NOC Town of Salem 2 Mafia: Revival - WON BY THE MAFIA AND THE WITCH

since we're at 5 v 3 v 1, 4 v 3 v 1 technically isn't a loss yet for town no?
4v3v1 --> nightkill --> 3v3v1 or 4v3

actually no this vote isn't to decide the game, no need to three-line whip it - we still have tomorrow no matter what goes wrong pretty sure
 
With a tight knit vote, the town comes to the conclusion they want this particular townsperson dead, they couldn't afford to make another mistake...

Final Votecount, Day 5

Miyami (4): Celever, Alice Kazumi, Joey, Lechen
Joey (3): Miyami, Dead by Daylight, HydrogenHydreigon

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Miyami has been exectued!
Psychic (Town Investigative)
No Attack / No Defense

Abilities:
  • Receive a vision every night.

Attributes:
  • On odd nights you will have a vision of three players, at least one will be Evil.
  • On even nights you will have a vision of two players, at least one will be Good.
  • Town roles are good, all other roles are Evil.
  • Your ability is passive, and does not require a target

Goal: Eliminate every criminal and evildoer.

We found a last will next to their body!
The first thing you'll hear at the gates of hell is me whispering in your ear, "I told you so"

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It is now Night 5, the night will last 24 hours. You may send your night actions as well as your Last Will to me before this deadline goes in effect.

Whispers are DISABLED until Daytime.

Deadline is Monday the 19th at 11PM GMT-4.
I'd appreciate if I could receive results 15 minutes before deadline, so I get a buffer to get resolution out.
 
I've been asked what happens in the case that no deaths occur for a large amount of time, for the sake of transparency here's the ruling:

A tie will occur if there are no deaths for 2 full Day/Night cycles.
 
The town makes wakes up, bit by bit. There's a lot less of you today then there was 5 days ago, all this accusing, all this violence, all this betrayal. When will it end? A few townsfolk are horrified to see two bodies left in the middle of town... An eery laugh echoes through the town...

-----


HydrogenHydreigon died last night

They were killed by a member of the Mafia.

HydrogenHydreigon's role could not be determined...

We could not find a last will.

-----

Dead by Daylight died last night

They were killed by a Veteran.


Lookout (Town Investigative)
No Attack / No Defense

Abilities:
  • Watch: Watch a player each night, learning who visits them.

Attributes:
  • If more than 3 people visit your target, you will learn how many visitors there are, but you will not identify anyone.
  • If more than 3 people visit your target, you will not be able to visit that house next night due to the risk of being spotted.

Goal: Eliminate every criminal and evildoer.

We found a last will next to their body!

வணக்கம், இது உங்கள் உள்ளூர் கண்காணிப்பு மையம். சக நகரவாசிகள் அனைவருக்கும் பாதுகாப்பு அளிக்க விரும்புகிறேன். எனது ஆய்வு முடிவுகளை தினமும் தவறாமல் குறித்து வைப்பேன். இந்த கடினமான கட்டத்தை நாம் ஒன்றாகக் கடந்து அனைத்து மாஃபியன்களையும் வெளியேற்ற முடியும் என்று நம்புகிறேன்.

முதல் இரவு, நான் பார்த்தேன் roxie. Alice Kazumi மற்றும் roxie பேர் அவர்களைப் பார்ப்பதைப் பார்த்தேன்.
இரண்டாவது இரவு, நான் பார்த்தேன் Aura Guardian. யாரும் பார்வையிடவில்லை.
மூன்று மற்றும் நான்காம் இரவுகளில், நான் ஆலிஸ் கசுமியைப் Alice Kazumi. மூன்றாம் இரவு, நான் அழைத்துச் செல்லப்பட்டேன், நான்காம் இரவு

[Due to host request, I have been asked to type in another language.]

Hello, this is your local lookout. I want to provide protection to all my fellow townspeople. I will record my research results daily. I hope we can get through this difficult stage together and eliminate all the mafia.

The first night, I saw Roxie. I saw Alice Kazumi and Roxie visiting them.
The second night, I saw Aura Guardian. No one visited.
On nights three and four, I saw Alice Kazumi. The third night, I was taken away, and the fourth night...

தமிழ் மட்டும் கற்றுக்கொள், அவ்வளவு கஷ்டமா இருக்காது.

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With no possible chance of losing, the Mafia and the Witch have WON THE GAME!

Congrats to:

Aura Guardian (The Hypnotist)
Alice Kazumi (The Consigliere)
JALMONT (The Janitor)
Lechen (The Sicario)
joey (The Witch)

Scum Discord: https://discord.gg/yybTnJjH

Graveyard Discord: https://discord.gg/ZSxjhJPs


Setup: Confusion Delusion

Final setup:

Investigator (TI): HydrogenHydreigon
Lookout (TI): Dead by Daylight
Trapper (TP): AirC
Veteran (TK): Celever
Transporter (TS): ElectricityCat
Psychic (RT): Miyami
Transporter (RT): Evie
Spy (RT): roxie
Transporter: des121

Sicario (MK): Lechen
Consigliere (MS): Alice Kazumi
Janitor (MK): JALMONT
Hypnotist (MK): Aura Guardian

Serial Killer (NK): a fairy
Witch: joey
 
Hey everyone! Thanks for playing! This game was very useful to me to learn what aspects of TOS function within the game and really showed just how flippant this can be, with last time being a full scum sweep into something a little bit tighter.

I really appreciate everyone taking the time to play, even if the last few days were a slog, I'm personally planning on hosting TOS once again at some point in the future, but obviously with some changes. I'd greatly appreciate any of your feedback as well.

Here are the main current issues expressed and what i plan for next the next itteration:

This game showed the clear issues with the whisper mechanic. Town leading is incredibly consistent with the amount of protective roles in play, which leads to the sharing of information which ends in a very uninteractive game which was clearly not fun.

I'm considering either axing whispers entirely or heavily nerfing the mechanic, something along the lines of talking to a max of 3 people per day, or even drastically reducing it to a maximum of 3 whispers per day. I'm wary of a full removal since it affects any chance of contact between the NE and the NK or the Mafia, I could see a solution being a specific Whisper ability only available to that faction.

I definitely want to steer away more from the OC-ness that this game had, at heart I much prefer NOC games and I'm not a big fan of how this game's strategy ended up playing out. A future itteration will 1000% not include Discord (with the exception of scum chat).

Multiple Transporters sucks, I had a headache just dealing with resolution, but playing it must've felt 10x worse. It heavily enforces idling for both town and mafia, which once again leads to uninteractive and non interesting gameplay.

I'm considering either removing Transporters entirely or simply making the role Unique. Leaning towards the second one, but considering the general discontent towards bus drivers in SmogMaf, it's definitely possible to do the first based on player opinion.

A full removal would most likely necessitate the creation of a new Town Support role to fill the slot, which would probably be doable.

Before the game started there was a lot of worry from a few of the spectators that 9/4/1/1 was a very bad distribution, and it heavily favored a maf win. I think this game in particular wasn't a great example to prove it, since it was generally very tight even with multiple town mistakes and an unfortunate early lynch of NK, so I am still considering whether or not the distribution is adequate.

I'm considering either keeping it the same, or potentially shifting to 10v3v1v1 or potentially even 2 NE's instead of a 10th town member.

Once again, thanks everyone for playing, would absolutely love any feedback.
 
Good game, everyone!
ggs. was fun to play in this after sitting out of tos1.
Didn't realize you were the Neutral Killing. The irony of you, for once, actually being guilty when dealing with a trumped-up accusation is not lost on me.
I'm considering either removing Transporters entirely or simply making the role Unique. Leaning towards the second one, but considering the general discontent towards bus drivers in SmogMaf, it's definitely possible to do the first based on player opinion.

A full removal would most likely necessitate the creation of a new Town Support role to fill the slot, which would probably be doable.
Suggesting: Martyr or Reverse Martyr with a can't be protected from powers they redirect to themselves.
 
gg all, I had a lot of fun this game especially during the NOC days d2 and d5

shoutout to my day 1 result i claimed to hydro that was simply not true (even after he asked me to clarify and I changed it, it was still not true LOL)
 
shoutout to my day 1 result i claimed to hydro that was simply not true (even after he asked me to clarify and I changed it, it was still not true LOL)
nvm I literally spent the entire day freaking out about this and then I looked back just now and my result was correct all along
 
This game showed the clear issues with the whisper mechanic. Town leading is incredibly consistent with the amount of protective roles in play, which leads to the sharing of information which ends in a very uninteractive game which was clearly not fun.

I'm considering either axing whispers entirely or heavily nerfing the mechanic, something along the lines of talking to a max of 3 people per day, or even drastically reducing it to a maximum of 3 whispers per day. I'm wary of a full removal since it affects any chance of contact between the NE and the NK or the Mafia, I could see a solution being a specific Whisper ability only available to that faction.

I definitely want to steer away more from the OC-ness that this game had, at heart I much prefer NOC games and I'm not a big fan of how this game's strategy ended up playing out. A future itteration will 1000% not include Discord (with the exception of scum chat).

I completely agree, when you know all the roles and mechanics in existence there are just too many roles that can be easily confirmed as town for this to become an OC format, which whispers essentially make it. The no-groupchats rule was at least a good start though, that would've probably made it worse. I don't totally know how much 3 whispers per day would improve things - once there was a town leader established, it would still be a requirement for every player to DM the town leader their claim and results and get voted. It would become a bit more NOC because the town leader would have to either share with the class or come to their own conclusion based on just the few whispers, rather than conferring with anyone else who was also confirmed town or close.

But I agree that if you axe whispers entirely the NE mechanic is pretty much dead. I guess maybe the NE needs some sort of way to "earn" communication with NK/Maf, maybe by being able to dm (limitedly?) the people they target? But that adds another layer, and gets especially weird with transporters and other stuff going on in the game.

Multiple Transporters sucks, I had a headache just dealing with resolution, but playing it must've felt 10x worse. It heavily enforces idling for both town and mafia, which once again leads to uninteractive and non interesting gameplay.

I'm considering either removing Transporters entirely or simply making the role Unique. Leaning towards the second one, but considering the general discontent towards bus drivers in SmogMaf, it's definitely possible to do the first based on player opinion.

A full removal would most likely necessitate the creation of a new Town Support role to fill the slot, which would probably be doable.

3 transporters was too much for sure. I think it needs to made unique at a minimum. I generally enjoy the mechanic of the transporter in this game so I wouldn't want to see it totally removed personally. I do think it was amplified by the town leader mechanic - when the town leader and transporters can organize in secret, it makes it especially hard for the evils. When the transporter has to figure out their own actions on the own reads and info, and hide their identity for fear of being caught out by mafia, then I think it gets more interesting.

Before the game started there was a lot of worry from a few of the spectators that 9/4/1/1 was a very bad distribution, and it heavily favored a maf win. I think this game in particular wasn't a great example to prove it, since it was generally very tight even with multiple town mistakes and an unfortunate early lynch of NK, so I am still considering whether or not the distribution is adequate.

I'm considering either keeping it the same, or potentially shifting to 10v3v1v1 or potentially even 2 NE's instead of a 10th town member.
I personally think 9-4-1-1 works out. Town of Salem is always going to be an extremely swingy game. Town will have crazy roles and you can never predict how much they will unify or prove. It's a complete tossup whether NK will hit mafia, hit town, or get no kills at all. NE doesn't automatically hit mafia and can be very stranded for the first few days. You can say that mafia has really good numbers but it's super hard to make a good fake claim in this if you're not Consigliere/Recon. In this game, I winged my claim based off info that was mostly public, Alice had info from being Consigliere, Lechen got pretty much caught out on his fakeclaim by the end, JALMONT's claim was completely unverifiable, and AG got caught out on their claim as well. None of us had that great of claims besides Alice.
 
I also want to shout out that Roxie was actually Spy rather than Doctor and that was the basis for my "theory" that they could've been Archer, though I genuinely didn't realize that it wasn't possible because Archer couldn't get controlled night 1. Their accidental kill n1 was massive because otherwise Alice would not have been able to claim her actual investigator results at all
 
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