XY OU Transition from XY to ORAS, help me out.

Hey, so this is the team that I put the most effort into, and I thought it needed a little patching up for ORAS.

Please note I'm a terrible (And I do mean terrible) RMT writer, so sorry if I fuck up with something and break #2 (Also, most of the team was built with help, so I can't really say much about the sets and why I chose them)

Tyranitar @ Focus Sash
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
- Stealth Rock
- Fire Blast
- Ice Beam
- Crunch

I chose Tyranitar because I needed a Rocker, so that's pretty much it's only purpose, since it's a Suicide Lead with Focus Sash to help it serve its purpose.

Medicham @ Medichamite
Ability: Pure Power
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Ice Punch
- Fake Out

Medicham was my main sweeper, with Fake Out to safely Mega Evolve and Ice Punch to help me deal with a lot of stuff that would otherwise wall it. This is the Mon I built the team around.

Hawlucha @ Power Herb
Ability: Unburden
EVs: 8 HP / 252 Atk / 248 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- High Jump Kick
- Sky Attack

Hawlucha is kind of a secondary sweeper. And I can't think of much to say about it.

Rotom-Wash @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Rotom-W is a tank, and it also helps me a lot with Talonflame, which comes handy, since both sweepers are weak to it's priority.

Excadrill @ Leftovers
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide

Excadrill is the standard Rapid Spinner. Can't think much to say about it.

Greninja @ Life Orb
Ability: Protean
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Extrasensory
- Grass Knot

And Gren is the wallbreaker. Once again, can't think of much to say here.
Once again, I'm terrible with writing this stuff, so if you have any doubts, ask me.

Tyranitar @ Focus Sash
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
- Stealth Rock
- Ice Punch
- Earthquake
- Crunch

Tyranitar remains unchanged.

Gallade @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Knock Off
- Close Combat
- Swords Dance

Gallade is the replacement to Medicham, since it completely outclasses it. The set is similar, with Close Combat replacing Hi Jump Kick and Knock Off for utility and coverage. Also, I chose to go with Swords Dance instead of Substitute and Taunt because I have trouble with those moves and I prefer hyper offense.

Talonflame @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Will-O-Wisp
- U-turn

Talonflame replaced Hawlucha after someone at the Battle Spot Forum told me it completely outclassed it.

Rotom (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 144 Def / 84 SpA / 28 Spe
Modest Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Hidden Power [Ice]

Rotom-W remains unchanged.

Excadrill @ Leftovers
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide

Ditto.

Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Ice Beam
- Extrasensory
- Gunk Shot

The only change Greninja got is Gunk Shot, because I was told that Azumarill with Assault Vest could wall a Grass Knot.
Once again, I'm shit at writing RMTs, so I'll try to answer any questions. I'm sorry I can't write any better.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top