since we're at 5 v 3 v 1, 4 v 3 v 1 technically isn't a loss yet for town no?
4v3v1 --> nightkill --> 3v3v1 or 4v3since we're at 5 v 3 v 1, 4 v 3 v 1 technically isn't a loss yet for town no?
its 5v3v1, after the singular nightkill it's 4v3v1 so yeah4v3v1 --> nightkill --> 3v3v1 or 4v3
actually no this vote isn't to decide the game, no need to three-line whip it - we still have tomorrow no matter what goes wrong pretty sure
Didn't realize you were the Neutral Killing. The irony of you, for once, actually being guilty when dealing with a trumped-up accusation is not lost on me.ggs. was fun to play in this after sitting out of tos1.
Suggesting: Martyr or Reverse Martyr with a can't be protected from powers they redirect to themselves.I'm considering either removing Transporters entirely or simply making the role Unique. Leaning towards the second one, but considering the general discontent towards bus drivers in SmogMaf, it's definitely possible to do the first based on player opinion.
A full removal would most likely necessitate the creation of a new Town Support role to fill the slot, which would probably be doable.
nvm I literally spent the entire day freaking out about this and then I looked back just now and my result was correct all alongshoutout to my day 1 result i claimed to hydro that was simply not true (even after he asked me to clarify and I changed it, it was still not true LOL)
This game showed the clear issues with the whisper mechanic. Town leading is incredibly consistent with the amount of protective roles in play, which leads to the sharing of information which ends in a very uninteractive game which was clearly not fun.
I'm considering either axing whispers entirely or heavily nerfing the mechanic, something along the lines of talking to a max of 3 people per day, or even drastically reducing it to a maximum of 3 whispers per day. I'm wary of a full removal since it affects any chance of contact between the NE and the NK or the Mafia, I could see a solution being a specific Whisper ability only available to that faction.
I definitely want to steer away more from the OC-ness that this game had, at heart I much prefer NOC games and I'm not a big fan of how this game's strategy ended up playing out. A future itteration will 1000% not include Discord (with the exception of scum chat).
Multiple Transporters sucks, I had a headache just dealing with resolution, but playing it must've felt 10x worse. It heavily enforces idling for both town and mafia, which once again leads to uninteractive and non interesting gameplay.
I'm considering either removing Transporters entirely or simply making the role Unique. Leaning towards the second one, but considering the general discontent towards bus drivers in SmogMaf, it's definitely possible to do the first based on player opinion.
A full removal would most likely necessitate the creation of a new Town Support role to fill the slot, which would probably be doable.
I personally think 9-4-1-1 works out. Town of Salem is always going to be an extremely swingy game. Town will have crazy roles and you can never predict how much they will unify or prove. It's a complete tossup whether NK will hit mafia, hit town, or get no kills at all. NE doesn't automatically hit mafia and can be very stranded for the first few days. You can say that mafia has really good numbers but it's super hard to make a good fake claim in this if you're not Consigliere/Recon. In this game, I winged my claim based off info that was mostly public, Alice had info from being Consigliere, Lechen got pretty much caught out on his fakeclaim by the end, JALMONT's claim was completely unverifiable, and AG got caught out on their claim as well. None of us had that great of claims besides Alice.Before the game started there was a lot of worry from a few of the spectators that 9/4/1/1 was a very bad distribution, and it heavily favored a maf win. I think this game in particular wasn't a great example to prove it, since it was generally very tight even with multiple town mistakes and an unfortunate early lynch of NK, so I am still considering whether or not the distribution is adequate.
I'm considering either keeping it the same, or potentially shifting to 10v3v1v1 or potentially even 2 NE's instead of a 10th town member.