Event Toymaker — Doduodrio & Novax

FortColors

formerly Fort Colorcastle
The Toymaker
Rutherford-Young-2x.png
RutherfordAspen-Old-2x.png

Base Facility: Realgam Tower

Format Changes:
Starting from default Realgam Tower rules, this Event has following changes:
  • This Event is nominally Level 3. However, players will find themselves synced to lower Levels in early waves.
  • This Event has one (1) Technique Control per team per "wave".
  • This Event has a Backpack size of three.
  • Species Clause applies per-player, and per-wave.
    • This means one player could use a Charizard in Wave 1, and then the other player could use Charizard in Wave 2.
    • Species Clauses applied in this way also includes Rental Pokemon provided by the event. See below.
  • This Event is a series of three consecutive 2v2 Doubles battles.
    • Wave 1 is 2v1, but it is still played in Doubles.
  • This Event is only one step per round.
Two players will challenge the Event as a team:
  • Unlike most team battles, both trainers will share a Reserve, a Bench, and a Backpack.
  • Either trainer may send out any Pokemon from these shared zones.
  • Players doshare a backpack in this Event.
    • When signing up, both players will contribute up three items each, to their team's Backpack.
Each player will send up to three Pokemon, of Levels 1, 2 (or lower), and 3 (or lower). These Pokemon will be used in the first, second, and third waves; respectively.
  • Each wave is synced down to its own Level; e.g. the second wave is synced down to Level 2.
  • Your team's reserve for a wave does not include the Pokemon sent or borrowed for other waves.
  • Players will team up to play "as" an NPC in the story each wave.
    • Note: If you're worried about using a "canon" team, try to pick Fairy-types, especially CAPs. But also, don't stress too much about that and use whichever Pokemon you like.
  • For players who find their roster lacking, the Event provides a Rental Pokemon for each wave that players may borrow when signing up.
    • One player may, optionally, use a wave's Rental Pokemon as their signup for that wave.
    • Each player may use only one Rental. The player's other signups must be their own.
    • Each Rental may be used by only one player per team. The team's other player must use their own Pokemon in that wave.
This Event will use snake posting order. (See 2.3b "Post Schedule of Later Rounds").
In the first round:
  1. The referee will send out and equip both NPC Pokemon.
  2. One player will send and equip.
  3. The other player will send, equip, and order.
  4. The referee will order with both NPC Pokemon.
  5. The first-sending player will order.
A specific opponent takes two turns per step; and follows snake posting as such.

Player Rewards
Player Progress: Missing percent HP of all of the referee's Pokemon, counting Giga-Golurk twice / 600%
  • Victory Reward, for first-time victorious players:
    • One Level 2 :marshadow:Marshadow (optionally named Noah-Luke)
    • For each Wave won, where the player or their teammate used a Rental Pokemon:
      • Wave 1: 1x:ability urge:Lo-EXP Record
      • Wave 2: 1x:dire hit2:EXP Record
      • Wave 3: 1x:x attack3:Hi-EXP Record
  • Progress Reward, for defeated players or previously-victorious players:
    • 250:gb-sounds:Nostalgia

duo

Backpack
:leftovers: Leftovers
:leftovers: Leftovers
:leftovers: Leftovers

Wave 1 :dragonite: Butter the Dragonite
:BW/Dragonite:
Butter

Species:
Dragonite, Gender: Female
Level: 2 => 1, EXP: 0 / 10
Nature: Docile (No change)
Typing: Dragon / Flying
Abilities: Inner Focus / (Locked) Multiscale
Profile:
Butter is super sweet and friendly, loving to hug everyone she meets! She likes sweet potatoes, pie (with butter of course), and marshmallows. Not the healthiest, but it somehow doesn't seem to interfere with her battling ability.

How They Met:
Julie the Togekiss and Node the Plasmanta were Butter's friends from the nursery where she was hatched and raised. Being around so many friends makes her super happy, so she wanted to stay with them!

Name Origins:
I wanted a name that oozed friendly vibes and I definitely wasn't craving food with butter so Butter was a perfect match!

Statistics:
HP:
95
Atk: 9
Def: 7
SpA: 7
SpD: 7
Spe: 80

Size Class: 4
Weight Class: 6
Hidden Power: None

Moves:

Level 0:

Aerial Ace
Air Slash
Aqua Jet
Brick Break
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Light Screen
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack

Level 1:
Agility
Air Cutter
Barrier
Brutal Swing
Bubble Beam
Captivate
Confide
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Encore
Fire Spin
Hail
Haze
Helping Hand
Ice Spinner
Incinerate
Mega Punch
Mist
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Shock Wave
Slam
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Twister
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wrap
Wave 2 :sableye: Sneakers the Sableye
:BW/Sableye:
Sneakers

Species:
Sableye, Gender: Male
Level: 3 => 2, EXP: 4 / 10
Nature: Impish (+2 Def, -1 SpA)
Typing: Dark / Ghost
Abilities: Keen Eye / Stall / (Unlocked) Prankster
Profile:
Sneakers will sneak around craftily, setting up pranks for unsuspecting people and Pokemon, then cackling with glee as his plots succeed. Then he runs away before his victims can do anything about it. But that's not all. Sneakers is also a fan of groan-inducing puns... What does a ghost say when they can't reach the top shelf? "Give me a BOO-st!"

How They Met:
After hearing someone knock on the door and then a giggle followed by a "Trick or treat," Lola opened the door. Sneakers sat on the doorstep with a small costume and a little paper bag waiting for candy. ...But it wasn't even Halloween yet. But Sneakers was very patient. He waited... and waited... and waited...... until Lola caved and gave him a Snickers bar. As she handed it to him, she was shocked by a hand buzzer! (naturally) Then Sneakers dashed inside the house and lodged himself in the pantry every since, pranking people who open the pantry door.

Name Origins:
Sableye is pretty sneaky, and I liked the name Sneakers!

Statistics:
HP:
80
Atk: 6
Def: 8 (+)
SpA: 4 (-)
SpD: 5
Spe: 50

Size Class: 1
Weight Class: 2
Hidden Power: None

Moves:

Level 0:
Aerial Ace
Astonish
Brick Break
Bulk Up
Calm Mind
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Feint Attack
Fire Punch
Hone Claws
Ice Punch
Leer
Light Screen
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt

Level 1:
Captivate
Confide
Confuse Ray
Counter
Cut
Detect
Double Team
Encore
Fake Out
Flash
Flatter
Helping Hand
Incinerate
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psybeam
Rain Dance
Recover
Rock Smash
Role Play
Scratch
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Taunt
Tickle
Trick
Water Pulse

Level 2:
Disable
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Low Kick
Mega Kick
Metal Burst
Nightmare
Payback
Poltergeist
Punishment
Quash
Secret Power
Take Down
Thief
Wave 3 :togetic: Sally-Anne the Togetic
(This Pokemon is a rental)

novax

Backpack:
:leftovers: Leftovers x 2
:eviolite: Eviolite

Wave 1:
:ss/gallade:
Chaos (Gallade)
Level 4 | EXP: -- / 10

Impish nature ( +Defense , -Sp. Atk )

Typing:
Psychic
Fighting


Abilities: Steadfast, Sharpness Hidden Ability: Justified

HP: 85
Attack: 9
Defen.: 7 (+)
Sp.Atk: 4 (-)
Sp.Def: 8
Speed: 80
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt

Level 1:
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard

Wave 2:
Hemogoblin (rental)

Wave 3:
:sv/volkraken:
Zelda (Volkraken)
Level 4 EXP: -- / 10

Modest nature ( +Special Attack, -Attack )

Typing:

Water
Fire


Abilities: Analytic, Infiltrator Hidden Ability: Pressure

HP: 95
Attack: 3 (-)
Defen.: 6
Sp.Atk: 11 (+)
Sp.Def: 7
Speed: 95
Size: 3
Weight: 3


Movepool
Level 0:
Aqua Jet
Constrict
Facade
Flamethrower
Flash Cannon
Liquidation
Power Gem
Protect
Reflect
Rest
Round
Sleep Talk
Snore
Substitute
Surf
Toxic
Waterfall
Will-O-Wisp

Level 1:
Absorb
Bite
Captivate
Confide
Double Team
Ember
Extrasensory
False Swipe
Fire Spin
Flash
Incinerate
Infestation
Pain Split
Rain Dance
Scary Face
Sunny Day
Swagger
Tickle
Water Gun
Water Pulse
Whirlpool

Level 2:
Aqua Ring
Assurance
Bind
Burning Jealousy
Clear Smog
Covet
Fire Blast
Flare Blitz
Heat Wave
Hydro Pump
Payback
Quash
Secret Power
Thief

Level 3:
Attract
Bounce
Dive
Fire Lash
Flame Burst
Flip Turn
Frustration
Laser Focus
Lava Plume
Leech Life
Muddy Water
Pounce
Return
Scald
Scorching Sands
Skitter Smack
Torment
U-turn
Wring Out


30 Years Ago...

Deep in the desert of Unova Route 4, two researchers shake sand loose from their clothes and belongings. The sandstorm outside whipped up almost as soon as they had set out. The intensity of the sand was such that they had been forced to shelter in place when the storm worsened, costing them hours of progress at times. The elder researcher was rather curmudgeonly about the whole ordeal.[/B]

ruinmaniac-gen6.png

"I'm going to be spewing sand for weeks, I say."

Rutherford-Young.png

"I told you we could make it if we ran!" The younger researcher replied with alarming enthusiasm. "You're taking this too seriously, Doc!"

"Enough with the 'Doc'! How many times must I say it—that is Professor Bristlecone to you!" The doctor pulled up his waistband and marched forward with his characteristic perpetual indignation. "And you, Rutherford, are not taking this nearly seriously enough! When was the last time we heard from the base camp? We've been on radio silence for almost all of this infernal storm. What if we had been injured, or buried, or gotten lost?"

"Details, details." Rutherford waved away his mentor's critique. "All's well that ends well, right? We're here in one piece." Bristlecone bristled, and said, "Aren't you a father, now? Think of poor Terrance and be more careful!"

"I am thinking of him! Terrance would want his dad to be a cool explorer, right? I've got a lot to live up to!" Before Bristlecone could bristle further, Rutherford changed the subject. "Look around—This has to be the place!"

The two researchers were in cool, clear stone room, decorated with a narrow carved relief from one side of the entrance, wrapping all the way around the room, to the other side of the same entrance. The relief depicted skeletal joints, musculature and its points of attachment to the bone, the range of motion of those joints, and other anatomical details. "These are the carvings from your thesis, Doc!" He walked up to the relief and began to poke, prod, and twist at the stone; as if something would happen or respond.

Bristlecone sputtered, "Y-You be careful with those!" Without turning around or stopping, Rutherford answered, "I'm always careful, Doc! Don't worry about it!"

Bristlecone continued his opposition, and said, "You approached me because of my expertise with these carvings! I can't say I expected you to try to... play with them!? What are you doing here, that you couldn't have done with our replica at the Academy?"

Rutherford didn't respond; instead, he continued probing and prodding the relief with a confident smirk. Before Dr. Bristlecone could chastise him further, Rutherford beckoned him to approach. "Watch this," he said as he pressed on a specific carving's chest, right over where the figure's heart would be.

The room around the researchers shuddered, and the relief split along a straight vertical seam. The panels began to slide back, and then parted like double doors to admit the two researchers entrance to a deep, pitch-black stairwell leading who-knows-where. Even before the last stone finished sliding into place, Rutherford was striding forth confidently. "See?", he said, descending into the stairwell. When his mentor hesitated, too dumbfounded to fully process what he had just witnessed; Rutherford followed up, "Hey, Doc! Are you coming or not?"

golurk.png

The chamber below was a spacious, circular hall with a smooth stone floor. All around the walls, large inert statues stood at attention, their purpose lost to time. Bristlecone was taking in the sight of it all with wonderment. "All these years and I had no idea... Goodness, I need to update my thesis!" Shaking his head, the elder researcher hurriedly changed the subject. To Rutherford, he shouted, "Is this what that gizmo of yours is for?" Whirling around, Rutherford positively beamed. Hurriedly searching through his supplies, he replied, "I was hoping you'd ask!"

influence_device.png

Rutherford produced a small glass orb with curious extrusions from his pack. "I'm calling it the 'Influence Device'," he explained. "Ancient Unovans wrote about a technology that stores emotions for later reference or conveyance. You saw my thesis, right Doc?"

Bristlecone nodded. "How could I not? All that quackery about 'emotional wave energy'. Half the Academy thought you'd be committed." Rutherford rolled his eyes while his mentor changed the subject again. Bristlecone continued, "You said this was an observation trip only. What are you trying to do here?"

"Well, people have tried get the instructions from active Golurk plenty of times. No matter the method, though, the information comes out as jibberish, right?" Bristlecone nodded again, and Rutherford continued, "Since my thesis, I've been thinking about it. I don't think they have instructions, per se. They aren't structured sets of logical branches. The opposite, really; the terms in their etchings don't have any clear paths or associations between them. I think they run on more nebulous ways of defining wants or wishes of their creators."

"You're saying they run on the 'opposite' of logic..." Bristlecone said, clearly doubtful. "You think they run on feelings?" Rutherford nodded, "I think that's pretty close, yeah! So, we're going to try the opposite of those other tests: We're going to give feeling-instructions to an inactive Golurk. I've brought along a particular Pokemon to help with this test. Meet Billy-Gene!" He drew a ball and released his aide at his side.

hemogoblin.png

"...Charmed to meet you, Billy-Gene" said Bristlecone, clearly repulsed.

Rutherford paid him no mind. He was already engrossed in explaining his test. "What we're doing with the device here is pretty simple. I based it on the bodies of other Golurk you've seen elsewhere; specifically the earthenware used in their chassis." Bristlecone looked around at the inert statues around them, while Rutherford continued, "Hemogoblin like Billy-Gene here is known to burn feelings as a 'fuel' of sorts; so we'll fill the Influence Device with the product of that reaction."

"You're using burnt feelings?" Bristlecone asked. "I have to wonder if there's a quality issue with that." Rutherford shrugged and continued his preparations, so Bristlecone added, "What are you expecting to happen, if this test actually animates a Golurk?"

"If this works, the Golurk should initially respond like us," Rutherford explained, to Bristlecone's surprise. "Fueling a Golurk with our processed, ambient emotional energy should influence it to respond based on that same emotional input. Curiosity, some apprehension, and a pinch of skepticism."

Collecting himself, Bristlecone crossed his arms in a huff and said, "More than a pinch, I'd say."


"Alright, all ready." Rutherford stood in front of his chosen host Golurk shell, with his prepared Influence Device held gingerly in both hands. "Are you ready?"

"I'm ready to stand far, far away," said Bristlecone. Rutherford laughed and replied, "I thought you had more than a pinch of skepticism?" Bristlecone made an annoyed noise. "I'm also a practical man, Rutherford."

Rutherford allowed himself to become engrossed in his test. "That should do it. Let's stand back, you two." He stood back from the Golurk to be tested. The Influence Device sat gingerly in the crack of the Golurk's body, glowing warmly with its emotive filling inside. A wire connected the device to a crude control device in Rutherford's hands, allowing the researcher to back up to a safe distance. "All clear?"

Bristlecone harrumphed an affirmative, and Billy-Gene nervously peeked at the test setup from behind Rutherford's leg. "Alright then," Rutherford said, grabbing the switch firmly. "We're starting now!"

When Rutherford flipped the switch, the effect was immediate and dramatic. The Influence Device immediately flashed pinkish-white, flooding the vision of the researchers and forcing them to look away. The connecting wire sparked and detached, thrown away by the reaction. The flash of light was almost immediately stimmied and smothered, though, by a shadow that emerges from within the Golurk's housing. Once the device's glow was obscured, Rutherford was able to make out the nature of the intervening shade.

marshadow.png

There on the ground, a small darkly-colored Pokemon lay prone, before collecting themselves and beginning to stand. Bristlecone and Rutherford stood warily, and the shadowy Pokemon looked back at them.

And then, as if they finally realized what they were looking at, the shadowy Pokemon turned and leapt back into the waiting Golurk's chest cavity! The researchers watched, dumbfounded, as the statue began to stir! Its features—and expression—changed to match those of its occupant. The Influence Device sank into the crevasse of the Golurk's frame, becoming lost from view.

Bristlecone was the first to speak. "Was that part of the test!?" Without turning around, Rutherford said, "We'll handle this, don't worry about it!" Billy-Gene shot his trainer a deeply incredulous look, displeased with being volunteered for such a thing.

The fused Pokemon lurched forward with a large, earthen step, and began to approach the researchers!

The initial weather is Sand.
Rutherford-Young.png

Rutherford Aspen
:sv/hemogoblin:
Billy-Gene (Hemogoblin)
Level 1 — EXP: 00 / 10

Quirky nature ( +None, -None )
Typing: Fairy/Fire
Abilities: Pixilate, Intimidate Hidden Ability: Own Tempo (Locked)

HP: 95
Attack: 7
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 55
Size: 3
Weight: 4

Movepool
Level 0:
Bulk Up
Dazzling Gleam
Energy Ball
Facade
Flamethrower
Hyper Voice
Light Screen
Play Rough
Protect
Psychic
Rest
Screech
Shadow Ball
Sleep Talk
Substitute
Tail Whip
Thunderbolt
Wild Charge
Will-O-Wisp
Zen Headbutt

Level 1:
Brutal Swing
Charm
Defense Curl
Disarming Voice
Echoed Voice
Helping Hand
Life Dew
Magical Leaf
Misty Terrain
Moonlight
Pound
Rain Dance
Safeguard
Seismic Toss
Slam
Spikes
Sunny Day
Sweet Kiss
Taunt
Tickle
Trick
Wrap
Vs.
giga-golurk.png

Giga Golurk!
giga-golurk.png

Giga Golurk
Level 1

Serious
nature ( +None, -None )
Typing: Ground/Fighting
Abilities: Iron Fist, Klutz, Technician
Traits: Has Boss Immunities.

HP: 137 (90 + 95/2)
Attack: 13 (9 + 9/2)
Defen.: 9 (6 + 6/2)
Sp.Atk: 7 (4 + 7/2)
Sp.Def: 9 (6 + 7/2)
Speed: 117 (55 + 125/2)
Size: 5
Weight: 7

Movepool
Level 0:
Astonish
Brick Break
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Shadow Punch
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt
+
Aura Sphere
Blaze Kick
Bulk Up
Calm Mind
Iron Head
Poison Jab
Shadow Claw
Shadow Sneak
Will-O-Wisp
Work Up


Level 1:
Confide
Confuse Ray
Curse
Defense Curl
Double Team
Flash
Helping Hand
High Horsepower
Iron Defense
Mega Punch
Mud-Slap
Night Shade
Pound
Power-Up Punch
Rain Dance
Rock Smash
Safeguard
Sandstorm
Shock Wave
Stealth Rock
Sunny Day
Swagger
Trick
+
Agility
Coaching
Counter
Echoed Voice
False Swipe
Force Palm
Role Play
Sucker Punch
Swift

both players to equip
Doduodrio or Novax to order versus Giga Golurk

boss immunities said:
"The Pokemon is considered to be a Boss opponent, and is immune to certain disruptions.

The subject is unaffected by Sleep, Encore, Flinching, Taunt, and Torment. Fainting can't be inflicted on the subject by the effects of Pokemon.
Paralysis on the subject has at most zero Strain.

The subject's actions cost nothing.

If an action would refer to the subject's current or maximum HP, and that value is more than 120; instead, that action refers to the number 120."
 
Last edited:
Sending out :dragonite: Butter the Dragonite holding some :leftovers: Leftovers!

:ss/dragonite:
"Watch out--!"

Reflect (Team Researchers)
At the start of your turn, IF Golurk has a Decoy AND Golurk isn't under Protection, THEN use Dual Wingbeat (Golurk)
At the start of your turn, IF Golurk has Safeguard AND Golurk isn't under Protection, THEN use Defog (Golurk)
At the start of your turn, IF Golurk is to use a Screen-Breaking move AND Golurk isn't under Protection, THEN use Toxic (Golurk)
 
:bw/golurk:
Will-o-Wisp (Gallade)
IF gallade is to use Misty Terrain, THEN replace Will o Wisp with Safeguard.
If gallade is to use a protective move targeting itself, THEN replace Will o Wisp with Ice Punch (Dragonite)

:bw/golurk:
Reflect
IF gallade is to use a screen-breaking move, THEN replace all Reflect with Bulk Up.
 
:pmd/dodrio::pmd/greninja:
Tech: 0
==========================
:Gallade:Gallade :Leftovers:Leftovers
HP: 85/85 EN: 30/30
9/7/4/8/80 | 3/4
C/R: 5/2
Types: Psychic, Fighting
Abilities: Steadfast, Sharpness

:Dragonite:Dragonite :Leftovers:Leftovers
HP: 95/95 EN: 30/30
9/7/7/7/80 | 4/6
C/R: 5/2
Types: Dragon, Flying
Abilities: Inner Focus
:pmd/rampardos:
Tech: 0
=====================
:Golurk:Gigalurk
HP: 137/137
13/9/7/9/117 | 5/7
Types: Ground/Fighting
Abilities: Iron Fist, Klutz, Technician​

Round 1

golurk
reflect
reflect (9s)

golurk
will o wisp
cant miss
gallade burned

dnite
reflect
-10 en
reflect (7s)

gallade
toxic
-7 en
1738222232777.png

tragedy...

leftovers heals nothing
-2hp burn

:pmd/dodrio::pmd/greninja:
Tech: 0
==========================
:Gallade:Gallade :Leftovers:Leftovers
HP: 83/85 EN: 27/30
[5]/7/4/8/80 | 3/4
C/R: 5/2
Types: Psychic, Fighting
Abilities: Steadfast, Sharpness
Burned

:Dragonite:Dragonite :Leftovers:Leftovers
HP: 95/95 EN: 27/30
9/7/7/7/80 | 4/6
C/R: 5/2
Types: Dragon, Flying
Abilities: Inner Focus
:pmd/rampardos:
Tech: 0
=====================
:Golurk:Gigalurk
HP: 137/137
13/9/7/9/117 | 5/7
Types: Ground/Fighting
Abilities: Iron Fist, Klutz, Technician​
Field
<- Reflect (6s)
Reflect (8s) ->

 
Last edited:
:bw/golurk:
Toxic (Dragonite)
IF Gallade has protective status, AND Dragonite has protective status, THEN use Bulk Up.
IF Dragonite has protective status, THEN use Shadow Punch (Gallade)
[start of turn] IF able, THEN use Trick (Dragonite)
 
:bw/dragonite:
"Hey! My food!"

Toxic (Golurk)
At the start of your turn, IF Golurk is under Protection, THEN use Dragon Dance
At the start of your turn, IF Golurk has a Decoy, THEN use Dual Wingbeat
At the start of your turn, IF Golurk has Safeguard, THEN use Defog
 
:pmd/dodrio::pmd/greninja:
Tech: 0
==========================
:Gallade:Gallade :Leftovers:Leftovers
HP: 83/85 EN: 27/30
[5]/7/4/8/80 | 3/4
C/R: 5/2
Types: Psychic, Fighting
Abilities: Steadfast, Sharpness
Burned

:Dragonite:Dragonite :Leftovers:Leftovers
HP: 95/95 EN: 27/30
9/7/7/7/80 | 4/6
C/R: 5/2
Types: Dragon, Flying
Abilities: Inner Focus
:pmd/rampardos:
Tech: 0
=====================
:Golurk:Gigalurk
HP: 137/137
13/9/7/9/117 | 5/7
Types: Ground/Fighting
Abilities: Iron Fist, Klutz, Technician​
Field
<- Reflect (6s)
Reflect (8s) ->

trick (dnite)
nothing <--> leftovers

safeguard

defog
-4 en
-1 eva

wisp
auto hit
burned

+3 hp lefties
-2hp burn both

:pmd/dodrio::pmd/greninja:
Tech: 0
==========================
:Gallade:Gallade :Leftovers:Leftovers
HP: 83/85 EN: 24/30
[5]/7/4/8/80 | 3/4
C/R: 5/2
Types: Psychic, Fighting
Abilities: Steadfast, Sharpness
Burned

:Dragonite:Dragonite
HP: 95/95 EN: 23/30
9/7/7/7/80 | 4/6
C/R: 5/2
Types: Dragon, Flying
Abilities: Inner Focus
:pmd/rampardos:
Tech: 0
=====================
:Golurk:Gigalurk :Leftovers:Leftovers
HP: 135/137
13/9/7/9/117 | 5/7
Types: Ground/Fighting
Abilities: Iron Fist, Klutz, Technician
Burned, -1 eva (3t)

Field
n/a​
 
Last edited:
:bw/gallade:
Coaching (Team Researchers)

[Check at start of your turn] IF the opposing team is under the effect of Reflect AND Golurk is not under the effect of Protection AND Golurk does not have a decoy THEN use Toxic (Golurk)
 
Last edited:
:bw/golurk::leftovers:
BULK Up
[start of turn] IF dragonite is to use Toxic, THEN replace Bulk Up with Safeguard.
[start of turn] IF dragonite is to use Reflect, THEN replace Bulk Up with Safeguard.


:bw/golurk:
Facade (dragonite)
[start of turn] IF dragonite has protection, THEN replace Facade with Bulk Up.
[start of step] IF dragonite is to use Reflect, THEN replace facade with Reflect.
 
:pmd/dodrio::pmd/greninja:
Tech: 0
==========================
:Gallade:Gallade :Leftovers:Leftovers
HP: 83/85 EN: 24/30
[5]/7/4/8/80 | 3/4
C/R: 5/2
Types: Psychic, Fighting
Abilities: Steadfast, Sharpness
Burned,



:Dragonite:Dragonite
HP: 95/95 EN: 23/30
9/7/7/7/80 | 4/6
C/R: 5/2
Types: Dragon, Flying
Abilities: Inner Focus
:pmd/rampardos:
Tech: 0
=====================
:Golurk:Gigalurk :Leftovers:Leftovers
HP: 135/137
13/9/7/9/117 | 5/7
Types: Ground/Fighting
Abilities: Iron Fist, Klutz, Technician
Burned, -1 eva (3t),

Field
n/a

bulk up
+1 atk, def (8t)

facade
crit: 3/24 no
(14+13-7)+4 = 24

coaching
-3 en
+1 atk, def (8t)

tailwind
-4 en
2x speeed

+3 hp lefties
-2hp burn


:pmd/dodrio::pmd/greninja:
Tech: 0
==========================
:Gallade:Gallade :Leftovers:Leftovers
HP: 83/85 EN: 21/30
[5]/7/4/8/80 | 3/4
C/R: 5/2
Types: Psychic, Fighting
Abilities: Steadfast, Sharpness
Burned, + 1 atk, def (7t)

:Dragonite:Dragonite
HP: 71/95 EN: 19/30
9/7/7/7/80 | 4/6
C/R: 5/2
Types: Dragon, Flying
Abilities: Inner Focus
+ 1 atk, def (7t)
:pmd/rampardos:
Tech: 0
=====================
:Golurk:Gigalurk :Leftovers:Leftovers
HP: 135/137
13/9/7/9/117 | 5/7
Types: Ground/Fighting
Abilities: Iron Fist, Klutz, Technician
Burned, -1 eva (2t), + 1 atk, def (7t)

Field
<--- tailwind (6s)​
 
:bw/golurk:
Facade (dragonite)
[start of turn] IF dragonite has protection, THEN use toxic (gallade).
[Start of step] IF gallade is to use coaching, THEN use Bulk Up.
[start of step] IF poison-inflicing move targeting you, THEN use protect.
[start of step] IF dragonite uses a flying attack targeting you, THEN use protect.
 
:bw/dragonite:
"Have a nice refreshing drink!"

Waterfall (Golurk)
At the start of the step, IF Golurk is to use Protect, THEN use Barrier
At the start of the step, IF Golurk is to use Counter, THEN use Barrier
At the start of your turn, IF you have any Major Status, THEN use Facade
 
:pmd/dodrio::pmd/greninja:
Tech: 0
==========================
:Gallade:Gallade :Leftovers:Leftovers
HP: 83/85 EN: 21/30
[5]/7/4/8/80 | 3/4
C/R: 5/2
Types: Psychic, Fighting
Abilities: Steadfast, Sharpness
Burned, + 1 atk, def (7t)

:Dragonite:Dragonite
HP: 71/95 EN: 19/30
9/7/7/7/80 | 4/6
C/R: 5/2
Types: Dragon, Flying
Abilities: Inner Focus
+ 1 atk, def (7t)
:pmd/rampardos:
Tech: 0
=====================
:Golurk:Gigalurk :Leftovers:Leftovers
HP: 135/137
13/9/7/9/117 | 5/7
Types: Ground/Fighting
Abilities: Iron Fist, Klutz, Technician
Burned, -1 eva (2t), + 1 atk, def (7t)

Field
<--- tailwind (6s)

1739238512575.png


:dragonite:
Waterfall
-3 en
crit: 190 no
(8+9-9)*1.5 = 12

:gallade:
psycho cut
-3 en
crit: 377 no
(7+3+3+5-9)*1.5 = 14

:golurk:
Facade
crit: 350 no
(14+13-7) = 20

:golurk:
Facade
crit: 192 no
(14+13-7) = 20

gallade, dnite +3 hp
gallade, dnite -2 hp


:pmd/dodrio::pmd/greninja:
Tech: 0
==========================
:Gallade:Gallade :Leftovers:Leftovers
HP: 83/85 EN: 18/30
[5]/7/4/8/80 | 3/4
C/R: 5/2
Types: Psychic, Fighting
Abilities: Steadfast, Sharpness
Burned, + 1 atk, def (6t)

:Dragonite:Dragonite
HP: 31/95 EN: 16/30
9/7/7/7/80 | 4/6
C/R: 5/2
Types: Dragon, Flying
Abilities: Inner Focus
+ 1 atk, def (6t)
:pmd/rampardos:
Tech: 0
=====================
:Golurk:Gigalurk :Leftovers:Leftovers
HP: 110/137
13/9/7/9/117 | 5/7
Types: Ground/Fighting
Abilities: Iron Fist, Klutz, Technician
Burned, + 1 atk, def (5t)

Field
<--- tailwind (5s)
one of Doduodrio Novax to order​
 
Last edited:
Back
Top