Okay, so I figured that I would get some helpful criticism from you guys.
Bronzong @ Lum Berry Ability: Levitate
EVs: 252 HP/ 100 Atk/ 60 Def/ 96 SpD
Nature: Relaxed
- Trick Room
- Gyro Ball
- Explosion
- Hypnosis
Super bulky starter, very slow, can use trick room, can explode. Basically perfect for this team, hypnosis helps if you don't want to explode just yet, as is gyro ball. I
bronzong! Bronzong is very bulky, so it can survive the first hits hopefully, so i can set up trick room and then maybe explode. I don't want to explode if i don't have to, so i have hypnosis and gyro ball. Bronzong is probably the most common trick roomer, for a good reason.
Shuckle A.K.A Turdle @ Brightpowder
Ability: Gluttony
EVs: 252 Def/ 4 SpD/ 252 HP
Nature: Relaxed
- Power Trick
- Protect
- E-Quake
- Rock Slide
Shuckle will go last first turn, so bronzong will trick room, shuckle power tricks, and the turn is over, next turn, shuckle protects, bronzong explodes. Shuckle will usually win next turn with rock slide. Shuckle should survive a few hits, so he can power switch. He will go last, so he can power trick and then attack the next turn first, because he is the, if not one of the slowest pokemon. His movepool is very limited, but it gets good double battle moves in earthquake and rock slide.
Magnezone @ Macho Brace
Ability: Magnet Pull
EVs: 4 HP/ 252 SpA/ 252 Def
Nature: Quiet
- Thunder Bolt
- Light Screen/Reflect
- Flash Cannon
- Magnet Rize
Magnet Rize makes him un earthquakeable. So shuckle can go on a rampage killing everything while Maggy uses iron defense over and over, maggy proceeds to pwn stuff. Magnizone is my main sweeper when bronzong dies. He will magnet rise so he can avoid those pesky e-quakes. While shuckle is pwning stuff, magnizone sets up a few screens. he then proceeds to sweep.
Dusknoir @ Leftovers
Ability: Pressure
EVs: 252 HP/ 252 Def/ 4 SpD
Nature: Relaxed
- Trick Room
- Will-O-Wisp
- Pain Split
- Shadow punch
Typical Trick Room Dusky, burn stuff, renew trick room, pain split if needed. Shadow punch to attack. Dusknoir is my other bulky trick roomer. He can mess up scizor with a will-o-wisp, because scizor is the biggest threat to this team. He can trick room when the first one dies if you don't win in the first five turns. It survives forever with pain split.
Ok, Thanks for reading.
Bronzong @ Lum Berry Ability: Levitate

EVs: 252 HP/ 100 Atk/ 60 Def/ 96 SpD
Nature: Relaxed
- Trick Room
- Gyro Ball
- Explosion
- Hypnosis
Super bulky starter, very slow, can use trick room, can explode. Basically perfect for this team, hypnosis helps if you don't want to explode just yet, as is gyro ball. I

Shuckle A.K.A Turdle @ Brightpowder
Ability: Gluttony
EVs: 252 Def/ 4 SpD/ 252 HP
Nature: Relaxed
- Power Trick
- Protect
- E-Quake
- Rock Slide
Shuckle will go last first turn, so bronzong will trick room, shuckle power tricks, and the turn is over, next turn, shuckle protects, bronzong explodes. Shuckle will usually win next turn with rock slide. Shuckle should survive a few hits, so he can power switch. He will go last, so he can power trick and then attack the next turn first, because he is the, if not one of the slowest pokemon. His movepool is very limited, but it gets good double battle moves in earthquake and rock slide.
Magnezone @ Macho Brace
Ability: Magnet Pull
EVs: 4 HP/ 252 SpA/ 252 Def
Nature: Quiet
- Thunder Bolt
- Light Screen/Reflect
- Flash Cannon
- Magnet Rize
Magnet Rize makes him un earthquakeable. So shuckle can go on a rampage killing everything while Maggy uses iron defense over and over, maggy proceeds to pwn stuff. Magnizone is my main sweeper when bronzong dies. He will magnet rise so he can avoid those pesky e-quakes. While shuckle is pwning stuff, magnizone sets up a few screens. he then proceeds to sweep.
Dusknoir @ Leftovers
Ability: Pressure
EVs: 252 HP/ 252 Def/ 4 SpD
Nature: Relaxed
- Trick Room
- Will-O-Wisp
- Pain Split
- Shadow punch
Typical Trick Room Dusky, burn stuff, renew trick room, pain split if needed. Shadow punch to attack. Dusknoir is my other bulky trick roomer. He can mess up scizor with a will-o-wisp, because scizor is the biggest threat to this team. He can trick room when the first one dies if you don't win in the first five turns. It survives forever with pain split.
Ok, Thanks for reading.