Type Optimisation

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Samtendo09

Ability: Light Power
is a Pre-Contributor
Not sure if it’s been brought up, but Hariyama is obviously an issue. It’s just too bulky, too powerful, too THICC
I think its already been brought up before the Open, but I could not disagree. All I want is that it serves as a bulky pure Fighting-type that works for OU, something that never happened until now in this Pet Mod.

On paper it would allow Hariyama to stand up to most of the OU threats and other Type Optimization threats. On practice it can do more than just being a bulky tank, with its versatile set of three useful Abilities, capable of using Leftover or Rocky Helmet for more defensive sets with Unaware, thus does to such versatility, unpredictable and difficult to use the right counter. Only a few (Tapu Lele for example) have little to no worries taking on this big fat threat, but even so Guts Hariyama that uses Drain Punch/Close Combat + Facade + Knock Off is incredibly risky to switch-in once it set itself on fire.

Even I did not expected Hariyama to be... well, a bigger pain than we ever thought once you know how to use it with your preferable playstyle you want to use on this Pokémon (offensive or defensive).
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
Zangoose is the most toxic thing I have ever seen
Here's something I do wanna talk but I'll let anyone else nominate Zangoose first.

And G-Luke does not exaggerate when he said that Zangoose is the most toxic he had ever seen; there's reasons why he said it. To wit;
  1. Base Attack and Speed both at 130. Not too bad by itself, but Normal/Steel type combination is not easy to resist, as only Steel can resist both, which Ghost/Steel works best. Even so, Zangoose will run Earthquake or other anti-Steel moves to get thorough.
  2. Guts... on a very fast Pokémon. And since unlike Hariyama who is not Normal-type and Snorlax who instead uses the HP Recovering Poison Heal and that both are much slower, Zangoose went for overkill as its both Normal and have Guts related Attack boost, which not only makes Facade obscenely powerful but also difficult to stop, and while he can get revenge killed by Mach Punch, you are royally screwed without it.
  3. Even so, Tough Claws can also work painfully well as it boost Bullet Punch to reasonable level, makes Return to hit much harder, and makes all of its STAB and coverage to hit much harder without drawback (Sheer Force removes effect-by-chance effects, a few of which can turn the tide).
Although it fall fast to Fighting-type and Mach Punch, it is safe to say that Zangoose makes too much use of its typing. Either remove Guts, rework its stats to more reasonable level (especially Speed), anything to make Zangoose easier to deal with.
 
Psychic/Normal: Origin0's Oranguru (would have voted for Unown too if I could!)
Psychic/Ground: Origin0's Claydol
Psychic/Fighting: Stitch98's Reuniclus

So congratulations to Origin0 's Psychic/Normal Oranguru, Origin0's Psychic/Ground Claydol and Stitch98 's Reuniclus

As for the next slate it will be:




Dark/Grass, Dark/Electric and Dark/Fairy
Submissions close at the 30th of June

As for threats, seconding both Hariyama and Zangoose, especially when they have access to Facade. Maybe remove Zangoose's Bullet Punch priority if Attack/Tough Claws stays the same

I also like to keep an eye out for Glalie, although frail, 160 Atk and 160 Spd can be scary after a Shell Smash (and possibly Adaptability). A 160 to two stats is a bit high with the Ice/Rock coverage (Spd-wise ties with Ninjask and only outsped by Deoxys-S, Accelgor and Electrode). Needs a few more replays though to how much it dominates to see if it's frailty is enough to balance it out.
 
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Pokemon: Granbull
Type:

Old Stats: 90 / 120 / 75 / 60 / 60 / 45 (BST 450)
New Stats: 105 / 140 / 85 / 85 / 120 / 45 (BST 570)
Abilities: Intimidate / Strong Jaw / HA: Moxie
New Moves: Belly Drum, Psychic Fangs, Sucker Punch
Justification/Niche: WIP
Sample moveset:
Granbull @ Life Orb / Sitrus Berry
Ability: Intimidate / Strong Jaw / Moxie
EVs: 252 HP / 252 Atk / 4 SpD or 252 HP / 4 Atk / 252 SpD
Adamant or Careful Nature
- Play Rough
- Crunch
- Ice Fang / Thunder Fang / Fire Fang / Psychic Fang
- Bulk Up / Belly Drum


Pokemon: Electivire
Type:

Old Stats: 75 / 123 / 67 / 95 / 85 / 95 (BST 540)
New Stats: 80 / 140 / 80 / 65 / 110 / 95 (BST 570)
Abilities: Motor Drive / Guts / HA: Defiant
New Moves: Sucker Punch, Knock Off, Bulk Up
Justification/Niche: WIP
Sample moveset:
Electivire @ Flame Orb / Choice Band
Ability: Guts / Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Wild Charge / Thunder Punch
- Sucker Punch / Knock Off
- Earthquake / Ice Punch / coverage
- Volt Switch
 
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Cookie Butter

formerly the someone
Reserving Dark/Grass Cacturne

Pokemon: Cacturne
Type: Dark/Grass
Old BST: 70/115/60/115/60/55 (475)
New BST: 85/125/90/125/90/55 (570) (+15 HP, +10 Atk, +30 Def, +10 SpA, +30 SpD)
Abilities: Analytic / Triage / Contrary (HA)
New Moves: Power Trip, Recover, Leaf Storm
Justification/Niche: Tried making something good out of the slow mixed attacker Cacturne. First set option is standard Analytic offensive switch-in punisher, can be used with Cacturne's vast movepool. This first set can make use of a new Swords Dance + Power Trip combination, or Payback + Analytic, a 130BP STAB move. Second option is a bulky offense version with Triage, for priority Drain Punch, Giga Drain, Leech Seed or Synthesis Recover. Third option is Contrary mixed attacker, with Leaf Storm boosting SpA that in turn boosts the physical Power Trip, and Superpower also boosting Power Trip.
Sample moveset:
Cacturne @ Assault Vest
Ability: Contrary
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Power Trip
- Superpower
- Leaf Storm
- Sucker Punch / Giga Drain / Drain Punch

Cacturne @ Leftovers
Ability: Triage
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Giga Drain
- Nasty Plot
- Dark Pulse
- Recover / Substitute
 
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Pokemon: Carnivine
Type:

BST: 100 / 135 / 100 / 95 / 100 / 40 | BST: 570 (+26 HP, +35 Atk, +28 Def, +5 SpA, +28 SpD, -6 Spe)
Abilities: Levitate / Moxie (HA)
New Moves: U-turn, Pursuit, Psychic Fangs
Removed Moves: N/A
Justification/Niche: Trick Room sweeper. Carnivine has Swords Dance to boost its attack and Moxie to aid a sweep. Dark/Grass is very vulnerable to U-turn and is a terrible defensive typing, so it really likes having Trick Room up to avoid getting hit. It can use Trick Room to help it avoid opposing U-turns, outspeeding normally-fast U-turners while outslowing not-slow-enough U-turners who are trying to bring in a teammate. Carnivine can U-turn as well if it can't defeat what's in front of it. While it has high attack and high Trick Room speed, it is lacking in coverage and is vulnerable outside Trick Room due to how many Pokemon can check its typing. It also was not given priority so it can lose to Mach Punch, Vacuum Wave, and Ice Shard, even under Trick Room.
Sample Moveset:
Carnivine @ Life Orb / Tanga Berry
Ability: Moxie
EVs: 252 HP / 252 Atk / 4 Def
IVs: 0 Spe
Brave Nature
- Swords Dance
- Power Whip
- Knock Off
- U-turn / Psychic Fangs / Pursuit


Pokemon: Eelektross
Type:

BST: 85 / 130 / 80 / 90 / 80 / 105 | BST: 570 (+15 Atk, -15 SpA, +55 Spe)
Abilities: Levitate / Strong Jaw (HA)
New Moves: Dragon Dance, Thunder Fang, Ice Fang
Removed Moves: N/A
Justification/Niche: Dragon Dance sweeper. Strong Jaw in conjunction with its main STAB Crunch and Thunder Fang allow Eelektross to hit hard. Ice Fang synergizes well, boosted by Strong Jaw and providing it with pseudo-BoltBeam coverage. It sets up with Dragon Dance, boosting its high attack and decent speed. However, it is weak against common Earthquakes and U-turns as well as Fairy-types, and it isn't amazingly fast with a boost.
Sample Moveset:
Eelektross @ Life Orb
Ability: Strong Jaw
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Thunder Fang
- Ice Fang
- Crunch


Pokemon: Liepard
Type:

BST: 70 / 115 / 70 / 115 / 70 / 130 | BST: 570 (+6 HP, +27 Atk, +20 Def, +27 SpA, +20 SpD, +24 Spe)
Abilities: Serene Grace / Adaptability / Prankster (HA)
New Moves: Swords Dance, Moonblast, Parting Shot
Removed Moves: N/A
Justification/Niche: Fast mixed attacker with utility. Liepard is a very fast mixed attacker with access to two useful abilities. Dark/Fairy has great neutral offensive coverage, and Adaptability increases the power of its main attacks. Prankster can also be used for setting up or utility, including status moves and Parting Shot. Liepard can go physical, special, or mixed due to its moderate offensive stats combined with access to both Swords Dance and Nasty Plot, as well as strong physical and special STAB options. However, Liepard is very frail and generally hates all statuses, especially the physical set.
Sample Moveset:
Liepard @ Life Orb
Ability: Adaptability / Prankster
EVs: 4 HP / 252 SpA / 252 Spe (or 4 HP / 252 Atk / 252 Spe if physical)
Timid Nature (or Jolly if physical)
- Moonblast (Play Rough)
- Dark Pulse (Knock Off)
- Nasty Plot (Swords Dance)
- Parting Shot
 
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Pokemon: Granbull
Type: Fairy/Dark
Abilities: Intimidate/Strong Jaw (Rattled)
New Moves: Sucker Punch, Drain Punch, Sword Dance
Stats: 120/130/90/40/95/95 (570)

Justification: Fairy pairs well with dark, enough so that 120/90/95 defenses can take resisted Dark and Ghost attacks, and even Neutral bugs and pick up a hefty speed boost. Intimidate is still fantastic with this defensive spread and typing, and Drain Punch increases survivability. Crunch and the fangs hurt during a Strong Jaw variant.




Pokemon: Cacturne
Type: Dark/Grass
BST: 70/125/60/125/60/125 (545)
Abilities: Sand Force/Sand Rush (Pressure)
New Moves: Earthquake, Stone Edge, Earth Power

Justification: Since Cacturne's biggest problem is that it's too slow, I decided to pump all added points into speed. Sure 125 in all offensive stats sounds oppressive, but its defenses are bad. It doesn't even have a 570 BST!

In truth, while a sand sweeper sounds appealing, you might want to try a Choice Sand abuser with Grass/Rock/Ground/Dark coverage, or even oddly enough, Suicide lead utilizing enough stats to get spikes and DBond going. I'm not sure, I'm a bit rusty on current meta trends. This mon has options, but it also has some problems.
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor


Pokemon: Cacturne
Type: Dark/Grass
BST: 70/125/60/125/60/125 (545)
Abilities: Sand Power/Sand Rush (Pressure)
New Moves: Earthquake, Stone Edge, Land Power

Justification: Since Cacturne's biggest problem is that it's too slow, I decided to pump all added points into speed. Sure 125 in all offensive stats sounds oppressive, but its defenses are bad. It doesn't even have a 570 BST!

In truth, while a sand sweeper sounds appealing, you might want to try a Choice Sand abuser with Grass/Rock/Ground/Dark coverage, or even oddly enough, Suicide lead utilizing enough stats to get spikes and DBond going. I'm not sure, I'm a bit rusty on current meta trends. This mon has options, but it also has some problems.
By Land Power, you mean Earth Power?
 


Pokemon: Cacturne
Type: Dark/Grass
BST: 70/125/60/125/60/125 (545)
Abilities: Sand Power/Sand Rush (Pressure)
New Moves: Earthquake, Stone Edge, Earth Power

Justification: Since Cacturne's biggest problem is that it's too slow, I decided to pump all added points into speed. Sure 125 in all offensive stats sounds oppressive, but its defenses are bad. It doesn't even have a 570 BST!

In truth, while a sand sweeper sounds appealing, you might want to try a Choice Sand abuser with Grass/Rock/Ground/Dark coverage, or even oddly enough, Suicide lead utilizing enough stats to get spikes and DBond going. I'm not sure, I'm a bit rusty on current meta trends. This mon has options, but it also has some problems.
Also, I'm sure you meant Sand Force instead of Sand Power?
 
407.png

Pokemon: Roserade
Type: Fairy / Dark
BST: 75 / 65 / 70 / 135 / 120 / 105 (570)
Abilities: Queenly Majesty / Dancer (Technician)
New Moves: Moonblast, Dark Pulse, Earth Power
Removed Moves: Leaf Storm
Niche: Yes I know Roserade is a flower. But If you look at its Pokedex entries, most are about how devious and merciless it is as a predator, and both those traits are possessed by the aforementioned types. Competitively, this sets Roserade apart from all the other Grass type in OU and gives it a great offensive typing. Roserade can use its excellent dual STAB alongside its now former STAB and its two options for hurting Steels (90 BP HP Fire if you use Technician). In the case you don't want to use HP Fire, Queenly Majesty is a fitting ability that helps Roserade vs stuff like Ash Gren and Zygarde. Oh, and Roserade has a great support movepool with recovery, Sleep Powder and both types of Spikes.
Sample Set:
Roserade @ Darkinium Z
Ability: Queenly Majesty / Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power / Hidden Power [Fire]
- Dark Pulse
- Moonblast
- Spikes / Toxic Spikes / Sleep Powder


642-s.png

Pokemon: Thundurus-T
Type: Electric / Dark
BST: 79 / 75 / 85 / 145 / 85 / 101 (570)
Abilities: Volt Absorb (No Guard)
New Moves: Recover, Night Daze
Removed Moves: None
Niche: Shout-out to the OU theorymon project for this one. This thing is bad, but not nearly as bad its Incarnate counterpart, and instead of trying to outdo Tapu Koko as an anti-offense mon with worse STAB, I decided to make an insane wallbreaker. No Guard. Yeah. If the Incarnate form gets an HA, why can't the Therian form? This thing gets a perfect accuracy base 110 STAB with a 30% chance to paralyze, the best Focus Blast you can dream of, and for good measure its Dark STAB can make shit miss. Its defensive typing is bad but not the worst, so Recover + no rocks weakness means it can actually try and sustain itself throughout a match. That is, if you don't want to just fuck shit up with Nasty Plot.
Sample Set:
Thundurus-Therian (M) @ Electrium Z
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Night Daze
- Thunder
- Focus Blast / Agility / Recover
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus

Pokemon: Simisage
Typing: Dark / Grass
Base Stats: 70 HP / 123 Atk / 70 Def / 117 SpA / 72 SpD / 118 Spe
Abilities: Overgrow / Gluttony [HA: Adaptability]
New Moves: U-Turn, Sucker Punch, Power Whip
Removed Moves: N/A
Niche: WIP


Pokemon: Thundurus
Typing: Dark / Electric
Base Stats: 79 HP / 115 Atk / 70 Def / 125 SpA / 70 SpD / 111 Spe
Abilities: Prankster [HA: Defiant]
New Moves: Zing Zap, Sucker Punch, Topsy Turvy
Removed Moves: Fly
Niche: Thundurus has soo much Dark type moves in its arsenal it only makes sense it gains the type (It learned more Dark type moves than Flying type moves). Now it has a niche that is kinda very important - emergency sweep shutdowns. Topsy Turvy cripples almost every setup sweeper around.


Pokemon: Absol
Typing: Dark / Fairy
Base Stats: 70 HP / 130 Atk / 80 Def / 117 SpA / 60 SpD / 113 Spe
Abilities: Intimidate [HA: Guts]
New Moves: Parting Shot, Moonblast, Nasty Plot
Removed Moves: N/A
Niche: Absol is now a threatening mixed attacker, with loads of different sets that each serve a different function, from Pursuit Trapper, to mixed AoA to Guts SD Sweeper to Nasty Plot wallbreaker

reserving Dark/Grass Serperior, Dark/Electric Luxray and Dark/Fairy Aromatisse
Luxray has already been done as an Ice/Electric type, sorry.
 

Mintly

formerly Spook
is an Artist

Pokemon: Manectric
Type:

Stats: / 70 / 95 (+20) / 80 (+20) / 115 (+10) / 90 (+30) / 120 (+15) / BST: 570
Abilities: Battery / Lightning Rod / Minus
New Moves: Nasty Plot, Dark Pulse
Removed Moves: None
Justification/Niche: TBD


Pokemon: Vileplume
Type:

Stats: / 75 / 80 / 120 (+35) / 110 / 125 (+35) / 60 (+10) / BST: 570
Abilities: Chlorophyll / Moody / Cloud Nine
New Moves: Dark Pulse, Quiver Dance, Withdraw
Removed Moves: None
Justification/Niche: Ever wanted a counter to current Bellossom? here's your mon! Cloud Nine stops Drought in its place, with access to Sludge Bomb and a faster speed to KO it before it hits you with a Flamethrower. Withdraw allows you to hold up a defensive set with Withdraw / Dark Pulse / Leech Seed / Strength Sap


Pokemon: Persian-Alola
Type:

Stats: / 105 (+40) / 85(+25) / 70 (+10) / 120 (+45) / 75 (+10) / 115 / BST: 570
Abilities: Unaware / Technician / Moxie
New Moves: Dazzling Gleam, Draining Kiss, Superpower
Removed Moves: None
Justification/Niche: With another STAB move to use Technician with, or Moxie and Parting Shot to counteract Superpower, and Unaware (but thankfully no defense raising abilities!) its still as great as ever to use with Parting Shot.
 
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Pokemon: Mimikyu
Type:

BST: 80 Hp (+25)/130 Atk (+40)/80 Def/50 SpA/115 SpD (+10)/115 Spe (+19)/570 BST (+94)
Abilities:
Disguise
New Moves: Knock Off, Fire Punch & Ice Punch.
Removed Moves: N/A
Justification: It looks creepy as shit, it isn't mentioned that it was dead and it already learnt Dark Pulse.
Niche: With an actual Attack stat, overall better bulk, good speed and a still good offensive typing on Dark/Fairy (seriously, only 2 OU mons can hard wall it, and it has Fire Punch), Mimikyu can finally become the revenge killer/SD sweeper it was supposed to be.
Mimikyu @ Life Orb / Firium Z
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Play Rough
- Fire Punch / Ice Punch
 
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Pokemon: Aromatisse
Type:

BST:
111 (+10) / 72 / 103 (+31) / 129 (+30)/ 119 (+30) / 36 (+7) | BST: 570 (+108)
Abilities: Healer / Aroma Veil / Poison Heal (HA)
New Moves: Taunt, Recover, Dark Pulse
Removed Moves: n/a
Justification/Niche: This mon looks freaky and evil as shit so dark type is a sensible addition to it's typing which also separates it from the bulky fairy types that it struggles to compete with (Clefable, Fini, even Florges in lower tiers). Dark/Fairy is quite a good defensive typing which, while only possessing a few resistances, has good matchups against several good offensive types (ghost, dark, dragon, psychic) and only 3 weaknesses. Additionally, the typing hits every pokemon except for the 3 steel/fairy types for at least neutral STAB damage, which is quite cool. This Aromatisse aims to use both these capabilities by acting as a bulky wincon that can use the defensive typing and coverage to its advantage. The new version has phenomenal 111/103/119 bulk backed by poison heal, making it very, very hard to break. It is, however, quite slow, leaving it prone to revenge killing by even defensive pokemon. That being said, this can be a nightmare for all kinds of teams given the right support. Surprisingly, this Aromatisse can be a potent, self-supporting trick room sweeper. Trick Room + Aroma Veil means it can get up trick room without fail, especially given that virtually nothing will OHKO this mon. Additionally, it gets access to Nasty Plot, allowing it to boost it's already high special attack (almost the same as Magearna's) to frightening levels that allow it to destroy teams with its dual STABS once checks have been removed or weakened. Overall a frightening mon that I believe showcases both the defensive and offensive potential of this typing.

Bear in mind I'm not too familiar with what EV spreads mons run in this pet mod so most of this is just approximated

Bulky Poison Heal
Aromatisse @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Dark Pulse
- Moonblast
- Recover

Should be self explanatory. Other options for a poison heal set include wish to heal teammates, tbolt to hit bulky waters that might haze you, or psychic / psyshock to hit poisons that threaten you, as well as still smacking pex. Taunt is another option too if you want to use it but literally all you'll use it on is things at pex's speed or lower which isn't much lol. EVs just maximise PH recovery but max HP is an option too, although idk if you'll miss the 2 HP points that ur missing out on

Offensive Trick Room
Aromatisse @ Life Orb / [take your choice]-z
Ability: Aroma Veil
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Dark Pulse
- Moonblast
- Trick Room
- Nasty Plot

Pretty much all you need here is trick room and a stab, fillers again include psychic / psyshock, thunderbolt (or thunder if ur running electrium-z), or even HP fire. Taunt could work too to prevent things from recovering under room. Aroma Veil protects you from taunt so you'll get room up 100% of the time.

Other Options
I guess z-lure sets are possible? A defensive aroma veil set might be usable too if all you want to do is pass really juicy wishes




Pokemon: Serperior
Type:

BST: 75 / 75 / 95 / 110 (+35) / 95 / 120 (+7) | BST: 570 (+42)
Abilities: Overgrow / Sheer Force / Contrary (HA)
New Moves: Dark Pulse, Flamethrower, Nasty Plot
Removed Moves: n/a
Justification/Niche: Snakes are often portrayed as evil throughout much of popular media so the dark type makes perfect sense for serperior. To be completely honest dark / grass offers very little defensively and is just ok offensively so I figured the next best thing was just making it as hard as possible to try to circumvent this issue. One notable point that led to the development of this idea is that the better STABs for each type (dark pulse and energy ball if you pretend giga drain doesn't exist) have secondary effects which are boosted by sheer force. This boosts its stabs (energy ball and dark pulse) to frightening levels, while fire blast adds much needed coverage which is also boosted by sheer force. Additionally, serperior's buffed speed tier allows it to outspeed many key offensive mons, so much offensive counterplay is off the cards (moreso when you consider it's 75/95/95 bulk, which is quite reasonable). Serp can also still run contrary, which is now better thanks to it's access to better coverage in Fire Blast, as well as more SpA and a better speed tier.

Sheer Force Sweeper
Serperior @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Energy Ball
- Dark Pulse
- Nasty Plot

This thing is really mean to face. STABs get ok coverage, and fire blast hits a lot of things that resist them (namely bulu and magearna, as well as w.e new steels this mod has to offer). Heatran might be annoying so HP ground is a potential filler, but you don't really want to stray too far from this bc it gets super good coverage and hits like an absolute truck

Contrary Subseed
Serperior @ Leftovers
Ability: Contrary
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Fire Blast
- Substitute
- Leech Seed

EVs are quite straightforward but it would probably be worth optimising them to prevent your sub being broken by certain attacks, feel free to suggest any optimisations if you come up with them. Subseed really fucks with a lot of stuff and, thanks to it's good speed tier, allows you to annoy lots of potential checks. Sub also eases predictions so that's cool too

Contrary AoA
Serperior @ Life Orb / Leftovers
Ability: Contrary
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Fire Blast
- Dark Pulse / HP Ground / Taunt / Giga Drain / Glare
- Dark Pulse / HP Ground / Taunt / Giga Drain / Glare
Fire blast + an extra STAB actually works wonders for AoA serp. Most of the fillers either add coverage or help with recovery, apart from glare which fucks with offensive teams and taunt which fucks with fat teams. Apart from the listed moves knock off (hurts eviolite mons), synthesis and defog are options too. A z-move could work as an item i guess too.

Other Options
Something like normalium-z hyper beam on AoA sets might hold some merit as a lure set, but that's pretty much it as you start stretching the limits of the typing + movepool
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor

Pokemon: Tsareena
Type:

BST: 92 (+20) / 140 (+20) / 98 / 40 (-10) / 98 / 102 (+30) | BST: 570
Abilities: Chlorophyll / Queenly Majesty | No Guard (HA)
New Moves: Swords Dance, Earthquake, Stone Edge
Removed Moves: N/A
Justification/Niche: Tsareena already got Knock Off which is the essential physical Dark-type STAB, so no need for more Dark-type moves. 140 Base Attack and Swords Dance makes her a very potent sweeper when used right. Although 102 base speed is not all that impressive, and that Dark/Grass had too many weaknesses, it makes up for that with Chlorophyll to be demonically quick, Queenly Majesty to screw up with Priority attacks and Extreme Speed, or No Guard for perfect hit with Power Whip, High Jump Kick, Stone Edge... and even Grasswhistle. That's right, you can completely punish a wall or a switch-in threat with Grasswhistle that unlike Parasect's Spore, cannot be blocked by Overcoat, although it can be backfired if Magic Bounce is switched in.


Pokemon: Purugly
Type:

BST: 91 (+20) / 122 (+20) / 104 (+40) / 50 (-14) / 74 (+15) / 129 (+17) | BST: 570
Abilities: Galvanize / Thick Fat | Defiant (HA)
New Moves: Volt Tackle, Gunk Shot, Parting Shot
Removed Moves: N/A
Justification/Niche: Purugly can already learn plentiful of Dark-type physical moves, and their whiskers would be more fitting to an Electric-type. Although only access to Attack boost via Hone Claws (which do benefit Gunk Shot, Play Rough or Iron Tail does to raising Accuracy) or Defiant, Galvanize Purugly can be lethal to non-Ground-type foes, with Fake Out to screw up Sturdy and Disguise and faster priority attacks, Body Slam for a nasty 30% chance of Paralysis, Last Resort for lethal Base Power if well prepared, Quick Attack for consistent priority attack, or Return for generalists. If not going for Galvanize, you have Volt Tackle to keep Electric STAB, with Thick Fat to provide two useful resistances against Fire and Ice, or Defiant to punish Intimidate, Defog and to a lesser extent, Sticky Web.


Pokemon: Umbreon
Type:

BST: 95 / 45 (-20) / 130 (+20) / 60 / 130 / 65 | BST: 525
Abilities: Magic Guard | Regenerator (HA)
New Moves: Parting Shot, Recover, Thunder Wave
Removed Moves: N/A
Justification/Niche: Umbreon was left behind with wasted potentials as a Dark-type wall. With better defensive Abilities, base Defense being equal to base Special Defense for mixed bulk, and more utilities such as Parting Shot, Recover (although Moonlight can be used in Sun team) and Thunder Wave to give other ways to torment your opponent. Thunder Wave is especially useful as it can and will greatly slow down non-Ground and non-Electric enemies, and even those who have Guts but get paralyzed before Flame Orb could activate hates to be slown down and have a chance to not do anything.
 
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earl

(EVIOLITE COMPATIBLE)
is a Community Contributor

Pokemon: Xurkitree
Type:

BST: 97 / 41 / 89 / 157 / 89 / 97 (570 BST)
Abilities: Beast Boost | Technician
New Moves: Snarl, Dark Pulse, Overheat
Removed Moves: N/A
Justification/Niche: Xurkitree has a pretty malevolent-looking design, and therefore fits the Dark-typing decently well. In standard play, Xurkitree is helplessly outclassed by other electrics such as Tapu Koko (who has comparable power on electric attacks + way better speed) and Magnezone (who can trap Steels). By buffing Xurkitree's bulk+Speed, adding a useful secondary STAB that hits most Electric resists for neutral damage, and a helpful ability in Technician to boost its STAB Snarl and make its Hidden Power of choice much more potent, Xurkitree becomes a competent wallbreaker again. (STAB Technician Electroweb fucks with Offense too lol)


Pokemon: Dhelmise
Type:

BST:
105 / 161 / 100 / 86 / 90 / 20 (562 BST)
Abilities: Steelworker / Heavy Metal | Moxie
New Moves: Trick Room, Superpower, Power Trip
Removed Moves: N/A
Justification: Offensive Trick Room Sweeper or Stallbreaker. Either abuse Steelworker 150 BP Gyro Balls off of 161 base Attack or trap a passive opponent with Anchor Shot and then boost up to break stall apart with devastating Power Trips (Moxie makes this even easier, but Steelworker still has its merits). Dark+Grass is a pretty garbage defensive typing, though, and Dhelmise struggles against Steel types.


Pokemon: Malamar
Type:

BST:
106 / 112 / 108 / 68 / 95 / 81 (570 BST)
Abilities: Contrary / Regenerator | Prankster
New Moves: Play Rough, Recover, Parting Shot
Removed Moves: N/A
Justification: Fairy typing because, uh, Inkay was cute? Anyhow, Malamar acts either a Contrary sweeper or as a utility pivot with either Regenerator or Prankster (both of which make sense flavor-wise). Prankster Topsy-Turvy and Recover are beautiful things to behold, but outside of that it has only above average bulk and a lack of common resistances to take advantage of (being only Dragon, Psychic, Ghost, and Dark).
 
Pokemon: Vileplume
Type:

Stats: / 75 / 80 / 120 (+35) / 110 / 125 (+35) / 60 (+10) / BST: 570
Abilities: Chlorophyll / Moody / Cloud Nine
New Moves: Dark Pulse, Quiver Dance, Withdraw
Removed Moves: None
Justification/Niche: Ever wanted a counter to current Bellossom? here's your mon! Cloud Nine stops Drought in its place, with access to Sludge Bomb and a faster speed to KO it before it hits you with a Flamethrower. Withdraw allows you to hold up a defensive set with Withdraw / Dark Pulse / Leech Seed / Strength Sap.
Hmm not quite sure if allowing Moody would be balanced- unless people have any thoughts about this.

Also will edit this post with my entries later.
 
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