Torterra (Update)

Oglemi

Zoltraak
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http://www.smogon.com/dp/pokemon/torterra

Torterra_sprite.png


<rawr>

OK, so Heysup had this all written, just pushing it through CopyEditing for him.

His thread may be found, and locked, here.


[Overview]

<p>Although Torterra may be one of the most predictable Pokemon, it has a few key traits that help establish its niche in the UU metagame. Torterra possesses two high Base Power STAB moves that can break many of UU's common physical walls like Milotic, Registeel, and Steelix, as well as Rock Polish to augment its horrible Speed and set up a sweep. While Torterra is mainly used as an offensive Pokemon, it has several defensive uses as well. Torterra is one of the few Pokemon that resists the Rock- and Ground-type attacking combination, which enables it to act as a check to Pokemon such as Rhyperior and Aggron. It also possesses semi-reliable recovery in Synthesis as well as several support options, including Stealth Rock and Leech Seed. Include this land tortoise in your team, and its sure to do everything but disappoint.</p>

[SET]
name: Rock Polish Sweeper
move 1: Rock Polish
move 2: Earthquake
move 3: Wood Hammer / Seed Bomb
move 4: Stone Edge
item: Life Orb
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>With respectable Attack and sub-par Speed, Torterra is a natural candidate for Rock Polish. After a single boost, Torterra reaches an amazing 422 Speed, and when coupled with an Attack stat of 348, becomes a dangerous late-game sweeper. Common walls such as Steelix, Slowbro, and Milotic can't take repeated abuse from its Ground and Grass STABs. Stone Edge covers Flying-types such as Altaria and Moltres, both of whom are immune to Ground and 4x resist Grass. Wood Hammer is preferred over Seed Bomb as it can OHKO the standard Slowbro roughly 80% of the time and guarantees a OHKO on Milotic and Claydol while 2HKOing Spiritomb and Miltank after Stealth Rock damage. However, Seed Bomb can be used if you want a non-recoil Grass STAB that still hits Pokemon such as Slowbro and Milotic hard enough to 2HKO.</p>

[ADDITIONAL COMMENTS]

<p>Although Torterra packs a ton of power, it gets stopped cold by most bulky Grass-types, such as Leafeon and Tangrowth. The most Torterra can do is hit them with a neutral Stone Edge, which deals only 25% maximum to Tangrowth. With this in mind, Pokemon who remove bulky Grass-types would be ideal partners for Torterra. Life Orb Milotic or Slowbro is an excellent lure for Grass-types such as Venusaur, as Venusaur would normally expect to outspeed and OHKO both with a Life Orb Leaf Storm or Power Whip, only to be hit by a powerful Ice Beam or Psychic on the switch. Torterra can also switch in on Electric attacks directed at Slowbro or Milotic and get a free chance to Rock Polish. Lastly, Swellow is also an excellent partner who is capable of luring in Steel-types such as Registeel and Steelix, U-turning to Torterra, and allowing it to Rock Polish or 2HKO both with Earthquake.</p>

<p>Keep in mind that while Rock Polish doubles Torterra's Speed, it can still be outsped and revenge killed by certain Choice Scarf users. Any Scarfed Pokemon with 423 Speed or above, such as Rotom, Venusaur, Moltres, and Primeape with positive Speed natures, can easily outrun and revenge kill Torterra. Registeel works well with Rock Polish Torterra because it can absorb attacks from Choice Scarf Venusaur and Rotom easily. It can also paralyze them to give Torterra an easier time sweeping. Against Moltres and Primeape, Bulky Water Milotic can help sponge their hits and retaliate back with Surf.</p>

<p>While Leftovers is an option if you prefer Torterra to last longer, it comes at the cost of some power. Although Torterra will likely be sweeping late-game, where most of its counters are weakened to the point that Torterra does not always require a Life Orb to finish them off, the power loss is most noticeable when Torterra is weakening its counters early-game.</p>

[SET]
name: Tank
move 1: Wood Hammer / Seed Bomb
move 2: Earthquake
move 3: Leech Seed / Synthesis
move 4: Roar / Stealth Rock
item: Leftovers
nature: Impish
EVs: 212 HP / 252 Def / 44 Spe

[SET COMMENTS]

<p>While Torterra is usually seen as a fearsome sweeper, it can also be played as a tough tank, especially with a beefy 384 HP and 339 Defense. As Torterra holds key resistances to the common Rock-, Ground, and Electric-type moves, it's easy for Torterra to come in, sponge an attack, and begin Leech Seeding foes. Torterra's usefulness doesn't end there; if needed, it can set up Stealth Rock, and even Roar out opponents, such as Dragon Dance Altaria, who fails to OHKO Torterra even with a boosted STAB attack. Torterra can also scare away sweepers with its powerful STAB moves in Wood Hammer and Earthquake.</p>

<p>Torterra ideally works on teams that require a physically-bulky Pokemon who can also hit common switch-ins hard. As a plus, Torterra is one of the more reliable Rhyperior counters in the game, fearing only Choice Band boosted Megahorn. After surviving Rhyperior's attack, it can then threaten Rhyperior with a 4x super effective Wood Hammer or Seed Bomb. Roar works best in the last slot, as it can help Torterra rack up Spikes and Stealth Rock damage, as well as prevent Baton Pass chains from setting up.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are quite simple: 212 HP EVs give Torterra a Leftovers number, while 44 Speed give it the ability to outpace common Pokemon such as Omastar and Rhyperior. The rest is dumped into Defense to maximize its physical bulk.</p>

<p>Even though Torterra is an excellent physical tank, Ice-type attacks will usually be enough to take it down. As such, pairing Torterra with Pokemon who can take Ice-type attacks is a good idea. Lanturn makes a great partner as it can easily sponge Ice-type attacks in addition to Fire-type attacks, while also scare away the users. In return, Torterra can handle Lanturn's Ground-type weakness. Nonetheless, Torterra has high enough Defense to take even boosted physical Ice-type moves; for example Dragon Dance Feraligatr without Life Orb fails to OHKO Torterra with Ice Punch.</p>

[SET]
name: Synthesis
move 1: Wood Hammer
move 2: Earthquake
move 3: Stone Edge / Rock Slide
move 4: Synthesis
item: Leftovers / Life Orb
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>While Torterra is normally seen utilizing an offensive set with Rock Polish, this set aims to conserve its health with Synthesis while also inflicting damage with Torterra's excellent type coverage; the combination of Grass-, Ground-, and Rock-type is only handled by Weezing, Tangrowth, and Leafeon in UU. This set is notoriously effective against unprepared stall teams that lack dedicated checks to Torterra. In addition to his offensive prowess, Torterra's typing gives it an immunity to Thunder Wave and a resistance to Earthquake, both of which allow it to switch into attacks more frequently.</p>

<p>Wood Hammer makes a fantastic move in tandem with Synthesis, as Synthesis allows Torterra to offset the damage taken from recoil. Torterra makes a great user of Earthquake as it frightens most Water- and Ground-types with Wood Hammer, who are the Pokemon who often switch into other common users of Earthquake. With that said, predicting a Flying-type switch-in and using Stone Edge or Rock Slide accordingly is an important skill to have when using this set. Selecting between Stone Edge and Rock Slide is essentially a choice between power and accuracy. Stone Edge allows Torterra to hit defensive Altaria and Articuno for heavier damage (possibly OHKOing them), while Rock Slide is a safer alternative that still OHKOes offensive Moltres.</p>

[ADDITIONAL COMMENTS]

<p>Adamant is the recommended nature as it allows you to nab the listed OHKOs and 2HKOs for the set. However, Jolly can be chosen to give Torterra enough Speed to outpace 8 Spe Milotic and OHKO it with Wood Hammer after Stealth Rock. Leftovers and Life Orb are your item choices, and they both have their own merits. Leftovers allows Torterra to bluff a defensive set, allowing it to hit defensive Pokemon who casually switch in for heavy damage. On the other hand, Life Orb secures an OHKO on defensive Milotic and has a higher chance of OHKOing Slowbro; however, it might deplete Torterra's HP too fast in conjunction with Wood Hammer’s recoil.</p>

<p>Leafeon, Tangrowth, and Weezing are problematic for this set. Leafeon and Tangrowth can take a Stone Edge while shutting down Torterra with Swords Dance + Leaf Blade and Hidden Power Ice, respectively. Weezing can switch into Torterra's STAB moves with impunity and strike back with Fire Blast or Will-O-Wisp. Moltres makes an excellent offensive partner alongside Torterra, as it can safely switch into Torterra's counters and scare them with a STAB Fire Blast. Should your opponent run an offensive Leafeon instead of a defensive one, Registeel is a better answer since a Swords Danced Life Orb Return can OHKO Moltres. If you plan on using Moltres as your dedicated check to the aforementioned threats, Rapid Spin support is required.</p>

<p>Moltres can beat this set if played correctly since it can switch into three-fourths of the moveset easily. It is advised that you run a bulky Water-type with a reliable recovery move to effectively combat Moltres for the entire match. Milotic and Slowking make excellent Moltres counters and also resist Torterra's Fire- and Ice-type weaknesses. Using Stealth Rock is also a good idea since it restricts Moltres's opportunities for a switch-in.</p>

[SET]
name: Choice Band
move 1: Wood Hammer
move 2: Earthquake
move 3: Stone Edge
move 4: Superpower / Seed Bomb / Toxic
item: Choice Band
nature: Adamant
EVs: 44 HP / 252 Atk / 212 Spe

[SET COMMENTS]

<p>Choice Band Torterra requires no set up to deal damage, allowing it to immediately enter battle and fire off powerful Earthquakes and Wood Hammers coming off a 522 Attack stat. Wood Hammer is highly recommended over Seed Bomb, as its high Base Power allows it to OHKO every Water-type in UU, as well as deal up to 62% on the standard Hariyama. Earthquake is another strong STAB that lacks Wood Hammer's nasty recoil, and also hits Steel-types who attempt to absorb Wood Hammer. Stone Edge covers Flying-types such as Moltres, Scyther, and Altaria who are immune to Earthquake and take little damage from Wood Hammer. The last slot is up to you; Seed Bomb hits the likes of Claydol and Mismagius without having to rely on Wood Hammer's recoil or Stone Edge's shaky accuracy, while Superpower is a safer option against enemy Torterra and Magnet Rise Aggron than Wood Hammer. Toxic is an option solely for taking out foes such as Tangrowth who wall this set.</p>

[ADDITIONAL COMMENTS]

<p>Ice-type attacks and Grass-types such as Tangrowth and Leafeon are the bane of Torterra's existence, especially for this set, as Torterra could potentially be locked in on an ineffective move. Having Pokemon who can take Ice- or Fire-type attacks as well as threaten bulky Grass Pokemon would benefit Torterra greatly. Fire-types such as Arcanine and Houndoom can help safeguard Torterra from Ice- and Fire-type attacks while simultaneously threaten Grass-types.</p>

[SET]
name: Specially Defensive
move 1: Wood Hammer
move 2: Earthquake
move 3: Synthesis
move 4: Leech Seed / Roar
item: Leftovers
nature: Careful
evs: 252 HP / 252 SpD / 4 Spe

[SET COMMENTS]

<p>Torterra's decent base 85 Special Defense is often overshadowed by its much higher Defense. However, with this set, Torterra can counter some of the most powerful special attackers in UU, including Mismagius, Alakazam, and Rotom. This Torterra is also one of the best switch-ins to Slowbro, as it can easily absorb any of Slowbro's attacks (including Thunder Wave) and retaliate back with STAB Wood Hammer. Even without any EV investment, Torterra's Defense stands at a respectable 246, giving it good mixed walling capability. Its Ground- and Rock-type resistances allow it to switch into Rhyperior, Donphan, and Aggron (beware of Ice Punch) and hit them with the appropriate attack.</p>

<p>Wood Hammer is Torterra's main STAB attack and hits hard even without EV investment in Attack. Torterra's STAB Earthquake maims Steel- and Fire-type switch-ins, something its fellow Grass-type Venusaur is unable to do effectively. Synthesis grants Torterra instant recovery and allows it to continuously switch into special threats, like Mismagius. Common Mismagius counters such as Spiritomb and Registeel can eventually be worn down, but Torterra can simply replenish its health to continually prevent Mismagius from sweeping. Torterra's last moveslot is dedicated to utility options. Leech Seed grants Torterra and its teammates extra recovery while sapping the opponent's health. Roar lets Torterra force out stat boosters like Curse Miltank and prevents Scyther and Moltres from switching in too easily while Stealth Rock is up.</p>

[ADDITIONAL COMMENTS]

<p>Torterra has access to Stealth Rock, and can use it over Leech Seed or Roar in the last slot. It's an inferior option, however, as there are better users of Stealth Rock and the other two moves grant Torterra far more utility.</p>

<p>With maximum EVs and a positive nature, Torterra's Special Defense maxes out at a respectable 295. An unboosted Shadow Ball from Mismagius does a mere 23.1% - 27.4%, while +2 Shadow Ball deals 45.7% - 54.1%. As Mismagius uses Nasty Plot, Torterra can strike it with Wood Hammer, which has a chance to OHKO after Stealth Rock. Another scenario includes Mismagius using Substitute as Torterra switches in; as Mismagius sets up with Nasty Plot, Torterra can hit it with Wood Hammer, survive the incoming Shadow Ball, and OHKO it the next turn. With this spread, Torterra will never be KOed by Psychic followed by Signal Beam from Timid Life Orb Alakazam, even with Stealth Rock factored in. This grants Torterra another advantage over Venusaur, who has no hope of fighting against Alakazam.</p>

<p>Torterra can invest some EVs into Speed to outspeed certain threats, but this should be done with great care, as losing Special Defense means Torterra will be less adept at its walling duties. With 40 Speed EVs, Torterra jumps ahead of 4 Speed Clefable so it can hit the fairy before it heals. 96 Speed EVs allow Torterra to outspeed and OHKO 4 Speed Lanturn before Lanturn can strike back with Ice Beam. 4 Speed EVs is usually enough, though, as they allow Torterra to outpace most threats like Rhyperior and Azumarill.</p>

<p>Torterra makes a great defensive core with Weezing and Milotic. Rest + Sleep Talk Weezing can handle Venusaur and sponge the strong STAB Fighting attacks that Torterra can't. Milotic grants great Ice- and Fire-type resistances for Torterra, (especially against the likes of Moltres) while Torterra provides insurance against Electric attacks in return. Utilizing Omastar as a teammate can help as it will have ample opportunities to set up entry hazards, thanks to Torterra's ability to draw out Weezing. Since it doesn't enjoy status, Torterra appreciates the support of a cleric. Chansey can use Heal Bell and pass Wish to Torterra if it hasn't had a chance to heal with Synthesis. Altaria makes a nice alternative cleric; it resists Torterra's Fire weakness while Torterra resists Altaria's Rock weakness, but the two share a nasty 4x Ice weakness. Altaria also poses more of an offensive threat than Chansey with Dragon Dance.</p>

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Earthquake / Synthesis
move 4: Stealth Rock / Seed Bomb / Synthesis
item: Light Clay
nature: Impish
evs: 252 HP / 16 Def / 240 SpD

[SET COMMENTS]

<p>This set is designed to set up Reflect and Light Screen, which enable Pokemon such as Dragon Dance Feraligatr and Swords Dance Absol to set up much more easily before sweeping the opponent. What sets Torterra apart from other UU dual screen users is its typing, as most dual screen users are Psychic-type. Torterra is also one of the few dual screen users who excels in physical attacks.</p>

<p>Reflect and Light Screen, obviously, are used on this set to support the team. Light Clay prolongs the effects, allowing for more set-up time. Earthquake and Seed Bomb are two powerful STAB attacks that Torterra can use when in a pinch. Torterra isn't a slouch in Attack either, as even with no EVs, Torterra sits at a respectable 254 Attack. For example, Earthquake OHKOes Pokemon such as Blaziken, Ninetales, and Toxicroak, while Seed Bomb OHKOes Omastar and Kabutops. If you wish to increase Torterra's longevity, and have the option of setting up dual screens multiple times, then Synthesis is a good option over one of the attacking moves. Since Torterra is taking less damage thanks to Reflect and Light Screen, Stealth Rock can be used to support your sweeper, as the residual damage will help score the OHKOs needed for an easy sweep. The EVs listed maximize Torterra's defenses so that it can take physical and special hits with relative ease.</p>

[ADDITIONAL COMMENTS]

<p>As was previously stated, Torterra's typing is another asset to this set. Torterra is a prime target for Bug- and Ice-type attacks. This makes Torterra a great teammate for Charizard, Feraligatr, and other Water-type Pokemon. Behind screens, it's very easy for Charizard to set up a Substitute and then Belly Drum. Poliwrath can also set up with Belly Drum, or even Bulk Up. Opposing Brick Break users will be a problem as they can shatter dual screens, even against Ghost-types. Fortunately, most Pokemon in UU who can use Brick Break, such Toxicroak, Blaziken, and Hariyama, have better options in terms of Fighting attacks, and in the case of the former two, are KOed by Earthquake. The only Pokemon in UU who commonly uses Brick Break is Scyther, who resists Seed Bomb and is immune to Earthquake anyway, so you will need to find ways around that. Scyther is hurt most by Stealth Rock, which will reduce its HP by half, allowing it to be picked off easily by many Pokemon. Registeel and Steelix also make good counters to it because of their massive Defense and resistances to Scyther's STABs.</p>

[SET]
name: RestTalk Shuffler
move 1: Roar
move 2: Rest
move 3: Sleep Talk
move 4: Wood Hammer / Earthquake
item: Leftovers
nature: Impish
evs: 252 HP / 216 Def / 40 Spe

[SET COMMENTS]

<p>Torterra is a great asset to stall teams thanks to its handy resistances coupled with its formidable physical bulk. These let it switch in on a large amount of the metagame's most common Pokemon, such as Rhyperior, Registeel, and Steelix, and Roar as they either switch or do a negligible amount of damage. This forces the opponent to lose health to entry hazards and possibly reveal one or two previously hidden members of their team. Rest fully heals Torterra, meaning that it is less worried by weak, super effective hits.</p>

<p>The real selling point of this set is, interestingly enough, its Speed. Torterra sits in a Speed tier slightly above most other defensive Pokemon, and can really put the pressure on opposing stall teams with the combination of Rest, Sleep Talk, and Roar, which allows Torterra to Roar before slower opposing Pokémon have a chance to heal. The fact that it can switch into a majority of Pokémon on opposing stall teams makes its job even easier. 40 Speed EVs also allows Torterra to outpace the standard Clefable by two points.<p>

<p>This does not mean that this set is dead weight against offensive teams, either. Torterra can abuse its physical bulk to come in on many of the physically-orientated sweepers of UU, such as Hitmontop and its other Fighting-type comrades. Balanced teams will tend to include one of the defensive Pokémon mentioned earlier. Once in, Torterra can opt to add further residual damage with Roar, or to try to hit an opposing Pokémon hard with one of its STAB moves. Wood Hammer is preferred due to the fact that nothing is immune to it, and it allows Torterra to hit bulky Water-types that may switch in and Ice Beam for the KO. Wood Hammer's recoil is also negated by Rest, meaning that Torterra does not need to worry about being low on health. Earthquake is an option that will allow Torterra to hit more Pokémon for neutral damage, most notably Venusaur, and opposing Fire-types, such as Arcanine, for super effective damage. While it allows Levitators and Flying-types to come in freely, they will likely get Roared out again anyway.</p>

[ADDITIONAL COMMENTS]

<p>This set preys off Torterra's ability to force switches, and as such, needs support from Pokemon who can set up entry hazards to function effectively. Good examples are Omastar, who provides handy Fire-, Ice-, and Flying-type resistances, as well as the ability to set up Spikes, and Chansey, who can cover the large amount of special attacks that the opponent will try to use against Torterra, in addition to being able to set up Stealth Rock. Toxic Spikes support is useful, but is not as high of a priority as the other two hazard types.</p>

<p>Bulky Water-types like Slowbro pair up well with this set, as they have the ability to check many of the common stallbreakers such as Blaziken. They can also force switches with their stalling capability, furthering the goal of the stall team. Lanturn gets particular mention because of its Flying-type resistance, good Special Defense, and ability to threaten Water-types who try to prey on Torterra's Ice weakness. Having another physically-bulky Pokemon with a Flying-type resistance such as Registeel and Steelix is good for dealing with Scyther, who can stop this set dead once it is allowed to switch in.</p>

[SET]
name: Substitute + 3 Attacks
move 1: Substitute
move 2: Earthquake
move 3: Wood Hammer / Seed Bomb
move 4: Stone Edge
item: Leftovers / Life Orb
nature: Adamant
evs: 216 HP / 252 Atk / 40 Spe

[SET COMMENTS]

<p>With its great bulk and typing providing many chances of switching in, Torterra can cause a few switches itself. Substitute is a great move to abuse this, since unlike Rock Polish, Substitute Torterra will easily take out a Pokemon every time it comes in because of the free attack it gets. Substitute and Earthquake are staples on this set, but Wood Hammer and Stone Edge can easily be replaced by other moves. Seed Bomb is an option, since Substitute and Wood Hammer's recoil will wear Torterra down quickly. Leftovers allows Torterra to make more Substitutes, although Life Orb can be used for more power.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are fairly simple. 216 HP EVs gives Torterra a Substitute number and excellent bulk. With 40 Speed EVs, Torterra outpaces Pokemon such as Omastar and Rhyperior, and the rest of the EVs are dumped into Attack to maximize Torterra's damage output.</p>

<p>First and foremost, this Torterra set needs a Pokemon who will lure out Earthquake and Stone Edge for Torterra to switch into and set up on. Fire-types such as Houndoom, Arcanine, and Magmortar come to mind as great partners for this reason. Since Torterra also requires a teammate to switch into Ice Beam, you can kill two birds with one stone by using one of the Pokemon listed above. This set also works well with Spikes because of the fact that it abuses switches. Cloyster is one of the most effective Spikes users, and it also has great defensive synergy with Torterra.</p>

[SET]
name: SubSeed
move 1: Substitute
move 2: Leech Seed
move 3: Earthquake
move 4: Toxic / Wood Hammer
item: Leftovers
nature: Adamant
evs: 216 HP / 80 Atk / 212 Spe

[SET COMMENTS]

<p>Torterra makes an excellent staller due to Leech Seed, its high defenses, and its bulky Substitutes. Additionally, Torterra has the ability to 2HKO Venusaur with its powerful STAB Earthquake. Wood Hammer and Toxic are there for completely different reasons, but both of them are viable. Toxic is very useful against Grass-types not named Venusaur because it gives Torterra a way around them. Wood Hammer helps Torterra fend against Pokemon such as Mismagius, Omastar, Cloyster, and Donphan. The premise is simple: send Torterra into a weak physical or resisted attack and set up a Substitute on the switch. If the Pokemon who comes in is not a Grass-type or Clefable, use Leech Seed and start stalling until they are in KO range. Venusaur and Clefable are both 2HKOed by Earthquake, so they are no worry anyway. If a pure Grass-type such as Tangrowth comes in, hit it with Toxic and stall its HP away. With Wood Hammer, you trade the ability to handle pure Grass-types for the ability to strike Pokemon such as Cloyster and Claydol.</p>

[ADDITIONAL COMMENTS]

<p>The EVs look a little obscure at first, but they are quite necessary for this set to work effectively. The 216 HP EVs gives Torterra bulky Substitutes and a Substitute number, meaning that it will be able to Substitute five times in a row. 80 Attack EVs and an Adamant nature ensures that Torterra can 2HKO the common support Venusaur. 212 Speed allows Torterra to outpace many threats such as defensive Milotic and Venusaur, as well as Hitmontop, Donphan, and Omastar.</p>

<p>For this set to work to its highest potential, it needs to be paired with Spikes and Stealth Rocks users, as well as a Ghost to block Rapid Spin. Omastar, Qwilfish, and Cloyster are great at setting up Spikes, and they also all resist Ice. Defensive Mismagius works great as a Pokemon to block Rapid Spin because it can Taunt Foresight users such as Hitmontop. Generally, any SubSeed set requires you to remove Grass-types for it to function well, so Pokemon such as Scyther and Moltres make great partners for Torterra as they can switch into any Grass-type attack and OHKO the user with Aerial Ace and Fire Blast respectively. Common Grass-types that will stand in Torterra's way include: Exeggutor, Tangrowth, Leafeon, and physically-defensive Venusaur. Exeggutor is easily eliminated with the help of a Pursuit user such as Absol, Drapion, or Spiritomb. Tangrowth and Leafeon can be stalled out with Torterra's Toxic, but having a Weezing with Flamethrower as a partner will make Torterra's life a lot less strenuous as it can wall and burn every Grass-type except Exeggutor. Finally, even though Venusaur is rather unpredictable, it is easily defeated by faster Fire- and Flying-types such as Houndoom, Arcanine, and Swellow.</p>


[Team Options]

<p>Having Pokemon who can take Ice-type attacks and destroy bulky Grass-types is the best support for Torterra. With this in mind, Arcanine makes a great teammate for Torterra, since it has great defensive synergy with Torterra; Arcanine is weak to Rock- and Ground-type attacks and Torterra is weak to Ice- and Fire-type attacks. Omastar gets a special mention, as it can set up Spikes on the opposition's field, making Torterra's job easier, as well as hit Venusaur and Sceptile with a powerful Ice Beam on their switch in. Lanturn can utilize Discharge to damage and paralyze threats, allowing Torterra to sweep more easily.</p>

<p>Defensive Torterra pair up well with Ice-resistant sweepers, such as Magmortar, Blaziken, Houndoom, and even Glaceon. They can switch in on Ice-type attacks aimed at Torterra, and set up. Pokemon such as mixed Nidoking would switch out from Houndoom due to the fear of Fire Blast and being outsped, and in Glaceon's case, fear of STAB Ice Beam. Slowbro is also a decent partner for Torterra, sponging Ice- and Fire-type moves and being able to Calm Mind in the face of Choice-locked sweepers. Poliwrath, especially Bulk Up and SubPunch versions, can also use most of Torterra's fears (bar bulky Grass-types) as set-up bait. Additionally, it doesn't mind having Torterra take Electric-types attacks directed at it.</p>

<p>Thanks to Torterra's ability to break down some of the best walls in UU, any Pokemon having trouble with Steelix, Slowbro, Milotic, or Registeel can benefit from having Torterra as a teammate. Swellow can wreck teams that don't have Steelix or Registeel, Agility Blaziken can cause havoc once Milotic or Slowbro are absent, and even Calm Mind Alakazam likes having Registeel and Chansey gone. If you do plan on using Torterra as a wallbreaker, the Choice Band set is your best bet, although Rock Polish Torterra can destroy most of these walls as well, with or without a Speed boost.</p>

[Optional Changes]

<p>On the physical side, Rock Slide can replace Stone Edge if you want a bit more accuracy and PP, but the loss in power is incredibly noticeable. Torterra's special attacking options include Leaf Storm, Giga Drain, Energy Ball, Earth Power, and Grass Knot, none of which should be used when you have Seed Bomb, Wood Hammer, Earthquake, and a great base Attack stat. Torterra can also make use of Hidden Power Ice as a way to bypass the various Grass-types that stand between it and a sweep. However, splitting offensive EVs between Attack and Special Attack could prove detrimental in the long run, and Torterra is pressed for moveslots as it is. Swords Dance and Curse are both interesting options on Torterra, as they boost its Attack to very impressive levels. Still, the Ice-type weakness is too great to ignore, and more often than not, such moves will still deal over half damage to even a Curse-boosted Torterra. Torterra's low Speed also prevents Swords Dance from being useful.</p>

[Counters]

<p>Tangrowth is a full stop to any Torterra, as even a Swords Dance Stone Edge fails to 2HKO. Venusaur and Leafeon may work a bit differently but they have the same goal; they trade bulk for Speed, which allows them to outrun and strike down Torterra. Hariyama with Ice Punch and max HP / max Defense is a decent check to any Torterra, as even a Choice Banded Wood Hammer fails to OHKO. Weezing is immune to Earthquake, resists Wood Hammer, and isn't 2HKOed by Choice Band Stone Edge, making it a very solid Torterra counter. With Will-O-Wisp and Flamethrower, Weezing can threaten Torterra all day long. As long as it avoids Stone Edge, Moltres can come in on Torterra and threaten it with Fire Blast.</p>

<p>Torterra's lower Special Defense, weaknesses to Ice-, Fire-, Flying-, and Bug-type moves, and its predictability are what lead it to its downfall. Take advantage of these, as well as its slow Speed, in order to get rid of it.</p>
 
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Beforehand, maybe you should fix your "he" and "it" confusions. "it" seems more commonly used so you can swap the "he"s confusions at the Overview. I think that's the only place though, but it doesn't hurt to check the rest.

Hmm, also, on Dual Screens, I know Synthesis is mentioned, but it's mentioned in Set Comments, not Additional Comments, which makes me think that Synthesis should be slashed on the fourth slot? "over one of the attacking moves" can be "on the fourth slot" if Synthesis becomes slashed imo.
 
Thanks Flora, I think I got all of the problems you mentioned. I noticed the he/it problem in the rest of the analysis, but I totally forgot to fix the beginning.
 
Thanks Bluewind, I totally forgot to add that in. I just added a link to Thund's write up then between the Choice Band and Dual Screen set.
 
GP Check 1/2:
additions/changes in blue
removals in red
comments in navy

[Overview]

<p>Although Torterra may not be one of the most unpredictable predictable Pokemon (I changed because this part just kept boggling my mind.), but it has a few key traits that help establish its niche in the UU metagame. Torterra possesses two high Base Power STAB moves that can break many of UU's common physical walls like Milotic, Registeel, and Steelix, as well as Rock Polish to augment its horrible Speed and set up a sweep. While Torterra mostly sees use is mainly used as an offensive Pokemon, it has several defensive uses as well. Torterra is one of the few Pokemon who resists the Rock- and Ground-type attacking combination, which enables it to act as a check to Pokemon such as Rhyperior and Aggron. It also possesses semi-reliable recovery in Synthesis as well as several support options, including Stealth Rock and Leech Seed.</p>

(I don't think I should write it, but can you make some wrap-up sentence at the end?)

<p>Torterra's main downfall is its abysmal Speed, since even after a Rock Polish there are some Choice Scarf users that can outspeed it. By using strong, super effective attacks, it will be easy to pick off Torterra, despite it being hard to wall.</p>

(I actually tried finding more downfalls, but it seems Torty is more awesome than I thought. I'd delete this part... but in terms of rearranging the content, I don't see the point in merging. It's already mentioned in the first paragraph that Torty has horrible Speed. Choice Scarfers with 423 Speed or more obviously do outrun Torterra but I think they are better off specifically mentioned in the Rock Polish set itself, which is already done.)

[SET]
name: Rock Polish Sweeper
move 1: Rock Polish
move 2: Earthquake
move 3: Wood Hammer / Seed Bomb
move 4: Stone Edge
item: Life Orb
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>With respectable Attack and sub-par Speed, Torterra is a natural candidate for Rock Polish. After a single boost, Torterra reaches an amazing 422 Speed, and when coupled with an Attack stat of 348, makes becomes a dangerous late-game sweeper. Common walls such as Steelix, Slowbro, and Milotic can't take repeated abuse from its Ground and Grass STABs. Stone Edge covers Flying-types such as Altaria and Moltres, both of whom are immune to Ground and 4x resist Grass. Wood Hammer is preferred over Seed Bomb as it can OHKO the standard Slowbro roughly 80% of the time and guarantees the OHKO on things such as Milotic and Claydol while 2HKOing Spiritomb and Miltank after Stealth Rock damage. However, Seed Bomb can be used if you want a non-recoil Grass STAB that still hits Pokemon such as Slowbro and Milotic hard enough to 2HKO.</p>

[ADDITIONAL COMMENTS]

<p>Although Torterra packs a ton of power, it gets stopped cold by most bulky Grass-types, such as Leafeon and Tangrowth. The most Torterra can do is hit them with a neutral Stone Edge, which deals only 25% maximum to Tangrowth. With this in mind, Pokemon who remove bulky Grass-types would be are ideal partners for Torterra. A Life Orb Milotic or Slowbro is an excellent lure for things Grass-types such as Venusaur, as Venusaur would normally expect to outspeed and OHKO both with a Life Orb Leaf Storm or Power Whip, only to be hit by a powerful Ice Beam or Psychic on the switch. Torterra can also switch in on Electric attacks directed at Slowbro or Milotic and get a free chance to Rock Polish. Lastly, Swellow is also an excellent partner, (remove comma) who is capable of luring in Steel-types such as Registeel and Steelix, U-turning to Torterra, and allowing it to Rock Polish or 2HKO both with Earthquake.</p>

<p>Keep in mind that while Rock Polish doubles Torterra's Speed, it can still be outsped and revenge killed by certain Choice Scarf users. Anything Scarfed Pokemon with 423 Speed or above, such as Rotom, Venusaur, Moltres, and Primeape with positive Speed natures, can easily outrun and revenge kill Torterra, meaning that Choice Scarf users can still revenge kill Torterra after a Rock Polish. Registeel works well with Rock Polish Torterra because it can absorb the attacks from Choice Scarf Venusaur or and Rotom easily. It can also paralyze them to give Torterra an easier time sweeping. Against Moltres and Primeape, Bulky Water Milotic can help sponge their hits and retaliate back with Surf.</p>

(Just felt I needed to provide more examples in this paragraph. Feel free to reword as always.)


<p>While Leftovers is an option if one prefers you prefer Torterra to last longer, it comes at the cost of some power. Although Torterra will likely be sweeping late-game, where most of its counters are weakened to the point where that Torterra does not always require a Life Orb to finish them off, the power loss is most noticeable when Torterra is weakening its counters early-game.</p>

[SET]
name: Tank
move 1: Wood Hammer / Seed Bomb
move 2: Earthquake
move 3: Leech Seed / Synthesis
move 4: Roar / Stealth Rock
item: Leftovers
nature: Impish
EVs: 212 HP / 252 Def / 44 Spe

[SET COMMENTS]

<p>While Torterra is usually seen as a fearsome sweeper, Torterra it can also be played as a tough tank to budge, especially with a beefy 384 HP and 339 Defense. Torterra holds a few key resistances and immunities to Rock-, Ground-, and Electric-type moves. Considering how common these moves are As Torterra holds key resistances to the common Rock-, Ground, and Electric-type moves, it's easy for Torterra to come in, sponge an attack, and begin Leech Seeding foes. Torterra's usefulness doesn't end there; if needed be, it can set up Stealth Rock, and even Roar out opponents, such as Swords Dance Drapion (I'd just Earthquake it) Dragon Dance Altaria, who fails to 2HKO OHKO Torterra even with a boosted STAB attack. Torterra can also scare away sweepers with its powerful STAB moves in Wood Hammer and Earthquake.</p>

(I honestly had a tough time finding Pokemon that couldn't 2HKO this Torterra with the exception of Drapion. Most of them winded up being able to 2HKO this Torterra, such as non-boosted Rhyperior, SD Leafeon, Venusaur, Absol, Sceptile, and Altaria. In the end, I resulted in changing 2HKO to OHKO. I think after this research, I kinda doubt this set's effectiveness overall, but I'll leave that alone unless it's brought up again.)

<p>Torterra ideally works ideally on teams that require a physically-bulky Pokemon who can also hits hit common switch-ins hard. As a plus, Torterra is also one of the more reliable Rhyperior counters in the game, fearing only a Choice Band boosted Megahorn. After surviving Rhyperior's attack, it can then also threaten Rhyperior with a 4x super effective Wood Hammer or Seed Bomb. Roar works best in the last slot, as it can help Torterra rack up Spikes and Stealth Rock damage, as well as prevent Baton Pass chains from setting up.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are quite simple: 212 HP EVs give Torterra a Leftovers number, while 44 Speed give it the ability to outpace common Pokemon such as Omastar and Rhyperior. The rest is dumped into Defense to maximize its physical bulk.</p>

<p>Even though Torterra is an excellent physical tank, Ice-type attacks will usually be enough to take it down. As such, pairing Torterra with something that Pokemon who can take Ice-type attacks is a good idea. Arcanine can sponge Ice moves, absorb Fire attacks, and is bulky enough to continuously switch in on Choice Specs Venusaur or Sceptile. Arcanine can also rely on Torterra to handle its Ground- and Rock-type weaknesses. (I think Arcanine is a bad example. Most Ice attack users are Water-type, which Arcanine does not like. I'll be using a Water-type example. The other traits from Arcanine also led to this part becoming "off-topic" from the main point: preventing Ice-type attacks from attacking Torterra.) Lanturn makes a great partner as it can easily sponge Ice-type attacks in addition to Fire-type attacks, while also scare away the users. In return, Torterra can handle Lanturn's Ground-type weakness. Nonetheless, Torterra has high enough Defense to take even boosted physical Ice-type moves; (semi-colon) (for example, a Dragon Dance Feraligatr without Life Orb fails to OHKO Torterra with Ice Punch).</p>

[SET]
name: Choice Band
move 1: Wood Hammer
move 2: Earthquake
move 3: Stone Edge
move 4: Superpower / Seed Bomb / Toxic
item: Choice Band
nature: Adamant
EVs: 44 HP / 252 Atk / 212 Spe

[SET COMMENTS]

<p>Choice Band Torterra requires no set up to deal damage, allowing it to immediately come into enter battle and start firing off fire off powerful Earthquakes and Wood Hammers coming off a 522 Attack stat. Wood Hammer is highly recommended over Seed Bomb, as its high Base Power allows it to OHKO every Water-type in UU, as well as deal up to 62% on the standard Hariyama. Earthquake is another strong STAB that doesn't have lacks the Wood Hammer's nasty recoil, and also hits Steel-types that who come in trying attempt to absorb Wood Hammer. Stone Edge covers Flying-types such as Moltres, Scyther, and Altaria, as well as Scyther who is are immune to Earthquake and take little damage from Wood Hammer and can hit you with a STAB X-Scissor. The last slot is up to you; Seed Bomb hits the likes of Claydol and Mismagius without having to rely on Wood Hammer's recoil or Stone Edge's shaky accuracy, while Superpower is a safer option against enemy Torterra and Magnet Rise Aggron than Wood Hammer. Toxic is an option solely for taking out foes such as Tangrowth who wall this set.</p>

[ADDITIONAL COMMENTS]

<p>Ice-type attacks and Grass-types such as Tangrowth and Leafeon are the bane of Torterra's existence, especially for this set, as Torterra could potentially be locked in on an ineffective move. Bringing Having a Pokemon to who can take Ice- or Fire-type attacks as well as threaten bulky Grass-type Pokemon would benefit Torterra greatly. Arcanine is a good partner for these reasons. Other Fire-types such as Houndoom can benefit from Fire attacks as well as immediately threaten things like Venusaur and Sceptile with a STAB Fire Blast. Fire-types such as Arcanine and Houndoom can help safeguard Torterra from Ice- and Fire-type attacks while simultaneously threaten Grass-types.</p>

[SET]
name: Specially Defensive
move 1: Wood Hammer
move 2: Earthquake
move 3: Synthesis
move 4: Leech Seed / Roar
item: Leftovers
nature: Careful
evs: 252 HP / 252 SpD / 4 Spe

[SET COMMENTS]

<p>Torterra's decent base 85 Special Defense is often overshadowed by his its much higher Defense. However, with this set, Torterra can counter some of the most powerful special attackers in UU, including Mismagius, Alakazam, and Rotom. This Torterra is also one of the best switch-ins to Slowbro, as it can easily absorb any of Slowbro's attacks (including Thunder Wave) and retaliate back with STAB Wood Hammer. Even without any EV investment, Torterra's Defense stands at a respectable 246, giving him it good mixed walling capability. His Its Ground- and Rock-type resistances allow him it to switch into Rhyperior, Donphan, and Aggron (beware of Ice Punch) and hit them with the appropriate attack.</p>

<p>Wood Hammer is Torterra's main STAB attack and hits hard even without EV investment in Attack. Torterra's STAB Earthquake maims Steel- and Fire-type switch-ins, something his its fellow Grass-type Venusaur is unable to do effectively. Synthesis grants Torterra instant recovery and allows him it to continuously switch into special threats, like Mismagius. Common Mismagius counters such as Spiritomb and Registeel can eventually be worn down, but Torterra can simply replenish his its health to continually prevent Mismagius from sweeping. Torterra's last moveslot is dedicated to utility options. Leech Seed grants Torterra and his its teammates extra recovery while sapping the opponent's health. Roar lets Torterra force out stat boosters like Curse Miltank and prevents Scyther and Moltres from switching in too easily while Stealth Rock is up.</p>

[ADDITIONAL COMMENTS]

<p>Torterra has access to Stealth Rock, and can use it over Leech Seed or Roar in the last slot. It's an inferior option, however, as there are better users of Stealth Rock and the other two moves grant Torterra far more utility.</p>

<p>With maximum EVs and a positive nature, Torterra's Special Defense maxes out at a respectable 295. An unboosted Shadow Ball from Mismagius does a mere 23.1% - 27.4%, while +2 Shadow Ball deals 45.7% - 54.1%. As Mismagius uses Nasty Plot, Torterra can strike her it with Wood Hammer, which has a chance to OHKO after Stealth Rock. Another scenario includes Mismagius using Substitute as Torterra switches in; as Mismagius sets up with Nasty Plot, Torterra can hit her it with Wood Hammer, survive the incoming Shadow Ball, and OHKO her it the next turn. With this spread, Torterra will never be KOed by Psychic followed by Signal Beam from Timid Life Orb Alakazam, even with Stealth Rock factored in. This grants Torterra another advantage over Venusaur, who has no hope of fighting against Alakazam.</p>

<p>Torterra can invest some EVs into Speed to outspeed certain threats, but this should be done with great care, as losing Special Defense means Torterra will be less adept at his its walling duties. With 40 Speed EVs, Torterra jumps ahead of 4 Speed Clefable so he it can hit her the fairy before she it heals. 96 Speed EVs allow Torterra to outspeed and OHKO 4 Speed Lanturn before Lanturn can strike back with Ice Beam. 4 Speed EVs is usually enough, though, as they allow Torterra to outpace most threats like Rhyperior and Azumarill.</p>

<p>Torterra makes a great defensive core with Weezing and Milotic. Rest + Sleep Talk Weezing can handle Venusaur and sponge the strong STAB Fighting attacks that Torterra can't. Milotic grants great Ice- and Fire-type resistances for Torterra, (especially against the likes of Moltres) while Torterra provides insurance against Electric attacks in return. A teammate Utilizing Omastar as a teammate can help as it will have ample opportunities to set up entry hazards, thanks to Torterra's ability to draw out Weezing. Since he it doesn't enjoy status, Torterra appreciates the support of a cleric. Chansey can use Heal Bell and pass Wish to Torterra if he it hasn't had a chance to heal with Synthesis. Altaria makes a nice alternative cleric; it resists Torterra's Fire weakness while Torterra resists Altaria's Rock weakness, but the two share a nasty 4x Ice weakness. Altaria also poses more of an offensive threat than Chansey with Dragon Dance.</p>

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Earthquake / Synthesis
move 4: Stealth Rock / Seed Bomb / Synthesis
item: Light Clay
nature: Impish
evs: 252 HP / 16 Def / 240 SpD

[SET COMMENTS]

<p>While this set may look odd, it does very well, working similarly to Uxie, Azelf, and Deoxys-S. This set is designed to set up Reflect and Light Screen, enabling which enable Pokemon such as Dragon Dance Feraligatr or and Swords Dance Absol to set up much more easily before sweeping the opponent. What sets Torterra apart from other UU dual screen users is its typing, as most dual screen users are Psychic-type. Torterra is also one of the few dual screen users that who excels in physical attacks.</p>

<p>Reflect and Light Screen, obviously, are used on this set to support the team. Light Clay prolongs the effects, allowing for more set-up time. Earthquake and Seed Bomb are two powerful STAB attacks that Torterra can use when in a pinch. Torterra isn't a slouch in Attack either, as even with no EVs, Torterra sits at a respectable 254 Attack. For example, Earthquake OHKOes Pokemon such as Blaziken, Ninetales, and Toxicroak, while Seed Bomb OHKOes Omastar and Kabutops. If you wish to increase Torterra's longevity, and have the option of setting up dual screens multiple times, then Synthesis is a good option over one of the attacking moves. Since Torterra is taking less damage thanks to Reflect and Light Screen, Stealth Rock can be used to support your sweeper, as the entry hazard residual damage will help score the OHKOs needed for an easy sweep. The EVs listed maximize Torterra's defenses so that it can take physical and special hits with relative ease.</p>

[ADDITIONAL COMMENTS]

<p>As was previously stated, Torterra's typing is another asset to this set. Torterra is a prime target for Bug- and Ice-type attacks. This makes Torterra a great teammate for Charizard, Feraligatr, and other Water-type Pokemon. Behind screens, it's very easy for Charizard to set up a Substitute and then Belly Drum. Poliwrath can also set up with Belly Drum, or even Bulk Up. Opposing Brick Break users will be a problem as they can shatter dual screens, even against Ghost-types will instantly end the likes of Reflect and Light Screen, even against Ghost-types, so it will be a problem. Fortunately, most Pokemon in UU that who can use Brick Break, such Toxicroak, Blaziken, and Hariyama, have better options in terms of Fighting attacks, and in the case of the former two, are KOed by Earthquake. The only Pokemon in UU that who commonly uses Brick Break is Scyther, who resists Seed Bomb and is immune to Earthquake anyway, so you will need to find ways around that. Scyther is hurt most by Stealth Rock, which will reduce its HP by half, allowing it to be picked off easily by many Pokemon. Registeel and Steelix also make good counters to it because of their strong massive Defense and resistances to Scyther's STABs.</p>

[SET]
name: RestTalk Shuffler
move 1: Roar
move 2: Rest
move 3: Sleep Talk
move 4: Wood Hammer / Earthquake
item: Leftovers
ability: Overgrow (one ability)
nature: Impish
evs: 252 HP / 216 Def / 40 Spe

[SET COMMENTS]

<p>Torterra is a great asset to stall teams thanks to its he handy resistances coupled with its formidable physical bulk. These let it he switch in on a large amount of the metagame's most common Pokemon, such as Rhyperior, Registeel, and Steelix, and Roar as they either switch or do a negligible amount of damage. This forces the opponent to lose health to entry hazards and possibly reveal one or two previously hidden members of their team. Rest fully heals Torterra fully, meaning that it he is less worried by weak, super effective hits.</p>

<p>The real selling point of this set is, interestingly enough, its his Speed. Torterra sits in a Speed tier slightly above most other defensive Pokemon, and can really put the pressure on opposing stall teams with the combination of Rest, Sleep Talk, and Roar, which allows Torterra to Roar before slower opposing Pokémon have a chance to heal. The fact that it he can switch into the a majority of Pokémon on opposing stall teams makes its his job even easier. 40 Speed EVs also allows Torterra to outpace the standard Clefable by two points.<p>

<p>This does not mean that this set is dead weight against offensive teams, either. Torterra can abuse its physical bulk to come in on many of the physically-orientated sweepers of UU, such as Hitmontop and its other Fighting-type comrades. Balanced teams will tend to include one of the defensive Pokémon mentioned earlier. Once in, Torterra can opt to add further residual damage with Roar, or to try to hit an opposing Pokémon hard with one of its STAB moves. Wood Hammer is preferred due to the fact that nothing is immune to it, and it allows Torterra to hit bulky Water-types that may feel they can switch in and Ice Beam for the KO. Wood Hammer's recoil is also negated by Rest, meaning that Torterra does not need to worry about being low on health. Earthquake is an option that will allow Torterra to hit more Pokémon for neutral damage, most notably Venusaur, and opposing Fire-types, such as Arcanine, for super effective damage. While it allows Levitators or and Flying-types to come in freely, they will likely get Roared out again anyway.</p>

[ADDITIONAL COMMENTS]

<p>This set preys off its Torterra's ability to force switches, and as such, needs support from Pokemon that who can set up entry hazards to function effectively. Good examples are Omastar, which who provides handy Fire, Ice and Flying resistances, as well as the ability to set up Spikes, and Chansey, which who can cover the large amount of special attacks that opponents the opponent will try to use against Torterra, while also in addition to being able to set setting up Stealth Rock. Toxic Spikes support is useful, but is not as high of a priority as the other two hazard types.</p>

<p>Bulky Water-types like Slowbro will also pair up well with this set, as they have the ability to check many of the common stallbreakers such as Blaziken, since they can also bring resistances to Fire- and Ice-type attacks. They can also force switches with their stalling capability, furthering the goal of the stall team. Lanturn gets a particular mention because of its Flying-type resistance, good Special Defense, and ability to threaten the Water-types that who try to prey on Torterra's Ice weakness. Having another physically-bulky Pokemon with a Flying-type resistance such as Steelix and Registeel is good for dealing with Scyther, who can stop this set dead once they are it is allowed to switch in. Steelix and Registeel are also able to do this job.</p>

[SET]
name: Substitute + 3 Attacks
move 1: Substitute
move 2: Earthquake
move 3: Wood Hammer / Seed Bomb
move 4: Stone Edge
item: Leftovers / Life Orb
ability: Overgrow (one ability)
nature: Adamant
evs: 216 HP / 252 Atk / 40 Spe

[SET COMMENTS]

<p>With its great bulk and typing providing many chances of switching in, Torterra can cause a few switches itself. Substitute makes is a great move to abuse this, since unlike Rock Polish, Substitute Torterra will easily take out a Pokemon every time it comes in because of the free attack it gets. Substitute and Earthquake are staples on this set, but Wood Hammer and Stone Edge can easily be replaced by other moves. Seed Bomb is an option, since Substitute and Wood Hammer's recoil will wear Torterra down very fast quickly. Leftovers is chosen to allows Torterra to make more Substitutes, although Life Orb can be used for more power.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are fairly simple. (period) 216 HP EVs gives Torterra a Substitute number and excellent bulk. With 40 Speed EVs, Torterra outpaces Pokemon such as Omastar and Rhyperior, and the rest of the EVs are dumped into Attack to maximize Torterra's damage output.</p>

<p>First and foremost, this Torterra set needs a Pokemon who will lure out Earthquake and Stone Edge for Torterra to switch into and set up on. Fire-types such as Houndoom, Arcanine, and Magmortar come to mind as great partners for this reason. Since Torterra also requires a teammate to switch into Ice Beam, you can kill two birds with one stone by using one of the Pokemon listed above. This set also works well with Spikes because of the fact that it is abusing abuses switches. Cloyster is one of the most effective Spikes users, and it also has great defensive synergy with Torterra.</p>

[SET]
name: SubSeed
move 1: Substitute
move 2: Leech Seed
move 3: Earthquake
move 4: Toxic / Wood Hammer
item: Leftovers
ability: Overgrow (one ability)
nature: Adamant
evs: 216 HP / 80 Atk / 212 Spe

[SET COMMENTS]

<p>Torterra makes an excellent staller with due to Leech Seed, its high defenses, and its bulky Substitutes. Additionally, Torterra has the ability to 2HKO Venusaur with its powerful STAB Earthquake. Wood Hammer and Toxic are there for completely different reasons, but both of them are viable. Toxic is very useful against Grass-types not named Venusaur because it gives Torterra a way around them. Wood Hammer is helpful so that you don't get set up on by helps Torterra fend against Pokemon such as Mismagius, Omastar, Cloyster, and Donphan. The premise is simple: (colon) send Torterra into a weak physical or resisted attack and set up a Substitute on the switch. If the Pokemon that who comes in is not a Grass-type or Clefable, use Leech Seed and start stalling until they are in KO range. Venusaur and Clefable are both 2HKOed by Earthquake, so they are no worry anyway. If a pure Grass-type such as Tangrowth comes in, hit it with Toxic and easily stall its HP away. If you're carrying Wood Hammer, you'll need to switch out but then you can handle Pokemon such as Cloyster and Omastar who would otherwise set up on you. With Wood Hammer, you trade the ability to handle pure Grass-types for the ability to strike Pokemon such as Cloyster and Claydol.</p>

[Additional Comments]

<p>The EVs look a little obscure at first, but they are quite necessary for this set to work effectively. The 216 HP EVs gives Torterra bulky Substitutes and a Substitute number, meaning that it will be able to Substitute five times in a row. 80 Attack EVs and an Adamant nature ensures that you Torterra can 2HKO the ever-common support Venusaur. 212 Speed allows you Torterra to outpace many threats such as defensive Milotic and Venusaur, as well as Hitmontop, Donphan, and Omastar and others.</p>

<p>For this set to work to its highest potential, it needs to be paired with Spikes and Stealth Rocks users, as well as a Ghost to block Rapid Spin. Omastar, Qwilfish, and Cloyster are great at setting up Spikes, and they also all resist Ice. Defensive Mismagius works great as a Pokemon to block Rapid Spin because it can Taunt Foresight users such as Hitmontop.</p>

<p>Generally, any SubSeed set requires you to remove Grass-types for it to function well, so a Pokemon such as Scyther or and Moltres make great partners for Torterra as they can both switch into any Grass-type attack and OHKO them the user with Aerial Ace and Fire Blast respectively.</p>

(Sadly, one sentence isn't going to cut it here. Hmm, maybe you can talk about specific Grass-types and specific ways to eliminate them? Like... Pursuit for Exeggutor and burn status on Leafeon/physical Venusaur/physical Tangrowth from Weezing? Hope those are sufficient enough or you can add in some other random relevant stuff.)

[Team Options]

<p>Having something that Pokemon who can take Ice-type attacks and destroy bulky Grass-types is the best support for Torterra. With this in mind, Arcanine makes a great teammate for Torterra, since it has great defensive synergy with Torterra; being Arcanine is weak to Rock- and Ground-type attacks and Torterra is weak to Ice- and Fire-type attacks. Omastar gets a special mention, as it can set up Spikes on the opposition's field, making Torterra's job easier, as well as hitting hit Venusaur and Sceptile with a powerful Ice Beam coming on their switch in. Lanturn can utilize Discharge to damage and paralyze threats, allowing it to paralyze Pokemon and allowing Torterra to sweep more easily.</p>

<p>Defensive Torterra pair up well with Ice-resistant sweepers, such as Magmortar, Blaziken, Houndoom, and even Glaceon. They can switch in on Ice-type attacks aimed at Torterra, and set up. Things Pokemon such as mixed Nidoking would switch out from a Houndoom due to the fear of Fire Blast and being outsped, and from a in Glaceon's case, in fear of a STAB Ice Beam. Slowbro is also a decent partner for Torterra, sponging Ice- and Fire-type moves and being able to Calm Mind in the face of Choice-locked sweepers. Poliwrath, especially Bulk Up or and SubPunch versions, can also use most of Torterra's fears (bar bulky Grass-types) as set-up bait. Additionally, it also doesn't mind having something to Torterra take Electric-types attacks directed at it.</p>

<p>Thanks to its Torterra's ability to break down some of the best walls in UU, anything Pokemon having trouble with Steelix, Slowbro, Milotic, or Registeel(space)can benefit from having Torterra as a teammate. Swellow can wreck teams that don't have Steelix or Registeel, Agility Blaziken can cause havoc once Milotic or Slowbro are absent, and even things like Calm Mind Alakazam likes having things like Registeel and Chansey gone. If you do plan on using Torterra as a wallbreaker, the Choice Band set is your best bet, although Rock Polish Torterra can destroy most of these walls as well, with or without a Speed boost.</p>

[Optional Changes]

<p>On the physical side, Seed Bomb can be used anywhere over Wood Hammer if you dislike the recoil damage and do not mind the drop in base power, while (Mentioned) Rock Slide can supplant replace Stone Edge if you want a bit more accuracy and PP, but the lost of power is incredibly noticeable. Torterra's special attacking options include Leaf Storm, Giga Drain, Energy Ball, Earth Power, and Grass Knot, none of which should be used when you have Seed Bomb, Wood Hammer, Earthquake, and a great base Attack stat.</p>

(Hidden Power Ice could be a good special attack to hit Tangrowth/Leafeon/other Torterra, which is arguably more useful than the mentioned special attacks. Not sure where this would fit in; as a standalone sentence or with the special attacks? If you feel it sucks, then I won't press you on adding it.)

<p>Swords Dance and Curse are both interesting options on Torterra, as it they boosts its Attack to very impressive levels. Still, the Ice-type weakness is too great to ignore, and more often than not, such moves will still deal over half damage to even a Curse-boosted Torterra. Torterra's low Speed also prevents Swords Dance from being useful. Growth can be used to increase its chances at special sweeping, although it does very little outside of that. (I don't think this warrants a mention; 75 SpA and 56 Spe woot!) Synthesis is an option, especially on the Tank, since it keeps Torterra alive longer and increase the chances it has of sweeping. (Mentioned)</p>

[Counters]

<p>Tangrowth is a full stop to any Torterra, as even a Swords Dance Stone Edge fails to 2HKO. Venusaur and Leafeon may work a bit differently but they have the same goal; they trade bulk for Speed, which allows them to outrun and strike down Torterra. similarly, however, they trade bulk for Speed, and are able to outrun Torterra and hit him hard with either a STAB Leaf Storm or STAB Leaf Blade. Hariyama with Ice Punch and max HP / max Defense is a decent check to any Torterra, as even a Choice Banded Wood Hammer fails to OHKO, and Earthquake fails to 2HKO 100% of the time. Weezing is immune to Earthquake, resists Wood Hammer, and isn't 2HKOed by a Choice Band Stone Edge, making it a very solid Torterra counter. Weezing threatens with Flamethrower, or even Will -O-Wisp. With Will-O-Wisp and Flamethrower, Weezing can threaten Torterra all day long. As long as it avoids Stone Edge, Moltres can come in on Torterra and threaten it with a STAB, super effective Fire Blast.</p>

<p>Torterra's lower Special Defense, weaknesses to Ice-, Fire-, Flying-, and Bug-type moves, and its predictability are what lead it to its downfall. Take advantage of these, as well as its slow Speed, in order to get rid of it.</p>

Not much to say. Torty sure does have a lot of sets. Oh, and stay consistent with your "who" "that". I thought you were consistent at the start with "who", but then it came back to "that" later on. Nice job anyhow.
gp2.png
 
Holy Long John Silver Batman! Look at all of those changes!

Thanks a bajillion Flora, changes made!
 
Son of a....

Thanks for catching that Erebyssial.

Added in that set and changed all the references of Torterra from "him" to "it" to stay consistent with the rest of the analysis.

@ DJX09 - Sorry for adding another set to this already expansive analysis. The Synthesis probably doesn't need a thorough check anyway seeing as how it had to get two GP checks anyway.
 
^ Actually, you should mention Jolly as an option on the Synthesis set. This gives it the ability to outspeed 8 Spe Milotic, something that can be very helpful, since Milotic is usually the primary physical wall/tank for a lot of UU teams. With Life Orb, Wood Hammer is an assured OHKO after SR, even with one turn of Leftovers recovery on Milotic's end. It at least needs a mention.
 
GP Check 2 / 2

[Overview]

<p>Although Torterra may be one of the most predictable Pokemon, it has a few key traits that help establish its niche in the UU metagame. Torterra possesses two high Base Power STAB moves that can break many of UU's common physical walls like Milotic, Registeel, and Steelix, as well as Rock Polish to augment its horrible Speed and set up a sweep. While Torterra is mainly used as an offensive Pokemon, it has several defensive uses as well. Torterra is one of the few Pokemon that resists the Rock- and Ground-type attacking combination, which enables it to act as a check to Pokemon such as Rhyperior and Aggron. It also possesses semi-reliable recovery in Synthesis as well as several support options, including Stealth Rock and Leech Seed. Include this land tortoise in your team, and its sure to do everything but disappoint.</p>

[SET]
name: Rock Polish Sweeper
move 1: Rock Polish
move 2: Earthquake
move 3: Wood Hammer / Seed Bomb
move 4: Stone Edge
item: Life Orb
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>With respectable Attack and sub-par Speed, Torterra is a natural candidate for Rock Polish. After a single boost, Torterra reaches an amazing 422 Speed, and when coupled with an Attack stat of 348, becomes a dangerous late-game sweeper. Common walls such as Steelix, Slowbro, and Milotic can't take repeated abuse from its Ground and Grass STABs. Stone Edge covers Flying-types such as Altaria and Moltres, both of whom are immune to Ground and 4x resist Grass. Wood Hammer is preferred over Seed Bomb as it can OHKO the standard Slowbro roughly 80% of the time and guarantees a OHKO on Milotic and Claydol while 2HKOing Spiritomb and Miltank after Stealth Rock damage. However, Seed Bomb can be used if you want a non-recoil Grass STAB that still hits Pokemon such as Slowbro and Milotic hard enough to 2HKO.</p>

[ADDITIONAL COMMENTS]

<p>Although Torterra packs a ton of power, it gets stopped cold by most bulky Grass-types, such as Leafeon and Tangrowth. The most Torterra can do is hit them with a neutral Stone Edge, which deals only 25% maximum to Tangrowth. With this in mind, Pokemon who remove bulky Grass-types would be ideal partners for Torterra. Life Orb Milotic or Slowbro is an excellent lure for Grass-types such as Venusaur, as Venusaur would normally expect to outspeed and OHKO both with a Life Orb Leaf Storm or Power Whip, only to be hit by a powerful Ice Beam or Psychic on the switch. Torterra can also switch in on Electric-type attacks directed at Slowbro or Milotic and get a free chance to Rock Polish. Lastly, Swellow is also an excellent partner who is capable of luring in Steel-types such as Registeel and Steelix, U-turning to Torterra, and allowing it to Rock Polish or 2HKO both with Earthquake.</p>

<p>Keep in mind that while Rock Polish doubles Torterra's Speed, it can still be outsped and revenge killed by certain Choice Scarf users. Any Scarfed Pokemon with 423 Speed or above, such as Rotom, Venusaur, Moltres, and Primeape with positive Speed natures, can easily outrun and revenge kill Torterra. Registeel works well with Rock Polish Torterra because it can absorb attacks from Choice Scarf Venusaur and Rotom easily. It can also paralyze them to give Torterra an easier time sweeping. Against Moltres and Primeape, Bulky Water Milotic can help sponge their hits and retaliate back with Surf.</p>

<p>While Leftovers is an option if you prefer Torterra to last longer, it comes at the cost of some power. Although Torterra will likely be sweeping late-game, where most of its counters are weakened to the point that Torterra does not always require a Life Orb to finish them off, the power loss is most noticeable when Torterra is weakening its counters early-game.</p>

[SET]
name: Tank
move 1: Wood Hammer / Seed Bomb
move 2: Earthquake
move 3: Leech Seed / Synthesis
move 4: Roar / Stealth Rock
item: Leftovers
nature: Impish
EVs: 212 HP / 252 Def / 44 Spe

[SET COMMENTS]

<p>While Torterra is usually seen as a fearsome sweeper, it can also be played as a tough tank, especially with a beefy 384 HP and 339 Defense. As Torterra holds key resistances to the common Rock-, Ground-, and Electric-type moves, it's easy for Torterra to come in, sponge an attack, and begin Leech Seeding foes. Torterra's usefulness doesn't end there; if needed, it can set up Stealth Rock, and even Roar out opponents, such as Dragon Dance Altaria, who fails to OHKO Torterra even with a boosted STAB attack. Torterra can also scare away sweepers with its powerful STAB moves in Wood Hammer and Earthquake.</p>

<p>Torterra ideally works on teams that require a physically-bulky Pokemon who can also hit common switch-ins hard. As a plus, Torterra is one of the more reliable Rhyperior counters in the game, fearing only Choice Band boosted Megahorn. After surviving Rhyperior's attack, it can then threaten Rhyperior with a 4x super effective Wood Hammer or Seed Bomb. Roar works best in the last slot, as it can help Torterra rack up Spikes and Stealth Rock damage, as well as prevent Baton Pass chains from setting up.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are quite simple: 212 HP EVs give Torterra a Leftovers number, while 44 Speed give it the ability to outpace common Pokemon such as Omastar and Rhyperior. The rest is dumped into Defense to maximize its physical bulk.</p>

<p>Even though Torterra is an excellent physical tank, Ice-type attacks will usually be enough to take it down. As such, pairing Torterra with Pokemon who can take Ice-type attacks is a good idea. Lanturn makes a great partner as it can easily sponge Ice-type attacks in addition to Fire-type attacks, while also scare away the users. In return, Torterra can handle Lanturn's Ground-type weakness. Nonetheless, Torterra has high enough Defense to take even boosted physical Ice-type moves; for example Dragon Dance Feraligatr without Life Orb fails to OHKO Torterra with Ice Punch.</p>

[SET]
name: Synthesis
move 1: Wood Hammer
move 2: Earthquake
move 3: Stone Edge / Rock Slide
move 4: Synthesis
item: Leftovers / Life Orb
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>While Torterra is normally seen utilizing an offensive set with Rock Polish, this set aims to conserve its health with Synthesis while also inflicting damage with Torterra's excellent type coverage; the combination of Grass-, Ground-, and Rock-type is only handled by Weezing, Tangrowth, and Leafeon in UU. This set is notoriously effective against unprepared stall teams that lack dedicated checks to Torterra. In addition to his offensive prowess, Torterra's typing gives it an immunity to Thunder Wave and a resistance to Earthquake, both of which allow it to switch into attacks more frequently.</p>

<p>Wood Hammer makes a fantastic move in tandem with Synthesis, as Synthesis allows Torterra to offset the damage taken from recoil. Torterra makes a great user of Earthquake as it frightens most Water- and Ground-types with Wood Hammer, who are the Pokemon who often switch into other common users of Earthquake. With that said, predicting a Flying-type switch-in and using Stone Edge or Rock Slide accordingly is an important skill to have when using this set. Selecting between Stone Edge and Rock Slide is essentially a choice between power and accuracy. Stone Edge allows Torterra to hit defensive Altaria and Articuno for heavier damage (possibly OHKOing them), while Rock Slide is a safer alternative that still OHKOes offensive Moltres.</p>

[ADDITIONAL COMMENTS]

<p>Adamant is the recommended nature as it allows you to nab the listed OHKOs and 2HKOs for the set. However, Jolly can be chosen to give Torterra enough Speed to outpace 8 Spe Milotic and OHKO it with Wood Hammer after Stealth Rock. Leftovers and Life Orb are your item choices, and they both have their own merits. Leftovers allows Torterra to bluff a defensive set, allowing it to hit defensive Pokemon who casually switch in for heavy damage. On the other hand, Life Orb secures an OHKO on defensive Milotic and has a higher chance of OHKOing Slowbro; however, it might deplete Torterra's HP too fast in conjunction with Wood Hammer’s recoil.</p>

<p>Leafeon, Tangrowth, and Weezing are problematic for this set. Leafeon and Tangrowth can take a Stone Edge while shutting down Torterra with Swords Dance + Leaf Blade and Hidden Power Ice, respectively. Weezing can switch into Torterra's STAB moves with impunity and strike back with Fire Blast or Will-O-Wisp. Moltres makes an excellent offensive partner alongside Torterra, as it can safely switch into Torterra's counters and scare them with a STAB Fire Blast. Should your opponent run an offensive Leafeon instead of a defensive one, Registeel is a better answer since a Swords Danced Life Orb Return can OHKO Moltres. If you plan on using Moltres as your dedicated check to the aforementioned threats, Rapid Spin support is required.</p>

<p>Moltres can beat this set if played correctly since it can switch into three-fourths of the moveset easily. It is advised that you run a bulky Water-type with a reliable recovery move to effectively combat Moltres for the entire match. Milotic and Slowking make excellent Moltres counters and also resist Torterra's Fire- and Ice-type weaknesses. Using Stealth Rock is also a good idea since it restricts Moltres's switch-in opportunities for a switch-in.</p>

[SET]
name: Choice Band
move 1: Wood Hammer
move 2: Earthquake
move 3: Stone Edge
move 4: Superpower / Seed Bomb / Toxic
item: Choice Band
nature: Adamant
EVs: 44 HP / 252 Atk / 212 Spe

[SET COMMENTS]

<p>Choice Band Torterra requires no set up to deal damage, allowing it to immediately enter battle and fire off powerful Earthquakes and Wood Hammers coming off a 522 Attack stat. Wood Hammer is highly recommended over Seed Bomb, as its high Base Power allows it to OHKO every Water-type in UU, as well as deal up to 62% on the standard Hariyama. Earthquake is another strong STAB that lacks Wood Hammer's nasty recoil, and also hits Steel-types who attempt to absorb Wood Hammer. Stone Edge covers Flying-types such as Moltres, Scyther, and Altaria who are immune to Earthquake and take little damage from Wood Hammer. The last slot is up to you; Seed Bomb hits the likes of Claydol and Mismagius without having to rely on Wood Hammer's recoil or Stone Edge's shaky accuracy, while Superpower is a safer option against enemy Torterra and Magnet Rise Aggron than Wood Hammer. Toxic is an option solely for taking out foes such as Tangrowth who wall this set.</p>

[ADDITIONAL COMMENTS]

<p>Ice-type attacks and Grass-types such as Tangrowth and Leafeon are the bane of Torterra's existence, especially for this set, as Torterra could potentially be locked in on an ineffective move. Having Pokemon who can take Ice- or Fire-type attacks as well as threaten bulky Grass Pokemon would benefit Torterra greatly. Fire-types such as Arcanine and Houndoom can help safeguard Torterra from Ice- and Fire-type attacks while simultaneously threaten Grass-types.</p>

[SET]
name: Specially Defensive
move 1: Wood Hammer
move 2: Earthquake
move 3: Synthesis
move 4: Leech Seed / Roar
item: Leftovers
nature: Careful
evs: 252 HP / 252 SpD / 4 Spe

[SET COMMENTS]

<p>Torterra's decent base 85 Special Defense is often overshadowed by its much higher Defense. However, with this set, Torterra can counter some of the most powerful special attackers in UU, including Mismagius, Alakazam, and Rotom. This Torterra is also one of the best switch-ins to Slowbro, as it can easily absorb any of Slowbro's attacks (including Thunder Wave) and retaliate back with STAB Wood Hammer. Even without any EV investment, Torterra's Defense stands at a respectable 246, giving it good mixed walling capability. Its Ground- and Rock-type resistances allow it to switch into Rhyperior, Donphan, and Aggron (beware of Ice Punch) and hit them with the appropriate attack.</p>

<p>Wood Hammer is Torterra's main STAB attack and hits hard even without EV investment in Attack. Torterra's STAB Earthquake maims Steel- and Fire-type switch-ins, something its fellow Grass-type Venusaur is unable to do effectively. Synthesis grants Torterra instant recovery and allows it to continuously switch into special threats, like Mismagius. Common Mismagius counters such as Spiritomb and Registeel can eventually be worn down, but Torterra can simply replenish its health to continually prevent Mismagius from sweeping. Torterra's last moveslot is dedicated to utility options. Leech Seed grants Torterra and its teammates extra recovery while sapping the opponent's health. Roar lets Torterra force out stat boosters like Curse Miltank and prevents Scyther and Moltres from switching in too easily while Stealth Rock is up.</p>

[ADDITIONAL COMMENTS]

<p>Torterra has access to Stealth Rock, and can use it over Leech Seed or Roar in the last slot. It's an inferior option, however, as there are better users of Stealth Rock and the other two moves grant Torterra far more utility.</p>

<p>With maximum EVs and a positive nature, Torterra's Special Defense maxes out at a respectable 295. An unboosted Shadow Ball from Mismagius does a mere 23.1% - 27.4%, while +2 Shadow Ball deals 45.7% - 54.1%. As Mismagius uses Nasty Plot, Torterra can strike it with Wood Hammer, which has a chance to OHKO after Stealth Rock. Another scenario includes Mismagius using Substitute as Torterra switches in; as Mismagius sets up with Nasty Plot, Torterra can hit it with Wood Hammer, survive the incoming Shadow Ball, and OHKO it the next turn. With this spread, Torterra will never be KOed by Psychic followed by Signal Beam from Timid Life Orb Alakazam, even with Stealth Rock factored in. This grants Torterra another advantage over Venusaur, who has no hope of fighting against Alakazam.</p>

<p>Torterra can invest some EVs into Speed to outspeed certain threats, but this should be done with great care, as losing Special Defense means Torterra will be less adept at its walling duties. With 40 Speed EVs, Torterra jumps ahead of 4 Speed Clefable so it can hit the fairy before it heals. 96 Speed EVs allow Torterra to outspeed and OHKO 4 Speed Lanturn before Lanturn can strike back with Ice Beam. 4 Speed EVs is usually enough, though, as they allow Torterra to outpace most threats like Rhyperior and Azumarill.</p>

<p>Torterra makes a great defensive core with Weezing and Milotic. Rest + Sleep Talk Weezing can handle Venusaur and sponge the strong STAB Fighting attacks that Torterra can't. Milotic grants great Ice- and Fire-type resistances for Torterra, (especially against the likes of Moltres) while Torterra provides insurance against Electric attacks in return. Utilizing Omastar as a teammate can help as it will have ample opportunities to set up entry hazards, thanks to Torterra's ability to draw out Weezing. Since it doesn't enjoy status, Torterra appreciates the support of a cleric. Chansey can use Heal Bell and pass Wish to Torterra if it hasn't had a chance to heal with Synthesis. Altaria makes a nice alternative cleric; it resists Torterra's Fire weakness while Torterra resists Altaria's Rock weakness, but the two share a nasty 4x Ice weakness. Altaria also poses more of an offensive threat than Chansey with Dragon Dance.</p>

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Earthquake / Synthesis
move 4: Stealth Rock / Seed Bomb / Synthesis
item: Light Clay
nature: Impish
evs: 252 HP / 16 Def / 240 SpD

[SET COMMENTS]

<p>This set is designed to set up Reflect and Light Screen, which enable Pokemon such as Dragon Dance Feraligatr and Swords Dance Absol to set up much more easily before sweeping the opponent. What sets Torterra apart from other UU dual screen users is its typing, as most dual screen users are Psychic-type. Torterra is also one of the few dual screen users who excels in physical attacks.</p>

<p>Reflect and Light Screen, obviously, are used on this set to support the team. Light Clay prolongs the effects, allowing for more set-up time. Earthquake and Seed Bomb are two powerful STAB attacks that Torterra can use when in a pinch. Torterra isn't a slouch in Attack either, as even with no EVs, Torterra sits at a respectable 254 Attack. For example, Earthquake OHKOes Pokemon such as Blaziken, Ninetales, and Toxicroak, while Seed Bomb OHKOes Omastar and Kabutops. If you wish to increase Torterra's longevity, and have the option of setting up dual screens multiple times, then Synthesis is a good option over one of the attacking moves. Since Torterra is taking less damage thanks to Reflect and Light Screen, Stealth Rock can be used to support your sweeper, as the residual damage will help score the OHKOs needed for an easy sweep. The EVs listed maximize Torterra's defenses so that it can take physical and special hits with relative ease.</p>

[ADDITIONAL COMMENTS]

<p>As was previously stated, Torterra's typing is another asset to this set. Torterra is a prime target for Bug- and Ice-type attacks. This makes Torterra a great teammate for Charizard, Feraligatr, and other Water-type Pokemon. Behind screens, it's very easy for Charizard to set up a Substitute and then Belly Drum. Poliwrath can also set up with Belly Drum, or even Bulk Up. Opposing Brick Break users will be a problem as they can shatter dual screens, even against Ghost-types. Fortunately, most Pokemon in UU who can use Brick Break, such Toxicroak, Blaziken, and Hariyama, have better options in terms of Fighting attacks, and in the case of the former two, are KOed by Earthquake. The only Pokemon in UU who commonly uses Brick Break is Scyther, who resists Seed Bomb and is immune to Earthquake anyway, so you will need to find ways around that. Scyther is hurt most by Stealth Rock, which will reduce its HP by half, allowing it to be picked off easily by many Pokemon. Registeel and Steelix also make good counters to it because of their massive Defense and resistances to Scyther's STABs.</p>

[SET]
name: RestTalk Shuffler
move 1: Roar
move 2: Rest
move 3: Sleep Talk
move 4: Wood Hammer / Earthquake
item: Leftovers
nature: Impish
evs: 252 HP / 216 Def / 40 Spe

[SET COMMENTS]

<p>Torterra is a great asset to stall teams thanks to its handy resistances coupled with its formidable physical bulk. These let it switch in on a large amount of the metagame's most common Pokemon, such as Rhyperior, Registeel, and Steelix, and Roar as they either switch or do a negligible amount of damage. This forces the opponent to lose health to entry hazards and possibly reveal one or two previously hidden members of their team. Rest fully heals Torterra, meaning that it is less worried by weak, super effective hits.</p>

<p>The real selling point of this set is, interestingly enough, its Speed. Torterra sits in a Speed tier slightly above most other defensive Pokemon, and can really put the pressure on opposing stall teams with the combination of Rest, Sleep Talk, and Roar, which allows Torterra to Roar before slower opposing Pokémon have a chance to heal. The fact that it can switch into a majority of Pokémon on opposing stall teams makes its job even easier. 40 Speed EVs also allows Torterra to outpace the standard Clefable by two points.<p>

<p>This does not mean that this set is dead weight against offensive teams, either. Torterra can abuse its physical bulk to come in on many of the physically-orientated sweepers of UU, such as Hitmontop and its other Fighting-type comrades. Balanced teams will tend to include one of the defensive Pokémon mentioned earlier. Once in, Torterra can opt to add further residual damage with Roar, or to try to hit an opposing Pokémon hard with one of its STAB moves. Wood Hammer is preferred due to the fact that nothing is immune to it, and it allows Torterra to hit bulky Water-types that may switch in and Ice Beam for the KO. Wood Hammer's recoil is also negated by Rest, meaning that Torterra does not need to worry about being low on health. Earthquake is an option that will allow Torterra to hit more Pokémon for neutral damage, most notably Venusaur, and opposing Fire-types, such as Arcanine, for super effective damage. While it allows Levitators and Flying-types to come in freely, they will likely get Roared out again anyway.</p>

[ADDITIONAL COMMENTS]

<p>This set preys off Torterra's ability to force switches, and as such, needs support from Pokemon who can set up entry hazards to function effectively. Good examples are Omastar, who provides handy Fire-, Ice-, and Flying-type resistances, as well as the ability to set up Spikes, and Chansey, who can cover the large amount of special attacks that the opponent will try to use against Torterra, in addition to being able to set up Stealth Rock. Toxic Spikes support is useful, but is not as high of a priority as the other two hazard types.</p>

<p>Bulky Water-types like Slowbro pair up well with this set, as they have the ability to check many of the common stallbreakers such as Blaziken. They can also force switches with their stalling capability, furthering the goal of the stall team. Lanturn gets particular mention because of its Flying-type resistance, good Special Defense, and ability to threaten Water-types who try to prey on Torterra's Ice weakness. Having another physically-bulky Pokemon with a Flying-type resistance such as Registeel and Steelix is good for dealing with Scyther, who can stop this set dead once it is allowed to switch in.</p>

[SET]
name: Substitute + 3 Attacks
move 1: Substitute
move 2: Earthquake
move 3: Wood Hammer / Seed Bomb
move 4: Stone Edge
item: Leftovers / Life Orb
nature: Adamant
evs: 216 HP / 252 Atk / 40 Spe

[SET COMMENTS]

<p>With its great bulk and typing providing many chances of switching in, Torterra can cause a few switches itself. Substitute is a great move to abuse this, since unlike Rock Polish, Substitute Torterra will easily take out a Pokemon every time it comes in because of the free attack it gets. Substitute and Earthquake are staples on this set, but Wood Hammer and Stone Edge can easily be replaced by other moves. Seed Bomb is an option, since Substitute and Wood Hammer's recoil will wear Torterra down quickly. Leftovers allows Torterra to make more Substitutes, although Life Orb can be used for more power.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are fairly simple. 216 HP EVs gives Torterra a Substitute number and excellent bulk. With 40 Speed EVs, Torterra outpaces Pokemon such as Omastar and Rhyperior, and the rest of the EVs are dumped into Attack to maximize Torterra's damage output.</p>

<p>First and foremost, this Torterra set needs a Pokemon who will lure out Earthquake and Stone Edge for Torterra to switch into and set up on. Fire-types such as Houndoom, Arcanine, and Magmortar come to mind as great partners for this reason. Since Torterra also requires a teammate to switch into Ice Beam, you can kill two birds with one stone by using one of the Pokemon listed above. This set also works well with Spikes because of the fact that it abuses switches. Cloyster is one of the most effective Spikes users, and it also has great defensive synergy with Torterra.</p>

[SET]
name: SubSeed
move 1: Substitute
move 2: Leech Seed
move 3: Earthquake
move 4: Toxic / Wood Hammer
item: Leftovers
nature: Adamant
evs: 216 HP / 80 Atk / 212 Spe

[SET COMMENTS]

<p>Torterra makes an excellent staller due to Leech Seed, its high defenses, and its bulky Substitutes. Additionally, Torterra has the ability to 2HKO Venusaur with its powerful STAB Earthquake. Wood Hammer and Toxic are there for completely different reasons, but both of them are viable. Toxic is very useful against Grass-types not named Venusaur because it gives Torterra a way around them. Wood Hammer helps Torterra fend against Pokemon such as Mismagius, Omastar, Cloyster, and Donphan. The premise is simple: send Torterra into a weak physical or resisted attack and set up a Substitute on the switch. If the Pokemon who comes in is not a Grass-type or Clefable, use Leech Seed and start stalling until they are in KO range. Venusaur and Clefable are both 2HKOed by Earthquake, so they are no worry anyway. If a pure Grass-type such as Tangrowth comes in, hit it with Toxic and stall its HP away. With Wood Hammer, you trade the ability to handle pure Grass-types for the ability to strike Pokemon such as Cloyster and Claydol.</p>

[ADDITIONAL COMMENTS]

<p>The EVs look a little obscure at first, but they are quite necessary for this set to work effectively. The 216 HP EVs gives Torterra bulky Substitutes and a Substitute number, meaning that it will be able to Substitute five times in a row. 80 Attack EVs and an Adamant nature ensures that Torterra can 2HKO the common support Venusaur. 212 Speed allows Torterra to outpace many threats such as defensive Milotic and Venusaur, as well as Hitmontop, Donphan, and Omastar.</p>

<p>For this set to work to its highest potential, it needs to be paired with Spikes and Stealth Rocks users, as well as a Ghost to block Rapid Spin. Omastar, Qwilfish, and Cloyster are great at setting up Spikes, and they also all resist Ice. Defensive Mismagius works great as a Pokemon to block Rapid Spin because it can Taunt Foresight users such as Hitmontop. Generally, any SubSeed set requires you to remove Grass-types for it to function well, so Pokemon such as Scyther and Moltres make great partners for Torterra as they can switch into any Grass-type attack and OHKO the user with Aerial Ace and Fire Blast respectively. Common Grass-types that will stand in Torterra's way include: Exeggutor, Tangrowth, Leafeon, and physically-defensive Venusaur. Exeggutor is easily eliminated with the help of a Pursuit user such as Absol, Drapion, or Spiritomb. Tangrowth and Leafeon are stalled out with Toxic, however, having Weezing with Flamethrower as a partner will make Torterra's life a lot less strenuous. Finally, even though Venusaur is rather unpredictable, it is easily defeated by faster Fire- and Flying-types such as Houndoom, Arcanine, and Swellow.</p>


[Team Options]

<p>Having Pokemon who can take Ice-type attacks and destroy bulky Grass-types is the best support for Torterra. With this in mind, Arcanine makes a great teammate for Torterra, since it has great defensive synergy with Torterra; Arcanine is weak to Rock- and Ground-type attacks and Torterra is weak to Ice- and Fire-type attacks. Omastar gets a special mention, as it can set up Spikes on the opposition's field, making Torterra's job easier, as well as hit Venusaur and Sceptile with a powerful Ice Beam on their switch in. Lanturn can utilize Discharge to damage and paralyze threats, allowing Torterra to sweep more easily.</p>

<p>Defensive Torterra pair up well with Ice-resistant sweepers, such as Magmortar, Blaziken, Houndoom, and even Glaceon. They can switch in on Ice-type attacks aimed at Torterra, and set up. Pokemon such as mixed Nidoking would switch out from Houndoom due to the fear of Fire Blast and being outsped, and in Glaceon's case, fear of STAB Ice Beam. Slowbro is also a decent partner for Torterra, sponging Ice- and Fire-type moves and being able to Calm Mind in the face of Choice-locked sweepers. Poliwrath, especially Bulk Up and SubPunch versions, can also use most of Torterra's fears (bar bulky Grass-types) as set-up bait. Additionally, it doesn't mind having Torterra take Electric-types attacks directed at it.</p>

<p>Thanks to Torterra's ability to break down some of the best walls in UU, any Pokemon having trouble with Steelix, Slowbro, Milotic, or Registeel can benefit from having Torterra as a teammate. Swellow can wreck teams that don't have Steelix or Registeel, Agility Blaziken can cause havoc once Milotic or Slowbro are absent, and even Calm Mind Alakazam likes having Registeel and Chansey gone. If you do plan on using Torterra as a wallbreaker, the Choice Band set is your best bet, although Rock Polish Torterra can destroy most of these walls as well, with or without a Speed boost.</p>

[Optional Changes]

<p>On the physical side, Rock Slide can replace Stone Edge if you want a bit more accuracy and PP, but the loss in power is incredibly noticeable. Torterra's special attacking options include Leaf Storm, Giga Drain, Energy Ball, Earth Power, and Grass Knot, none of which should be used when you have Seed Bomb, Wood Hammer, Earthquake, and a great base Attack stat. Torterra can also make use of Hidden Power Ice as a way to bypass the various Grass-types that stand between it and a sweep. However, splitting offensive EVs between Attack and Special Attack could prove detrimental in the long run, and Torterra is pressed for moveslots as it is. Swords Dance and Curse are both interesting options on Torterra, as they boost its Attack to very impressive levels. Still, the Ice-type weakness is too great to ignore, and more often than not, such moves will still deal over half damage to even a Curse-boosted Torterra. Torterra's low Speed also prevents Swords Dance from being useful.</p>

[Counters]

<p>Tangrowth is a full stop to any Torterra, as even a Swords Dance Stone Edge fails to 2HKO. Venusaur and Leafeon may work a bit differently but they have the same goal; they trade bulk for Speed, which allows them to outrun and strike down Torterra. Hariyama with Ice Punch and max HP / max Defense is a decent check to any Torterra, as even a Choice Banded Wood Hammer fails to OHKO. Weezing is immune to Earthquake, resists Wood Hammer, and isn't 2HKOed by Choice Band Stone Edge, making it a very solid Torterra counter. With Will-O-Wisp and Flamethrower, Weezing can threaten Torterra all day long. As long as it avoids Stone Edge, Moltres can come in on Torterra and threaten it with Fire Blast.</p>

<p>Torterra's lower Special Defense, weaknesses to Ice-, Fire-, Flying-, and Bug-type moves, and its predictability are what lead it to its downfall. Take advantage of these, as well as its slow Speed, in order to get rid of it.</p>

Just about perfect. Nice job oglemi.

Deletions
Corrections


gp2.png
 
I have some things bothering me before this goes (it's only a small change!):

[SET]
name: SubSeed
move 1: Substitute
move 2: Leech Seed
move 3: Earthquake
move 4: Toxic / Wood Hammer
item: Leftovers
nature: Adamant
evs: 216 HP / 80 Atk / 212 Spe

[SET COMMENTS]

<p>Torterra makes an excellent staller due to Leech Seed, its high defenses, and its bulky Substitutes. Additionally, Torterra has the ability to 2HKO Venusaur with its powerful STAB Earthquake. Wood Hammer and Toxic are there for completely different reasons, but both of them are viable. Toxic is very useful against Grass-types not named Venusaur because it gives Torterra a way around them. Wood Hammer helps Torterra fend against Pokemon such as Mismagius, Omastar, Cloyster, and Donphan. The premise is simple: send Torterra into a weak physical or resisted attack and set up a Substitute on the switch. If the Pokemon who comes in is not a Grass-type or Clefable, use Leech Seed and start stalling until they are in KO range. Venusaur and Clefable are both 2HKOed by Earthquake, so they are no worry anyway. If a pure Grass-type such as Tangrowth comes in, hit it with Toxic and stall its HP away. With Wood Hammer, you trade the ability to handle pure Grass-types for the ability to strike Pokemon such as Cloyster and Claydol.</p>

[ADDITIONAL COMMENTS]

<p>The EVs look a little obscure at first, but they are quite necessary for this set to work effectively. The 216 HP EVs gives Torterra bulky Substitutes and a Substitute number, meaning that it will be able to Substitute five times in a row. 80 Attack EVs and an Adamant nature ensures that Torterra can 2HKO the common support Venusaur. 212 Speed allows Torterra to outpace many threats such as defensive Milotic and Venusaur, as well as Hitmontop, Donphan, and Omastar.</p>

<p>For this set to work to its highest potential, it needs to be paired with Spikes and Stealth Rocks users, as well as a Ghost to block Rapid Spin. Omastar, Qwilfish, and Cloyster are great at setting up Spikes, and they also all resist Ice. Defensive Mismagius works great as a Pokemon to block Rapid Spin because it can Taunt Foresight users such as Hitmontop. Generally, any SubSeed set requires you to remove Grass-types for it to function well, so Pokemon such as Scyther and Moltres make great partners for Torterra as they can switch into any Grass-type attack and OHKO the user with Aerial Ace and Fire Blast respectively. Common Grass-types that will stand in Torterra's way include: Exeggutor, Tangrowth, Leafeon, and physically-defensive Venusaur. Exeggutor is easily eliminated with the help of a Pursuit user such as Absol, Drapion, or Spiritomb. Tangrowth and Leafeon are stalled out with Toxic (from?). (period) however, Having Weezing with Flamethrower as a partner will make Torterra's life a lot less strenuous as it can wall and burn every Grass-type except Exeggutor. Finally, even though Venusaur is rather unpredictable, it is easily defeated by faster Fire- and Flying-types such as Houndoom, Arcanine, and Swellow.</p>

("however" was misused in that case and constructed a run-on sentence.)

edit: Yeah, the part looks alright now.
 
Hmm, well I understand what you were getting at Flora. I made a hybrid of what was there and what you suggested. Tell me if you think it reads a little smoother.

Edit: Alright then, DONE.
 
I uploaded this, but I made one edit. I changed (from the Specially Defensive set):

This Torterra is also one of the best switch-ins to Slowbro, as it can easily absorb any of Slowbro's attacks (including Thunder Wave) and retaliate back with STAB Wood Hammer.
to:

This Torterra is also one of the best checks to Slowbro, as it can easily absorb most of Slowbro's attacks (except Ice Beam) and retaliate back with STAB Wood Hammer.
Because Torterra countering a pokemon that is a known user of Ice Beam seemed off to me.
 
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