PU Trevenant

asa

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[OVERVIEW]

Trevenant is one of PU's most devastating wallbreakers because of its high Attack, amazing offensive typing, and powerful STAB moves in Poltergeist and Wood Hammer. Trevenant also has some useful defensive attributes that differentiate it from other offensive Ghost-types such as Gourgeist-S and Froslass. Chief among these qualities is Natural Cure, which allows it to more comfortably switch into status inducers like Quagsire and Glare Sandaconda. Furthermore, Trevenant can heal while attacking with Horn Leech, which isn't weather-dependent like Synthesis, and isn't weak to Stealth Rock like Froslass. However, Trevenant lacks the bulk and longevity necessary to make full use of these good traits. While it outspeeds most defensive Pokemon, Trevenant is still incredibly slow, which, combined with its frailty and poor defensive typing, makes it easy to pressure and limits its opportunities to safely switch in. Trevenant also faces competition as a Ghost-type wallbreaker from Gourgeist-S and Froslass, since both are faster, the former is more versatile with moves like Explosion and Flame Charge, and the latter offers vital utility in Spikes.

[SET]
name: Choice Band
move 1: Poltergeist
move 2: Wood Hammer
move 3: Horn Leech
move 4: Earthquake / Drain Punch
item: Choice Band
ability: Natural Cure
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Earthquake lets Trevenant OHKO Aggron and 2HKO itemless Neutralizing Gas Weezing. Alternatively, Drain Punch hits Ghost-immune Sap Sipper users like Drampa and Miltank harder. Trick can be used to annoy defensive Pokemon like Tangela and virtually guarantee that a foe can be hit by Poltergeist, although Trevenant becomes noticeably weaker without Choice Band. Sucker Punch is another option that allows Trevenant to make up for its lackluster Speed, but it's prediction-reliant and not a good move to be locked into. While Frisk lets Trevenant scout for items and whether foes can be hit by Poltergeist, not being rendered useless by status thanks to Natural Cure is usually more useful. Using an Adamant nature maximizes Trevenant's damage output, but opting for a Jolly nature allows it to outspeed Pokemon like Jolly Aggron and Arctovish. Despite being incredibly strong, Trevenant can still struggle to take care of some physical walls like Tangela. Therefore, powerful special attackers such as Galarian Articuno and Charizard are good teammates. The former can also use U-turn to get Trevenant in safely and put immense pressure on Trevenant's answers with Future Sight, while the latter can remove entry hazards with Defog. Entry hazard support helps to wear down annoying physical walls too. In particular, Spikes users like Alolan Sandslash can be incredibly useful, helping Trevenant guarantee 2HKOs against Pokemon like Ferroseed with Poltergeist. Avoid pairing Trevenant with Knock Off users, since they'll prevent it from as freely using Poltergeist.

[CREDITS]
- Written by: [[asa, 400292]]
- Quality checked by: [[gum, 434150], [MZ, 202117]]
- Grammar checked by: [[DC, 449990]]
 
Last edited:

Hera

Make a move before they can make an act on you
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AM check, comments in bold

[OVERVIEW]

Trevenant is one of PU's most devastating wallbreakers because of its high Attack, amazing offensive typing, and access to powerful STAB moves in Poltergeist and Wood Hammer. The combination of Poltergeist and coverage options like Earthquake and Drain Punch makes it easier for Trevenant to bypass Charizard, Weezing, and Silvally-Steel, all of which its main Grass-type competition in Tsareena struggles to deal with (I wouldn't exactly say that Tsareena struggles to bypass Charizard, removing its Boots is huge, I would replace this with another Grass-resistant Pokemon that doesn't mind a Knock Off, like Druddigon). Trevenant also has some useful defensive attributes that help to differentiate it from other Ghost-type wallbreakers like Froslass and Gourgeist-S. Chief among these qualities is Natural Cure, which allows it to more comfortably switch into status inducers such as Quagsire and Glare Sandaconda. Futhermore, Trevenant isn't weak to Stealth Rock and can somewhat mitigate the damage it takes with Horn Leech. However, Trevenant lacks the bulk and reliable recovery necessary to make full use of these good traits ("reliable recovery" sounds like the wrong term for a wallbreaker, I think what you're looking for is "longevity"). While it outspeeds most defensive Pokemon, Trevenant is still incredibly slow, which, combined with its frailty and poor defensive typing, makes it easy to pressure and limits its opportunities to safely switch in. Though it's not as offensively potent as Trevenant, Tsareena tends to be the more consistent physical Grass-type due to its higher Speed, impressive utility movepool (I would change this to offensive coverage because Tsareena aren't exactly running Aromatherapy and Taunt consistently), and ability to pivot with U-turn.

[SET]
name: Choice Band
move 1: Poltergeist
move 2: Wood Hammer
move 3: Horn Leech
move 4: Earthquake / Drain Punch
item: Choice Band
ability: Natural Cure
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Although it is weaker than Wood Hammer, Horn Leech doesn't deal recoil damage to Trevenant and provides it with passive recovery (this is fluff because you mentioned what Horn Leech does in the overview). Earthquake lets Trevenant OHKO Aggron and 2HKO itemless Neutralizing Gas Weezing. Alternatively, Drain Punch hits Ghost-immune Sap Sipper users like Drampa and Miltank harder. Trick can be used to annoy defensive Pokemon and virtually guarantee that a foe can be hit by Poltergeist, though Trevenant becomes noticeably weaker without Choice Band. Sucker Punch is another option that can allow Trevenant to make up for its lackluster Speed, but it's prediction-reliant and not a good move to be locked into. Natural Cure prevents Trevenant from being rendered useless by otherwise debilitating status conditions, which allows it to come in more often against defensive teams (also mentioned in the overview, it's fluff) (also I would make a small mention about Frisk due to its scouting ability and ensuring that Poltergeist works). Using an Adamant nature maximizes Trevenant's damage output, but opting for a Jolly nature allows it to outspeed Pokemon like Jolly Aggron. Despite being incredibly strong, Trevenant can still struggle to take care of some physical walls like Tangela. Therefore, powerful special attackers such as Galarian Articuno and Charizard are good teammates. The former can also use U-turn to get Trevenant in safely and put immense pressure on Trevenant's answers with Future Sight, while the latter can remove entry hazards with Defog and minimize the damage Trevenant takes upon switching in. Entry hazard support from Pokemon like Sandslash (a very small amount of Sandslash are defensive + hazards, so this doesn't seem worth mentioning; if you mean Alolan Sandslash, which is usually more defensive, then that should be clarified) and Weezing can also help wear down annoying physical walls, with Trevenant blocking Rapid Spin in return (all the spinners barring Claydol and Eldegoss beat Trevenant so this feels not worth mentioning either). These examples also check Pokemon such as Lycanroc (if you change the Sandslash example then don't forget to change this either) and Passimian, which can easily force Trevenant out with the threat of a super effective coverage move. Avoid pairing Trevenant with too many Knock Off users, since they'll prevent it from as freely using Poltergeist.
 

asa

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Though it's not as offensively potent as Trevenant, Tsareena tends to be the more consistent physical Grass-type due to its higher Speed, impressive utility movepool (I would change this to offensive coverage because Tsareena aren't exactly running Aromatherapy and Taunt consistently), and ability to pivot with U-turn.
rapid spin and knock off are the utility options i was alluding to, nothing like aromatherapy or taunt. while knock off does fall under offensive coverage, rapid spin does not, so i don't find that particular label to be entirely appropriate, but i did make the statement slightly less vague.

other than that, adjusted everything else :)
 

gum

for the better
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[OVERVIEW]

Trevenant is one of PU's most devastating wallbreakers because of its high Attack, amazing offensive typing, and access to powerful STAB moves in Poltergeist and Wood Hammer. The combination of Poltergeist and coverage options like Earthquake and Drain Punch makes it easier for Trevenant to bypass Druddigon, Weezing, and Silvally-Steel, all of which its main Grass-type competition in Tsareena struggles to deal with. (i mean tht's not true, if tsareena rlly wanted to it could run triple axel and / or hjk, the latter of which has been more common recently) Trevenant also has some useful defensive attributes that help to differentiate it from other Ghost-type wallbreakers like Froslass and Gourgeist-S. Chief among these qualities is Natural Cure, which allows it to more comfortably switch into status inducers such as Quagsire and Glare Sandaconda. Futhermore, Trevenant isn't weak to Stealth Rock and can somewhat mitigate the damage it takes with Horn Leech. (smallgeist runs synthesis, though) However, Trevenant lacks the bulk and longevity necessary to make full use of these good traits. While it outspeeds most defensive Pokemon, Trevenant is still incredibly slow, which, combined with its frailty and poor defensive typing, makes it easy to pressure and limits its opportunities to safely switch in. Though it's not as offensively potent as Trevenant, Tsareena tends to be the more consistent physical Grass-type due to its higher Speed, impressive utility options, and ability to pivot with U-turn. (i think u should put emphasis on the competition it receives from other ghost-type breakers, as it n tsareena typically wont be found on the same type of teams)

[SET]
name: Choice Band
move 1: Poltergeist
move 2: Wood Hammer
move 3: Horn Leech
move 4: Earthquake / Drain Punch
item: Choice Band
ability: Natural Cure
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Earthquake lets Trevenant OHKO Aggron and 2HKO itemless Neutralizing Gas Weezing. Alternatively, Drain Punch hits Ghost-immune Sap Sipper users like Drampa and Miltank harder. Trick can be used to annoy defensive Pokemon (like tangela) and virtually guarantee that a foe can be hit by Poltergeist, though Trevenant becomes noticeably weaker without Choice Band. Sucker Punch is another option that can allow Trevenant to make up for its lackluster Speed, but it's prediction-reliant and not a good move to be locked into. While Frisk lets Trevenant scout for items and whether foes can be hit by Poltergeist, not being rendered useless by status thanks to Natural Cure is usually more useful. Using an Adamant nature maximizes Trevenant's damage output, but opting for a Jolly nature allows it to outspeed Pokemon like Jolly Aggron and Arctovish. Despite being incredibly strong, Trevenant can still struggle to take care of some physical walls like Tangela. Therefore, powerful special attackers such as Galarian Articuno and Charizard are good teammates. The former can also use U-turn to get Trevenant in safely and put immense pressure on Trevenant's answers with Future Sight, while the latter can remove entry hazards with Defog and minimize the damage Trevenant takes upon switching in. Entry hazard support from Pokemon like Weezing and Sandaconda helps to wear down annoying physical walls, too. (usually dont rlly like mentioning them, but i think spikes r rlly worth mentioning here as they turn a lot of almost 2hkoes into guaranteed ones, but idt rocks r worth mentioning) These examples also check Pokemon such as Passmian and Archeops, which can easily force Trevenant out with the threat of a super effective coverage move. Avoid pairing Trevenant with too many Knock Off users, since they'll prevent it from as freely using Poltergeist.

[CREDITS]
- Written by: [[asa, 400292]]
- Quality checked by: [[gum, 434150], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
qc 1/2

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MZ

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[OVERVIEW]

Trevenant is one of PU's most devastating wallbreakers because of its high Attack, amazing offensive typing, and access to powerful STAB moves in Poltergeist and Wood Hammer. The combination of Poltergeist and coverage options like Earthquake and Drain Punch makes it easier for Trevenant to bypass Druddigon, Weezing, and Silvally-Steel, all of which other Grass-types like Tsareena can struggle with if they lack the appropriate coverage i get what u mean but it's kinda weird to talk about trev like this, it's as much a ghost as a grass and also none of those options are like, SE on Drudd or levi weezing. good info sentence comes out odd. Trevenant also has some useful defensive attributes that differentiate it from other offensive Ghost-types like Gourgeist-S and Froslass. Chief among these qualities is Natural Cure, which allows it to more comfortably switch into status inducers like Quagsire and Glare Sandaconda. Furthermore, Trevenant can heal while attacking with Horn Leech, which isn't weather-dependent like Synthesis, and isn't weak to Stealth Rock i think "like froslass" is necessary here, this had me confused for a bit. However, Trevenant lacks the bulk and longevity necessary to make full use of these good traits. While it outspeeds most defensive Pokemon, Trevenant is still incredibly slow, which, combined with its frailty and poor defensive typing, makes it easy to pressure and limits its opportunities to safely switch in. Trevenant also faces competition as a Ghost-type wallbreaker from Gourgeist-S and Froslass, since both are faster, the former isn't commonly Choice locked and can alternate moves ok but trev could too, idt this is the right angle to take. gourg just has the speed and its own unique suite of options like flame charge and explosion, and the latter offers vital utility in Spikes.

[SET]
name: Choice Band
move 1: Poltergeist
move 2: Wood Hammer
move 3: Horn Leech
move 4: Earthquake / Drain Punch
item: Choice Band
ability: Natural Cure
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Earthquake lets Trevenant OHKO Aggron and 2HKO itemless Neutralizing Gas Weezing. Alternatively, Drain Punch hits Ghost-immune Sap Sipper users like Drampa and Miltank harder. Trick can be used to annoy defensive Pokemon like Tangela and virtually guarantee that a foe can be hit by Poltergeist, though Trevenant becomes noticeably weaker without Choice Band. Sucker Punch is another option that can allow Trevenant to make up for its lackluster Speed, but it's prediction-reliant and not a good move to be locked into. While Frisk lets Trevenant scout for items and whether foes can be hit by Poltergeist, not being rendered useless by status thanks to Natural Cure is usually more useful. Using an Adamant nature maximizes Trevenant's damage output, but opting for a Jolly nature allows it to outspeed Pokemon like Jolly Aggron and Arctovish. Despite being incredibly strong, Trevenant can still struggle to take care of some physical walls like Tangela. Therefore, powerful special attackers such as Galarian Articuno and Charizard are good teammates. The former can also use U-turn to get Trevenant in safely and put immense pressure on Trevenant's answers with Future Sight, while the latter can remove entry hazards with Defog and minimize the damage Trevenant takes upon switching in. Entry hazard support helps to wear down annoying physical walls, too. In particular, Spikes users like Alolan Sandslash can be incredibly useful, helping Trevenant guarantee 2HKOes against Pokemon like Ferroseed with Poltergeist. Avoid pairing Trevenant with too many just drop the too many, it rly shoudlnt be around any knock at all if possible Knock Off users, since they'll prevent it from as freely using Poltergeist.

[CREDITS]
- Written by: [[asa, 400292]]
- Quality checked by: [[gum, 434150], [username2, userid2]] 202117
- Grammar checked by: [[username1, userid1]]
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DC

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[OVERVIEW]

Trevenant is one of PU's most devastating wallbreakers because of its high Attack, amazing offensive typing, and access to powerful STAB moves in Poltergeist and Wood Hammer. Trevenant also has some useful defensive attributes that differentiate it from other offensive Ghost-types such as Gourgeist-S and Froslass. Chief among these qualities is Natural Cure, which allows it to more comfortably switch into status inducers like Quagsire and Glare Sandaconda. Furthermore, Trevenant can heal while attacking with Horn Leech, which isn't weather-dependent like Synthesis, and isn't weak to Stealth Rock like Froslass. However, Trevenant lacks the bulk and longevity necessary to make full use of these good traits. While it outspeeds most defensive Pokemon, Trevenant is still incredibly slow, which, combined with its frailty and poor defensive typing, makes it easy to pressure and limits its opportunities to safely switch in. Trevenant also faces competition as a Ghost-type wallbreaker from Gourgeist-S and Froslass, since both are faster, the former is more versatile with its access to moves like Explosion and Flame Charge, and the latter offers vital utility in Spikes.

[SET]
name: Choice Band
move 1: Poltergeist
move 2: Wood Hammer
move 3: Horn Leech
move 4: Earthquake / Drain Punch
item: Choice Band
ability: Natural Cure
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Earthquake lets Trevenant OHKO Aggron and 2HKO itemless Neutralizing Gas Weezing. Alternatively, Drain Punch hits Ghost-immune Sap Sipper users like Drampa and Miltank harder. Trick can be used to annoy defensive Pokemon like Tangela and virtually guarantee that a foe can be hit by Poltergeist, although Trevenant becomes noticeably weaker without Choice Band. Sucker Punch is another option that can allows Trevenant to make up for its lackluster Speed, but it's prediction-reliant and not a good move to be locked into. While Frisk lets Trevenant scout for items and whether foes can be hit by Poltergeist, not being rendered useless by status thanks to Natural Cure is usually more useful. Using an Adamant nature maximizes Trevenant's damage output, but opting for a Jolly nature allows it to outspeed Pokemon like Jolly Aggron and Arctovish. Despite being incredibly strong, Trevenant can still struggle to take care of some physical walls like Tangela. Therefore, powerful special attackers such as Galarian Articuno and Charizard are good teammates. The former can also use U-turn to get Trevenant in safely and put immense pressure on Trevenant's answers with Future Sight, while the latter can remove entry hazards with Defog and minimize the damage Trevenant takes upon switching in.(kinda redundant information) Entry hazard support helps to wear down annoying physical walls,(RC) too. In particular, Spikes users like Alolan Sandslash can be incredibly useful, helping Trevenant guarantee 2HKOes 2HKOs against Pokemon like Ferroseed with Poltergeist. Avoid pairing Trevenant with Knock Off users, since they'll prevent it from as freely using Poltergeist.

[CREDITS]
- Written by: [[asa, 400292]]
- Quality checked by: [[gum, 434150], [MZ, 202117]]
- Grammar checked by: [[username1, userid1]]
GP 1/1. [DC, 449990]
 
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