Hi everybody! It's TheHoodedGamer here with my 5th RMT! I haven't posted a RMT in a while and I thought that this team could be my next. I have had reasonable success but any help would be appreciated :D
Well, I'm not paralyzed
But, I seem to be struck by you
I wanna make you move
Because you're standing still
If your body matches
What your eyes can do
You'll probably move right through
Me on my way to you
Paralyzer (Thundurus) @ Sitrus Berry
Ability: Prankster
Level: 50
Shiny: Yes
EVs: 252 HP / 116 Def / 68 SpD / 52 Spe
Calm Nature
IVs: 0 Atk / 30 Def
- Thunder Wave
- Taunt
- Thunderbolt
- Hidden Power [Ice]
I chose Thundy because he is amazing TR counter/Speed Control Pokémon. His role is exactly that; Speed Control and a soft TR counter (assuming the TR setter doesn't have a Mental Herb). Thundurus' relatively good bulk and access to Thunder Wave allow it to support its teammates with speed control. Thunderbolt is Thundurus's STAB move and hits Pokemon like Mega Charizard Y and Suicune hard. Hidden Power Ice serves as coverage and deals heavy damage to common Ground-types such as Garchomp and Landorus-T. Taunt prevents field effects like Trick Room from going up and stops status moves like Will-O-Wisp and Spore from being used. The given EV spread is used to survive a Modest 252 Life Orb Draco Meteor from Hydreigon 100% of the time and can survive a Modest 252 Choice Specs Draco Meteor from Hydreigon only 18.7% of the time :P
Here are some calcs:
I burn it down just to watch it go
I burn it down so everybody knows
I burn it down just to see it torched
Burn it down, I hate it to the core
Burn It Down (Charizard) (M) @ Charizardite Y
Ability: Blaze
Level: 50
Shiny: Yes
EVs: 188 HP / 44 Def / 116 SpA / 4 SpD / 156 Spe
Modest Nature
IVs: 0 Atk
- Solar Beam
- Heat Wave / Hideen Power [Ground]
- Protect
- Overheat
I chose Mega Charizard Y because it has excellent type synergy with Thundy. His role it to hit everything hard in the Sun while Thundy paralyzes. Heat Wave is a great STAB Fire-type move that Charizard can throw around without worrying as much about it getting blocked by Protect, and as such it's the main move it will be using. Also, HP Ground can be used to get over Heatran and such. Solar Beam is equally important to make sure Charizard can threaten the opponent's weather changing Pokemon when Drought is activated, mainly Tyranitar and Politoed, as well as Rotom-W and various Rock- or Ground-types. Overheat is a extremely hard hitting single-target move that can OHKO some bulkier threats. He EVs are to make MegaZard incredibly bulky. I chose Blaze over Solar Power so that Trace wouldn't win against me.
Here are some calcs:
You'll die as you lived
In the flash of the blade
In a corner forgotten away
You lived for the touch
For the feel of the steel
One man, and his honor
Flash of the Blade (Aegislash) (M) @ Weakness Policy
Ability: Stance Change
Level: 49
Shiny: Yes
EVs: 252 HP / 100 SpA / 156 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Flash Cannon
- Shadow Ball
- Wide Guard
- King's Shield
I chose Aegislash because he has and amazing offensive typing in steel, and good defensive synergy with the rest of the team. His role is to get rid of the ever so prevalent Fairies as well as getting rid of other Aegislashes. You might be wondering, "why is your Aegislash level 49? Are you a noob?" Maybe, idk lol. But seriously, Aegislash is level 49 so I can secure the fact that I out-slow other Aegislashes and KO them with Shadow Ball while they're in Blade Forme. Shadow Ball and Flash Cannon are Aegislash's main STAB moves, which allow him to get rid of pesky Fairies, and Psychics, like Gardevoir. Wide Guard provides support to this pesky little Blade and its teammates by protecting them from spread attacks such as Hyper Voice, Earthquake, Rock Slide, and Heat Wave, which are ever so prevalent. King's Shield is necessary, as it lets Aegislash alter back to its Shield Forme after it attacks. Basically a great revenge killer :D
Here are some calcs:
I will not bow
I will not break
I will shut the world away
I will not fall
I will not fade
I will take your breath away
I Will Not Bow (Terrakion) @ Lum Berry
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Rock Slide
- Quick Guard
- Protect
Terrakion has one of the best, if not the best, offensive typings in the game, and the main aim of its moveset is to use that typing to its full advantage. His role is to provide Quick Guard Support and to get rid of powerful pokemon like Mega Kangaskhan. Close Combat is the Fighting-type STAB attack Terrakion will use, and its huge 120 Base Power backed up by Terrakion's base 129 Attack stat means it can deal large amounts of damage to foes that don't resist it. Rock Slide is a great STAB spread move that also has a yummy 30% chance to cause each of the opposing Pokemon to flinch. Quick Guard allows Terrakion to support the rest of the team and itself by blocking priority moves including Fake Out if Terrakion is faster than the Fake Out user. Protect is used for scouting or blocking attacks and is one of the best moves in doubles. Lum Berry is a soft check to burn.
Here are some calcs:
He's the one they call Dr. Feelgood
He's the one that makes ya feel alright
He's the one they call Dr. Feelgood
He's gonna be your Frankenstein
Dr. Feelgood (Venusaur) (M) @ Life Orb
Ability: Chlorophyll
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 30 Atk / 30 SpA / 30 SpD
- Protect
- Giga Drain
- Hidden Power [Ground]
- Sludge Bomb
I chose Venusaur because of his amazing Ability in Chlorophyll. His role is to be a sun sweeper. Giga Drain is the preferred Grass-type STAB move, as it is reliable even without sun. Sludge Bomb is mainly used to hit Fairy-types, namely Sylveon, but is overall a pretty strong secondary STAB move. I chose HP Ground over HP Ice because it gives me coverage against Fire, Poison, and Ground types instead of Dragon, Flying, and Ground, in which I already cover Ground types with Giga Drain. Protect is a staple and allows Venusaur to avoid hits it doesn't want to take, which is especially necessary because this set is quite frail. 252 EVs in Special Attack, Life Orb, and a Modest nature lets Venusaur hit as hard as possible. 252 Speed EVs allow it to outspeed as good as anything under sun, and this set doesn't really need any bulk investment, as it doesn't want to take any hits anyway. 31/30/31/30/30/31 gives Venusaur HP Ground.
Here are some calcs:
Let it go, let it go
Can't hold it back anymore
Let it go, let it go
Turn away and slam the door
I don't care what they're going to say
Let the storm rage on
The cold never bothered me anyway
Let It Go (Mamoswine) (M) @ Choice Scarf
Ability: Thick Fat
Level: 50
EVs: 252 Atk / 252 Spe / 4 Def
Adamant Nature
- Superpower
- Icicle Crash
- Earthquake
- Rock Slide
I chose Mamoswine because I noticed I had a big weakness to Mamoswine or just Ice in general. His role is to kill opposing Mamoswines/Ice-types and to provide Ice STAB attacks which hurt. Earthquake is Mamoswine's Ground-type STAB move and hits Fire- and Steel-types super effectively. Superpower lets Mamoswine hit Pokemon such as Mega Kangaskhan and Ferrothorn super effectively. Icicle Crash is a reliable Ice-type STAB move with a yummy flinch chance :D. Rock Slide is for Rock coverage. Maximum Attack and Speed with a Adamant Nature to hit as hard as possible and as fast as possible. Choice scarf finds its way on Mamoswine because it doesn't normally have a good speed tier and it could use he extra speed.Thick Fat is by far the best ability, as it weakens Ice- and Fire-type moves, which helps increase Mamoswine's ability to tank hits.
Here are some calcs:
Well that's my RMT! Any and all feedback is appreciated and I thank anybody that has taken time out of their day to read though this. :D
Well, I'm not paralyzed
But, I seem to be struck by you
I wanna make you move
Because you're standing still
If your body matches
What your eyes can do
You'll probably move right through
Me on my way to you
Ability: Prankster
Level: 50
Shiny: Yes
EVs: 252 HP / 116 Def / 68 SpD / 52 Spe
Calm Nature
IVs: 0 Atk / 30 Def
- Thunder Wave
- Taunt
- Thunderbolt
- Hidden Power [Ice]
I chose Thundy because he is amazing TR counter/Speed Control Pokémon. His role is exactly that; Speed Control and a soft TR counter (assuming the TR setter doesn't have a Mental Herb). Thundurus' relatively good bulk and access to Thunder Wave allow it to support its teammates with speed control. Thunderbolt is Thundurus's STAB move and hits Pokemon like Mega Charizard Y and Suicune hard. Hidden Power Ice serves as coverage and deals heavy damage to common Ground-types such as Garchomp and Landorus-T. Taunt prevents field effects like Trick Room from going up and stops status moves like Will-O-Wisp and Spore from being used. The given EV spread is used to survive a Modest 252 Life Orb Draco Meteor from Hydreigon 100% of the time and can survive a Modest 252 Choice Specs Draco Meteor from Hydreigon only 18.7% of the time :P
Here are some calcs:
Offensive (no real achievements)
0 SpA Thundurus Hidden Power Ice vs. 0 HP / 4 SpD Garchomp: 128-152 (69.9 - 83%) -- guaranteed 2HKO
0 SpA Thundurus Hidden Power Ice vs. 4 HP / 0 SpD Landorus-T: 136-160 (82.4 - 96.9%) -- guaranteed 2HKO
Defensive
252+ Atk Choice Band Landorus-T Rock Slide vs. 252 HP / 116 Def Thundurus: 132-156 (70.9 - 83.8%) -- guaranteed 2HKO after Sitrus Berry recovery
252 Atk Garchomp Rock Slide vs. 252 HP / 116 Def Thundurus: 74-88 (39.7 - 47.3%) -- 92.3% chance to 3HKO after Sitrus Berry recovery
252+ Atk Life Orb Mamoswine Rock Slide vs. 252 HP / 116 Def Thundurus: 107-127 (57.5 - 68.2%) -- 60.5% chance to 2HKO after Sitrus Berry recovery
252+ SpA Life Orb Hydreigon Draco Meteor vs. 252 HP / 68+ SpD Thundurus: 156-185 (83.8 - 99.4%) -- guaranteed 2HKO after Sitrus Berry recovery
252+ SpA Choice Specs Hydreigon Draco Meteor vs. 252 HP / 68+ SpD Thundurus: 178-211 (95.6 - 113.4%) -- 81.3% chance to OHKO
252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 252 HP / 68+ SpD Thundurus: 111-132 (59.6 - 70.9%) -- 88.3% chance to 2HKO after Sitrus Berry recovery
252+ SpA Choice Specs Sylveon Shadow Ball vs. 252 HP / 68+ SpD Thundurus: 68-80 (36.5 - 43%) -- 5.3% chance to 3HKO after Sitrus Berry recovery
252+ SpA Choice Specs Sylveon Psyshock vs. 252 HP / 116 Def Thundurus: 78-92 (41.9 - 49.4%) -- guaranteed 3HKO after Sitrus Berry recovery
44+ SpA Mega Charizard Y Heat Wave vs. 252 HP / 68+ SpD Thundurus in Sun: 103-123 (55.3 - 66.1%) -- 25.4% chance to 2HKO after Sitrus Berry recovery
44+ SpA Mega Charizard Y Solar Beam vs. 252 HP / 68+ SpD Thundurus: 39-46 (20.9 - 24.7%) -- guaranteed 6HKO after Sitrus Berry recovery
252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 116 Def Thundurus: 133-157 (71.5 - 84.4%) -- guaranteed 2HKO
252+ Atk Life Orb Bisharp Sucker Punch vs. 252 HP / 116 Def Thundurus: 109-130 (58.6 - 69.8%) -- 75.4% chance to 2HKO after Sitrus Berry recovery
252 Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 116 Def Thundurus: 173-205 (93 - 110.2%) -- guaranteed 2HKO after Sitrus Berry recovery
252 Atk Parental Bond Mega Kangaskhan Sucker Punch vs. 252 HP / 116 Def Thundurus: 77-92 (41.3 - 49.4%) -- 100% chance to 3HKO after Sitrus Berry recovery
252 Atk Mega Lopunny Return vs. 252 HP / 116 Def Thundurus: 105-124 (56.4 - 66.6%) -- 37.9% chance to 2HKO after Sitrus Berry recovery
140 Atk Terrakion Rock Slide vs. 252 HP / 116 Def Thundurus: 102-120 (54.8 - 64.5%) -- 5.9% chance to 2HKO after Sitrus Berry recovery
252+ Atk Life Orb Talonflame Brave Bird vs. 252 HP / 116 Def Thundurus: 62-74 (33.3 - 39.7%) -- guaranteed 4HKO after Sitrus Berry recovery
0 SpA Thundurus Hidden Power Ice vs. 0 HP / 4 SpD Garchomp: 128-152 (69.9 - 83%) -- guaranteed 2HKO
0 SpA Thundurus Hidden Power Ice vs. 4 HP / 0 SpD Landorus-T: 136-160 (82.4 - 96.9%) -- guaranteed 2HKO
Defensive
252+ Atk Choice Band Landorus-T Rock Slide vs. 252 HP / 116 Def Thundurus: 132-156 (70.9 - 83.8%) -- guaranteed 2HKO after Sitrus Berry recovery
252 Atk Garchomp Rock Slide vs. 252 HP / 116 Def Thundurus: 74-88 (39.7 - 47.3%) -- 92.3% chance to 3HKO after Sitrus Berry recovery
252+ Atk Life Orb Mamoswine Rock Slide vs. 252 HP / 116 Def Thundurus: 107-127 (57.5 - 68.2%) -- 60.5% chance to 2HKO after Sitrus Berry recovery
252+ SpA Life Orb Hydreigon Draco Meteor vs. 252 HP / 68+ SpD Thundurus: 156-185 (83.8 - 99.4%) -- guaranteed 2HKO after Sitrus Berry recovery
252+ SpA Choice Specs Hydreigon Draco Meteor vs. 252 HP / 68+ SpD Thundurus: 178-211 (95.6 - 113.4%) -- 81.3% chance to OHKO
252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 252 HP / 68+ SpD Thundurus: 111-132 (59.6 - 70.9%) -- 88.3% chance to 2HKO after Sitrus Berry recovery
252+ SpA Choice Specs Sylveon Shadow Ball vs. 252 HP / 68+ SpD Thundurus: 68-80 (36.5 - 43%) -- 5.3% chance to 3HKO after Sitrus Berry recovery
252+ SpA Choice Specs Sylveon Psyshock vs. 252 HP / 116 Def Thundurus: 78-92 (41.9 - 49.4%) -- guaranteed 3HKO after Sitrus Berry recovery
44+ SpA Mega Charizard Y Heat Wave vs. 252 HP / 68+ SpD Thundurus in Sun: 103-123 (55.3 - 66.1%) -- 25.4% chance to 2HKO after Sitrus Berry recovery
44+ SpA Mega Charizard Y Solar Beam vs. 252 HP / 68+ SpD Thundurus: 39-46 (20.9 - 24.7%) -- guaranteed 6HKO after Sitrus Berry recovery
252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 116 Def Thundurus: 133-157 (71.5 - 84.4%) -- guaranteed 2HKO
252+ Atk Life Orb Bisharp Sucker Punch vs. 252 HP / 116 Def Thundurus: 109-130 (58.6 - 69.8%) -- 75.4% chance to 2HKO after Sitrus Berry recovery
252 Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 116 Def Thundurus: 173-205 (93 - 110.2%) -- guaranteed 2HKO after Sitrus Berry recovery
252 Atk Parental Bond Mega Kangaskhan Sucker Punch vs. 252 HP / 116 Def Thundurus: 77-92 (41.3 - 49.4%) -- 100% chance to 3HKO after Sitrus Berry recovery
252 Atk Mega Lopunny Return vs. 252 HP / 116 Def Thundurus: 105-124 (56.4 - 66.6%) -- 37.9% chance to 2HKO after Sitrus Berry recovery
140 Atk Terrakion Rock Slide vs. 252 HP / 116 Def Thundurus: 102-120 (54.8 - 64.5%) -- 5.9% chance to 2HKO after Sitrus Berry recovery
252+ Atk Life Orb Talonflame Brave Bird vs. 252 HP / 116 Def Thundurus: 62-74 (33.3 - 39.7%) -- guaranteed 4HKO after Sitrus Berry recovery
I burn it down just to watch it go
I burn it down so everybody knows
I burn it down just to see it torched
Burn it down, I hate it to the core
Ability: Blaze
Level: 50
Shiny: Yes
EVs: 188 HP / 44 Def / 116 SpA / 4 SpD / 156 Spe
Modest Nature
IVs: 0 Atk
- Solar Beam
- Heat Wave / Hideen Power [Ground]
- Protect
- Overheat
I chose Mega Charizard Y because it has excellent type synergy with Thundy. His role it to hit everything hard in the Sun while Thundy paralyzes. Heat Wave is a great STAB Fire-type move that Charizard can throw around without worrying as much about it getting blocked by Protect, and as such it's the main move it will be using. Also, HP Ground can be used to get over Heatran and such. Solar Beam is equally important to make sure Charizard can threaten the opponent's weather changing Pokemon when Drought is activated, mainly Tyranitar and Politoed, as well as Rotom-W and various Rock- or Ground-types. Overheat is a extremely hard hitting single-target move that can OHKO some bulkier threats. He EVs are to make MegaZard incredibly bulky. I chose Blaze over Solar Power so that Trace wouldn't win against me.
Here are some calcs:
Offensive
116+ SpA Mega Charizard Y Overheat vs. 12 HP / 4 SpD Landorus-T in Sun: 232-274 (139.7 - 165%) -- guaranteed OHKO
116+ SpA Mega Charizard Y Overheat vs. 92 HP / 0 SpD Sylveon in Sun: 157-186 (86.2 - 102.1%) -- 12.5% chance to OHKO
116+ SpA Mega Charizard Y Solar Beam vs. 196 HP / 12 SpD Azumarill: 190-224 (95 - 112%) -- 68.8% chance to OHKO
116+ SpA Mega Charizard Y Overheat vs. 0 HP / 0 SpD Talonflame in Sun: 131-155 (85.6 - 101.3%) -- 12.5% chance to OHKO
116+ SpA Mega Charizard Y Overheat vs. 0 HP / 4 SpD Thundurus in Sun: 232-274 (150.6 - 177.9%) -- guaranteed OHKO
116+ SpA Mega Charizard Y Overheat vs. 212 HP / 20 SpD Mega Kangaskhan in Sun: 192-226 (92.7 - 109.1%) -- 56.3% chance to OHKO
116+ SpA Mega Charizard Y Heat Wave vs. 0 HP / 4 SpD Mega Manectric in Sun: 127-150 (87.5 - 103.4%) -- 25% chance to OHKO
116+ SpA Mega Charizard Y Overheat vs. 0 HP / 4 SpD Mega Manectric in Sun: 232-274 (160 - 188.9%) -- guaranteed OHKO
116+ SpA Mega Charizard Y Overheat vs. 4 HP / 0 SpD Mega Lopunny in Sun: 204-240 (144.6 - 170.2%) -- guaranteed OHKO
Defensive
252+ Atk Landorus-T Rock Slide vs. 188 HP / 44 Def Mega Charizard Y: 176-208 (99.4 - 117.5%) -- 87.5% chance to OHKO
252+ Atk Huge Power Azumarill Aqua Jet vs. 188 HP / 44 Def Mega Charizard Y in Sun: 48-56 (27.1 - 31.6%) -- guaranteed 4HKO
252+ Atk Huge Power Azumarill Waterfall vs. 188 HP / 44 Def Mega Charizard Y in Sun: 96-114 (54.2 - 64.4%) -- guaranteed 2HKO
252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 188 HP / 4 SpD Mega Charizard Y: 48-57 (27.1 - 32.2%) -- guaranteed 4HKO
252+ SpA Choice Specs Sylveon Shadow Ball vs. 188 HP / 4 SpD Mega Charizard Y: 60-71 (33.8 - 40.1%) -- guaranteed 3HKO
252+ SpA Choice Specs Sylveon Psyshock vs. 188 HP / 44 Def Mega Charizard Y: 78-92 (44 - 51.9%) -- 14.1% chance to 2HKO
252+ Atk Life Orb Talonflame Brave Bird vs. 188 HP / 44 Def Mega Charizard Y: 125-148 (70.6 - 83.6%) -- guaranteed 2HKO
252 SpA Thundurus Thunderbolt vs. 188 HP / 4 SpD Mega Charizard Y: 134-158 (75.7 - 89.2%) -- guaranteed 2HKO
252 SpA Mega Manectric Thunderbolt vs. 188 HP / 4 SpD Mega Charizard Y: 140-168 (79 - 94.9%) -- guaranteed 2HKO
252 SpA Mega Manectric Overheat vs. 188 HP / 4 SpD Mega Charizard Y in Sun: 51-60 (28.8 - 33.8%) -- 0.8% chance to 3HKO
252 Atk Mega Lopunny Return vs. 188 HP / 44 Def Mega Charizard Y: 105-124 (59.3 - 70%) -- guaranteed 2HKO
116+ SpA Mega Charizard Y Overheat vs. 12 HP / 4 SpD Landorus-T in Sun: 232-274 (139.7 - 165%) -- guaranteed OHKO
116+ SpA Mega Charizard Y Overheat vs. 92 HP / 0 SpD Sylveon in Sun: 157-186 (86.2 - 102.1%) -- 12.5% chance to OHKO
116+ SpA Mega Charizard Y Solar Beam vs. 196 HP / 12 SpD Azumarill: 190-224 (95 - 112%) -- 68.8% chance to OHKO
116+ SpA Mega Charizard Y Overheat vs. 0 HP / 0 SpD Talonflame in Sun: 131-155 (85.6 - 101.3%) -- 12.5% chance to OHKO
116+ SpA Mega Charizard Y Overheat vs. 0 HP / 4 SpD Thundurus in Sun: 232-274 (150.6 - 177.9%) -- guaranteed OHKO
116+ SpA Mega Charizard Y Overheat vs. 212 HP / 20 SpD Mega Kangaskhan in Sun: 192-226 (92.7 - 109.1%) -- 56.3% chance to OHKO
116+ SpA Mega Charizard Y Heat Wave vs. 0 HP / 4 SpD Mega Manectric in Sun: 127-150 (87.5 - 103.4%) -- 25% chance to OHKO
116+ SpA Mega Charizard Y Overheat vs. 0 HP / 4 SpD Mega Manectric in Sun: 232-274 (160 - 188.9%) -- guaranteed OHKO
116+ SpA Mega Charizard Y Overheat vs. 4 HP / 0 SpD Mega Lopunny in Sun: 204-240 (144.6 - 170.2%) -- guaranteed OHKO
Defensive
252+ Atk Landorus-T Rock Slide vs. 188 HP / 44 Def Mega Charizard Y: 176-208 (99.4 - 117.5%) -- 87.5% chance to OHKO
252+ Atk Huge Power Azumarill Aqua Jet vs. 188 HP / 44 Def Mega Charizard Y in Sun: 48-56 (27.1 - 31.6%) -- guaranteed 4HKO
252+ Atk Huge Power Azumarill Waterfall vs. 188 HP / 44 Def Mega Charizard Y in Sun: 96-114 (54.2 - 64.4%) -- guaranteed 2HKO
252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 188 HP / 4 SpD Mega Charizard Y: 48-57 (27.1 - 32.2%) -- guaranteed 4HKO
252+ SpA Choice Specs Sylveon Shadow Ball vs. 188 HP / 4 SpD Mega Charizard Y: 60-71 (33.8 - 40.1%) -- guaranteed 3HKO
252+ SpA Choice Specs Sylveon Psyshock vs. 188 HP / 44 Def Mega Charizard Y: 78-92 (44 - 51.9%) -- 14.1% chance to 2HKO
252+ Atk Life Orb Talonflame Brave Bird vs. 188 HP / 44 Def Mega Charizard Y: 125-148 (70.6 - 83.6%) -- guaranteed 2HKO
252 SpA Thundurus Thunderbolt vs. 188 HP / 4 SpD Mega Charizard Y: 134-158 (75.7 - 89.2%) -- guaranteed 2HKO
252 SpA Mega Manectric Thunderbolt vs. 188 HP / 4 SpD Mega Charizard Y: 140-168 (79 - 94.9%) -- guaranteed 2HKO
252 SpA Mega Manectric Overheat vs. 188 HP / 4 SpD Mega Charizard Y in Sun: 51-60 (28.8 - 33.8%) -- 0.8% chance to 3HKO
252 Atk Mega Lopunny Return vs. 188 HP / 44 Def Mega Charizard Y: 105-124 (59.3 - 70%) -- guaranteed 2HKO
You'll die as you lived
In the flash of the blade
In a corner forgotten away
You lived for the touch
For the feel of the steel
One man, and his honor
Ability: Stance Change
Level: 49
Shiny: Yes
EVs: 252 HP / 100 SpA / 156 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Flash Cannon
- Shadow Ball
- Wide Guard
- King's Shield
I chose Aegislash because he has and amazing offensive typing in steel, and good defensive synergy with the rest of the team. His role is to get rid of the ever so prevalent Fairies as well as getting rid of other Aegislashes. You might be wondering, "why is your Aegislash level 49? Are you a noob?" Maybe, idk lol. But seriously, Aegislash is level 49 so I can secure the fact that I out-slow other Aegislashes and KO them with Shadow Ball while they're in Blade Forme. Shadow Ball and Flash Cannon are Aegislash's main STAB moves, which allow him to get rid of pesky Fairies, and Psychics, like Gardevoir. Wide Guard provides support to this pesky little Blade and its teammates by protecting them from spread attacks such as Hyper Voice, Earthquake, Rock Slide, and Heat Wave, which are ever so prevalent. King's Shield is necessary, as it lets Aegislash alter back to its Shield Forme after it attacks. Basically a great revenge killer :D
Here are some calcs:
Offensive
+2 100+ SpA Aegislash-Blade Flash Cannon vs. 4 HP / 0 SpD Hydreigon: 153-181 (91 - 107.7%) -- 50% chance to OHKO
+2 100+ SpA Aegislash-Blade Flash Cannon/Shadow Ball vs. 4 HP / 0 SpD Mega Gardevoir: 218-258 (151.3 - 179.1%) -- guaranteed OHKO
+2 100+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 0 SpD Aegislash-Blade: 482-570 (288.6 - 341.3%) -- guaranteed OHKO
+2 100+ SpA Aegislash-Blade Flash Cannon/Shadow Ball vs. 0 HP / 4 SpD Garchomp: 160-189 (87.4 - 103.2%) -- 25% chance to OHKO
+2 100+ SpA Aegislash-Blade Flash Cannon vs. 0 HP / 4 SpD Mamoswine: 416-492 (224.8 - 265.9%) -- guaranteed OHKO
+2 100+ SpA Aegislash-Blade Flash Cannon vs. 4 HP / 0 SpD Landorus-T: 169-199 (102.4 - 120.6%) -- guaranteed OHKO
Defensive
252+ SpA Life Orb Hydreigon Dark Pulse vs. 252 HP / 156 SpD Aegislash-Shield: 125-148 (76.6 - 90.7%) -- guaranteed 2HKO
252 SpA Mega Gardevoir Shadow Ball vs. 252 HP / 156 SpD Aegislash-Shield: 72-86 (44.1 - 52.7%) -- 16.8% chance to 2HKO
252+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 156 SpD Aegislash-Shield: 110-132 (67.4 - 80.9%) -- guaranteed 2HKO
252 Atk Garchomp Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 92-110 (56.4 - 67.4%) -- guaranteed 2HKO
252+ Atk Mamoswine Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 102-120 (62.5 - 73.6%) -- guaranteed 2HKO
252+ Atk Landorus-T Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 108-128 (66.2 - 78.5%) -- guaranteed 2HKO
252+ Atk Parental Bond Mega Kangaskhan Sucker Punch vs. 252 HP / 0 Def Aegislash-Shield: 106-128 (63.4 - 76.6%) -- guaranteed 2HKO
44+ SpA Mega Charizard Y Overheat vs. 252 HP / 156 SpD Aegislash-Shield in Sun: 242-288 (148.4 - 176.6%) -- guaranteed OHKO :/
+2 100+ SpA Aegislash-Blade Flash Cannon vs. 4 HP / 0 SpD Hydreigon: 153-181 (91 - 107.7%) -- 50% chance to OHKO
+2 100+ SpA Aegislash-Blade Flash Cannon/Shadow Ball vs. 4 HP / 0 SpD Mega Gardevoir: 218-258 (151.3 - 179.1%) -- guaranteed OHKO
+2 100+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 0 SpD Aegislash-Blade: 482-570 (288.6 - 341.3%) -- guaranteed OHKO
+2 100+ SpA Aegislash-Blade Flash Cannon/Shadow Ball vs. 0 HP / 4 SpD Garchomp: 160-189 (87.4 - 103.2%) -- 25% chance to OHKO
+2 100+ SpA Aegislash-Blade Flash Cannon vs. 0 HP / 4 SpD Mamoswine: 416-492 (224.8 - 265.9%) -- guaranteed OHKO
+2 100+ SpA Aegislash-Blade Flash Cannon vs. 4 HP / 0 SpD Landorus-T: 169-199 (102.4 - 120.6%) -- guaranteed OHKO
Defensive
252+ SpA Life Orb Hydreigon Dark Pulse vs. 252 HP / 156 SpD Aegislash-Shield: 125-148 (76.6 - 90.7%) -- guaranteed 2HKO
252 SpA Mega Gardevoir Shadow Ball vs. 252 HP / 156 SpD Aegislash-Shield: 72-86 (44.1 - 52.7%) -- 16.8% chance to 2HKO
252+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 156 SpD Aegislash-Shield: 110-132 (67.4 - 80.9%) -- guaranteed 2HKO
252 Atk Garchomp Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 92-110 (56.4 - 67.4%) -- guaranteed 2HKO
252+ Atk Mamoswine Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 102-120 (62.5 - 73.6%) -- guaranteed 2HKO
252+ Atk Landorus-T Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 108-128 (66.2 - 78.5%) -- guaranteed 2HKO
252+ Atk Parental Bond Mega Kangaskhan Sucker Punch vs. 252 HP / 0 Def Aegislash-Shield: 106-128 (63.4 - 76.6%) -- guaranteed 2HKO
44+ SpA Mega Charizard Y Overheat vs. 252 HP / 156 SpD Aegislash-Shield in Sun: 242-288 (148.4 - 176.6%) -- guaranteed OHKO :/
I will not bow
I will not break
I will shut the world away
I will not fall
I will not fade
I will take your breath away
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Rock Slide
- Quick Guard
- Protect
Terrakion has one of the best, if not the best, offensive typings in the game, and the main aim of its moveset is to use that typing to its full advantage. His role is to provide Quick Guard Support and to get rid of powerful pokemon like Mega Kangaskhan. Close Combat is the Fighting-type STAB attack Terrakion will use, and its huge 120 Base Power backed up by Terrakion's base 129 Attack stat means it can deal large amounts of damage to foes that don't resist it. Rock Slide is a great STAB spread move that also has a yummy 30% chance to cause each of the opposing Pokemon to flinch. Quick Guard allows Terrakion to support the rest of the team and itself by blocking priority moves including Fake Out if Terrakion is faster than the Fake Out user. Protect is used for scouting or blocking attacks and is one of the best moves in doubles. Lum Berry is a soft check to burn.
Here are some calcs:
Offensive
252 Atk Terrakion Close Combat vs. 4 HP / 0 Def Mega Kangaskhan: 204-242 (112.7 - 133.7%) -- guaranteed OHKO
252 Atk Terrakion Close Combat vs. 4 HP / 0 Def Heatran: 194-230 (116.1 - 137.7%) -- guaranteed OHKO
Defensive
252+ SpA Heatran Earth Power vs. 4 HP / 0 SpD Terrakion: 124-148 (74.2 - 88.6%) -- guaranteed 2HKO
252 Atk Terrakion Close Combat vs. 4 HP / 0 Def Mega Kangaskhan: 204-242 (112.7 - 133.7%) -- guaranteed OHKO
252 Atk Terrakion Close Combat vs. 4 HP / 0 Def Heatran: 194-230 (116.1 - 137.7%) -- guaranteed OHKO
Defensive
252+ SpA Heatran Earth Power vs. 4 HP / 0 SpD Terrakion: 124-148 (74.2 - 88.6%) -- guaranteed 2HKO
He's the one they call Dr. Feelgood
He's the one that makes ya feel alright
He's the one they call Dr. Feelgood
He's gonna be your Frankenstein
Ability: Chlorophyll
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 30 Atk / 30 SpA / 30 SpD
- Protect
- Giga Drain
- Hidden Power [Ground]
- Sludge Bomb
I chose Venusaur because of his amazing Ability in Chlorophyll. His role is to be a sun sweeper. Giga Drain is the preferred Grass-type STAB move, as it is reliable even without sun. Sludge Bomb is mainly used to hit Fairy-types, namely Sylveon, but is overall a pretty strong secondary STAB move. I chose HP Ground over HP Ice because it gives me coverage against Fire, Poison, and Ground types instead of Dragon, Flying, and Ground, in which I already cover Ground types with Giga Drain. Protect is a staple and allows Venusaur to avoid hits it doesn't want to take, which is especially necessary because this set is quite frail. 252 EVs in Special Attack, Life Orb, and a Modest nature lets Venusaur hit as hard as possible. 252 Speed EVs allow it to outspeed as good as anything under sun, and this set doesn't really need any bulk investment, as it doesn't want to take any hits anyway. 31/30/31/30/30/31 gives Venusaur HP Ground.
Here are some calcs:
Offensive
252+ SpA Venusaur Hidden Power Ground vs. 4 HP / 0 SpD Heatran: 120-144 (71.8 - 86.2%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Venusaur Sludge Bomb vs. 92 HP / 0 SpD Sylveon: 116-138 (63.7 - 75.8%) -- guaranteed 2HKO
252+ SpA Venusaur Giga Drain vs. 252 HP / 52 SpD Suicune: 102-120 (49.2 - 57.9%) -- 12.9% chance to 2HKO after Sitrus Berry recovery
252+ SpA Venusaur Sludge Bomb vs. 0 HP / 4 SpD Weavile: 81-96 (55.8 - 66.2%) -- guaranteed 2HKO
Defensive
Venusaur doesn't meet any defensive standards because of how frail it is.
252+ SpA Venusaur Hidden Power Ground vs. 4 HP / 0 SpD Heatran: 120-144 (71.8 - 86.2%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Venusaur Sludge Bomb vs. 92 HP / 0 SpD Sylveon: 116-138 (63.7 - 75.8%) -- guaranteed 2HKO
252+ SpA Venusaur Giga Drain vs. 252 HP / 52 SpD Suicune: 102-120 (49.2 - 57.9%) -- 12.9% chance to 2HKO after Sitrus Berry recovery
252+ SpA Venusaur Sludge Bomb vs. 0 HP / 4 SpD Weavile: 81-96 (55.8 - 66.2%) -- guaranteed 2HKO
Defensive
Venusaur doesn't meet any defensive standards because of how frail it is.
Let it go, let it go
Can't hold it back anymore
Let it go, let it go
Turn away and slam the door
I don't care what they're going to say
Let the storm rage on
The cold never bothered me anyway
Ability: Thick Fat
Level: 50
EVs: 252 Atk / 252 Spe / 4 Def
Adamant Nature
- Superpower
- Icicle Crash
- Earthquake
- Rock Slide
I chose Mamoswine because I noticed I had a big weakness to Mamoswine or just Ice in general. His role is to kill opposing Mamoswines/Ice-types and to provide Ice STAB attacks which hurt. Earthquake is Mamoswine's Ground-type STAB move and hits Fire- and Steel-types super effectively. Superpower lets Mamoswine hit Pokemon such as Mega Kangaskhan and Ferrothorn super effectively. Icicle Crash is a reliable Ice-type STAB move with a yummy flinch chance :D. Rock Slide is for Rock coverage. Maximum Attack and Speed with a Adamant Nature to hit as hard as possible and as fast as possible. Choice scarf finds its way on Mamoswine because it doesn't normally have a good speed tier and it could use he extra speed.Thick Fat is by far the best ability, as it weakens Ice- and Fire-type moves, which helps increase Mamoswine's ability to tank hits.
Here are some calcs:
Offensive
-1 252 Atk Mamoswine Icicle Crash vs. 12 HP / 92 Def Landorus-T: 196-232 (118 - 139.7%) -- guaranteed OHKO
-1 252 Atk Mamoswine Ice Shard vs. 12 HP / 92 Def Landorus-T: 96-112 (57.8 - 67.4%) -- guaranteed 2HKO
252 Atk Mamoswine Icicle Crash vs. 0 HP / 0 Def Garchomp: 304-364 (166.1 - 198.9%) -- guaranteed OHKO
252 Atk Mamoswine Rock Slide vs. 252 HP / 4 Def Mega Charizard Y: 156-184 (84.3 - 99.4%) -- guaranteed 2HKO --considering that Mega Charizard Y OHKOs with Overheat
252 Atk Mamoswine Rock Slide vs. 4 HP / 0 Def Talonflame: 172-204 (111.6 - 132.4%) -- guaranteed OHKO
-1 252 Atk Mamoswine Earthquake vs. 0 HP / 0 Def Mega Manectric: 102-122 (70.3 - 84.1%) -- guaranteed 2HKO
Defensive
Mamoswine also is quite frail and has no real defensive benchmark
-1 252 Atk Mamoswine Icicle Crash vs. 12 HP / 92 Def Landorus-T: 196-232 (118 - 139.7%) -- guaranteed OHKO
-1 252 Atk Mamoswine Ice Shard vs. 12 HP / 92 Def Landorus-T: 96-112 (57.8 - 67.4%) -- guaranteed 2HKO
252 Atk Mamoswine Icicle Crash vs. 0 HP / 0 Def Garchomp: 304-364 (166.1 - 198.9%) -- guaranteed OHKO
252 Atk Mamoswine Rock Slide vs. 252 HP / 4 Def Mega Charizard Y: 156-184 (84.3 - 99.4%) -- guaranteed 2HKO --considering that Mega Charizard Y OHKOs with Overheat
252 Atk Mamoswine Rock Slide vs. 4 HP / 0 Def Talonflame: 172-204 (111.6 - 132.4%) -- guaranteed OHKO
-1 252 Atk Mamoswine Earthquake vs. 0 HP / 0 Def Mega Manectric: 102-122 (70.3 - 84.1%) -- guaranteed 2HKO
Defensive
Mamoswine also is quite frail and has no real defensive benchmark
I Will Not Bow (Garchomp) (M) @ Lum Berry
Ability: Rough Skin
Level: 50
EVs: 12 HP / 204 Atk / 84 Def / 36 SpD / 172 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Dragon Claw
- Protect
Dr. Feelgood (Breloom) (M) @ Focus Sash
Ability: Technician
Level: 50
EVs: 252 Atk / 252 Spe / 4 HP
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Protect
Ability: Rough Skin
Level: 50
EVs: 12 HP / 204 Atk / 84 Def / 36 SpD / 172 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Dragon Claw
- Protect
Dr. Feelgood (Breloom) (M) @ Focus Sash
Ability: Technician
Level: 50
EVs: 252 Atk / 252 Spe / 4 HP
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Protect
Well that's my RMT! Any and all feedback is appreciated and I thank anybody that has taken time out of their day to read though this. :D
Paralyzer (Thundurus) @ Sitrus Berry
Ability: Prankster
Level: 50
Shiny: Yes
EVs: 252 HP / 116 Def / 68 SpD / 52 Spe
Calm Nature
IVs: 0 Atk / 30 Def
- Thunder Wave
- Taunt
- Thunderbolt
- Hidden Power [Ice]
Burn It Down (Charizard) (M) @ Charizardite Y
Ability: Blaze
Level: 50
Shiny: Yes
EVs: 188 HP / 44 Def / 116 SpA / 4 SpD / 156 Spe
Modest Nature
IVs: 0 Atk
- Solar Beam
- Heat Wave
- Protect
- Overheat
Flash of the Blade (Aegislash) (M) @ Weakness Policy
Ability: Stance Change
Level: 49
Shiny: Yes
EVs: 252 HP / 100 SpA / 156 SpD
Quiet Nature
IVs: 0 Spe / 0 Atk
- Flash Cannon
- Shadow Ball
- Wide Guard
- King's Shield
I Will Not Bow (Terrakion) @ Lum Berry
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Rock Slide
- Quick Guard
- Protect
Dr. Feelgood (Venusaur) (M) @ Life Orb
Ability: Chlorophyll
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 30 Atk / 30 SpA / 30 SpD
- Protect
- Giga Drain
- Hidden Power [Ground]
- Sludge Bomb
Let It Go (Mamoswine) (M) @ Choice Scarf
Ability: Thick Fat
Level: 50
EVs: 252 Atk / 252 Spe / 4 Def
Adamant Nature
- Superpower
- Icicle Crash
- Earthquake
- Rock Slide
Don't use that, use this: The updated team
Ability: Prankster
Level: 50
Shiny: Yes
EVs: 252 HP / 116 Def / 68 SpD / 52 Spe
Calm Nature
IVs: 0 Atk / 30 Def
- Thunder Wave
- Taunt
- Thunderbolt
- Hidden Power [Ice]
Burn It Down (Charizard) (M) @ Charizardite Y
Ability: Blaze
Level: 50
Shiny: Yes
EVs: 188 HP / 44 Def / 116 SpA / 4 SpD / 156 Spe
Modest Nature
IVs: 0 Atk
- Solar Beam
- Heat Wave
- Protect
- Overheat
Flash of the Blade (Aegislash) (M) @ Weakness Policy
Ability: Stance Change
Level: 49
Shiny: Yes
EVs: 252 HP / 100 SpA / 156 SpD
Quiet Nature
IVs: 0 Spe / 0 Atk
- Flash Cannon
- Shadow Ball
- Wide Guard
- King's Shield
I Will Not Bow (Terrakion) @ Lum Berry
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Rock Slide
- Quick Guard
- Protect
Dr. Feelgood (Venusaur) (M) @ Life Orb
Ability: Chlorophyll
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 30 Atk / 30 SpA / 30 SpD
- Protect
- Giga Drain
- Hidden Power [Ground]
- Sludge Bomb
Let It Go (Mamoswine) (M) @ Choice Scarf
Ability: Thick Fat
Level: 50
EVs: 252 Atk / 252 Spe / 4 Def
Adamant Nature
- Superpower
- Icicle Crash
- Earthquake
- Rock Slide
Don't use that, use this: The updated team
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