets it check Pokemon like Choice Specs Heliolisk, offensive Rotom, and Comfey. However, Torterra is unable to set Stealth Rock reliably against teams with Xatu, and it is completely walled by Pokemon like Weezing, Sigilyph, Vikavolt, and Golbat. Choice Band makes Torterra an immediately threatening wallbreaker due to Torterra's coverage helping it against typical Ground-type checks such as Vaporeon and Sigilyph. However, Torterra's low Speed and lack of defensive investment make it easy to revenge kill.

Checks and Counters
===================

**Weezing**: Weezing's typing, ability, and great physical bulk enable it to switch into Torterra's moves with impunity and cripple Torterra with Will-O-Wisp or set Toxic Spikes. Even if Torterra uses Swords Dance as Weezing switches in, it has a good chance to survive +2 Continental Crush followed by Stone Edge if Will-O-Wisp doesn't miss.

**Grass-types**: Pokemon like Dhelmise, Alolan Exeggutor, Sceptile, and Whimsicott resist Torterra's STAB attacks and threaten it with heavy damage. However, the latter two risk fainting to Continental Crush after minor chip damage, while the former two are easily removed after a Swords Dance boost.

**Flying-types**: Although they can't switch into Torterra's Rock-type coverage, Pokemon like Sigilyph, Vivillon, Braviary, and Golbat can switch into Torterra's STAB attacks and threaten to OHKO or heavily damage it in return. Aerodactyl has an even more difficult time switching in, but it can also OHKO Torterra.

**Revenge Killers**: Sneasel and Mega Glalie can easily OHKO Torterra before it boots boosts its Speed, while Sneasel, Piloswine, and Mega Abomasnow can threaten it with Ice Shard afterwards. Choice Scarf Delphox and Magmortar can outspeed Torterra even after a Rock Polish boost and OHKO it with Fire Blast.
 
Last edited:

Rabia

STARGAZING
is a member of the Site Staffis a Smogon Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
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GP 1/2
add
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[OVERVIEW]

Torterra's niche largely comes from its good coverage, Rock Polish, and its solid natural bulk making it a functional late-game sweeper that can be difficult to take down without super effective coverage. Torterra can also support its team as a wallbreaker in matchups where sweeping is unlikely, which gives it some flexibility. Unfortunately, Torterra's low Speed makes it incredibly reliant on obtaining a Rock Polish boost to not be immediately threatened by the myriad of Pokemon faster than it, such as Aerodactyl, Sigilyph, Sneasel, and Delphox. Additionally, despite Torterra's great coverage, it still struggles greatly with Pokemon like Weezing and Dhelmise that are too bulky to overwhelm without Swords Dance. Torterra is also marred by a neutrality to Water and a severe weakness to Scald, which harms its ability to be put on a wide variety of teams given the opportunity cost of using it and leads to other Grass-types like Sceptile and Whimsicott being more consistent picks.

[SET]
name: Offensive
move 1: Wood Hammer
move 2: Earthquake
move 3: Stone Edge
move 4: Rock Polish
item: Rockium Z / Grassium Z
ability: Overgrow
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Wood Hammer is Torterra's best move to hit bulky Water-types like Slowking, Blastoise, and Seismitoad as well as Fighting-types like Passimian and Pangoro. Earthquake targets Fire-types like Incineroar, Delphox, and Magmortar while hitting Pokemon like Garbodor, Druddigon, and Guzzlord for good damage too. Stone Edge provides Torterra with coverage for Pokemon that resist its STAB attacks, such as Weezing, Dhelmise, Sigilyph, and Vikavolt. Rock Polish lets Torterra outspeed key threats like Heliolisk, Aerodactyl, Sceptile, and Magmortar, preventing them from revenge killing it. Swords Dance can be used to vastly improve Torterra's matchup against checks like Weezing and Dhelmise, although losing Earthquake means Torterra must rely on Stone Edge to hit Fire-types and its Z-Move to safely bypass Garbodor.

Set Details
========

Maximum Attack and Speed investment with a Jolly nature makes Torterra as fast and strong as possible, ensuring it outspeeds Pokemon like Choice Scarf Passimian, Sceptile, and Heliolisk at +2 and can beat them. Rockium Z gives Torterra access to Continental Crush, which lets it more reliably remove Flying- and Grass-types like Sigilyph, Vivillon, and Whimsicott. Alternatively, Bloom Doom OHKOes Pangoro and OHKOes Passimian after minor chip damage, as well as OHKOing Pyukumuku, giving Torterra a solid stall matchup. Bloom Doom also doesn't inflict recoil, which helps improve Torterra's longevity. Overgrow provides Torterra with a great boost in power to its Grass-type moves when it is low on health.

Usage Tips
========

Although Torterra should be preserved for late-game so it has the most HP possible when attempting to set up and sweep, you can still make use of its defensive utility by switching it into attacks it's immune to or resists from Pokemon like Choice Specs Heliolisk, Choice item Rotom, and Choice Band Aerodactyl. Furthermore, you can aggressively double switch Torterra in against slower Pokemon such as defensive Garbodor, Slowking, and Rhydon that it can threaten with super effective damage, potentially letting it get a hit off against one of its checks and giving it an easier time sweeping late-game. This can also allow Torterra to straight up remove a check like Xatu or Vikavolt with a well-timed use of its Z-Move. When aiming to set up and sweep, ensure that Torterra cannot be immediately threatened by its foe; otherwise, it becomes very unlikely for a successful sweep to occur. If opting for Swords Dance, Torterra becomes a bit more flexible with its role; rather than being a dedicated late-game sweeper, it can also function as an early- and mid-game wallbreaker. Use this to your advantage by removing or heavily denting troublesome Pokemon such as Dhelmise and Alolan Exeggutor that could give Torterra trouble late-game.

Team Options
========

Torterra excels on bulky offense teams that can make up for its inability to contribute much until late-game without Swords Dance. Special wallbreakers such as Rotom and Sigilyph pair great with Torterra; both can deal with Weezing very easily, and Sigilyph can also threaten Grass-types like Dhelmise, Alolan Exeggutor, and Decidueye. Pursuit trappers like Sneasel and Aerodactyl can help remove checks to Torterra such as Dhelmise and Sigilyph as well as pressure Passimian. Although Torterra is a Grass-type, it doesn't deal with Water-types as well as other Grass-types do because it fears Scald greatly. Therefore, Water-type checks like Heliolisk, Slowking, and Druddigon make excellent partners. Heliolisk and Slowking can also pressure physical walls, while Druddigon provides additional support in Stealth Rock and Glare. If running Swords Dance, Torterra is capable of supporting teammates such as Comfey and Passimian by pressuring shared checks and counters. In return, Passimian can deal with Fire-types like Incineroar, Delphox, and Magmortar.

[STRATEGY COMMENTS]
Other Options
=============

Torterra can run a specially defensive set with a spread of 252 HP / 72 Def / 184 SpD and a Careful nature and a moveset of Wood Hammer / Earthquake / Synthesis / Stealth Rock or Swords Dance. This set lets it check Pokemon like Choice Specs Heliolisk, offensive Rotom, and Comfey. However, Torterra is unable to set Stealth Rock reliably against teams with Xatu, and it is completely walled by Pokemon like Weezing, Sigilyph, Vikavolt, and Golbat. Choice Band makes Torterra an immediately threatening wallbreaker due to Torterra's coverage helping it against typical Ground-type checks such as Vaporeon and Sigilyph. However, Torterra's low Speed and lack of defensive investment make it easy to revenge kill.

Checks and Counters
===================

**Weezing**: Weezing's typing, ability, and great physical bulk enable it to switch into Torterra's moves with impunity and cripple Torterra with Will-O-Wisp or set Toxic Spikes. Even if Torterra uses Swords Dance as Weezing switches in, it has a good chance to survive +2 Continental Crush followed by Stone Edge if Will-O-Wisp doesn't miss.

**Grass-types**: Pokemon like Dhelmise, Alolan Exeggutor, Sceptile, and Whimsicott resist Torterra's STAB attacks and threaten it with heavy damage. However, the latter two risk fainting to Continental Crush after minor chip damage, while the former two are easily removed after a Swords Dance boost.

**Flying-types**: Although they can't switch into Torterra's Rock-type coverage, Pokemon like Sigilyph, Vivillon, Braviary, and Golbat can switch into Torterra's STAB attacks and threaten to OHKO or heavily damage it in return. Aerodactyl has an even more difficult time switching in, but it can also OHKO Torterra.

**Revenge Killers**: Sneasel and Mega Glalie can easily OHKO Torterra before it boots boosts its Speed, while Sneasel, Piloswine, and Mega Abomasnow can threaten it with Ice Shard afterwards. Choice Scarf Delphox and Magmortar can outspeed Torterra even after a Rock Polish boost and OHKO it with Fire Blast.
an honor
 

Empress

The American Plumberjack
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
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[OVERVIEW]

Torterra's niche largely comes from its good coverage, Rock Polish, and its solid natural bulk making it a functional late-game sweeper that can be difficult to take down without super effective coverage. Torterra can also support its team as a wallbreaker in matchups where sweeping is unlikely, which gives it some flexibility. Unfortunately, Torterra's low Speed makes it incredibly reliant on obtaining a Rock Polish boost to not be immediately threatened by the myriad of Pokemon faster than it, such as Aerodactyl, Sigilyph, Sneasel, and Delphox. Additionally, despite Torterra's great coverage, it still struggles greatly with Pokemon like Weezing and Dhelmise that are too bulky to overwhelm without Swords Dance. Torterra is also marred by a neutrality to Water and a severe weakness to Scald, which harms its ability to be put on a wide variety of teams given the opportunity cost of using it and leads to other Grass-types like Sceptile and Whimsicott being more consistent picks.

[SET]
name: Offensive
move 1: Wood Hammer
move 2: Earthquake
move 3: Stone Edge
move 4: Rock Polish
item: Rockium Z / Grassium Z
ability: Overgrow
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Wood Hammer is Torterra's best move to hit bulky Water-types like Slowking, Blastoise, and Seismitoad as well as Fighting-types like Passimian and Pangoro. Earthquake targets Fire-types like Incineroar, Delphox, and Magmortar while hitting Pokemon like Garbodor, Druddigon, and Guzzlord for good damage too. Stone Edge provides Torterra with coverage for Pokemon that resist its STAB attacks, such as Weezing, Dhelmise, Sigilyph, and Vikavolt. Rock Polish lets Torterra outspeed key threats like Heliolisk, Aerodactyl, Sceptile, and Magmortar, preventing them from revenge killing it. Swords Dance can be used to vastly improve Torterra's matchup matchups (If the matchups are not significantly different between checks, you don't need to change this) against checks like Weezing and Dhelmise, although losing Earthquake means Torterra must rely on Stone Edge to hit Fire-types and its Z-Move to safely bypass Garbodor.

Set Details
========

Maximum Attack and Speed investment with a Jolly nature makes Torterra as fast and strong as possible, ensuring it outspeeds Pokemon like Choice Scarf Passimian, Sceptile, and Heliolisk at +2 and can beat them. Rockium Z gives Torterra access to Continental Crush, which lets it more reliably remove Flying- and Grass-types like Sigilyph, Vivillon, and Whimsicott. Alternatively, Bloom Doom OHKOes Pangoro and OHKOes Passimian after minor chip damage, as well as OHKOing Pyukumuku, giving Torterra a solid stall matchup. Bloom Doom also doesn't inflict recoil, which helps improve Torterra's longevity. Overgrow provides Torterra with a great boost in power to its Grass-type moves when it is low on health.

Usage Tips
========

Although Torterra should be preserved for late-game so it has the most HP possible when attempting to set up and sweep, you can still make use of its defensive utility by switching it into attacks it's immune to or resists from Pokemon like Choice Specs Heliolisk, Choice item Rotom, and Choice Band Aerodactyl. Furthermore, you can aggressively double switch Torterra in against slower Pokemon such as defensive Garbodor, Slowking, and Rhydon that it can threaten with super effective damage, potentially letting it get a hit off against one of its checks and giving it an easier time sweeping late-game. This can also allow Torterra to straight up remove a check like Xatu or Vikavolt with a well-(RH)timed use of its Z-Move. When aiming to set up and sweep, ensure that Torterra cannot be immediately threatened by its foe; otherwise, it becomes very unlikely for a successful sweep to occur. If opting for Swords Dance, Torterra becomes a bit more flexible with its role; rather than being a dedicated late-game sweeper, it can also function as an early- and mid-game wallbreaker. Use this to your advantage by removing or heavily denting troublesome Pokemon such as Dhelmise and Alolan Exeggutor that could give Torterra trouble late-game.

Team Options
========

Torterra excels on bulky offense teams that can make up for its inability to contribute much until the (Is "late-game" a noun or an adjective here? If it's a noun, add "the"; if it's an adjective, do nothing) late-game without Swords Dance. Special wallbreakers such as Rotom and Sigilyph pair great well with Torterra; both can deal with Weezing very easily, and Sigilyph can also threaten Grass-types like Dhelmise, Alolan Exeggutor, and Decidueye. Pursuit trappers like Sneasel and Aerodactyl can help remove checks to Torterra such as Dhelmise and Sigilyph as well as pressure Passimian. Although Torterra is a Grass-type, it doesn't deal with Water-types as well as other Grass-types do because it fears Scald greatly. Therefore, Water-type checks like Heliolisk, Slowking, and Druddigon make for excellent partners. Heliolisk and Slowking can also pressure physical walls, while Druddigon provides additional support in Stealth Rock and Glare. If running Swords Dance, Torterra is capable of supporting teammates such as Comfey and Passimian by pressuring shared checks and counters. In return, Passimian can deal with Fire-types like Incineroar, Delphox, and Magmortar. (Does Comfey do anything for Torterra in return?)

[STRATEGY COMMENTS]
Other Options
=============

Torterra can run a specially defensive set with an EV spread of 252 HP / 72 Def / 184 SpD, (AC) and a Careful nature, (AC) and a moveset of Wood Hammer / Earthquake / Synthesis / Stealth Rock or Swords Dance. This set lets it check Pokemon like Choice Specs Heliolisk, offensive Rotom, and Comfey. However, Torterra is unable to set Stealth Rock reliably against teams with Xatu, and it is completely walled by Pokemon like Weezing, Sigilyph, Vikavolt, and Golbat. Choice Band makes Torterra an immediately threatening wallbreaker due to Torterra's coverage helping it against typical Ground-type checks such as Vaporeon and Sigilyph. However, Torterra's low Speed and lack of defensive investment make it easy to revenge kill.

Checks and Counters
===================

**Weezing**: Weezing's typing, ability, and great physical bulk enable it to switch into Torterra's moves with impunity and cripple Torterra with Will-O-Wisp or set Toxic Spikes. Even if Torterra uses Swords Dance as Weezing switches in, it has a good chance to survive +2 Continental Crush followed by Stone Edge if Will-O-Wisp doesn't miss.

**Grass-types**: Pokemon like Dhelmise, Alolan Exeggutor, Sceptile, and Whimsicott resist Torterra's STAB attacks and threaten it with heavy damage. However, the latter two risk fainting to Continental Crush after minor chip damage, while the former two are easily removed after a Swords Dance boost.

**Flying-types**: Although they can't switch into Torterra's Rock-type coverage, Pokemon like Sigilyph, Vivillon, Braviary, and Golbat can switch into Torterra's STAB attacks and threaten to OHKO or heavily damage it in return. Aerodactyl has an even more difficult time switching in, but it can also OHKO Torterra.

**Revenge Killers**: Sneasel and Mega Glalie can easily OHKO Torterra before it boosts its Speed, while Sneasel, Piloswine, and Mega Abomasnow can threaten it with Ice Shard afterwards. Choice Scarf Delphox and Magmortar can outspeed Torterra even after a Rock Polish boost and OHKO it with Fire Blast.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[Espeonage., 395065], [Finchinator, 114198], [Eternally, 295647]]
- Grammar checked by: [[P Squared, 168392], [, ]]
Super easy. GP 2/2
 

The Dutch Plumberjack

ace of wands
is a member of the Site Staffis a Top Smogon Social Media Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator
C&C & TFP Leader
So Rabia came to me about this check because he wasn't sure on accuracy / necessity of the changes here, and unfortunately I agree with him. Normally in a case like this I'd just tell writers to add the changes they agree with and leave the ones that they don't, but since this one doesn't have many changes to begin with we felt it was better if I made a quick post. Just to address them quick: make -> make for and (unless there's reasoning here that I missed) great -> well are lateral changes, so is matchup -> matchups in this context, "well-timed" is a compound adjective so needs the hyphen, "late-game" is an adverb so it doesn't get the article (used the same way as "tomorrow" basically), and wording on the set details of the specially defensive spread can go either way, depending on whether spread + nature are felt as a unit (which imo they are but "my opinion" etc).

If there's any changes there that you like @ rabia feel free to make them ofc, but the changes I would've made to this analysis are the following so feel free to add these:

[OVERVIEW]

Torterra's niche largely comes from its good coverage, access to Rock Polish, and its solid natural bulk (100% optional but reads cleaner to word everything all assets of Torterra rather than having "Rock Polish" float in the middle) making it a functional late-game sweeper that can be difficult to take down without super effective coverage. Torterra can also support its team as a wallbreaker in matchups where sweeping is unlikely, which gives it some flexibility. Unfortunately, Torterra's low Speed makes it incredibly reliant on obtaining a Rock Polish boost to not be immediately threatened by the myriad of Pokemon faster than it, such as Aerodactyl, Sigilyph, Sneasel, and Delphox. Additionally, despite Torterra's great coverage, it still struggles greatly with Pokemon like Weezing and Dhelmise that are too bulky to overwhelm without Swords Dance. Torterra is also marred by a neutrality to Water and a severe weakness to Scald, which harms its ability to be put on a wide variety of teams given the opportunity cost of using it (as what? as Z-Move user or as Grass-type? if former specify, if latter make this bit "using it over other, more consistent Grass-types such as etc") and leads to other Grass-types like Sceptile and Whimsicott being more consistent picks.

[SET]
name: Offensive
move 1: Wood Hammer
move 2: Earthquake
move 3: Stone Edge
move 4: Rock Polish
item: Rockium Z / Grassium Z
ability: Overgrow
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Wood Hammer is Torterra's best move to hit bulky Water-types like Slowking, Blastoise, and Seismitoad as well as Fighting-types like Passimian and Pangoro. Earthquake targets Fire-types like Incineroar, Delphox, and Magmortar while hitting Pokemon like Garbodor, Druddigon, and Guzzlord for good damage too. Stone Edge provides Torterra with coverage for Pokemon that resist its STAB attacks, such as Weezing, Dhelmise, Sigilyph, and Vikavolt. Rock Polish lets Torterra outspeed key threats like Heliolisk, Aerodactyl, Sceptile, and Magmortar, preventing them from revenge killing it. Swords Dance can be used to vastly improve Torterra's matchup against checks like Weezing and Dhelmise, although losing Earthquake means Torterra must rely on Stone Edge to hit Fire-types and its Z-Move to safely bypass Garbodor.

Set Details
========

Maximum Attack and Speed investment with a Jolly nature makes Torterra as fast and strong as possible, ensuring it outspeeds Pokemon like Choice Scarf Passimian, Sceptile, and Heliolisk at +2 and can beat them. Rockium Z gives Torterra access to Continental Crush, which lets it more reliably remove Flying- and Grass-types like Sigilyph, Vivillon, and Whimsicott. Alternatively, Bloom Doom OHKOes Pangoro and OHKOes takes out (repetition) Passimian after minor chip damage, as well as OHKOing Pyukumuku, giving Torterra a solid stall matchup. Bloom Doom also doesn't inflict recoil, which helps improve Torterra's longevity. Overgrow provides Torterra with a great boost in power to its Grass-type moves when it is low on health.

Usage Tips
========

Although Torterra should be preserved for late-game so it has the most HP possible when attempting to set up and sweep, you can still make use of its defensive utility by switching it into attacks it's immune to or resists from Pokemon like Choice Specs Heliolisk, Choice item Rotom, and Choice Band Aerodactyl. Furthermore, you can aggressively double switch Torterra in against slower Pokemon such as defensive Garbodor, Slowking, and Rhydon that it can threaten with super effective damage, potentially letting it get a hit off against one of its checks and giving it an easier time sweeping late-game. This can also allow Torterra to straight up outright / immediately / some equivalent (not what straight up means) remove a check like Xatu or Vikavolt with a well-timed use of its Z-Move. When aiming to set up and sweep, ensure that Torterra cannot be immediately threatened by its foe; otherwise, it becomes very unlikely for a successful sweep to occur. If opting for Swords Dance, Torterra becomes a bit more flexible with its role; rather than being a dedicated late-game sweeper, it can also function as an early- and mid-game wallbreaker. Use this to your advantage by removing or heavily denting troublesome Pokemon such as Dhelmise and Alolan Exeggutor that could give Torterra trouble late-game.

Team Options
========

Torterra excels on bulky offense teams that can make up for its inability to contribute much until late-game without Swords Dance. Special wallbreakers such as Rotom and Sigilyph pair great with Torterra; both can deal with Weezing very easily, and Sigilyph can also threaten Grass-types like Dhelmise, Alolan Exeggutor, and Decidueye. Pursuit trappers like Sneasel and Aerodactyl can help remove checks to Torterra such as Dhelmise and Sigilyph as well as pressure Passimian. Although Torterra is a Grass-type, it doesn't deal with Water-types as well as other Grass-types do because it fears Scald greatly. Therefore, Water-type checks like Heliolisk, Slowking, and Druddigon make excellent partners. Heliolisk and Slowking can also pressure physical walls, while Druddigon provides additional support in Stealth Rock and Glare. If running Swords Dance, Torterra is capable of supporting teammates such as Comfey and Passimian by pressuring shared checks and counters. In return, Passimian can deal with Fire-types like Incineroar, Delphox, and Magmortar.

[STRATEGY COMMENTS]
Other Options
=============

Torterra can run a specially defensive set with a spread of 252 HP / 72 Def / 184 SpD and a Careful nature and a moveset of Wood Hammer / Earthquake / Synthesis / Stealth Rock or Swords Dance. This set lets it check Pokemon like Choice Specs Heliolisk, offensive Rotom, and Comfey. However, Torterra is unable to set Stealth Rock reliably against teams with Xatu, and it is completely walled by Pokemon like Weezing, Sigilyph, Vikavolt, and Golbat. Choice Band makes Torterra an immediately threatening wallbreaker due to Torterra's its coverage helping it against typical Ground-type checks such as Vaporeon and Sigilyph. However, Torterra's low Speed and lack of defensive investment make it easy to revenge kill.

Checks and Counters
===================

**Weezing**: Weezing's typing, ability, and great physical bulk enable it to switch into Torterra's moves with impunity and cripple Torterra with Will-O-Wisp or set Toxic Spikes. Even if Torterra uses Swords Dance as Weezing switches in, it has a good chance to survive +2 Continental Crush followed by Stone Edge if Will-O-Wisp doesn't miss.

**Grass-types**: Pokemon like Dhelmise, Alolan Exeggutor, Sceptile, and Whimsicott resist Torterra's STAB attacks and threaten it with heavy damage. However, the latter two risk fainting to Continental Crush after minor chip damage, while the former two are easily removed after a Swords Dance boost.

**Flying-types**: Although they can't switch into Torterra's Rock-type coverage, Pokemon like Sigilyph, Vivillon, Braviary, and Golbat can switch into Torterra's STAB attacks and threaten to OHKO or heavily damage it in return. Aerodactyl has an even more difficult time switching in, but it can also OHKO Torterra.

**Revenge Killers**: Sneasel and Mega Glalie can easily OHKO Torterra before it boosts its Speed, while Sneasel, Piloswine, and Mega Abomasnow can threaten it with Ice Shard afterwards. Choice Scarf Delphox and Magmortar can outspeed Torterra even after a Rock Polish boost and OHKO it with Fire Blast.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[Espeonage., 395065], [Finchinator, 114198], [Eternally, 295647]]
- Grammar checked by: [[P Squared, 168392], [, ]]
 

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