Completed Triangle Side 3: nightblitz42 vs Doduodrio

Rules:
2v2 3-4* Singles
48 hour DQ for battlers, 72 hour for ref
Abilities: All
Items: ON
Switch: OK
Megas: 0
Z-Moves: 0
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon​
Team nightblitz42
:ss/cramorant:
Cramorant [Male]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Flying/Water
ABILITIES: Gulp Missile

STATS
HP: 85
Atk: 6
Def: 4
SpA: 6
SpD: 7
Spe: 85
Size Class: 2
Weight Class: 2

MOVES
Aerial Ace
Agility
Air Slash
Amnesia
Aqua Ring
Assurance
Attract
Belch
Blizzard
Brave Bird
Defog
Dive
Drill Peck
Endure
Facade
Feather Dance
Fly
Fury Attack
Giga Impact
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Liquidation
Peck
Pluck
Protect
Rain Dance
Rest
Reversal
Roost
Round
Scald
Sleep Talk
Snore
Spit Up
Steel Wing
Stockpile
Substitute
Superpower
Surf
Swallow
Thief
Thrash
Throat Chop
Uproar
Water Gun
Weather Ball
Whirlpool
:ss/kitsunoh:
Additional Sprites

(Taken from Battle CAPacity)
Kitsunoh [F]
STAGE:
4*
NATURE: Adamant (+Atk, -SpA)
TYPE: Ghost/Steel
ABILITIES: Frisk, Limber, Iron Fist

STATS
HP: 90
Atk: 8 (+)
Def: 6
SpA: 3 (-)
SpD: 6
Spe: 110
Size Class: 3
Weight Class: 4

MOVES
Aerial Ace
Assurance
Attract
Bulldoze
Bullet Punch
Captivate
Close Combat
Confide
Copycat
Curse
Cut
Dark Pulse
Defog
Dig
Double Team
Dream Eater
Earthquake
Embargo
Endeavor
Endure
Facade
Fake Out
False Swipe
Feather Dance
Feint Attack
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hex
Hidden Power (Fighting)
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense
Iron Head
Iron Tail
Knock Off
Laser Focus
Last Resort
Lick
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash
Metronome
Natural Gift
Odor Sleuth
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Play Rough
Poltergeist
Protect
Psych Up
Psychic
Psycho Shift
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide
Rock Smash
Role Play
Round
Safeguard
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
ShadowStrike
Skitter Smack
Sleep Talk
Snatch
Snore
Spite
Steel Beam
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
Telekinesis
Thief
Throat Chop
Thunder Punch
Torment
Toxic
Trick
Trick Room
U-turn
Will-O-Wisp
Wish
Yawn

Team Doduodrio
:SS/Slowbro:
Slowbro: Sheldon - Male - Stage 3
Types: Water/Psychic
Abilities: Oblivious / Own Tempo / (Unlocked) Regenerator
Profile as a Slowpoke:
Slow and dopey, Sheldon chugs along at his own pace. He has a sturdy body, so if he was attacked, he probably wouldn't even notice. He is often caught staring blankly into space.

Changes Upon Evolving:
One day, Sheldon was sitting at the beach, staring off into space with his usual blank expression when a Shellder flipped out of the water and chomped down hard on his tail, triggering his sudden evolution! Sheldon can now sit up straight, but he still finds it difficult to focus on what's in front of him. His intelligence seems to have increased a little bit, though. Just a bit. Sheldon's body is sturdier than it was as a Slowpoke and can now launch stronger Psychic and Water attacks.

How They Met:
Sheldon's original trainer was one of Doduodrio's friends who traded him in the hopes of evolving him. Unfortunately, before the trade happened, Sheldon managed to lose his King's Rock, and couldn't evolve into Slowking. Because he was a traded Pokemon, Sheldon is one of Doduodrio's strongest team members. His original trainer insists that he doesn't want to trade back for Sheldon, so Doduodrio has been raising him ever since.

Name Origins:
Sheldon has "Shel" in it which references Slowbro's category, the "Hermit Crab" Pokemon.


Hidden Power: Electric
Nature: Hardy (+10% Atk, -10% Atk)
HP: 95
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30

Size Class: 3
Weight Class: 4
Aerial Ace
Amnesia
Attract
Avalanche
Belch
Belly Drum
Bide
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble Beam
Bulldoze
Calm Mind
Captivate
Confide
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power (Electric)
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Tail
Light Screen
Liquidation
Me First
Mega Kick
Mega Punch
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nightmare
Pay Day
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Psywave
Rage
Rain Dance
Razor Shell
Recycle
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Seismic Toss
Shadow Ball
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Snore
Stomp
Stored Power
Strength
Submission
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Wonder Room
Yawn
Zap Cannon
Zen Headbutt


:ss/bisharp:
Bisharp: Rook - Male - Stage 4
Types: Dark/Steel
Abilities: Defiant / Inner Focus / (Unlocked) Pressure
Profile:
Rook is overly cautious and trusts nobody because of past experiences. He's more of a strong and silent type. Rook has a dangerous obsession with sharpening his blades and is always hungry for a fight. Doduodrio hopes to get through to him somehow.

How They Met:
Once, Rook was undefeated and led his own pack of Pawniard. Until one of them evolved into a Bisharp and challenged his leadership. And defeated him, driving him out of the pack. In doing so, his pride was damaged, maybe irreparably so, so when Doduodrio stumbled upon him, he immediately challenged him to a battle. As Rook was still hurt from his duel with the other Bisharp, he lost easily and was caught.

Name Origins:
"Rook" is the name of a chess piece. Fairly straightforward name.


Hidden Power: Flying
Nature: Impish (+2 Def, -1 SpA)
HP: 85
Atk: 9
Def: 9 (+)
SpA: 4 (-)
SpD: 5
Spe: 70

Size Class: 3
Weight Class: 4
Aerial Ace
Air Slash
Assurance
Attract
Beat Up
Brick Break
Confide
Cut
Dark Pulse
Dig
Double Team
Dual Chop
Embargo
Endure
Facade
False Swipe
Feint Attack
Fling
Focus Blast
Foul Play
Frustration
Fury Cutter
Giga Impact
Grass Knot
Guillotine
Headbutt
Hidden Power (Flying)
Hone Claws
Hyper Beam
Iron Defense
Iron Head
Knock Off
Laser Focus
Lash Out
Leer
Low Kick
Low Sweep
Magnet Rise
Mean Look
Metal Burst
Metal Claw
Metal Sound
Night Slash
Payback
Poison Jab
Power-Up Punch
Protect
Psycho Cut
Pursuit
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Rock Polish
Rock Smash
Rock Tomb
Role Play
Round
Sandstorm
Scary Face
Scratch
Screech
Secret Power
Shadow Claw
Slash
Sleep Talk
Snarl
Snatch
Snore
Spite
Stealth Rock
Steel Beam
Stone Edge
Substitute
Sucker Punch
Swagger
Swords Dance
Taunt
Thief
Throat Chop
Thunder Wave
Torment
Toxic
X-Scissor


Roll for Turn Order (1/2 = nightblitz sends out first, 2/2 = Duo sends out first): 1/2 = nightblitz sends out first
Turn Order:
nightblitz42 sends out and equips
Doduodrio sends out, equips and orders
nightblitz42 orders
I ref​
 
Last edited:
1658523674218.png

"Oh. This thing. What a pain. Rook, be careful!"

:ss/bisharp:
"You think you are the hunter, but in reality, you are the prey."

Sending in Bisharp @ Muscle Band

Night Slash - Lash Out - Night Slash

[CASOT] IF Kitsunoh is to use a Pivoting move this action, use Pursuit and restart queue
[CASOT] IF Kitsunoh is to use a D/E move this action AND Kitsunoh is faster AND Sucker Punch is not Imprisoned, use Sucker Punch and restart queue
[CASOT] IF Kitsunoh is to use a damaging Fighting-type move this action AND Kitsunoh is faster AND Metal Burst is not Imprisoned, use Metal Burst and restart queue
 
Round 1
Team nightblitz42
:ss/kitsunoh::sticky barb:
Ghost/Steel | Frisk/Limber/Iron Fist
HP: 90/90 | EN: 100
8/6/3/6/110
CC: 1
Status: Ok
Team Doduodrio
:ss/bisharp::muscle band:
Dark/Steel | Defiant/Inner Focus/Pressure
HP: 85/85 | EN: 100
10/9/4/5/70
CC: 1
Status: Ok​
Action 1
Rook used Metal Burst! (-5 EN, 95 left)
But it failed!

Kedamono used Retribution! (-34 EN, 66 left)
Roll to Crit (1/24 = Crit): 4/24 = No Crit
(12 + 2 - 1) * 2 = 26 damage (59 HP left)
Kedamono's Defense fell!
Kedamono's Sp. Defense fell!
The Sticky Barb was transferred to Rook!

Rook was hurt by its Sticky Barb! (-2 HP, 57 left)

Action 2
Rook used Metal Burst! (-9 EN, 86 left)
But it failed!

Kedamono used Revenge! (-14 EN, 52 left)
Roll to Crit (1/24 = Crit): 2/24 = No Crit
(6 - 1) * 2 = 10 damage (47 HP left)

Rook was hurt by its Sticky Barb! (-2 HP, 45 left)

Action 3
Rook used Metal Burst! (-13 EN, 73 left)
But it failed!

Kedamono used Revenge! (-18 EN, 34 left)
Roll to Crit (1/24 = Crit): 22/24 = No Crit
(6 - 1) * 2 = 10 damage (35 HP left)

Rook was hurt by its Sticky Barb! (-2 HP, 33 left)
Team nightblitz42
:ss/kitsunoh:
Ghost/Steel | Frisk/Limber/Iron Fist
HP: 90/90 | EN: 34
8/6/3/6/110
CC: 0
Status: -1 Defense, -1 Sp. Defense
Team Doduodrio
:ss/bisharp::sticky barb:
Dark/Steel | Defiant/Inner Focus/Pressure
HP: 33/85 | EN: 73
9/9/4/5/70
CC: 1
Status: Ok​
Turn order:
nightblitz42 and Doduodrio correct my mistakes
nightblitz42 orders
Doduodrio orders
I ref​
 
Last edited:

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
:kitsunoh: "Then again, misjudging your placement in the pecking order is kind of your thing, isn't it?"
Earthquake > Close Combat > Close Combat
IF damaging Priority Combination THEN Protect, pushing back.
IF under P/E THEN Laser Focus first instance, Chill future instances, always pushing back.
IF under D/E THEN Revenge, pushing back.
 
Round 2
Team nightblitz42
:ss/kitsunoh:
Ghost/Steel | Frisk/Limber/Iron Fist
HP: 90/90 | EN: 34
8/6/3/6/110
CC: 0
Status: -1 Defense, -1 Sp. Defense
Team Doduodrio
:ss/bisharp::sticky barb:
Dark/Steel | Defiant/Inner Focus/Pressure
HP: 33/85 | EN: 73
9/9/4/5/70
CC: 1
Status: Ok​
Action 1
Kedamono used Earthquake! (-7 EN, 27 left)
Roll to Crit (1/24 = Crit): 22/24 = No Crit
(10 - 1) * 1.5 = 14 damage (19 HP left)

Rook used Pummel Party! (-27 EN, 46 left)
Roll to Crit (1/24 = Crit): 11/24 = No Crit
(15 + 3 + 3 + 2) * 1.5 = 35 damage (55 HP left)

Rook was hurt by its Sticky Barb! (-2 HP, 17 left)

Action 2
Rook used Sucker Punch! (-4 EN, 42 left)
Roll to Crit (1/24 = Crit): 23/24 = No Crit
(7 + 3 + 3 + 2) * 1.5 = 23 damage (32 HP left)

Kedamono used Close Combat! (-8 EN, 19 left)
Roll to Crit (1/24 = Crit): 8/24 = No Crit
(12 - 1) * 2 = 22 damage (-2 HP left)
Rook was KO'ed!
Kedamono's Defense fell!
Kedemono's Sp. Defense fell!
Team nightblitz42
:ss/kitsunoh:
Ghost/Steel | Frisk/Limber/Iron Fist
HP: 32/90 | EN: 19
8/6/3/6/110
CC: 0
Status: -2 Defense, -2 Sp. Defense
Team Doduodrio
:ss/bisharp::sticky barb:
Dark/Steel | Defiant/Inner Focus/Pressure
HP: KO | EN: 42
9/9/4/5/70
CC: 0
Status: KOed​
Turn order:
nightblitz42 and Doduodrio correct my mistakes
Doduodrio sends out, equips and orders
nightblitz42 orders
I ref​
 
1658939909344.png

"I'm sorry, Rook. That was the best we could do with our situation..."
:bisharp: "You'd better not let my sacrifice go to waste."

:ss/slowbro:
"...oh... me again..."

Sending in Slowbro @ Wiseglasses

Surf - Brine - Surf

IF Kitsunoh is under the effects of Endure AND NOT under the effects of Whirlpool when you are to act, use Whirlpool and restart queue
IF Kitsunoh is under the effects of a D/E move when you are to act, use Dig (Evasive) and restart queue
IF Kitsunoh successfully used a P/E move when you are to act, use Nasty Plot and restart queue
 
Round 3
Team nightblitz42
:ss/kitsunoh:
Ghost/Steel | Frisk/Limber/Iron Fist
HP: 32/90 | EN: 19
8/6/3/6/110
CC: 0
Status: -2 Defense, -2 Sp. Defense
Team Doduodrio
:ss/slowbro::wise glasses:
Water/Psychic | Oblivious/Own Tempo//Regenerator
HP: 95/95 | EN: 100
6/8/78/6/30
CC: 1
Status: Ok​
Action 1
Kedamono used Perish Song! (-15 EN, 4 left)
Kedamono was Doomed!
Sheldon was Doomed!

Shledon used Surf! (-6 EN, 94 left)
Roll to Crit (1/24 = Crit): 9/24 = No Crit
(9 + 3 + 2) = 14 damage (18 HP left)

Action 2
Kedamono used Poltergeist! (-7 EN, -3 left)
Roll to Hit (10/10 = Miss): 8/10 = Hit!
Roll to Crit (1/24 = Crit): 18/24 = No Crit
(11 + 3) * 1.5 = 21 damage (74 HP left)
Kedamono fainted from exhaustion!

Sheldon used Brine! (-7 EN, 87 left)
But there was no target...

Sheldon will perish in 2 rounds!
Team nightblitz42
:ss/kitsunoh:
Ghost/Steel | Frisk/Limber/Iron Fist
HP: 18/90 | EN: KO
8/6/3/6/110
CC: 0
Status: KOed
Team Doduodrio
:ss/slowbro::wise glasses:
Water/Psychic | Oblivious/Own Tempo//Regenerator
HP: 74/95 | EN: 87
6/8/78/6/30
CC: 1
Status: Doom (1 Perish Counter)​
Turn order:
nightblitz42 and Doduodrio correct my mistakes
nightblitz42 sends out, equips and orders
Doduodrio orders
I ref​
 
Round 4
Team nightblitz42
:ss/cramorant::mystic water:
Flying/Water | Gulp Missle
HP: 85/85 | EN: 100
6/4/6/7/85
CC: 1
Status: Ok
Team Doduodrio
:ss/slowbro::wise glasses:
Water/Psychic | Oblivious/Own Tempo//Regenerator
HP: 74/95 | EN: 87
6/8/78/6/30
CC: 1
Status: Doom (1 Perish Counter)​
Action 1
Cloud used Surf (-6 EN, 94 left)
Roll to Crit (1/24 = Crit): 5/24 = No Crit
(9 + 3) * 0.75 + 4 = 13 damage (61 HP left)
Cloud's Gulp Missile
Cloud entered its Gulping Form!

Sheldon used Imprison! (-9 EN, 78 left)
Sheldon is Imprisoning (Surf, Dive, Protect)!

Action 2
Cloud used Struggle! (-5 EN, 89 left)
Roll to Crit (1/24 = Crit): 12/24 = No Crit
(5 - 2) = 3 damage (58 left)
Cloud was hurt by the recoil! (-1 HP, 84 left)

Sheldon used Future Sight! (-7 EN, 71 left)
Sheldon foresaw an attack!

Action 3
Cloud used Struggle! (-9 EN, 80 left)
Roll to Crit (1/24 = Crit): 7/24 = No Crit
(5 - 2) = 3 damage (55 left)
Cloud was hurt by the recoil! (-1 HP, 83 left)

Sheldon aimed a huge sphere of magicky stuff at Cloud! (-24 EN, 47 left)
Roll to Crit (1/24 = Crit): 24/24 = No Crit
(12 + 1) * 2 = 26 damage (57 HP left)
Cloud spit out its catch! (7 damage, 48 left)
Sheldon's Defense fell!
Cloud reverted to its normal form!

Sheldon will perish in 1 round!
Team nightblitz42
:ss/cramorant::mystic water:
Flying/Water | Gulp Missle
HP: 57/85 | EN: 80
6/4/6/7/85
CC: 1
Status: Future Sight incoming (next Round)
Team Doduodrio
:ss/slowbro::wise glasses:
Water/Psychic | Oblivious/Own Tempo//Regenerator
HP: 48/95 | EN: 57
6/8/78/6/30
CC: 0
Status: Doom (2 Perish Counters), Imprisoning (Surf, Dive, Protect) (3a), -1 Defense​
Turn order:
nightblitz42 and Doduodrio correct my mistakes
Doduodrio orders
nightblitz42 ordera
I ref​
 
1659660892679.png

"I think... if we play this right... we can win this! Why do I always have to order first at the most crucial moments..."

:ss/slowbro:
"...!!!"

Psychic - Slack Off - Psychic
IF Cramorant successfully used Endure when you are to act, use Slack Off and push
IF Cramorant used Rest, activate action string Slack Off - Nasty Plot - Chill
IF Cramorant used Amnesia, use Slack Off first instance and Chill remaining instances and push
 
Round 4
Team nightblitz42
:ss/cramorant::mystic water:
Flying/Water | Gulp Missle
HP: 57/85 | EN: 80
6/4/6/7/85
CC: 1
Status: Future Sight incoming (this Round)
Team Doduodrio
:ss/slowbro::wise glasses:
Water/Psychic | Oblivious/Own Tempo//Regenerator
HP: 48/95 | EN: 57
6/8/78/6/30
CC: 0
Status: Doom (2 Perish Counters), Imprisoning (Surf, Dive, Protect) (3a), -1 Defense​
Action 1
Cloud used Liquidation! (-6 EN, 74 left)
Roll to Crit (1/24 = Crit): 10/24 = No Crit
Roll for Effect (<3/10 = Effect): 9/10 = No Effect
(9 + 3) * 0.75 + 4 + 2 = 15 damage (33 HP left)

Sheldon used Psychic! (-6 EN, 51 left)
Roll to Crit (1/24 = Crit): 8/24 = No Crit
Roll for Effect (1/10 = Effect): 4/10 = No Effect
(9 + 3 + 1) = 13 damage (44 HP left)

Cloud took the Future Sight attack!
(12 + 3 + 1) = 16 damage (28 HP left)

Action 2
Cloud used Liquidation! (-10 EN, 64 left)
Roll to Crit (1/24 = Crit): 3/24 = No Crit
Roll for Effect (<3/10 = Effect): 3/10 = No Effect
(9 + 3) * 0.75 + 4 + 2 = 15 damage (18 HP left)

Sheldon used Slack Off! (-12 EN, 39 left)
Sheldon's HP was restored! (+20 HP, 38 left)

Action 3
Cloud used Liquidation! (-14 EN, 50 left)
Roll to Crit (1/24 = Crit): 10/24 = No Crit
Roll for Effect (<3/10 = Effect): 4/10 = No Effect
(9 + 3) * 0.75 + 4 + 2 = 15 damage (24 HP left)

Sheldon used Psychic! (-6 EN, 33 left)
Roll to Crit (1/24 = Crit): 22/24 = No Crit
Roll for Effect (1/10 = Effect): 6/10 = No Effect
(9 + 3 + 1) = 13 damage (15 HP left)

Sheldon's Doom arrived! (-30 HP, -6 left)
Sheldon was KO'ed!

And the victory goes to nightblitz42!
Team nightblitz42
:ss/cramorant::mystic water:
Flying/Water | Gulp Missle
HP: 15/85 | EN: 50
6/4/6/7/85
CC: 1
Status: Ok
Team Doduodrio
:ss/slowbro::wise glasses:
Water/Psychic | Oblivious/Own Tempo//Regenerator
HP: KO | EN: 33
6/8/78/6/30
CC: 0
Status: KOed​
Turn order:
nightblitz42 and Doduodrio correct my mistakes

Rewards coming in the next post
 

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