Grass/Ground
95/109/105/75/85/56 (525 BST)
Overgrow/Shell Armor (HA)
Notable moves:
- Body Press (NEW)
- Crunch
- Curse
- Earthquake
- Facade
- Grassy Glide (NEW)
- Headlong Rush (NEW)
- Heavy Slam
- High Horsepower (NEW)
- Iron Head
- Leech Seed
- Outrage
- Rock Blast
- Rock Slide
- Shell Smash (NEW)
- Smack Down
- Stealth Rock
- Stone Edge
- Superpower
- Swords Dance
- Synthesis
- Wood Hammer
- Zen Headbutt
- Shell Smash allows it to be a very powerful and threatening sweeper, with it having just enough speed to outspeed the entire unboosted metagame at +2
- Good offensive STAB combo that gives it an advantage against walls like Great Tusk, Dondozo, Galarian Slowking, and Toxapex, as well as having Rock coverage to deal with Flying-types like Zapdos
- Has access to high-BP moves like Wood Hammer and Headlong Rush
- Rare EdgeQuake resist, and is also immune to Electric (and by extension Thunder Wave and Volt Switch)
- Can run a couple of support options like Stealth Rock and Leech Seed, if you're into that sort of thing
- Even at +2, it can't outspeed some of the +1 Paradoxes, most notably Walking Wake and Iron Valiant; additionally, it falls short of a few scarfers like Meowscarada
- Its type combo gives it several obnoxious weaknesses. A 4x weakness to Ice is not a good thing in a meta where Baxcalibur is a huge threat, and a weakness to U-turn is never fun.
- Priority is a big threat to it. Unless it Teras, Baxcalibur's Ice Shard will stop its sweep outright, and since it is reliant on recoil moves, it can easily get in range of Kingambit's Sucker Punch.
- There are still Pokémon it can struggle to break, like Corviknight.
- The STAB Teras of Grass and Ground can give it even more power
- Rock to boost Stone Edge's power (or give a Rock Tera Blast if you hate Stone Miss's accuracy). Rock resists most of Torterra's weaknesses, so it can help while setting up.
- Electric or Fire to help it break through Corviknight. The former keeps a good matchup against Flying-types if run over Stone Edge, while the latter resists Ice Shard and is immune to burn.
- General defensive Teras like Water, Steel, and Fairy to help it set up and give it resistances to certain kinds of priority.
Ability: Overgrow
Tera Type: Grass / Ground / Rock / Fire / etc.
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Wood Hammer
- Headlong Rush / Earthquake
- Stone Edge / Tera Blast
- Shell Smash
This is probably the main set you'll see in OU. You basically have two options: go all in on power at the cost of wearing it down quickly or use a more careful set with the aim of having it take out the rest of the opponent's team. Ultimately, despite all its buffs, Torterra has two main problems holding it back in OU: One is "Staraptor syndrome", in that while it can break through most of the walls, it will take itself out in the process, and secondly, competition, in that why would I use Torterra when there are setup sweepers like Baxcalibur that are more immediately threatening and easier to use. Still, these buffs are definitely enough to get Torterra out of the ZU hell it was stuck in as of late, but will it be enough to make it compete in the big leagues of OU? Probably not, but we'll have to see!