Pokemon: Carnivine
Type:
BST: 100 / 135 / 100 / 95 / 100 / 40 | BST: 570 (+26 HP, +35 Atk, +28 Def, +5 SpA, +28 SpD, -6 Spe)
Abilities: Levitate /
Moxie (HA)
New Moves: U-turn, Pursuit, Psychic Fangs
Removed Moves: N/A
Justification/Niche:
Trick Room sweeper. Carnivine has Swords Dance to boost its attack and Moxie to aid a sweep. Dark/Grass is very vulnerable to U-turn and is a terrible defensive typing, so it really likes having Trick Room up to avoid getting hit. It can use Trick Room to help it avoid opposing U-turns, outspeeding normally-fast U-turners while outslowing not-slow-enough U-turners who are trying to bring in a teammate. Carnivine can U-turn as well if it can't defeat what's in front of it. While it has high attack and high Trick Room speed, it is lacking in coverage and is vulnerable outside Trick Room due to how many Pokemon can check its typing. It also was not given priority so it can lose to Mach Punch, Vacuum Wave, and Ice Shard, even under Trick Room.
Sample Moveset:
Carnivine @ Life Orb / Tanga Berry
Ability: Moxie
EVs: 252 HP / 252 Atk / 4 Def
IVs: 0 Spe
Brave Nature
- Swords Dance
- Power Whip
- Knock Off
- U-turn / Psychic Fangs / Pursuit
Pokemon: Eelektross
Type:
BST: 85 / 130 / 80 / 90 / 80 / 105 | BST: 570 (+15 Atk, -15 SpA, +55 Spe)
Abilities: Levitate /
Strong Jaw (HA)
New Moves: Dragon Dance, Thunder Fang, Ice Fang
Removed Moves: N/A
Justification/Niche:
Dragon Dance sweeper. Strong Jaw in conjunction with its main STAB Crunch and Thunder Fang allow Eelektross to hit hard. Ice Fang synergizes well, boosted by Strong Jaw and providing it with pseudo-BoltBeam coverage. It sets up with Dragon Dance, boosting its high attack and decent speed. However, it is weak against common Earthquakes and U-turns as well as Fairy-types, and it isn't amazingly fast with a boost.
Sample Moveset:
Eelektross @ Life Orb
Ability: Strong Jaw
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Thunder Fang
- Ice Fang
- Crunch
Pokemon: Liepard
Type:
BST: 70 / 115 / 70 / 115 / 70 / 130 | BST: 570 (+6 HP, +27 Atk, +20 Def, +27 SpA, +20 SpD, +24 Spe)
Abilities: Serene Grace / Adaptability /
Prankster (HA)
New Moves: Swords Dance, Moonblast, Parting Shot
Removed Moves: N/A
Justification/Niche:
Fast mixed attacker with utility. Liepard is a very fast mixed attacker with access to two useful abilities. Dark/Fairy has great neutral offensive coverage, and Adaptability increases the power of its main attacks. Prankster can also be used for setting up or utility, including status moves and Parting Shot. Liepard can go physical, special, or mixed due to its moderate offensive stats combined with access to both Swords Dance and Nasty Plot, as well as strong physical and special STAB options. However, Liepard is very frail and generally hates all statuses, especially the physical set.
Sample Moveset:
Liepard @ Life Orb
Ability: Adaptability / Prankster
EVs: 4 HP / 252 SpA / 252 Spe (or 4 HP / 252 Atk / 252 Spe if physical)
Timid Nature (or Jolly if physical)
- Moonblast (Play Rough)
- Dark Pulse (Knock Off)
- Nasty Plot (Swords Dance)
- Parting Shot