Bluwing
icequeen
Tripple Weather Is Stronk
Introduction
Hello everyone Bluwing here, if u guys don't know who i am ill tell real quick about myself. Im an OU moderator on PS! and also an OU tutor in the b101 section. So basically i just started laddering on ps which ive never really cared to do before, but i found out that it was loads off fun and frustrating as hell so i just went with it huehue. Managed to peak #1 rather fast which is why im just gonna throw out this team too you guys as it's a very good team too ladder with.
This how i basically started the team, with zard y + slowbro rain wasn't really a big issue due too zard-y's sun tho tyranitar and exca are both water weak this core seemed too deal with the majority off the meta pretty well.
So this is how the team looked finished at first, this team did okay, but seemed too struggle a lot against stall tho i was running a stall breaker gengar set. This version off the team was also pretty weak too bisharp and m-scizor, especially if rocks were up.
The second version off the team, tho this was a much better version off the team as the team handled both -scizor and bisharp much better and seemed kinda finished at this point, i did notice that gengar didn't really do much for the team and as i already had stallbreaker manaphy gengar felt rather redundant on the team.
Finally the team was finished! This version is the final and best form off them all, changing gengar for breloom gave me prority, azumarill check in case off belly drum, another bisharp and exadrill check as well as another wallbreaker which was a blessing for the team.
.:Team At A Glance!:.
Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SDef
Relaxed Nature (+Def, -Spe)
- Stone Edge
- Pursuit
- Ice Beam
- Stealth Rock
Tyranitar is the first weather setter which supports excadrill for a potential sweep. Tyranitar is also rocker off the team which is a must for any competitive singles team, it's also the main charizard y/x check while also being the teams pursuit trapper which helps breloom and charizard y going havoc on the opposing team. It's also the main gengar check on the team hence the chople berry as an item, chople berry is also highly usefull against any pokemon sporting an fighting move which tyranitar can ko back. Ice Beam is there for hitting chompers and landorus-t's helping a potential exca sweep, Stone Edge is tyranitar's strongest stab and helps it beat the strong flying types roaming the tier.
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Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature (+Def, -Atk)
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Rain Dance
Manaphy is the stallbreaker on this team, and being excellent at that. It's also the main keldeo check while also being the main water check in general. The calm mind set is used on this team just because off how efficient it is at beating stall teams, but also because i need a lot off bulk on this manaphy or else strong water types can potentially easely run through this team. Running rest + rain dance + calm mind makes manaphy a force too be reckoned with, scald is obviously stab while having the 30% chance too burn and help up a potential sweep. 0 IVs is there only too take as less damage from confusion as possible.
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Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SDef
Calm Nature (+SDef, -Atk)
IVs: 0 Atk
- Moonblast
- Calm Mind
- Softboiled
- Thunder Wave
Clefable is the teams main sponge, it's basically here too take hits recover, thunder wave shit, take more hits and repeat. Clefable is also the second calm minder on this team, reason for this is i don't any off the team members on the team being passive at all, i want every single mon being able too do some damage, and as we all know is there a clefable there is a way. Moonblast is stab and sports nice coverage in itself only, calm mind is obviously there for making clefable more threatening and maby sport a sweep. Softboiled and thunder wave are both there for just support and making clefable that much more annoying too face. Also again 0 atk ev's too minimize confusion damage.
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Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SDef / 252 Spe
Adamant Nature (+Atk, -SAtk)
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
Excadrill is the teams main sweeper and offense check due too it's insane power and amazing ability doubling it's speed under sand. It's also not only a sweeper, but also a check too dangerous pokemon like m-altaria, charizard-x, talonflame, pinsir, thundurus, the list goes on. It's moveset is super standard, earthquake + iron head is there for dual stab and hits the majority off the meta while rock slide being there for flying pokemon and some levitaters resisting it's dual stab's while also gaining the ever so famous edgeuake combo. Excadrill is also the spinner off the team, keeping charizard-y healthy throughout the game.
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Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature (+Atk, -SAtk)
- Spore
- Focus Punch
- Bullet Seed
- Mach Punch
Breloom is the second wallbreaker on the team, also being excellent at that. It's also the teams main late game check too stuff like bisharp and excadrill with it's super strong mach punch and also being the best check too belly drum azumarill on the team. Focus Punch + Spore is an extremely effective combo breaking through tons off defensive cores, bullet seed being there for second stab and also being extremely strong hence it being adamant nature and finishing it all off with mach punch making up for breloom's rather poor speed.
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Charizard @ Charizardite Y
Ability: Drought
EVs: 252 SAtk / 4 SDef / 252 Spe
Timid Nature (+Spe, -Atk)
IVs: 0 Atk
- Fire Blast
- Focus Blast
- Solar Beam
- Roost
Charizard-Y the main wallbreaker and MVP off the team, this is the pokemon the team revolves around helping this monster wallbreak and just cause havoc in general. I chose this pokemon as it's extremely threatening in the current metagame and has only a handfull off checks. The set is super standard revolving around the fire, fighting and grass coverage were all off them sports higher than 100 base power which is extremely solid for such a strong pokemon. Roost is there for longivity and helps it stick around longer too fry some pokemon. 0 IVs again is as i said too minimize confusion damage.
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Thanks for reading guys, and be sure to test it out or come with constructive rates, thanks all and have a nice day!
Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stone Edge
- Pursuit
- Ice Beam
- Stealth Rock
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Rain Dance
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Soft-Boiled
- Thunder Wave
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Spore
- Focus Punch
- Bullet Seed
- Mach Punch
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Focus Blast
- Solar Beam
- Roost
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stone Edge
- Pursuit
- Ice Beam
- Stealth Rock
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Rain Dance
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Soft-Boiled
- Thunder Wave
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Spore
- Focus Punch
- Bullet Seed
- Mach Punch
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Focus Blast
- Solar Beam
- Roost
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