Trios Duos between Dogfish44 and Leethoof!

1 Day DQ
2 Recoveries
5 Chills
Switch = OK
Abilities = All
Items = Training
2 Substitutions
ASB Arena

Deerling (M)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper (Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 90
Atk: 4.5
Def: 3
SpA: 1.5
SpD: 3
Spe: 75
Size Class: 1
Weight Class: 2

Syclar (F)
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
HP: 90
Atk: 4.5
Def: 1.5
SpA: 6
SpD: 3
Spe: 91
Size Class: 1
Weight Class: 1

Combee (F)
-10% Evasion
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Honey Gather (Innate): This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
HP: 90
Atk: 4.5
Def: 3
SpA: 3
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 1

Cherubi (F)
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Chlorophyll (Innate): During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
HP: 90
Atk: 1.5
Def: 3
SpA: 6
SpD: 3
Spe: 35
Size Class: 1
Weight Class: 1

Exeggcute (F)
-10% Evasion
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Chlorophyll (Innate): During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
HP: 90
Atk: 3
Def: 4.5
SpA: 4.5
SpD: 3
Spe: 34
Size Class: 1
Weight Class: 2

Horsea (M)
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
HP: 90
Atk: 1.5
Def: 4.5
SpA: 6
SpD: 1.5
Spe: 60
Size Class: 1
Weight Class: 1


Rebble (Hendrix) (-)
+30 ACC
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
HP: 90
Atk: 1.5
Def: 3
SpA: 4.5
SpD: 3
Spe: 104
Size Class: 1
Weight Class: 2

Rogenrolla (M)
-10% Evasion
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
HP: 90
Atk: 4.5
Def: 4.5
SpA: 3
SpD: 1.5
Spe: 13
Size Class: 1
Weight Class: 2

Lileep (M)
-10% Evasion
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
HP: 100
Atk: 3
Def: 4.5
SpA: 6
SpD: 4.5
Spe: 20
Size Class: 2
Weight Class: 2

Munna (M)
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
HP: 100
Atk: 1.5
Def: 3
SpA: 6
SpD: 3
Spe: 20
Size Class: 1
Weight Class: 2

Drifloon (M)
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Aftermath: (Innate) TIf this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
HP: 100
Atk: 3
Def: 1.5
SpA: 4.5
SpD: 3
Spe: 70
Size Class: 1
Weight Class: 1

Vullaby (F)
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
HP: 100
Atk: 4.5
Def: 4.5
SpA: 1.5
SpD: 4.5
Spe: 60
Size Class: 1
Weight Class: 1

Dogfish44's Pokemon
585-spring.png

Deerling [Charles] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Normal/Grass
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper (Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace (DW) (Innate): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

HP: 90
Atk: Rank 3 [+]
Def: Rank 2
SpA: Rank 1 [-]
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Aromatherapy
Camouflage
Double-Edge
Double Kick
Growl
Faint Attack
Jump Kick
Leech Seed
Sand-Attack
Solarbeam
Tackle
Take Down

Agility
GrassWhistle
Odor Sleuth

Protect
Return
Wild Charge

Total Moves: 18

Syclar.png

Syclar [Beira, the Queen of Winter] (F)
Nature: Mild (Def lowered; Sp. Atk raised)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats


HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician (DW LOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks

Fury Attack
Leer
Leech Life
Ice Shard
Focus Energy
Icy Wind
X-Scissor
Scratch
Ice Shard
Slash
Bug Bite
Icicle Spear

Earth Power
Tail Glow
Silver Wind

Blizzard
Solarbeam
Double Team

Total Attacks: 18

415.png

Nectar (F)

Nature: Brave
+1 Atk, -15% Speed, -10% Evasion

Type: Bug / Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Honey Gather / Hustle [DW]
Honey Gather (Innate):
This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

Hustle (Can be Enabled) [DW]:
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: 3 [+]
Def: 2
SpA: 2
SpD: 2
Spe: 60 [-]
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks [9]:
Bug Bite
Gust
Sweet Scent

Air Cutter
Endeavor
Mud-Slap
Oninous Wind
String Shot
Swift

420.png

Naturia Cherries (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities: Chlorophyll
Chlorophyll (Innate): During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: 1 [-]
Def: 2
SpA: 4 [+]
SpD: 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: N/A

Attacks [13]:
Growth
Helping Hand
Leech Seed
Magical Leaf
Morning Sun
Sunny Day
Tackle

Aromatherapy
Heal Pulse
Weather Ball

Grass Knot
Hidden Power (Ground, 7)
SolarBeam

102.png

Coco (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Grass / Psychic
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Chlorophyll / Harvest [DW]
Chlorophyll (Innate):
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

Harvest (Innate) [DW]:
At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:
HP: 90
Atk: 2
Def: 3
SpA: 3 [+]
SpD: 2
Spe: 34 [-]
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks [16]:
Barrage
Bullet Seed
Confusion
Hypnosis
Leech Seed
PoisonPowder
Reflect
Sleep Powder
Stun Spore
Uproar

Lucky Chant
Moonlight
Synthesis

Grass Knot
Hidden Power (Ground, 7)
SolarBeam

116.png

Harold (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities: Swift Swim / Sniper / Damp [DW]
Swift Swim (Innate):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Sniper (Innate):
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Damp (Innate) [DW]:
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: 1 [-]
Def: 3
SpA: 4 [+]
SpD: 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks [13]:
Agility
Bubble
BubbleBeam
Focus Energy
Leer
SmokeScreen
Water Gun

Disable
Flail
Razor Wind

Dragon Pulse
Ice Beam
Surf


Leethoof's Pokemon
Gempre1.png

Rebble (Hendrix) (-)
Nature: Timid (+15% Speed, -1 Atk) (30% Speed)

Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 104 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
AncientPower
Paleo Wave

Heat Wave
Vacuum Wave
Ominous Wind
Earth Power
Stealth Rock

Flamethrower
Volt Switch
Energy Ball
Toxic

524.png

Rogenrolla [Van Halen] (Male)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 13 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 11

EC: 1/9
MC: 0
DC: 1/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW Locked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Stealth Rock
Stone Edge
Rock Slide

Heavy Slam
Magnitude
Lock-On

Protect
Toxic
Earthquake

345.png

Lileep [Marley] (Male)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Rock/Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 20 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW Locked): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray

Endure
Mirror Coat
Recover

Toxic
Protect
Grass Knot

517.png

Munna (Siddhartha) (M)
Nature: Quiet (+Sp Atk, -15% Speed)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Telepathy (DW Locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 1
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20 (24/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 3/6
MC: 0
DC: 3/5

Attacks:
Psywave
Defense Curl
Lucky Chant
Yawn
Psybeam
Imprison
Moonlight
Hypnosis
Zen Headbutt
Synchronoise
Psychic
Nightmare
Telekinesis
Stored Power
Dream Eater
Future Sight
Calm Mind

Helping Hand
Magic Coat
Baton Pass

Gravity
Heal Bell
Signal Beam
Pain Split
Worry Seed

Psyshock
Light Screen
Shadow Ball
Toxic
Protect
Reflect
Torment
Thunder Wave
Trick Room
Gyro Ball
Rock Slide
Substitute
Charge Beam

425.png

Zephyr (Drifloon) (M)
Nature: Mild (+1 SpA, -1 Def)

Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Aftermath: (Innate) TIf this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Flare Boost (DW Locked): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Ominous Wind
Stockpile
Shadow Ball
Baton Pass
Explosion

Defog
Weather Ball
Disable

Pain Split
Tailwind

Will-o-wisp
Telekinesis
Thunderbolt

629.png

Vullaby (Jambalaya) (F)
Nature: Adamant (+Atk, -SpA)

Type: Dark/Flying
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Weak Armor (DW Locked): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 3/6
MC: 0
DC: 3/5

Attacks:
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Faint Attack
Tailwind
Defog
Brave Bird
Whirlwind
Mirror Move

Mean Look
Scary Face
Steel Wing

Roost
Foul Play

Taunt
Fly
U-Turn
Protect
Torment


Bench
585-spring.png

Deerling
90|100

Syclar.png

Syclar
90|100

415.png

Combee
90|100

420.png

Cherubi
90|100

102.png

Exeggute
90|100

116.png

Horsea
90|100


Gempre1.png

Rebble
90|100

524.png

Rogenrolla
90|100

345.png

Lileep
100|100

517.png

Munna
100|100

425.png

Drifloon
100|100

629.png

Vullaby
100|100

Active:

Orders:
Dogfish sends out pokemon and equips items
Leethoof sends out pokemon, equips items, orders
Dogfish orders
I ref
 
Spr_DP_Guitarist.png

"Hendrix and Van Halen, live up to your legendary names! Fear not, Jambalaya stands faithfully by your side!"

Hendrix: Stealth Rock -> Heat Wave
Van Halen: Rock Slide -> Stone Edge (Beira)
Jambalaya: Gust + Whirlwind Combination -> Cooldown (Gust + Whirlwind Combination)

IF Coco uses Sleep-inducing move on Jambalaya A1, change orders to this:
or
IF Nectar uses some sort of String Shot RP shit that apparently is allowed but never codified and actually makes sense to potentially stop Jambalaya from acting A1, change orders to this:

Hendrix: Bodyblock (Jambalaya) -> Heat Wave
Van Halen: Stealth Rock -> Rock Slide
Jambalaya: Gust + Whirlwind Combination -> Cooldown (Gust +Whirlwind Combination)

[Exp Shares on Hendrix and Van Halen]
 
MOvHv.gif


"We aren't fazed by your winds, advance!"

Beira: Blizzard ~ Blizzard

Combee: Air Cutter ~ Air Cutter + Gust

Exeggcute: Solarbeam (Hendrix) ~ Solarbeam + Solarbeam (Hendrix)
 
Bench:

585-spring.png

Deerling
90|100

420.png

Cherubi
90|100

116.png

Horsea
90|100


345.png

Lileep
100|100

517.png

Munna
100|100

425.png

Drifloon
100|100

Active:

Syclar.png

Syclar
90|100

415.png

Combee
90|100

102.png

Exeggute
90|100


Gempre1.png

Rebble
90|100

524.png

Rogenrolla
90|100

629.png

Vullaby
100|100

Action 1
Exeggcute is collecting solar energy
EN Check: 8 - 1 = 7

Rebble's Stealth Rock
EN Check: 12 - 1 = 11

Syclar's Blizzard
-On Rebble
Crit Check (625): 578 (CRIT)
Effect Check (1000): 856 (FREEZE)
Intensity: 5856 (DEEP)
Damage: (12 * 0.75 + 3 + 3 + 6 - 3) = 18

-On Roggenrola
Crit Check (625): 7367 (NO)
Effect Check (1000): 9700 (NO)
Damage: (12 * 0.75 + 3 + 6 - (1.5 + 1)) = 15.5

-On Vullaby
Crit Check (625): 8152 (NO)
Effect Check (1000): 4411 (NO)
Damage: (12 * 0.75 + 3 + 6 - 4.5) * 1.5 = 20.25
EN Check: 8 - 1 = 7

Combee's Air Cutter
-On Rebble
Crit Check (1250): 7942 (NO)
Damage: (6 * 0.75 + 3 + 4.5 - 3) * 0.67 = 6.03

-On Roggenrola
Crit Check (1250): 5126 (NO)
Damage: (6 * 0.75 + 3 + 4.5 - (4.5 + 1)) * 0.67 = 4.355

-On Vullaby
Crit Check (1250): 8226 (NO)
Damage: (6 * 0.75 + 3 + 4.5 - 4.5) = 7.5
EN Check: 4 - 1 = 3

Roggenrola's Rock Slide
-On Syclar
Accuracy Check (9000): 6381 (HIT)
Crit Check (625): 6203 (NO)
Damage: (8 * 0.75 + 3 + 4.5 - 1.5) * 2.25 = 27

-On Combee
Crit Check (625): 8479 (NO)
Damage: (8 * 0.75 + 3 + 4.5 - 3) * 2.25 = 23.625

-On Exeggcute
Crit Check (625): 4464 (NO)
Effect Check (3000): 6575 (NO)
Damage: (8 * 0.75 + 3 + 4.5 - 4.5) = 9
EN Check: 6 - 1 = 5

Exeggcute's SolarBeam on Rebble
Crit Check (625): 340 (CRIT)
Damage: (12 + 3 + 3 + 4.5 - 3) * 1.5 = 29.25

Vullaby's Gale Force
-on Syclar
Crit Check (625): 2116 (NO)
Damage: (4 * 2 * 0.75 + 3 + 4.5 - 1.5) * 1.5 = 18

-On Combee
Crit Check (625): 1815 (NO)
Damage: (4 * 2 * 0.75 + 3 + 4.5 - 3) * 1.5 = 15.75

-On Exeggcute
Crit Check (625): NATURAL ONE! (CRIT)
Damage: (4 * 2 * 0.75 + 3 + 3 + 4.5 - 4.5) * 1.5 = 18
EN Check: (7 + 3) * 1.5 - 1 = 14

Action 2
Exeggcute is charging its Spirit Bomb
EN Check: (8 + 4 + (8 + 4 + 4)) * 1.75 - 1 = 48

Rebble is Frozen Solid

Syclar's Blizzard
-On Rebble
Crit Check (625): 3040 (NO)
Effect Check (1000): 6010 (NO)
Damage: (12 * 0.75 + 3 + 6 - 3) = 15

-On Roggenrola
Crit Check (625): 2584 (NO)
Effect Check (1000): 1560 (NO)
Damage: (12 * 0.75 + 3 + 6 - (1.5 + 1)) = 15.5

-On Vullaby
Crit Check (625): 4749 (NO)
Effect Check (1000): 420 (FREEZE)
Intensity Check: 235 (LIGHT)
Damage: (12 * 0.75 + 3 + 6 - 4.5) * 1.5 = 20.25
EN Check: 8 + 4 - 1 = 11

Vullaby cools down

Roggenrola's Stone Edge on Syclar
Accuracy Check (8000): 9020 (MISS)
EN Check: 7 - 1 = 6

Combee's Precision Air Cutter
-On Rebble
Crit Check (1250): 742 (CRIT)
Damage: ((4 + 6) * 0.75 * 2 + 3 + 3 + 4.5 - 3) * 0.67 = 15.075

-On Roggenrola
Crit Check (1250): 1953 (NO)
Damage: ((4 + 6) * 0.75 * 2 + 3 + 4.5 - (4.5 + 1)) * 0.67 = 11.39

-On Vullaby
Crit Check (1250): 7 (CRIT)
Damage: ((4 + 6) * 0.75 * 2 + 3 + 4.5 - 4.5) = 18
EN Check: (4 + 4 + 3) * 1.5 = 16.5

Exeggcute's Spirit Bomb
Crit Check (625): 9645 (NO)
Damage: (12 * 2.25 + 3 + 3 + 4.5 - 3) * 1.5 = 51.75

Syclar
HP: 90 - (27 + 18) = 45
EN: 100 - (7 + 11) = 82
Status: Switching

Combee
HP: 90 - (23.625 + 15.75) = 50.625 rounded to 51
EN: 100 - (3 + 16.5) = 80.5 rounded to 80
Status: Switching

Exeggcute
HP: 90 - (9 + 18) = 63
EN: 100 - (7 + 48) = 45
Status: 1 KOC
Switching

Rebble
HP: 90 - (18 + 6.03 + 29.25 + 15 + 15.075 + 51.75) = -45.105 rounded to liquified stone
EN: 100 - 11 = 89
Status: KO

Rogenrolla
HP: 90 - (15.5 + 4.355 + 15.5 + 11.39) = 43.255 rounded to 43
EN: 100 - (6 + 5) = 89

Vullaby
HP: 100 - (20.25 + 7.5 + 20.25 + 18) = 34
EN: 100 - 14 = 86

Bench:

Syclar.png

Syclar
45|82

415.png

Combee
51|80
Cool down

102.png

Exeggcute
63|45
Status: 1 KOC
Cool down




345.png

Lileep
100|100

517.png

Munna
100|100

425.png

Drifloon
100|100

Active:

585-spring.png

Deerling
90|100

420.png

Cherubi
90|100

116.png

Horsea
90|100


Gempre1.png

Rebble
-45|89
Status: KO

524.png

Rogenrolla
43|89

629.png

Vullaby
34|86

Field: Stealth Rock
Orders:
Switch Phase
Dogfish orders
Leethoof orders
I ref
 
Note that my three mons have all been switched out by Gust + Whirlwind, and Exeggcute and Combee will suffer Combo Cooldown (1a) upon returning.
 
[Initiating Switch Phase, I order first since I used Whirlwind]
Spr_DP_Guitarist.png

"Not only must we keep rocking, we have to roll with the punches!"
Van Halen -> Marley (Exp Share)
Hendrix (KO)
-> Zephyr
 
Spr_DP_Guitarist.png

"So be it."

Zephyr: Will-o-Wisp (Charles) -> Gust (Charles)
If Charles uses Protective/Evasive A1, use Thunderbolt (Harold) and push actions down.
Marley: Toxic (Naturia Cherries) -> Grass Knot (Harold)
If Harold uses Protective/Evasive A2, use Acid.
If Harold uses Damaging Ice-Typed Attack against you, use Mirror Coat, scooting actions down.
Jambalaya: Roost -> Fly (Charles)
If Charles uses Protective/Evasive A2 (succesfully), then use Fly (Naturia Cherries).
 
MOvHv.gif


"Let's go!"

Naturia Cherries: Aromatherapy ~ Sunny Day

Charles: Wild Charge (Jambalaya) ~ Wild Charge (Jambalaya)

Harold: Water Gun (Jambalaya) ~ Ice Beam (Jambalaya)
 
Bench:

Syclar.png

Syclar
45|82

415.png

Combee
51|80
Cool Down

102.png

Exeggcute
63|45
Status: 1 KOC
Cool Down


Gempre1.png

Rebble
-45|89
Status: KO

524.png

Rogenrolla
43|89

517.png

Munna
100|100

Active:

585-spring.png

Deerling
90|100

420.png

Cherubi
90|100

116.png

Horsea
90|100


345.png

Lileep
100|100

425.png

Drifloon
100|100

629.png

Vullaby
34|86


Stealth Rock
-On Deerling
Damage: 12

-On Cherubi
Damage: 12

-On Horsea
Damage: 12

Action 1
Deerling's Wild Charge on Vullaby
Crit Check (625): 3417 (NO)
Damage: (7 + 2/1.5 + 4.5 - 4.5) * 1.5 = 13.5
Recoil: 13.5 * 0.25 = 3.375
EN Check: 6 + 2/2.5 = 6.8

Drifloon's Will-O-Wisp on Deerling
Accuracy Check (7500): 6124 (HIT)
EN Check: 7

Speed Tie (5000): 4824 (Vullaby)
Vullaby's Roost
Heal: 20
EN Check: 100/10 + 2 - 1 = 11

Horsea's Water Gun on Vullaby
Crit Check (625): 7005 (NO)
Damage: (4 + 3 + 6 - 4.5) = 8.5
EN Check: 3 - 1 = 2

Cherubi's Aromatherapy
EN Check: 9 - 1 = 8

Lileep's Toxic on Cherubi
Accuracy Check (9000): 3929 (HIT)
EN Check: 7

-1 HP Cherubi

Action 2
Deerling's Wild Charge on Vullaby
Crit Check (625): 1524 (NO)
Damage: (7 + 2/1.5 + 4.5 - 4.5) * 2.25 = 20.25
Recoil: 5.0625
EN Check: 6 + 2/2.5 + 4 = 10.8

Drifloon's Gust on Deerling
Crit Check (625): 4272 (NO)
Damage: (4 + 3 + 1.5 - 3) * 1.5 = 8.25
EN Check: 3 - 1 = 2

Speed-Tie (5000): 6693 (Horsea)
Horsea's Ice Beam on Vullaby
Crit Check (625): 9528
Effect Check (1000): 994 FREEZE)
Intensity (5000): 7872 (DEEP)
Damage: (10 + 6 - 4.5) * 1.5 = 17.25
EN Check: 7
Vullaby is Frozen Solid

Cherubi's Sunny Day
EN Check: 10

Lileep's Grass Knot on Horsea
Crit Check (625): 4486 (NO)
Damage: (4 + 3 + 6 - 1.5) * 1.5 = 17.25
EN Check: 4 + 1/2 - 1 = 3.5

-1 HP Cherubi

Deerling
HP: 90 - (12 + 3.375 + 5.0625 + 8.25) = 61.3125 rounded to 61
EN: 100 - (6.8 + 10.8) = 82.4 rounded to 82

Cherubi
HP: 90 - (12 + 1 + 1) = 76
EN: 100 - (8 + 10) = 82
Status: 2 DPA

Horsea
HP: 90 - (12 + 17.25) = 60.75 rounded to 61
EN: 100 - (2 + 7) = 91
Status: 1 KOC

Lileep
HP: 100
EN: 100 - (7 + 3.5) = 89.5 rounded to 89

Drifloon
HP: 100
EN: 100 - (7 + 2) = 91

Vullaby
HP: 34 - (13.5) + 20 - (8.5 + 20.25 + 17.25) = -5.5 rounded to -6
EN: 86 - 11 = 75
Status: KO

Bench:

Syclar.png

Syclar
45|82

415.png

Combee
51|80
Cool Down

102.png

Exeggcute
63|45
Status: 1 KOC
Cool Down


Gempre1.png

Rebble
-45|89
Status: KO

524.png

Rogenrolla
43|89

517.png

Munna
100|100

Active:

585-spring.png

Deerling
61|82

420.png

Cherubi
76|82
Status: Badly Poisoned (2 DPA)

116.png

Horsea
61|91
Status: 1 KOC


345.png

Lileep
100|89

425.png

Drifloon
100|91

629.png

Vullaby
-6|75
Status: KO

Field: Stealth Rock
Intense Sun for 3 more rounds

Orders:
Switch Phase
You order
I ref
 
MOvHv.gif


"Deerling, return! Syclar, get back out there!"

10:22:50 AM ~ <Leethoof> hey dogfish i dont switch, you can just post orders because i dont want to try and squeeze a post out of my internet right now

I'll order later.
 
MOvHv.gif


"I double-post and I'm proud of it!"

Syclar: Blizzard ~ Blizzard
IF Blizzard Disabled by A2, THEN Icy Wind A2

Horsea: Ice Beam (Drifloon) ~ Dragon Pulse (Drifloon)
IF Drifloon KOed, redirect to Lileep

Cherubi: Heal Pulse (Syclar) ~ Weather Ball (Drifloon)
IF Syclar KOed by our A1, THEN Weather Ball (Drifloon) A1
IF Drifloon KOed, THEN Weather Ball (Lileep)
 
Spr_DP_Guitarist.png

"Your sacrifice will not be in vain, Zephyr!"
Zephyr: Pop (Explosion + Explosion Combination) -> Cooldown (Thunderbolt [Harold])
Siddhartha: Protect -> Trick Room
Marley: Protect -> Recover

If Freeze then yeah whatever I got nothin.
 

585-spring.png

Deerling
61|82

415.png

Combee
51|80
Cool Down

102.png

Exeggcute
63|45
Status: 1 KOC
Cool Down


Gempre1.png

Rebble
-45|89
Status: KO

524.png

Rogenrolla
43|89

629.png

Vullaby
-6|75
Status: KO

Active:

Syclar.png

Syclar
45|82

420.png

Cherubi
76|82

116.png

Horsea
61|91
Status: 1 KOC


345.png

Lileep
100|89

425.png

Drifloon
100|91

517.png

Munna
100|100

Field: Stealth Rock
Intense Sun for 3 more rounds




Stealth Rock
-On Syclar
Damage: 12 + 3 + 3 = 18

Action 1
Speed Tie (5000): 8480 (Munna)
Munna's Protect
EN Check: 7 + (52.1875 / 2.5) = 27.875

Lileep's Protect
EN Check: 7 + ((33.960625 + 20.25)/ 2.5) = 28.68425

Syclar's Blizzard
-On Drifloon
Accuracy Check (9100): 2452 (HIT)
Crit Check (625): 6292 (NO)
Damage: (12 * 0.75 + 3 + 6 - 3) * 1.5 = 22.5

-On Munna
Accuracy Check (9100): 8636 (HIT)
Crit Check (625): 8317 (NO)
Damage: (12 * 0.75 + 3 + 6 - 3) = 15

-On Lileep
Accuracy Check (9100): 1091 (HIT)
Crit Check (625): 3872 (NO)
Damage: (12 * 0.75 + 3 + 6 - 4.5) * 1.5 = 20.25
EN Check: 8 - 1 = 7

Cherubi's Heal Pulse on Syclar
Heal: 20 HP
EN Check: 14

Horsea's Ice Beam on Drifloon
Crit Check (625): 6351 (NO)
Damage: (10 + 6 - 3) * 1.5 = 19.5
EN Check: 7

Drifloon Pops
-On Syclar
Crit Check (625): 1909 (NO)
Damage: (25 * 2.25 * 0.75 + 3 + 10 - 1.5) = 53.6875

-On Cherubi
Crit Check (625): 4410 (NO)
Damage: (25 * 2.25 * 0.75 + 3 + 10 - 3) = 52.1875

-On Horsea
Crit Check (625): 6747 (NO)
Damage: (25 * 2.25 * 0.75 + 3 + 10 - 4.5) = 50.6875

-On Lileep
Crit Check (625): 3407 (NO)
-Ignore-Damage: (25 * 2.25 * 0.75 + 3 + 10 - 4.5) * 0.67 = 33.960625

-On Munna
Crit Check (625): 2922 (NO)
-Ignore-Damage: (25 * 2.25 * 0.75 + 3 + 10 - 3) = 52.1875
EN Check: (20 + (20 + 4)) * 1.75 + 5 = 82

-2 HP Cherubi

Action 2
Cherubi's Weather Ball on Lileep
Crit Check (625): 9888 (NO)
Damage: (10 + 6 + 3 - 4.5) = 14.5
EN Check: 7 + 4 = 11

Horsea's Dragon Pulse on Lileep
Crit Check (625): 5158 (NO)
Damage: (9 + 6 - 4.5) = 10.5
EN Check: 7

Lileep's Recover
Heal: 20 HP
EN Check: 100/10 + 2 = 12

Munna's Trick Room
EN Check: 10 - 1 = 9

-2 HP Cherubi

Syclar
HP: 45 + 20 - (53.6875 + 18) = -6.6875 rounded to -7
EN: 82 - 7 = 75
Status: KO

Cherubi
HP: 76 - (52.1875 + 2 + 2) = 19.8125 rounded to 20
EN: 82 - (14 + 11) = 57
Status: 2 DPA

Horsea
HP: 61 - 50.6875 = 10.3125 rounded to 10
EN: 91 - (7 + 7) = 77
Status: 1 KOC

Lileep
HP: 100 - (14.5 + 10.5) + 20 = 95
EN: 89 - (28.68425 + 12) = 48.31575 rounded to 48

Drifloon
HP: 100 - (22.5 + 19.5 + 58) = 0
EN: 91 - 82 = 89
Status: KO
1 KOC

Munna
HP: 100
EN: 100 - (27.875 + 9) = 63.125 rounded to 63

Bench:

585-spring.png

Deerling
61|82

415.png

Combee
51|80
Cool Down

102.png

Exeggcute
63|45
Status: 1 KOC
Cool Down


Gempre1.png

Rebble
-45|89
Status: KO

524.png

Rogenrolla
43|89

629.png

Vullaby
-6|75
Status: KO

Active:

Syclar.png

Syclar
-7|75
Status: KO

420.png

Cherubi
20|57
Status: Badly Poisoned (3 DPA)

116.png

Horsea
10|77
Status: 1 KOC


345.png

Lileep
95|48

425.png

Drifloon
0|9
Status: KO
1 KOC

517.png

Munna
100|63

Field: Stealth Rock
Intense Sun for 2 more rounds
Trick Room for 4 more rounds

Orders:
Point out errors
Switch Phase
You order
I ref
 
MOvHv.gif


"Unless I'm suffering from insanity, Explosion + Explosion has -2 priority, so Cherubi's Heal Pulse happens first. Which unfortunately doesn't save Syclar from the upcoming pop thanks to Stealth Rock damage, but does mean I do less damage - which unfortunately should be accounted for... -.-"
 
Spr_DP_Guitarist.png

"So many double-posts!"

Van Halen: Rock Slide -> Stone Edge (Charles)
If Harold uses damaging water-type attack in a combo with Agility A1, Protect and scoot actions down.
If Charles uses Protect A2, then use Iron Defense.
Marley: Acid -> Confuse Ray (Charles)
If Charles uses Protect A2, then use Ingrain.
Siddhartha: Rock Slide -> Psyshock (Charles)
If Charles uses Protect A2, use Calm Mind.
 
MOvHv.gif


"Ack..."

Horsea: Razor Wind ~ Bubble

Cherubi: Grass Knot (Roggenrola) ~ Grass Knot (Roggenrola)

Deerling: Solarbeam (Roggenrola) ~ Solarbeam (Roggenrola)
IF Roggenrola KOed, THEN redirect to Lileep
 
Bench:

Syclar.png

Syclar
-7|75
Status: KO

415.png

Combee
51|80
Cool Down

102.png

Exeggcute
63|45
Status: 1 KOC
Cool Down


Gempre1.png

Rebble
-45|89
Status: KO

425.png

Drifloon
0|9
Status: KO
1 KOC

629.png

Vullaby
-6|75
Status: KO

Active:

585-spring.png

Deerling
61|82

420.png

Cherubi
20|57
Status: Badly Poisoned (3 DPA)

116.png

Horsea
10|77
Status: 1 KOC


345.png

Lileep
95|48

524.png

Rogenrolla
43|89

517.png

Munna
100|63

Field: Stealth Rock
Intense Sun for 2 more rounds
Trick Room for 4 more rounds



Stealth Rock to Deerling
Damage: 12

Action 1
Roggenrola's Rock Slide
-On Deerling
Accuracy Check (9000): 1036 (HIT)
Crit Check (625): 6183 (NO)
Effect Chance (3000): 9531 (NO)
Damage: (8 * 0.75 + 3 + 4.5 - 3) = 10.5

-On Cherubi
Accuracy Check (9000): 8939 (HIT)
Crit Check (625): 4111 (NO)
Effect Chance (3000): 9151 (NO)
Damage: (8 * 0.75 + 3 + 4.5 - 3) = 10.5

-On Horsea
Accuracy Check (9000): 6487 (HIT)
Crit Check (625): 465 (CRIT)
Effect Chance (3000): 8826 (NO)
Damage: (8 * 0.75 + 3 + 3 + 4.5 - 4.5) = 12
EN Check: 6 - 1 = 5

Speed Tie: 9626 (Lileep)
Lileep's Acid
-On Deerling
Crit Check (625): 5344 (NO)
Effect Chance (1000): 7048 (NO)
Damage: (4 * 0.75 + 6 - 3) * 1.5 = 9

-On Cherubi
Crit Check (625): 9347 (NO)
Effect Chance (1000): 2113 (NO)
Damage: (4 * 0.75 + 6 - 3) * 1.5 = 9
EN Check: 3

Munna's Rock Slide
-On Deerling
Accuracy Check (9000): 7705 (HIT)
Crit Check (625): 6535 (NO)
Effect Chance (3000): 5996 (NO)
Damage: (8 * 0.75 + 1.5 - 3) = 4.5

-On Cherubi
Accuracy Check (9000): 2468 (HIT)
Crit Check (625): 6046 (NO)
Effect Chance (3000): 3085 (NO)
Damage: (8 * 0.75 + 1.5 - 3) = 4.5
EN Check: 6

Deerling's SolarBeam on Roggenrola
Crit Check: 8012 (NO)
Damage: (12 + 3 + 1.5 - (1.5 + 1) * 1.5 = 21
EN Check: 8 - 1 = 7

Action 2
Roggenrola's Stone Edge on Deerling
Crit Check (1250): 519 (CRIT)
Damage: (10 + 3 + 3 + 4.5 - 3) = 17.5
EN Check: 7 - 1 = 6

Speed Tie: 1826 (Munna)
Munna's Psyshock on Deerling
Crit Check (625): 7511 (NO)
Damage: (8 + 3 + 6 - 3) = 14
EN Check: 6 - 1 = 5

Active:

Deerling
HP: 61 - (12 + 10.5 + 9 + 4.5 + 17.5 + 14) = -6.5 rounded to -7
EN: 82 - 7 = 75
Status: KO

Cherubi
HP: 20 - (10.5 + 9 + 4.5) = -4
EN: 57
Status: KO

Horsea
HP: 10 - 12 = -2
EN: 77
Status: 1 KOC
KO

Lileep
HP: 95
EN: 48 - 3 = 45

Rogenrolla
HP: 43 - 21 = 22
EN: 89 - (5 + 6) = 78
Status: 1 KOC

Munna
HP: 100
EN: 63 - (5 + 6) = 52
Status: 2 KOC


Bench:

Syclar.png

Syclar
-7|75
Status: KO

415.png

Combee
51|80
Cool Down

102.png

Exeggcute
63|45
Status: 1 KOC
Cool Down


Gempre1.png

Rebble
-45|89
Status: KO

425.png

Drifloon
0|9
Status: KO
1 KOC

629.png

Vullaby
-6|75
Status: KO

Active:

585-spring.png

Deerling
-7|75
Status: KO

420.png

Cherubi
-4|57
Status: KO

116.png

Horsea
-2|77
Status: 1 KOC
KO


345.png

Lileep
95|45

524.png

Rogenrolla
22|78
Status: 1 KOC

517.png

Munna
100|52
Status: 2 KOC

Field: Stealth Rock
Intense Sun for 1 more round
Trick Room for 3 more rounds

Orders:
Switch Phase
You order
I ref​
 
MOvHv.gif


"Ai ai ai..."

Exeggcute: Cooldown ~ Grass Knot (Roggenrola)
IF Rogenrola under influence of Protective/Evasive move A2, THEN Redirect to Lileep
IF Roggenrola AND Lileep under influence of Protective/Evasive move A2 THEN Redirect to Munna
IF Roggenrola KOed (Somehow), THEN redirect to Lileep

Combee: Cooldown ~ Air Cutter + Gust
 
Spr_DP_Guitarist.png

"Keep on rolling right through them!"

Siddhartha: Signal Beam (Exeggcute) -> Signal Beam (Exeggcute)
Van Halen: Rock Blast (Combee) -> Rock Slide
Marley: Acid -> Confuse Ray (Exeggcute)
 
Bench:

585-spring.png

Deerling
-7|75
Status: KO

420.png

Cherubi
-4|57
Status: KO

116.png

Horsea
-2|77
Status: 1 KOC
KO

Syclar.png

Syclar
-7|75
Status: KO



Gempre1.png

Rebble
-45|89
Status: KO

425.png

Drifloon
0|9
Status: KO
1 KOC

629.png

Vullaby
-6|75
Status: KO

Active:

415.png

Combee
51|80
Cool Down

102.png

Exeggcute
63|45
Status: 1 KOC
Cool Down


345.png

Lileep
95|45

524.png

Rogenrolla
22|78
Status: 1 KOC

517.png

Munna
100|52
Status: 2 KOC

Field: Stealth Rock
Intense Sun for 1 more round
Trick Room for 3 more rounds



Stealth Rock to Exeggcute
Damage: 12

Stealth Rock to Combee
Damage: 18

Action 1
Roggenrola's Rock Blast on Combee
Crit Check1 (625): 350 (CRIT)
Crit Check2 (625): 689 (NO)
3 Hit Check (3750): 153 (HIT)
Crit Check3 (625): 620 (CRIT)
4 Hit Check (1250): 878 (HIT)
Crit Check4 (625): 4216 (NO)
5 Hit Check (1250): 49 (HIT)
Crit Check5 (625): 3241 (NO)
Damage: (3 * 5 + 2 + 3 + 4.5 - 3) * 2.25 = 48.375
EN Check: 7 - 1 = 6

Speed Tie: 1724 (Munna)
Munna's Signal Beam on Exeggcute
Crit Check (625): 1915 (NO)
Effect Chance (1000): 6924 (NO)
Damage: (8 + 6 - 3) * 2.25 = 24.75
EN Check: 6

Lileep's Acid
-On Exeggcute
Crit Check (625): 5705 (NO)
Effect Chance (1000): 5603 (NO)
Damage: (4 * 0.75 + 6 - 3) * 1.5 = 9
EN Check: 3
Exeggcute cools down

Action 2
Roggenrola's Rock Slide
-On Exeggcute
Crit Check (625): 9728 (NO)
Effect Chance (3000): 9185 (NO)
Damage: (8 + 3 + 4.5 - 4.5) = 11
EN Check: 6 - 1 = 5

Speed Tie: 4962 (Munna)
Munna's Signal Beam on Exeggcute
Crit Check (625): 1209 (NO)
Effect Chance (1000): 1737 (NO)
Damage: (8 + 6 - 3) * 2.25 = 24.75
EN Check: 6 + 4 = 10

Combee
HP: 51 - (18 + 48.375) = -15.378 rounded to -15
EN: 80
Status: KO

Exeggcute
HP: 63 - (12 + 24.375 + 9 + 11 + 24.75) = -17.75 rounded to -18
EN: 45
Status: 1 KOC
KO

Lileep
HP: 95
EN: 45 - 3 = 42

Rogenrolla
HP: 22
EN: 78 - (6 + 5) = 67
Status: 2 KOC

Munna
HP: 100
EN: 52 - (6 + 10) = 36
Status: 3 KOC

Bench:

585-spring.png

Deerling
-7|75
Status: KO

420.png

Cherubi
-4|57
Status: KO

116.png

Horsea
-2|77
Status: 1 KOC
KO

Syclar.png

Syclar
-7|75
Status: KO


Gempre1.png

Rebble
-45|89
Status: KO

425.png

Drifloon
0|9
Status: KO
1 KOC

629.png

Vullaby
-6|75
Status: KO

Active:

415.png

Combee
-15|80
Status: KO

102.png

Exeggcute
-18|45
Status: 1 KOC
KO


345.png

Lileep
95|42

524.png

Rogenrolla
22|67
Status: 2 KOC

517.png

Munna
100|36
Status: 3 KOC

Payout:
Dogfish: 2 CC
-Combee: 1 EC/3 MC/1 DC
-Syclar: 1 EC/3 MC/1 DC
-Exeggcute: 1 EC/3 MC/1 DC + 1 KOC
-Horsea: 1 EC/2 MC/1 DC + 2 KOC
-Deerling: 1 EC/2 MC/1 DC
-Cherubi: 1 EC/2 MC
Leethoof: 2 CC
-Rebble: 1 EC/3 MC/1 DC
-Roggenrola: 1 EC/3 MC/1 DC + 2 KOC
-Lileep: 1 EC/3 MC/1 DC
-Munna: 1 EC/2 MC/1 DC + 3 KOC
-Drifloon: 1 EC/2 MC/1 DC + 1 KOC
-Vullaby: 1 EC/2 MC/1 DC
akela: 14 + 9/3 = 17 UC
 
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