AAA Tough Claws Galarian Zapdos [Done]

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Isaiah

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[SET]
name: Zapdos-Galar
move 1: Close Combat
move 2: Brave Bird
move 3: U-turn / Stomping Tantrum
move 4: Throat Chop / Thunderous Kick
item: Choice Band
ability: Tough Claws
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Boasting two high-Base Power STAB moves with excellent coverage and a damage amplification ability, Galarian Zadpos is arguably the most powerful physical wallbreaker AAA has to offer. Tough Claws enables Galarian Zapdos to 2HKO defensive staples like Dauntless Shield Mew and Intimidate Corviknight after minor chip damage using Brave Bird and Close Combat, respectively. In addition, it can chip its switch-ins with U-turn when a KO isn't an option. With Throat Chop, Galarian Zapdos is even able to 2HKO would-be counters like Doublade and Runerigus. Thunderous Kick is an alternative to Throat Chop with built-in wallbreaking power due to the Defense drops, and it also avoids the recoil and self-inflicted negative stat stage changes from Brave Bird and Close Combat. Stomping Tantrum is also an option to OHKO Tapu Koko and still provide coverage against Doublade. While Tough Claws is the preferred ability, Adaptability is an option on Thunderous Kick sets for a slightly higher damage boost.

Galarian Zapdos thrives on offensive teams that can get it in reliably. Pixilate Tapu Koko is particularly noteworthy as a partner, as it can pivot Galarian Zapdos into Steel-types like Ferrothorn and Heatran, which are its most common entry points. Knock Off and entry hazard support from the likes of Ferrothorn and Heatran chip targets into range for Galarian Zapdos. It also appreciates fast pivots like Barraskewda and Choice Scarf Regenerator Mew, since they can bring it in to wallbreak while providing revenge killing services. Zapdos threatens to OHKO its Galarian counterpart, so teammates that can switch into it such as Power Construct Zygarde-10% and RegenVest Jirachi make good partners. Galarian Zapdos often wears itself down over the course of a battle, so Healing Wish support from Jirachi and Latias can serve as a surprise factor to bring it back to full power. In addition to this, bulky teammates like Mandibuzz and Tapu Fini offer entry hazard removal and are able to switch into revenge killers for Galarian Zapdos.


[STRATEGY COMMENTS]
Other Options
=============

Bulk Up can be used to overwhelm defensive cores, but it lacks general utility since it cannot afford to run U-turn. A Choice Band set with Adaptability, Brave Bird, Close Combat, and RestTalk can be used to have Galarian Zapdos last longer in matchups versus more defensive teams, but being locked into Rest or Sleep Talk limits how much freedom the user has to choose their breaking option. Regenerator and Tinted Lens are also options on Choice Band sets, but the increased longevity from the former and the extra damage into resisted targets from the latter are outclassed by the sheer output of Tough Claws.

Checks and Counters
===================

**Zapdos**: Ironically, Galarian Zapdos's cousin in Kanto is one its best answers, resisting both STAB moves and U-turn and threatening it with Hurricane and Thunder.

**Tapu Koko**: Tapu Koko resists both Galarian Zapdos's STAB moves, outspeeds it, and can threaten it with its own STAB moves or steal momentum with U-turn, while healing any damage with Roost.

**Triage Fairy-types**: Triage Tapu Lele and Togekiss can use their powerful Draining Kiss to KO Galarian Zapdos before it can attack.

**Dauntless Shield Mew**: While it faces the threat of a potential 2HKO, Dauntless Shield Mew can tank Galarian Zapdos's attacks and threaten it back with Ice Beam.

**Wandering Spirit**: Wandering Spirit users such as Corviknight are annoying for Magic Guard Galarian Zapdos, as they force it to take recoil or steal Regenerator and prevent it from healing.

**Passive damage**: When not using Magic Guard or Regenerator, Galarian Zapdos is susceptible to being worn down by passive damage from entry hazards, Rocky Helmet and Brave Bird recoil.

[CREDITS]
- Written by: [[Osake, 524664]], [Isaiah, 375662]]
- Quality checked by: [[UT, 523886], [Isaiah, 375662]], [avyrie, 476520]]
- Grammar checked by: [[UT, 523886]]
 
Last edited:

UT

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OM Leader
add remove conjecture
[SET]
name: Zapdos-Galar
move 1: Close Combat
move 2: Brave Bird
move 3: U-turn / Stomping Tantrum
move 4: Throat Chop / Thunderous Kick
item: Choice Band
ability: Tough Claws / Adaptability
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Paragraph 1:
Galarian Zapdos can sacrifice the longevity of Magic Guard in order to maximize its damage output, becoming
Boasting two high-Base Power STAB moves with excellent coverage and a damage ampilifcation ability, Galarian Zadpos is
arguably the most powerful physical wallbreaker AAA has to offer. The Tough Claws Boost enables Galarian Zapdos to 2HKO defensive staples like Dauntless Shield Mew and Intimidate Corviknight after minor chip damage using Brave Bird and Close Combat, (comma) respectively. In addition, it can chip its switch-ins hyphen into range with U-turn when a KO isn't an option. With Throat Chop, Galarian Zapdos is even able to threaten would-be counters like Doublade and Runerigus with a 2HKO. Thunderous Kick is an alternative to Throat Chop with built-in wallbreaking power due to the Defense drops, and it also avoids the recoil and self-inflicted negative stat stage changes from Brave Bird and Close Combat. Stomping Tantrum is also an option to OHKO Tapu Koko and still provide coverage against Doublade. While Tough Claws is the preferred ability, Adaptability is an option on Thunderous Kick sets for a slightly higher damage boost. An adamant nature is usually preferred to give Galarian Zapdos as much breaking power as possible versus defensive Pokemon. either give an example, or remove this sentence

Paragraph 2:

Galarian Zapdos thrives on offensive teams that can allow it to make dents in opposing teams can get it in reliably. Pixilate Tapu Koko is particularly noteworthy as a partner, (comma) because it can pivot Galarian Zapdos into Steel-types like Ferrothorn and Heatran, which are its most common switchins entry points. Knock Off and Hazard entry hazard support from the likes of Ferrothorn and Heatran chip targets into range for Galarian Zapdos. It also appreciates fast pivots like Barraskewda and Choice Scarf Regenerator Mew, (comma) since they can bring it in to wallbreak multiple times. Switch-ins hyphen to opposing Zapdos such as Power Construct Zygarde-10% or and RegenVest Jirachi prevent it from OHKOing its Galarian counterpart. Galarian Zapdos often wears itself down over the course of a battle, so Healing Wish support from Jirachi or and Latias can serve as a surprise factor to bring it back to full power. would mention it really wants reliable entry hazard removal since it burns itself down so fast. Also it is easily revenge killed, so needs teammates it can switch out to


[STRATEGY COMMENTS]
Other Options
=============

Bulk Up can be used to overwhelm defensive cores, but it lacks general utility since it cannot afford to run U-turn. A Choice Band set with Adaptability, Brave Bird, Close Combat, and RestTalk can be used to have Galarian Zapdos "self heal" and last longer in matchups versus more defensive teams, but being locked into Rest or Sleep Talk limits how much freedom the user has to choose their breaking option. Regenerator and Tinted Lens are also options, but the increased longevity from the former and the extra damage into resisted targets from the latter are outclassed by the sheer output of Tough Claws.

Checks and Counters
===================

**Zapdos**: Ironically, Galarian Zapdos's cousin in Kanto is one its best answers, resisting both STAB moves and U-turn and threatening it with Hurricane and Thunder.

**Tapu Koko**: Tapu Koko resists both Galarian Zapdos's STAB moves, outspeeds it, and can threaten it with its own STAB moves or steal momentum with U-turn, while healing any damage with Roost.

**Triage Fairy-types**: Triage Tapu Lele and Togekiss can use their powerful Draining Kiss to KO Galarian Zapdos before it can attack.

**Dauntless Shield Mew**: Despite fearing Taunt, Dauntless Shield Mew can comfortably tank Galarian Zapdos's attacks and threaten it back with Ice Beam.

**Wandering Spirit**: While rare, Wandering Spirit users such as Corviknight and Landorus-T are annoying for Galarian Zapdos, as they force it to take recoil or steal Regenerator and prevent it from healing. probably need to re-word this and Mew; maybe add "passive damage" too and clarify that's for the TC set?

[CREDITS]
- Written by: [[Osake, 524664], [Isaiah, 375662]]
- Quality checked by: [[UT, 523886], [Isaiah, 375662]]
- Grammar checked by: [[UT, 523886]]

QC 1/2! Nice job. Not going to die on the Adapt/ST additions if you hate them, but think they are worth including.

 
add remove conjecture
[SET]
name: Zapdos-Galar
move 1: Close Combat
move 2: Brave Bird
move 3: U-turn
move 4: Throat Chop / Thunderous Kick
item: Choice Band
ability: Tough Claws
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Boasting two high-Base Power STAB moves with excellent coverage and a damage ampilifcation ability, Galarian Zadpos is arguably the most powerful physical wallbreaker AAA has to offer. Tough Claws enables Galarian Zapdos to 2HKO defensive staples like Dauntless Shield Mew and Intimidate Corviknight after minor chip damage using Brave Bird and Close Combat, (ac) respectively. In addition, it can chip its switchins switch-ins into range with U-turn when a KO isn't an option. With Throat Chop, Galarian Zapdos is even able to threaten would-be counters like Doublade and Runerigus with a 2HKO. Thunderous Kick is an alternative to Throat Chop with built-in wallbreaking power due to the Defense drops, and it also avoids the recoil and self-inflicted negative stat stage changes from Brave Bird and Close Combat. Stomping Tantrum is also an option to OHKO Tapu Koko and still provide coverage against Doublade. While Tough Claws is the preferred ability, Adaptability is an option on Thunderous Kick sets for a slightly higher damage boost.

Galarian Zapdos thrives on offensive teams that can get it in reliably. Pixilate Tapu Koko is particularly noteworthy as a partner, because it can pivot Galarian Zapdos into Steel-types like Ferrothorn and Heatran, which are its most common entry points. Knock Off and entry hazard support from the likes of Ferrothorn and Heatran chip targets into range for Galarian Zapdos. It also appreciates fast pivots like Barraskewda and Choice Scarf Regenerator Mew, since they can bring it in to wallbreak multiple times while providing speed control. Switch-ins to Zapdos threaten to OHKO its Galarian counterpart, so teammates that can switch into Zapdos such as Power Construct Zygarde-10% and RegenVest Jirachi prevent it from OHKOing its Galarian counterpart make good partners. Galarian Zapdos often wears itself down over the course of a battle, so Healing Wish support from Jirachi and Latias can serve as a surprise factor to bring it back to full power. In addition to this, bulky teammates like Mandibuzz and Tapu Fini offer entry hazard removal and are able to switch into revenge killers such as for Galarian Zapdos.


[STRATEGY COMMENTS]
Other Options
=============

Bulk Up can be used to overwhelm defensive cores, but it lacks general utility since it cannot afford to run U-turn. A Choice Band set with Adaptability, Brave Bird, Close Combat, and RestTalk can be used to have Galarian Zapdos "self heal" and last longer in matchups versus more defensive teams, but being locked into Rest or Sleep Talk limits how much freedom the user has to choose their breaking option. Regenerator and Tinted Lens on Choice Band sets just avoiding confusing with scarf regen are also options, but the increased longevity from the former and the extra damage into resisted targets from the latter are outclassed by the sheer output of Tough Claws.

Checks and Counters
===================

**Zapdos**: Ironically, Galarian Zapdos's cousin in Kanto is one its best answers, resisting both STAB moves and U-turn and threatening it with Hurricane and Thunder.

**Tapu Koko**: Tapu Koko resists both Galarian Zapdos's STAB moves, outspeeds it, and can threaten it with its own STAB moves or steal momentum with U-turn, while healing any damage with Roost.

**Triage Fairy-types**: Triage Tapu Lele and Togekiss can use their powerful Draining Kiss to KO Galarian Zapdos before it can attack.

**Dauntless Shield Mew**: Dauntless Shield Mew can tank Galarian Zapdos's attacks and threaten it back with Ice Beam. true but band does 2hko, consider rewording/removing

**Wandering Spirit**: While rare, Wandering Spirit users such as Corviknight are annoying for Magic Guard Galarian Zapdos, as they force it to take recoil or steal Regenerator and prevent it from healing.

**Passive damage**: When not using Magic Guard or Regenerator, Galarian Zapdos is susceptible to being worn down by passive damage from entry hazards, Rocky Helmet and Brave Bird recoil.

[CREDITS]
- Written by: [[Osake, 524664], [Isaiah, 375662]]
- Quality checked by: [[UT, 523886], [Isaiah, 375662], [avyrie, 476520]]
- Grammar checked by: [[UT, 523886]]
2/2
 

UT

Uncharted Territory
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Live Chat Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator
OM Leader
add remove conjecture
[SET]
name: Zapdos-Galar
move 1: Close Combat
move 2: Brave Bird
move 3: U-turn / Stomping Tantrum
move 4: Throat Chop / Thunderous Kick
item: Choice Band
ability: Tough Claws
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Boasting two high-Base Power STAB moves with excellent coverage and a damage ampilifcation amplification ability, Galarian Zadpos is arguably the most powerful physical wallbreaker AAA has to offer. Tough Claws enables Galarian Zapdos to 2HKO defensive staples like Dauntless Shield Mew and Intimidate Corviknight after minor chip damage using Brave Bird and Close Combat, respectively. In addition, it can chip its switch-ins into range with U-turn when a KO isn't an option. With Throat Chop, Galarian Zapdos is even able to threaten 2HKO would-be counters like Doublade and Runerigus with a 2HKO. Thunderous Kick is an alternative to Throat Chop with built-in wallbreaking power due to the Defense drops, and it also avoids the recoil and self-inflicted negative stat stage changes from Brave Bird and Close Combat. Stomping Tantrum is also an option to OHKO Tapu Koko and still provide coverage against Doublade. While Tough Claws is the preferred ability, Adaptability is an option on Thunderous Kick sets for a slightly higher damage boost.

Galarian Zapdos thrives on offensive teams that can get it in reliably. Pixilate Tapu Koko is particularly noteworthy as a partner, because as it can pivot Galarian Zapdos into Steel-types like Ferrothorn and Heatran, which are its most common entry points. Knock Off and entry hazard support from the likes of Ferrothorn and Heatran chip targets into range for Galarian Zapdos. It also appreciates fast pivots like Barraskewda and Choice Scarf Regenerator Mew, since they can bring it in to wallbreak while providing speed control revenge killing services I hate that "speed control" isn't accepted, but here we are. Zapdos threatens to OHKO its Galarian counterpart, so teammates that can switch into it such as Power Construct Zygarde-10% and RegenVest Jirachi make good partners. Galarian Zapdos often wears itself down over the course of a battle, so Healing Wish support from Jirachi and Latias can serve as a surprise factor to bring it back to full power. In addition to this, bulky teammates like Mandibuzz and Tapu Fini offer entry hazard removal and are able to switch into revenge killers for Galarian Zapdos.


[STRATEGY COMMENTS]
Other Options
=============

Bulk Up can be used to overwhelm defensive cores, but it lacks general utility since it cannot afford to run U-turn. A Choice Band set with Adaptability, Brave Bird, Close Combat, and RestTalk can be used to have Galarian Zapdos last longer in matchups versus more defensive teams, but being locked into Rest or Sleep Talk limits how much freedom the user has to choose their breaking option. Regenerator and Tinted Lens are also options on Choice Band sets, but the increased longevity from the former and the extra damage into resisted targets from the latter are outclassed by the sheer output of Tough Claws.

Checks and Counters
===================

**Zapdos**: Ironically, Galarian Zapdos's cousin in Kanto is one its best answers, resisting both STAB moves and U-turn and threatening it with Hurricane and Thunder.

**Tapu Koko**: Tapu Koko resists both Galarian Zapdos's STAB moves, outspeeds it, and can threaten it with its own STAB moves or steal momentum with U-turn, while healing any damage with Roost.

**Triage Fairy-types**: Triage Tapu Lele and Togekiss can use their powerful Draining Kiss to KO Galarian Zapdos before it can attack.

**Dauntless Shield Mew**: While it faces the threat of a potential 2HKO, Dauntless Shield Mew can tank Galarian Zapdos's attacks and threaten it back with Ice Beam.

**Wandering Spirit**: Wandering Spirit users such as Corviknight are annoying for Magic Guard Galarian Zapdos, as they force it to take recoil or steal Regenerator and prevent it from healing.

**Passive damage**: When not using Magic Guard or Regenerator, Galarian Zapdos is susceptible to being worn down by passive damage from entry hazards, Rocky Helmet and Brave Bird recoil.

[CREDITS]
- Written by: [[Osake, 524664]], [Isaiah, 375662]]
- Quality checked by: [[UT, 523886], [Isaiah, 375662]], [avyrie, 476520]]
- Grammar checked by: [[UT, 523886]]

GP 1/1! Tuthur / in the hills, please let me upload this one since it's being merged and I want to change the set order.



GP Team done
 
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