SS OU Toxtricity + Grassy Seed Lucha HO

What do you think of the Team?

  • Looks Insane

    Votes: 2 10.0%
  • Its good overall

    Votes: 13 65.0%
  • Meh

    Votes: 4 20.0%
  • Kinda Sucks tbh

    Votes: 0 0.0%
  • Just go home

    Votes: 2 10.0%

  • Total voters
    20
Introduction: This is my second that I have posted an RMT of, and I am very happy to showcase my HO team. I like HO from the beginning. When playing HO, there are different variations to play e.g screens and you have to sacrifice a mon, in order to bring out a sweeper that can win you the game. Playing HO is my preffered Battle style over more passive ones like Bulky Offense / Balanced teams. That being said Lets go on with the Team!

The Team :
https://pokepast.es/d5fd623ea847869b


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Toxtricity @ Life Orb
Ability: Punk Rock
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature

- Shift Gear

- Overdrive
- Boomburst

- Drain Punch

This is my Secondary Sweeper / Blissey/ Chansey Answer and my go-to for most stall teams. If Lucha is down, Having the +2 Speed from shift gear allows for an easy KO on most mons. We can take advantage of most mons e.g mandibuzz/corviknight/ clefable. And with Overdrive and Boomburst's added effect, Sub running mons are no problem for this guy. Originally I was running Throat spray, however have found the LO variant more useful like an OHKO for zera with boomburst from LO

252+ SpA Life Orb Punk Rock Toxtricity Boomburst vs. 252 HP / 4 SpD Clefable: 280-331 (71 - 84%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Life Orb Punk Rock Toxtricity Boomburst vs. 0 HP / 0 SpD Rillaboom: 345-407 (101.1 - 119.3%) -- guaranteed OHKO

+1 4- Atk Life Orb Toxtricity Drain Punch vs. 200 HP / 252+ Def Blissey: 338-398 (48.2 - 56.7%) -- 89.1% chance to 2HKO

252+ SpA Life Orb Punk Rock Toxtricity Boomburst vs. 0 HP / 0 SpD Zeraora: 311-367 (98.1 - 115.7%) -- 87.5% chance to OHKO

252+ SpA Life Orb Punk Rock Toxtricity Overdrive vs. 252 HP / 4 SpD Toxapex: 328-389 (107.8 - 127.9%) -- guaranteed OHKO

252+ SpA Life Orb Punk Rock Toxtricity Overdrive vs. 248 HP / 44 SpD Mandibuzz: 439-520 (103.7 - 122.9%) -- guaranteed OHKO


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Dragapult @ Life Orb
Ability: Infiltrator
EVs: 252 Atk / 4 SpA / 252 Spe

Naughty Nature
- Dragon Dance
- Dragon Darts
- Steel Wing
- Fire Blast

My main Killer. I've tried many different sets including Draco/T-wave/Hex, however found this set to be the most useful. Life orb does work well with this set and having that extra 1.3x power really helps for most kills. However, I have had many instances where this mon did outclassed by other Pults running the Sucker punch set, which costs me the game. Steel wing is there as bait for incoming clefs / Hatterene and Fire Blast is there for Corv's and Suicide lead Ferros.

252+ Atk Life Orb Dragapult Dragon Darts (2 hits) vs. 0 HP / 4 Def Volcarona: 312-370 (100.3 - 118.9%) -- guaranteed OHKO

4 SpA Life Orb Dragapult Fire Blast vs. 0 HP / 0 SpD Rillaboom: 278-328 (81.5 - 96.1%) -- guaranteed 2HKO after Grassy Terrain recovery

4 SpA Life Orb Dragapult Fire Blast vs. 252 HP / 124 SpD Corviknight: 205-244 (51.2 - 61%) -- 91.8% chance to 2HKO after Leftovers recovery

4 SpA Life Orb Dragapult Fire Blast vs. 0 HP / 0 SpD Magnezone: 226-268 (80.4 - 95.3%) -- guaranteed 2HKO

4 SpA Life Orb Dragapult Fire Blast vs. 248 HP / 88 SpD Amoonguss: 224-265 (51.9 - 61.4%) -- 96.1% chance to 2HKO after Black Sludge recovery

252+ Atk Life Orb Dragapult Steel Wing vs. 252 HP / 252+ Def Clefable: 182-216 (46.1 - 54.8%) -- 9% chance to 2HKO after Leftovers recovery

252+ Atk Life Orb Dragapult Steel Wing vs. 252 HP / 120 Def Togekiss: 190-226 (50.8 - 60.4%) -- guaranteed 2HKO

252+ Atk Life Orb Dragapult Steel Wing vs. 252 HP / 196+ Def Hatterene: 161-192 (50.6 - 60.3%) -- 89.5% chance to 2HKO after Leftovers recovery



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Mew @ Focus Sash
Ability: Synchronize
EVs: 252 HP / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt

- Explosion

Mew is my Suicide Lead for most-parts. If I don't have him on lead, Its because I see that Rocks/ Spikes won't do much for the game, so i can set up early with my other mons. Having Synchronize means any Mons like ttar coming at my other mons with a t-wave will be able to paralyze them as well, which is really handy. Spikes/ Stealth rock puts most of their team at an advantage where one +1 from any of my various mons to be an easy sweep. Taunt is really useful for other Ferro's/ Torkoal/ Corv/ Pelipper trying to defog/rapid spin away. I have considered Flare Blitz and even Misty Explosion both over Explosion however, have found no real advantage overall except Flare Blitz for Excadrills. Misty Explosion doesn't really work in this case, as some people lead with Pult, and Dragon Darts is unfortunate.



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lol




Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature

IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Psychic
- Bug Buzz

Volcorona is there as a backup mon, In case my two main sweepers are gone. With +1 Sp attack, This mon can destroy and take advantage of the most bulky ones out there. He is also there as an answer to most Sun teams as He can take advantage of them with His moveset. I have chosen Fire Blast over Flamethrower as it Safely allows for a 2HKO on mons like Clefable . Psychic is there for Pex/Kommo-o/ Hawlucha while Bug Buzz for Urshifu just incase Lucha goes down. I am also considiring to run Giga drain but I don't think there is much point becuase of Rilla in the Team, so safeguard might be an option? :)

252 SpA Volcarona Fire Blast vs. 252 HP / 4 SpD Clefable: 202-238 (51.2 - 60.4%) -- 91.4% chance to 2HKO after Leftovers recovery

252 SpA Volcarona Fire Blast vs. 252 HP / 124 SpD Corviknight: 368-434 (92 - 108.5%) -- 50% chance to OHKO

+1 252 SpA Volcarona Psychic vs. 252 HP / 4 SpD Toxapex: 224-264 (73.6 - 86.8%) -- guaranteed 2HKO

+1 252 SpA Volcarona Psychic vs. 252 HP / 0 SpD Kommo-o: 290-342 (81.9 - 96.6%) -- guaranteed 2HKO after Leftovers recovery

+1 252 SpA Volcarona Fire Blast vs. 252 HP / 4 SpD Tangrowth: 950-1122 (235.1 - 277.7%) -- guaranteed OHKO

+1 252 SpA Volcarona Bug Buzz vs. 0 HP / 0 SpD Prism Armor Necrozma: 375-442 (111.9 - 131.9%) -- guaranteed OHKO




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Rillaboom @ Life Orb
Ability: Grassy Surge
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Grassy Glide
- Drain Punch
- High Horsepower
- Swords Dance

Originally, My team was very weak to ground, so I added in the very popular Rillaboom just because of how powerful it is. With a +2 swords dance it can DESTROY all other mons just fine, especially with the priority on Grassy Glide. Drain punch is there when dealing with mons like Corv and Kyurem, however it was originally replaced by Superpower. I am not too sure which one works better on the LO set, so please tell me down below. I am not sure why I have High Horsepower, I very rarely use it, because it was originally meant for Magearna, but it has helped me deal with other mons like Mag and Slash.


252+ Atk Life Orb Rillaboom Grassy Glide vs. 252 HP / 248+ Def Hippowdon in Grassy Terrain: 265-315 (63 - 75%) -- guaranteed 2HKO after Grassy Terrain recovery


252+ Atk Life Orb Rillaboom Drain Punch vs. 200 HP / 252+ Def Blissey: 411-486 (58.6 - 69.3%) -- guaranteed 2HKO after Grassy Terrain recovery


+2 252+ Atk Life Orb Rillaboom Grassy Glide vs. 252 HP / 252+ Def Clefable in Grassy Terrain: 363-426 (92.1 - 108.1%) -- 50% chance to OHKO


+2 252+ Atk Life Orb Rillaboom High Horsepower vs. 252 HP / 252+ Def Toxapex: 307-361 (100.9 - 118.7%) -- guaranteed OHKO



+2 252+ Atk Life Orb Rillaboom High Horsepower vs. 248 HP / 172+ Def Amoonguss: 282-333 (65.4 - 77.2%) -- guaranteed 2HKO after Black Sludge recovery and Grassy Terrain recovery



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Hawlucha @ Grassy Seed
Ability: Unburden
EVs: 44 HP / 224 Atk / 116 SpD / 124 Spe

Adamant Nature
- Swords Dance
- Acrobatics

- Drain Punch
- Substitute


Hawlucha is my main HO mon. Especially with the +1 Defense from Grassy seed, He can sweep really easily. Sub is there from in case from mons like Kommo-o or ferro running t-wave/toxic. There is 44 HP because I think it lives a foul play from Mandi behind Sub which is crucial for winning me the game. Everything is standard apart from the choice between Drain Punch and Close Combat. I like the Idea of Drain Punch behind Sub, especially dealing with mons like ferro with iron barbs and Rocky Helmet mons, so gaining my HP back is really nice. I have no clue which one is statistically better, so if someone would give me advice, it would help me a lot :)



+2 224+ Atk Hawlucha Acrobatics (55 BP) vs. 0 HP / 4 Def Rillaboom: 332-392 (97.3 - 114.9%) -- 81.3% chance to OHKO

+2 224+ Atk Hawlucha Drain Punch vs. 0 HP / 0 Def Excadrill: 626-738 (173.4 - 204.4%) -- guaranteed OHKO

+2 224+ Atk Hawlucha Acrobatics (55 BP) vs. 248 HP / 172+ Def Amoonguss: 300-354 (69.6 - 82.1%) -- guaranteed 2HKO after Black Sludge recovery


+2 224+ Atk Hawlucha Drain Punch vs. 252 HP / 252+ Def Ferrothorn: 248-294 (70.4 - 83.5%) -- guaranteed 2HKO after Leftovers recovery

+2 224+ Atk Hawlucha Drain Punch vs. 200 HP / 252+ Def Blissey: 750-884 (106.9 - 126.1%) -- guaranteed OHKO


252+ Atk Life Orb Dragapult Dragon Darts (2 hits) vs. +1 44 HP / 0 Def Hawlucha: 190-226 (61.6 - 73.3%) -- approx. 2HKO

+2 224+ Atk Hawlucha Acrobatics (55 BP) vs. 0 HP / 0- Def Dragapult: 214-253 (67.5 - 79.8%) -- guaranteed 2HKO





Thanks for Having a Look at my Team!!! If we can make this team better, Please give me advice down below and your overall thoughts of this team.. That being said, have a good one!













 

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The team is good, it's a standard set-up HO. The structure is always lead + rillaboom + lucha + pult + volcarona, so it's a tried and trusted core. Usually it was azumarill in the last slot, but toxtricity has gained a lot of popularity with shift gear drain punch. I don't know how I feel about Mew lead, I feel like you struggle against hatterene so I would just use the standard excadrill, that can set up on magic bounce users, can spin hazards away and actually threatens fairy types, which is important since you don't have sludge wave on toxtricity.

The rest of the team is fine, maybe you can play around some sets or spreads. for example, this hawlucha spread is more efficient. usually people run 124 speed but for excadrill, but nothing stops you from adding 4 and being sure you're faster than sub variants. some potentially useful calcs are below.

:hawlucha:
Hawlucha @ Grassy Seed
Ability: Unburden
EVs: 32 HP / 232 Atk / 116 SpD / 128 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Close Combat
- Substitute

232+ Atk Mandibuzz Foul Play vs. +1 32 HP / 0 Def Hawlucha: 56-66 (18.3 - 21.6%) -- possible 5HKO
0 SpA Toxapex Scald vs. 32 HP / 116 SpD Hawlucha: 64-76 (20.9 - 24.9%) -- guaranteed 5HKO
0 SpA Togekiss Air Slash vs. 32 HP / 116 SpD Hawlucha: 236-278 (77.3 - 91.1%) -- guaranteed 2HKO
0 SpA Clefable Moonblast vs. 32 HP / 116 SpD Hawlucha: 242-288 (79.3 - 94.4%) -- guaranteed 2HKO
0 Atk Technician Scizor Bullet Punch vs. +1 32 HP / 0 Def Hawlucha: 69-82 (22.6 - 26.8%) -- 50% chance to break the Substitute

:toxtricity:
Toxtricity @ Life Orb
Ability: Punk Rock
EVs: 144 Atk / 148 SpA / 216 Spe
Rash Nature
- Shift Gear
- Boomburst
- Overdrive
- Drain Punch

this is a common toxtricity spread that hits 240 speed and always kills excadrill with +1 drain punch. Just for info, at +2 you outspeed +2 adamant cloyster and everything slower.

for volcarona, I would definitely use safeguard because it turns many mons into set-up fodder. for example, teams that rely on toxic rotom-h to stop you are screwed. i would run fiery dance and psychic alongside quiver dance and safeguard. the bulky variant with roost > psychic kills momentum and has no hope of breaking through haze toxapex. it would be cool against a stall team without pex because it can beat blissey, but a stall without pex shouldn't exist to begin with. any fire stab does a number to urshifu anyway, so it's up to you. i put fiery dance because it's very dangerous if it gets going.

for rillaboom, you most definitely want knock off instead of high horsepower. you already have drain punch for magnezone and knock off hits aegislash, obliterates pult and gengar on the switch and removes items. acrobatics is also a good set but i think you want more power on your grassy glide and it's not necessary anyway.

TEAM
this is how it would look. for volcarona there might be a more optimal spread, but i just put the standard offensive one.

:ditto:
With Ditto 1 be careful, especially with dragapult because if it copies that mon when boosted it's a wrap, 2 consider using sucker punch on dragapult to at least force mindgames
 
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