Hello! this is my Very First Rmt and, My First team is a stall team so don't judge. let us start with the first pokemon.
IRON DISC (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 24 Def / 232 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock / spikes
- Leech Seed
- Gyro Ball
- Power Whip
Spikes can be extremely useful for pressuring grounded foes, though Stealth Rock can be run instead of Spikes if Ferrothorn's team can't afford to fit the move anywhere else. Leech Seed provides Ferrothorn with a way to restore HP and is particularly helpful for wearing down Pokemon such as Heatran. Gyro Ball allows Ferrothorn to handle fast Pokemon like Tornadus-T and Tapu Lele. Power Whip is the main STAB move. Switch in Ferrothorn on favorable circumstances, like when against weaker Pokemon such as Toxapex or Pokemon that its walls such as Tapu Koko. Use the early turns with Ferrothorn to set up entry hazards, because this pressures the opponent's entire team and in some cases forces in hazard removers.
MEGA FAT BOI (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Seismic Toss
- Soft-Boiled
- Toxic
- Heal Bell
Chansey's monstrous HP and high Special Defense stats make it the bulkiest special wall in the tier, boasting the ability to reliably handle the majority of the special attackers that the OU tier has to offer. To further accentuate its defensive prowess, Chansey has access to a plethora of viable utility moves such as Stealth Rock, Toxic, Thunder Wave, and Heal Bell, which makes it a must on almost all stall teams. Toxic cripples and wears down Pokemon that try to use Chansey as setup fodder or can outlast its Seismic Toss. Chansey can opt to run Heal Bell. Providing cleric support to its teammates. This option is most commonly found on stall teams without Heal Bell Clefable. Soft boiled will keep Chansey health to stall out for its toxic.
TOXIC BLANKET (Toxapex) @ Black Sludge
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 228 Def / 28 SpD
Impish Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic
Toxapex is one of the best defensive Pokemon in the OU metagame thanks to a combination of excellent natural bulk, multiple methods of recovery, and a key move in Haze, making it a great fit on stall and balance teams alike. Haze prevents Toxapex from being setup fodder for several Pokemon, eliminating boosts from the likes of Volcarona, non-Taunt Gyarados. Toxic can be run to immediately cripple Pokemon such as Gastrodon, Rotom-W, Zapdos. Toxapex is fairly straightforward to use—switch it in on Pokemon that its walls, and respond by getting off potential burns with Scald or using it as an opportunity to set up a layer of Toxic Spikes. Always try to keep Toxapex at a good amount of health by using Recover or pivoting around with Regenerator, as it needs to be as healthy as possible to effectively check the Pokemon it's supposed to. When pinned up against setup sweepers, the best way to handle them is to use Haze followed by using Recover, should Toxapex get low on HP, and whittling the foe with either Scald or Toxic.
ROBOT BIRD (Corviknight) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 248 HP / 12 Def / 168 SpD / 80 Spe
Careful Nature
- Defog
- Bulk Up
- Roost
- Brave Bird
Corviknight is my go-to if I come across a pokemon that my other mons can't check or stall out very well. This build allows Corviknight to come into its own as a simultaneous attacker and defender. When attacking, it's proficient with the STAB-giving Brave Bird. By making it hold Leftovers, restoring its HP every round, and using Roost to recover its HP, Corviknight can hold its ground against physical attackers and use Bulk Up to raise its Attack and Defense, further powering it up as both an attacker and defender.
WHT IS THIS? (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Flamethrower
- Soft-Boiled
- Moonblast
Calm Mind bolsters Clefable's Special Attack and Special Defense, making it easier to take down pokemon like Tornadus-T and Zapdos. The maximum investment in HP and Defense allows Clefable to handle the myriad of physical attackers in the tier such as Garchomp and Hawlucha. Clefable is quite straightforward to use: it should mainly be used to check Pokemon like Landorus-T and Hawlucha. Make sure to use Soft-Boiled regularly to keep Clefable healthy enough to check most threats to the rest of the team.
PINK WATER BEAR (Quagsire) @ Leftovers
Ability: Unaware
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic
- Haze
Quagsire's ability Unaware coupled with its decent physical bulk, reliable recovery, and fantastic defensive typing allows it to check boosting threats. Scald is mainly used to burn physical attackers such as Cobalion and Scizor. Maximum HP and Defense EVs make Quagsire as physically bulky as possible. Unaware is what gives Quagsire its niche, ignoring boosts and allowing it to counter certain physical attackers. Leftovers are used for passive recovery, allowing Quagsire to avoid the 2HKO from moves such as Life Orb Scizor's Bug Bite after Stealth Rock, and it also reduces the number of times Quagsire has to use Recover. A Relaxed nature is used because Quagsire cares much more about its damage output than its paltry Speed stat.
Importable team https://pokepast.es/960999412ac98ed5
IRON DISC (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 24 Def / 232 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock / spikes
- Leech Seed
- Gyro Ball
- Power Whip
Spikes can be extremely useful for pressuring grounded foes, though Stealth Rock can be run instead of Spikes if Ferrothorn's team can't afford to fit the move anywhere else. Leech Seed provides Ferrothorn with a way to restore HP and is particularly helpful for wearing down Pokemon such as Heatran. Gyro Ball allows Ferrothorn to handle fast Pokemon like Tornadus-T and Tapu Lele. Power Whip is the main STAB move. Switch in Ferrothorn on favorable circumstances, like when against weaker Pokemon such as Toxapex or Pokemon that its walls such as Tapu Koko. Use the early turns with Ferrothorn to set up entry hazards, because this pressures the opponent's entire team and in some cases forces in hazard removers.
MEGA FAT BOI (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Seismic Toss
- Soft-Boiled
- Toxic
- Heal Bell
Chansey's monstrous HP and high Special Defense stats make it the bulkiest special wall in the tier, boasting the ability to reliably handle the majority of the special attackers that the OU tier has to offer. To further accentuate its defensive prowess, Chansey has access to a plethora of viable utility moves such as Stealth Rock, Toxic, Thunder Wave, and Heal Bell, which makes it a must on almost all stall teams. Toxic cripples and wears down Pokemon that try to use Chansey as setup fodder or can outlast its Seismic Toss. Chansey can opt to run Heal Bell. Providing cleric support to its teammates. This option is most commonly found on stall teams without Heal Bell Clefable. Soft boiled will keep Chansey health to stall out for its toxic.
TOXIC BLANKET (Toxapex) @ Black Sludge
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 228 Def / 28 SpD
Impish Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic
Toxapex is one of the best defensive Pokemon in the OU metagame thanks to a combination of excellent natural bulk, multiple methods of recovery, and a key move in Haze, making it a great fit on stall and balance teams alike. Haze prevents Toxapex from being setup fodder for several Pokemon, eliminating boosts from the likes of Volcarona, non-Taunt Gyarados. Toxic can be run to immediately cripple Pokemon such as Gastrodon, Rotom-W, Zapdos. Toxapex is fairly straightforward to use—switch it in on Pokemon that its walls, and respond by getting off potential burns with Scald or using it as an opportunity to set up a layer of Toxic Spikes. Always try to keep Toxapex at a good amount of health by using Recover or pivoting around with Regenerator, as it needs to be as healthy as possible to effectively check the Pokemon it's supposed to. When pinned up against setup sweepers, the best way to handle them is to use Haze followed by using Recover, should Toxapex get low on HP, and whittling the foe with either Scald or Toxic.
ROBOT BIRD (Corviknight) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 248 HP / 12 Def / 168 SpD / 80 Spe
Careful Nature
- Defog
- Bulk Up
- Roost
- Brave Bird
Corviknight is my go-to if I come across a pokemon that my other mons can't check or stall out very well. This build allows Corviknight to come into its own as a simultaneous attacker and defender. When attacking, it's proficient with the STAB-giving Brave Bird. By making it hold Leftovers, restoring its HP every round, and using Roost to recover its HP, Corviknight can hold its ground against physical attackers and use Bulk Up to raise its Attack and Defense, further powering it up as both an attacker and defender.
WHT IS THIS? (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Flamethrower
- Soft-Boiled
- Moonblast
Calm Mind bolsters Clefable's Special Attack and Special Defense, making it easier to take down pokemon like Tornadus-T and Zapdos. The maximum investment in HP and Defense allows Clefable to handle the myriad of physical attackers in the tier such as Garchomp and Hawlucha. Clefable is quite straightforward to use: it should mainly be used to check Pokemon like Landorus-T and Hawlucha. Make sure to use Soft-Boiled regularly to keep Clefable healthy enough to check most threats to the rest of the team.
PINK WATER BEAR (Quagsire) @ Leftovers
Ability: Unaware
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic
- Haze
Quagsire's ability Unaware coupled with its decent physical bulk, reliable recovery, and fantastic defensive typing allows it to check boosting threats. Scald is mainly used to burn physical attackers such as Cobalion and Scizor. Maximum HP and Defense EVs make Quagsire as physically bulky as possible. Unaware is what gives Quagsire its niche, ignoring boosts and allowing it to counter certain physical attackers. Leftovers are used for passive recovery, allowing Quagsire to avoid the 2HKO from moves such as Life Orb Scizor's Bug Bite after Stealth Rock, and it also reduces the number of times Quagsire has to use Recover. A Relaxed nature is used because Quagsire cares much more about its damage output than its paltry Speed stat.
Importable team https://pokepast.es/960999412ac98ed5