I know, the name is horrible. I've tested this team out rather often on my 3DS and simultaneously on the Simulator I found on Smogon and it works surprisingly well. I put Pokebank in the title just to be certain everything works and I made no mistakes.
Bronzong @ Leftovers | Heatproof
Sassy nature
EVs: 252 HP, 252 SpD, and 4 Def
-Trick Room
-Stealth Rock
-Light Screen
-Reflect
This is usually the first pokemon to lead on my team, and works surprisingly well. I've honestly never seen anyone try using EQ while he's on the field, primarily assuming he is using Levitate. Heatproof works well with him, taking out a chunk of damage from one of his primary type-weaknesses. Trick Room is staple, Stealth Rock works well in synergy with the team so I could cripple and get the OHKO. The Barriers are there in the situation where Bronzong survives, but on the 5th turn of Trick Room it ends up being a turn handed over to them since I cannot reuse them more than once.
Machamp @ Life Orb | No Guard
Brave nature
EVs: 252 HP, 252 Atk, and 4 SpD
-Dynamic Punch
-Ice Punch
-Stone Edge
-Wide Guard
Just for the little heads up, I heard Wide Guard was banned from somewhere on Smogon... If that's the case, it's perfectly fine, as previously mentioned, it's rare to be EQed while using the setup. Ice Punch is ideally for Dragons, Stone Edge for Flying and Fire types while Dynamic Punch is pretty much for everything in between. He works really well, being capable of soaking up hits while forcing the enemy back. Since he's my primary lead, one trick I learned with him and the rest of the team is, if there's an enemy Aegislash, as long as he doesn't Swords Dance more than twice, leave him be. He wouldn't be able to hit hard enough, and usually the next pokemon takes good care of him.
Duslops @ Eviolite | Frisk
Sassy nature
EVs: 252 SpD, 248 HP, and 8 Def.
-Trick Room
-Substitute
-Pain Split
-Will-O-Wisp
Dusclops, when accompanied by a heavy hitter such as Machamp is practically able to survive anything. If he gets hit by any non-buffed non-Ghost moves, he's fine. His Substitute is usually able to soak a turn or two more than the setup, allowing me to finally take out any pesky Aegislash by using Will-O-Wisp and then hitting him with a Pain Split, dropping the HP gap even more while decreasing his power due to burn. His role is more-so to be the late game Trick Room setup, unlike Bronzong which is supposed to be the primary setup. The key is that when the opponent has to decide who to defeat, they have to pick either the Substituting-Tank that cripples or the lead that keeps hitting them even worse than before allowing me to get an opening.
Golurk @ Choice Band | No Guard
Brave nature
EVs: 252 HP, 252 Atk, 4 SpD
-Shadow Punch
-Dynamic Punch
-Ice Punch
-Stone Edge
You might be wondering why I have a second No Guard hitter with an almost identical build to Machamp. When Golurk enters play, his attack stat usually is high enough, paired with Choice Band, to kill practically anything. Dynamic Punch cripples ridiculously, more than Machamp could while causing confusion. Ice Punch takes out Dragons, Stone Edge for Fire Types and Birds, meanwhile Shadow Punch to get rid of any Ghost-typed or Psychic-Typed pokemon. His movepool covers the majority of staple pokemon in OU, and usually his attack stat is already pretty good which allows me to cripple pokemon not even super-effective to his Choice-banded attacks.
Eelektross @ Expert Belt | Levitate
Quiet nature
EVs: 252 HP, 252 SpA, 4 SpD
-Discharge
-Volt Switch
-Flamethrower
-Acid Spray
Eelektross is my Special Attacker on the team, with a varied movepool to cover the primary weaknesses the others couldn't. Discharge covers the enemy team well, while barely or not hitting my team at all. Volt Switch allows me to squeeze out of tight situations and switch out to a better type-match. Volt Switch is commonly used against Mega Tyranitar, usually capable of taking out a chunk of health and switching out to a better type match. Flamethrower is to take out Steel and other pokemon I cannot hit, while Acid Spray is my primary offense against Fairies. If I end up surviving a hit from the opponent while landing Acid Spray, I could usually ending up finishing off that pokemon, leaving me room for the rest to finish off.
Escavalier @ Occa Berry | Swarm
Brave nature
EVs: 252 HP, 252 Atk, 4 SpDef
-Swords Dance
-Return
-Megahorn
-Iron Head
Escavalier is usually a last resort. He rarely sets up Swords Dance, however he usually defeats any pokemon the others cannot. Return is for cripple damage, Megahorn for stab/coverage on psychics and darks, meanwhile Iron Head is his primary attack. Iron Head covers Mega Tyranitar and other pokemon I have a difficult time of defeating, and usually gets switched to by Eelektross' Volt Switch onto an already damaged pokemon. He doesn't tend to last long, since Fire typed attacks knock him out practically instantly, but for those few turns he survives he is a major help to the team.
Final Comments;
The only problems I have noticed with the team personally are that other Trick Roomers, although uncommon, tend to do defeat me quicker than I could. Other problems are Weakness Policy Dragon Dancing Dragonites, and amongst others. However nonetheless, I've got a pretty high Win/Loss ratio with this team, but I'd like opinions on who I should switch.

Bronzong @ Leftovers | Heatproof
Sassy nature
EVs: 252 HP, 252 SpD, and 4 Def
-Trick Room
-Stealth Rock
-Light Screen
-Reflect
This is usually the first pokemon to lead on my team, and works surprisingly well. I've honestly never seen anyone try using EQ while he's on the field, primarily assuming he is using Levitate. Heatproof works well with him, taking out a chunk of damage from one of his primary type-weaknesses. Trick Room is staple, Stealth Rock works well in synergy with the team so I could cripple and get the OHKO. The Barriers are there in the situation where Bronzong survives, but on the 5th turn of Trick Room it ends up being a turn handed over to them since I cannot reuse them more than once.

Machamp @ Life Orb | No Guard
Brave nature
EVs: 252 HP, 252 Atk, and 4 SpD
-Dynamic Punch
-Ice Punch
-Stone Edge
-Wide Guard
Just for the little heads up, I heard Wide Guard was banned from somewhere on Smogon... If that's the case, it's perfectly fine, as previously mentioned, it's rare to be EQed while using the setup. Ice Punch is ideally for Dragons, Stone Edge for Flying and Fire types while Dynamic Punch is pretty much for everything in between. He works really well, being capable of soaking up hits while forcing the enemy back. Since he's my primary lead, one trick I learned with him and the rest of the team is, if there's an enemy Aegislash, as long as he doesn't Swords Dance more than twice, leave him be. He wouldn't be able to hit hard enough, and usually the next pokemon takes good care of him.

Duslops @ Eviolite | Frisk
Sassy nature
EVs: 252 SpD, 248 HP, and 8 Def.
-Trick Room
-Substitute
-Pain Split
-Will-O-Wisp
Dusclops, when accompanied by a heavy hitter such as Machamp is practically able to survive anything. If he gets hit by any non-buffed non-Ghost moves, he's fine. His Substitute is usually able to soak a turn or two more than the setup, allowing me to finally take out any pesky Aegislash by using Will-O-Wisp and then hitting him with a Pain Split, dropping the HP gap even more while decreasing his power due to burn. His role is more-so to be the late game Trick Room setup, unlike Bronzong which is supposed to be the primary setup. The key is that when the opponent has to decide who to defeat, they have to pick either the Substituting-Tank that cripples or the lead that keeps hitting them even worse than before allowing me to get an opening.

Golurk @ Choice Band | No Guard
Brave nature
EVs: 252 HP, 252 Atk, 4 SpD
-Shadow Punch
-Dynamic Punch
-Ice Punch
-Stone Edge
You might be wondering why I have a second No Guard hitter with an almost identical build to Machamp. When Golurk enters play, his attack stat usually is high enough, paired with Choice Band, to kill practically anything. Dynamic Punch cripples ridiculously, more than Machamp could while causing confusion. Ice Punch takes out Dragons, Stone Edge for Fire Types and Birds, meanwhile Shadow Punch to get rid of any Ghost-typed or Psychic-Typed pokemon. His movepool covers the majority of staple pokemon in OU, and usually his attack stat is already pretty good which allows me to cripple pokemon not even super-effective to his Choice-banded attacks.

Eelektross @ Expert Belt | Levitate
Quiet nature
EVs: 252 HP, 252 SpA, 4 SpD
-Discharge
-Volt Switch
-Flamethrower
-Acid Spray
Eelektross is my Special Attacker on the team, with a varied movepool to cover the primary weaknesses the others couldn't. Discharge covers the enemy team well, while barely or not hitting my team at all. Volt Switch allows me to squeeze out of tight situations and switch out to a better type-match. Volt Switch is commonly used against Mega Tyranitar, usually capable of taking out a chunk of health and switching out to a better type match. Flamethrower is to take out Steel and other pokemon I cannot hit, while Acid Spray is my primary offense against Fairies. If I end up surviving a hit from the opponent while landing Acid Spray, I could usually ending up finishing off that pokemon, leaving me room for the rest to finish off.

Escavalier @ Occa Berry | Swarm
Brave nature
EVs: 252 HP, 252 Atk, 4 SpDef
-Swords Dance
-Return
-Megahorn
-Iron Head
Escavalier is usually a last resort. He rarely sets up Swords Dance, however he usually defeats any pokemon the others cannot. Return is for cripple damage, Megahorn for stab/coverage on psychics and darks, meanwhile Iron Head is his primary attack. Iron Head covers Mega Tyranitar and other pokemon I have a difficult time of defeating, and usually gets switched to by Eelektross' Volt Switch onto an already damaged pokemon. He doesn't tend to last long, since Fire typed attacks knock him out practically instantly, but for those few turns he survives he is a major help to the team.
Final Comments;
The only problems I have noticed with the team personally are that other Trick Roomers, although uncommon, tend to do defeat me quicker than I could. Other problems are Weakness Policy Dragon Dancing Dragonites, and amongst others. However nonetheless, I've got a pretty high Win/Loss ratio with this team, but I'd like opinions on who I should switch.