Typhlosion (OU Revamp) Done

Oldamar999

Tien Time

[OVERVIEW]
Typhlosion has a small edge over its main competitors Charizard and Moltres with its Electric neutrality and no 4x weakness to Rock, which allows Typhlosion to directly take on Zapdos as well as avoid an OHKO from some Rock-type move users like Tyranitar. Typhlosion also has Dynamic Punch, which despite its abysmal accuracy, allows it to threaten Tyranitar and annoy Snorlax.

Unfortunately, even when considering the above traits, Typhlosion is still generally outclassed by other Fire-types. As a Sunny Day sweeper, Typhlosion struggles to stand out from Moltres, Houndoom, and even Entei, which have better Special Attack, typing, or bulk, respectively, that allow them to take on a much larger range of threats; notably, unlike Typhlosion, Houndoom and Entei can use Solar Beam, an incredibly useful move under sun. Typhlosion also faces competition from Charizard, which has the same base stats, a Flying typing that gives it an immunity to Ground-type moves, and access to Belly Drum to bolster its offensive prowess even further. Additionally, Typhlosion's poor bulk and common weaknesses mean that it heavily relies on prediction and team support to work effectively. Even when predicting correctly and having the right support, Typhlosion relies on moves with unreliable accuracy such as Fire Blast and Dynamic Punch, so it is generally inconsistent.

[SET]
name: Mixed Attacker
move 1: Fire Blast
move 2: Dynamic Punch
move 3: Hidden Power Grass / Thunder Punch
move 4: Earthquake / Sunny Day
item: Leftovers

[SET COMMENTS]
Fire Blast is Typhlosion's STAB move that super effectively hits common Pokemon such as Exeggutor, Steelix, and Skarmory as well as doing decent neutral damage to Pokemon like Zapdos and Machamp. Dynamic Punch does the most amount of damage to Tyranitar and has the added bonus of confusing the target if it hits. Hidden Power Grass hits Pokemon such as Rhydon, Golem, and Quagsire that would otherwise wall Typhlosion. Thunder Punch is an alternative that hits Flying-types, such as Charizard and Moltres, as well as hitting Water-types, such as Starmie and Suicune. Earthquake reliably 3HKOes Raikou and 2HKOes Gengar without having to rely on Fire Blast's 85% accuracy, and it is also the best move to use against Tentacruel, Jolteon, and Houndoom. Sunny Day is an alternative that boosts Typhlosion's wallbreaking potential with Fire Blast and reduces the accuracy of Thunder, giving it the advantage against Zapdos and Raikou.

Team Options
=============
Typhlosion is helpless against teams with Water-types barring Cloyster, so Pokemon that can weaken or take them out for Typhlosion make useful teammates. Starmie and Suicune are especially problematic for Typhlosion, and one of the best partners that can deal with Starmie is Cloyster due to its resistance to Water and access to Explosion. Cloyster also has Spikes to assist it and its teammates in sweeping or cleaning teams. Pokemon that can take advantage of Suicune's passivity such as Tentacruel and RestTalk Vaporeon are also valuable teammates, as they can wall Suicune and use it as setup fodder if it is not running Roar. Zapdos and Snorlax can absorb sleep for Typhlosion and can pressure Water-types. Lures for Water-types are also very helpful too, and Thunder or Thunderbolt Nidoking and Explosion Steelix are examples of such Pokemon. Nidoking is also a decent check to Tyranitar and can potentially weaken Pokemon Typhlosion dislikes such as Zapdos and Snorlax.

[STRATEGY COMMENTS]
Other Options
=============
Typhlosion can use Hidden Power Ice to 2HKO Dragonite, which usually hard counters it. However, running Hidden Power Ice over Hidden Power Grass leaves Typhlosion more vulnerable to Rhydon, Golem, and Quagsire, which are able to pressure Typhlosion offensively much harder than Dragonite, so Hidden Power Ice is usually not worth it. Typhlosion can also run a RestTalk set with Rest / Sleep Talk / Fire Blast / Dynamic Punch, which can separate itself from the only other Fire-type RestTalk user Moltres with its access to Dynamic Punch, no Electric weakness, and a Speed tier that lets it Speed tie with Zapdos. This set also pairs well with Zapdos because it can absorb sleep from Pokemon that would threaten to 2HKO or use Explosion on Zapdos such as Exeggutor, Jynx, and Gengar. Unfortunately, frequent bad matchups and the issue of moves with unreliable accuracy cut down on the set's viability a lot, so it isn't very effective. Toxic can wear down typical switch-ins such as Suicune and Snorlax and force them to use Rest. However, Toxic is difficult to fit on the mixed set because it removes coverage.

Checks and Counters
===================

**Water-types**: With the notable exception of Cloyster, Typhlosion is completely shut down by most Water-types such as Vaporeon and Suicune, and Hidden Power Grass fails to do significant damage to them. Vaporeon is also able to use Typhlosion as setup fodder. Starmie is one of Typhlosion's strongest offensive counters, as it 2HKOes Typhlosion with Surf, outspeeds it, and can paralyze it with Thunder Wave, hindering its offensive presence. Tentacruel resists or is neutral to most of Typhlosion's coverage, 2HKOes with Hydro Pump, and can use Typhlosion as setup fodder. However, Tentacruel is not a fan of Earthquake.

**Snorlax**: Snorlax completely walls Typhlosion due to its incredible HP and Special Defense stats and can use Curse to raise its otherwise poor Defense and already excellent Attack, meaning that even Dynamic Punch doesn't do enough damage to take down Snorlax. Furthermore, Snorlax can retaliate with Earthquake or STAB-boosted Double Edge.

**Dragonite**: Dragonite invalidates Typhlosion, as it resists or is immune to nearly all of Typhlosion's coverage and can paralyze it with Thunder Wave to try to take it out. However, Hidden Power Ice prevents Dragonite from checking Typhlosion.

**Rock-types**: Tyranitar takes little damage from Hidden Power Grass and Earthquake and resists Fire Blast. It also threatens to KO Typhlosion with STAB Rock Slide, but Dynamic Punch can possibly take out Tyranitar if it hits. If Typhlosion isn't running Hidden Power Grass, it is hard countered by Rhydon and Golem, which can KO Typhlosion with Earthquake or Rock Slide.

**Charizard and Moltres**: Charizard and Moltres take little to no damage from any attack if Typhlosion is not running Thunder Punch. Moltres outdamages Typhlosion and often runs RestTalk, and Charizard can retaliate by hitting it with Earthquake. These Fire-types can also take advantage of Sunny Day if Typhlosion sets it up.

[CREDITS]
- Written by: [[Oldamar999,453750]]
- Quality checked by: [[Earthworm,15210 ], [Neomon,408904]]
- Grammar checked by: [[Martha,384270], [Eien,100418]]
 
Last edited:

Conflict

is the 9th Smogon Classic Winneris a Three-Time Past SPL Championis the defending GSC Circuit Champion
World Defender
The main set should be for all intents and purposes Fire Blast, Earthquake, Dynamic Punch, HP[Grass]. Sunny Day can go over EQ. Thunderpunch has no real upsides asides from trying to get lucky with a para vs Starmie? Damage is negligible compared to HP[Grass] against Mie and against other Waters like Suicune/Vaporeon neither of the SE hits get anywhere. Atleast EQ or SD FireBlast lets Typh beat Raikou and also hit TTar more reliably as well as giving Typh a safe "strongish" accurate move that kills weakened shit like Lax.
 
[OVERVIEW]
Despite Typhlosion's access to Dynamic Punch, it is still mostly outclassed by other Fire-types. Although Typhlosion's High Special Attack and Decent Speed look promising, it's stats are exactly the same as Charizard's, which is one of Typhlosion's biggest competitors due to it's additional Flying-typing that gives it a possibly crucial immunity to Ground-type moves and has access to Belly-Drum to make its offensive presence significantly larger, all of which Typhlosion sorely lacks.
I find the opening sentence a little out of place. You can mention being generally considered an inferior fire-type in a meta where fire-types are uncommon, but DPunch is not such a major focal point that it needs to be emphasised in the first sentence.

I'm not sure about this comparison with Charizard as it stands. Despite both being Fire-types, these two play very differently. Zapdos is one of the most important Pokemon to be able to threaten and not be threatened too much by, and Charizard can get OHKOed by it. Also, a large proportion of Ground-types have coverage for Charizard. I think the comparisons below this are more fitting. I would probably just include Charizard in the list of Pokemon Typhlosion wishes it was below.
As a Sunny Day sweeper, Typhlosion struggles to stand out from Moltres, Houndoom, and even Entei, which all have better bulk, Special Attack, or typings, which allow them to take on a much larger range of threats; notably, Houndoom and Entei can use Solar Beam, an incredibly useful move under Sun, a move which Typhlosion doesn't have. Additionally, Typhlosion's poor bulk and common weaknesses means that it heavily relies on prediction and team support to work effectively; and even when predicting correctly and having the right support, Typhlosion can rely on moves with unreliable accuracy, such as Fire Blast and Dynamic Punch, so Typhlosion is generally inconsistent.

However, Typhlosion does have some things going for it that might make it useful; Typhlosion has a small edge over Charizard and Moltres with its Electric neutrality and no 4x weakness to Rock, which allows Typhlosion to directly take on Zapdos, as well as possibly not getting OHKOed by some Rock-type move users like Machamp. Typhlosion also has Dynamic Punch which, despite its abysmal accuracy, allows it to threaten Tyranitar if Dynamic Punch hits.
This part is good except "as well as possibly not getting OHKOed by some Rock-type move users like Machamp." Machamp doesn't OHKO Moltres with Rock Slide at +0. I understand that you probably tried to pick a Pokemon which might not just use EQ; this should be Tyranitar.
[SET COMMENTS]

Team Options
=============
Machamp can lure Starmie with Hidden Power bug.
It would probably be best to remove this since Starmie beats HP Bug Machamp if it has Psychic.

[STRATEGY COMMENTS]
Other Options
=============
Typhlosion can also run a RestTalk set with Rest/ Sleep Talk/ Fire Blast/ and Dynamic Punch, which can seperate itself from the only other Fire-type RestTalk user, Moltres, with its access to Dynamic Punch, no Electric weakness, and a speed tier that lets it speed tie with Zapdos, Typhlosion also functions better as a Zapdos Partner due to these traits. Unfortunately, Frequent bad matchups as well as the issue with moves that have unreliable accuracy cut down on the sets viability a lot, so the set isn't very effective.
You should mention that it can absorb sleep decently well from Pokemon that threaten to 2hko or explode on Zapdos such as Jynx/Exeggutor/Gengar.

Overall I think this is solid and I couldn't find a whole lot to change. If these changes are implemented I am happy to give it qc 1/2.
 

Oldamar999

Tien Time
I find the opening sentence a little out of place. You can mention being generally considered an inferior fire-type in a meta where fire-types are uncommon, but DPunch is not such a major focal point that it needs to be emphasised in the first sentence.

I'm not sure about this comparison with Charizard as it stands. Despite both being Fire-types, these two play very differently. Zapdos is one of the most important Pokemon to be able to threaten and not be threatened too much by, and Charizard can get OHKOed by it. Also, a large proportion of Ground-types have coverage for Charizard. I think the comparisons below this are more fitting. I would probably just include Charizard in the list of Pokemon Typhlosion wishes it was below.

This part is good except "as well as possibly not getting OHKOed by some Rock-type move users like Machamp." Machamp doesn't OHKO Moltres with Rock Slide at +0. I understand that you probably tried to pick a Pokemon which might not just use EQ; this should be Tyranitar.

It would probably be best to remove this since Starmie beats HP Bug Machamp if it has Psychic.

[STRATEGY COMMENTS]
Other Options
=============

You should mention that it can absorb sleep decently well from Pokemon that threaten to 2hko or explode on Zapdos such as Jynx/Exeggutor/Gengar.

Overall I think this is solid and I couldn't find a whole lot to change. If these changes are implemented I am happy to give it qc 1/2.
I believe I implemented the checks correctly, call me out if something is wrong. thanks for the qc check and this should be ready for QC 2
 

[OVERVIEW]
Despite Fire-types being uncommon in OU, Typhlosion is still generally outclassed by other Fire-types. As a Sunny Day sweeper, Typhlosion struggles to stand out from Moltres, Houndoom, and even Entei, which all have better bulk, Special Attack, or typings, which allow them to take on a much larger range of threats; notably, Houndoom and Entei can use Solar Beam, an incredibly useful move under Sun, a move which Typhlosion doesn't have. Typhlosion also wishes it was like its Fire-type starter predecessor, Charizard, who has the same statline, a Flying-Typing that gives it an immunity to Ground-type moves, and access to Belly-Drum to bolster its offensive prowess even further. Additionally, Typhlosion's poor bulk and common weaknesses means that it heavily relies on prediction and team support to work effectively; and even when predicting correctly and having the right support, Typhlosion can rely on moves with unreliable accuracy, such as Fire Blast and Dynamic Punch, so Typhlosion is generally inconsistent.

However, Typhlosion does have some things going for it that might make it useful; Typhlosion has a small edge over Charizard and Moltres with its Electric neutrality and no 4x weakness to Rock, which allows Typhlosion to directly take on Zapdos, as well as possibly not getting OHKOed by some Rock-type move users like Tyranitar. Typhlosion also has Dynamic Punch which, despite its abysmal accuracy, allows it to threaten Tyranitar I'd mention that you can (try and) cheese snorlax aswell if Dynamic Punch hits.

[SET]
name: Mixed Attacker
move 1: Fire Blast
move 2: Dynamic Punch
move 3: Hidden Power Grass/Thunder Punch
move 4: Earthquake/Sunny Day
item: Leftovers

[SET COMMENTS]
Fire Blast is Typhlosion's STAB move that super effectively hits common Pokemon such as Exeggutor, Steelix, and Skarmory as well as doing decent neutral damage to things like Zapdos and Machamp. Dynamic Punch does the most amount of damage to Tyranitar and has the added bonus of confusing the target if it hits. Hidden Power Grass hits Pokemon such as Rhydon, Golem, and Quagsire which would otherwise wall it. Thunder Punch is an alternative that hits flying types Such as Charizard and Moltres, as well as hitting water types such as Starmie and Suicune. Earthquake reliably 3HKOs Raikou and 2HKOs Gengar without having to rely on Fire Blast's 85% accuracy, and also is the best move against Tentacruel, Jolteon, and Houndoom. Sunny Day is an alternative that increases the power of Fire Blast by 1.5 times, which can Turn typical 3HKOs into 2HKOs on threats like Zapdos and Raikou and weakens water type attacks, and it also lowers the accuracy of thunder to 50%.

Team Options
=============
Typhlosion is helpless against teams with water types barring Cloyster,so Pokemon that can weaken or take them out for Typhlosion make useful teammates. Starmie and Suicune are especially problematic for Typhlosion, one of the best partners against the former is Cloyster due to its Water resistance and access to Explosion, Cloyster also has Spikes to assist it and its teammates in sweeping or cleaning teams.
Pokemon that can take advantage of Suicunes passivity such as Tentacruel and RestTalk Vaporeon are also valuable teammates, as they can wall Suicune and use it as setup fodder if it is not running Roar. Zapdos and Snorlax can absorb sleep for Typhlosion and can pressure Water-types. Lures for water types are also very helpful too, Explosion Steelix and Nidoking are examples of such Pokemon This sounds like Nidoking has Boom I feel. If you say the 2 the other way around it should be fine, Nidoking also is a decent check to Tyranitar and can potentially weaken Pokemon Typhlosion dislikes such as Zapdos and Snorlax.

[STRATEGY COMMENTS]
Other Options
=============
Typhlosion can use Hidden Power Ice to 2HKO Dragonite, which usually hard counters it. However, running Hidden Power Ice over Hidden Power Grass leaves Typhlosion more vulnerable to Rhydon, Golem, and Quagsire, which are able to pressure Typhlosion offensively much harder than Dragonite, so Hidden Power Ice is usually not worth it. Typhlosion can also run a RestTalk set with Rest/ Sleep Talk/ Fire Blast/ and Dynamic Punch, which can seperate itself from the only other Fire-type RestTalk user, Moltres, with its access to Dynamic Punch, no Electric weakness, and a speed tier that lets it speed tie with Zapdos, Typhlosion also functions better as a Zapdos Partner due to these traits, and it can also absorb sleep well from Pokemon that would threaten to 2HKO or explode on Zapdos such as Exeggutor, Jynx, and Gengar. Unfortunately, Frequent bad matchups as well as the issue with moves that have unreliable accuracy cut down on the sets viability a lot, so the set isn't very effective. Toxic can wear down typical switchins such as Suicune and Snorlax and can force them to rest. However, Toxic is difficult to fit on the Mixed Set since it removes coverage.

Checks and Counters
===================

**Water-types**: With the notable exception of Cloyster, Typhlosion is completely shut down by most water types such as Vaporeon and Suicune, and Hidden Power Grass fails to do significant damage to them. The former is also able to use Typhlosion as setup fodder. Starmie is one of Typhlosion's strongest offensive counters, as it 2HKOs Typhlosion with Surf, is faster than Typhlosion, and can paralyze Typhlosion with Thunder Wave, hindering its offensive presence. Tentacruel resists or is neutral to most of Typhlosion's coverage, 2HKOs with Hydro Pump, and can use Typhlosion as setup fodder. Although Tentacruel is not a fan of the occasional Earthquake.

**Snorlax**: Snorlax totally walls Typhlosion due to its incredible HP and Special Defense stats and can use curse to raise it's otherwise poor defense and already excellent attack, meaning that even Dynamic Punch doesn't do enough damage to take down Snorlax. Snorlax can retaliate with a STAB Double Edge or Earthquake.

**Dragonite**: Dragonite Invalidates Typhlosion, as it resists or is immune to nearly all of Typhlosion's coverage, and can paralyse it with Thunder Wave to try to take out Typhlosion, so Typhlosion usually requires burning Dragonite to possibly beat it. However, Hidden Power Ice prevents Dragonite from checking Typhlosion.

**Rock-types**: Tyranitar takes little damage from Hidden Power Grass and Earthquake and resists Fire Blast, and threatens to KO Typhlosion with STAB Rock Slide, but Dynamic Punch can possibly take out Tyranitar if it hits. If Typhlosion isn't running Hidden Power Grass, it is hard countered by Rhydon and Golem, who can KO Typhlosion with Earthquake or Rock Slide.

**Charizard and Moltres**: Charizard and Moltres take little to no damage from any attack if Typhlosion is not Running Thunder Punch, Moltres Out damages Typhlosion and often runs RestTalk, and Charizard can retaliate by hitting it with Earthquake. These Fire-types can also take advantage of Sunny Day if Typhlosion sets it up.

[CREDITS]
- Written by: [[oldamar999,453750]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
not really a whole lot to change, just some nitpicking, 2/2, good stuff
 

Astra

talk to me nice
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amcheck :blobthumbsup:
add remove (comments)
[OVERVIEW]
Despite Fire-types being uncommon in OU, Typhlosion is still generally outclassed by other Fire-types. As a Sunny Day sweeper, Typhlosion struggles to stand out from Moltres, Houndoom, and even Entei, which all have better bulk, Special Attack, or typings, which allow allowing them to take on a much larger range of threats; notably, Houndoom and Entei can use Solar Beam, an incredibly useful move under Sun, sun and a move which that Typhlosion doesn't have. Typhlosion also wishes it was like its Fire-type starter predecessor, Charizard, who which has the same statline, a Flying-Typing typing that gives it an immunity to Ground-type moves, and access to Belly-Drum Belly Drum to bolster its offensive prowess even further. Additionally, Typhlosion's poor bulk and common weaknesses means that it heavily relies on prediction and team support to work effectively; and even. (add period) Even when predicting correctly and having the right support, Typhlosion can rely relies on moves with unreliable accuracy, (RC) such as Fire Blast and Dynamic Punch, so Typhlosion it is generally inconsistent.

However, Typhlosion does have some things going for it that might make it useful; Typhlosion. (add period) It has a small edge over Charizard and Moltres with its Electric neutrality and no 4x weakness to Rock, which allows Typhlosion to directly take on Zapdos, (RC) as well as possibly not getting OHKOed by some Rock-type move users like Tyranitar. Typhlosion also has Dynamic Punch, (AC) which, despite its abysmal accuracy, allows it to threaten Tyranitar and annoy Snorlax if Dynamic Punch hits.

[SET]
name: Mixed Attacker
move 1: Fire Blast
move 2: Dynamic Punch
move 3: Hidden Power Grass / Thunder Punch
move 4: Earthquake / Sunny Day
item: Leftovers

[SET COMMENTS]
Fire Blast is Typhlosion's STAB move that super effectively hits common Pokemon such as Exeggutor, Steelix, and Skarmory as well as doing decent neutral damage to things Pokemon like Zapdos and Machamp. Dynamic Punch does the most amount of damage to Tyranitar and has the added bonus of confusing the target if it hits. Hidden Power Grass hits Pokemon such as Rhydon, Golem, and Quagsire, (AC) which would otherwise wall it Typhlosion. Thunder Punch is an alternative that hits flying types Such Flying-types such as Charizard and Moltres, (RC) as well as hitting water types Water-types such as Starmie and Suicune. Earthquake reliably 3HKOes Raikou and 2HKOes Gengar without having to rely on Fire Blast's 85% accuracy, and also is it is also the best move to use against Tentacruel, Jolteon, and Houndoom. Sunny Day is an alternative that increases the power of Fire Blast by 1.5x times, which can Turn turn typical 3HKOs into 2HKOs on threats like Zapdos and Raikou and. (add period) Sunny Day also weakens water type Water-type attacks, (RC) and it also lowers the accuracy of thunder Thunder to 50%. (the original sentence structure made it hard to fit in the last parts, so making it a separate sentence makes it flow smoother)

Team Options
=============
Typhlosion is helpless against teams with water types Water-types barring Cloyster,(space here) so Pokemon that can weaken or take them out for Typhlosion make useful teammates. Starmie and Suicune are especially problematic for Typhlosion, and one of the best partners against the former is Cloyster due to its Water resistance and access to Explosion, (RC). (add period) Cloyster also has Spikes to assist it and its teammates in sweeping or cleaning teams.
Pokemon that can take advantage of Suicune's (add apostrophe) passivity such as Tentacruel and RestTalk Vaporeon are also valuable teammates, as they can wall Suicune and use it as setup fodder if it is not running Roar. Zapdos and Snorlax can absorb sleep for Typhlosion and can pressure Water-types. Lures for water types Water-types are also very helpful too, and Nidoking and Explosion Steelix are examples of such Pokemon, (RC). (add period) Nidoking also is also a decent check to Tyranitar and can potentially weaken Pokemon Typhlosion dislikes such as Zapdos and Snorlax.

[STRATEGY COMMENTS]
Other Options
=============
Typhlosion can use Hidden Power Ice to 2HKO Dragonite, which usually hard counters it. However, running Hidden Power Ice over Hidden Power Grass leaves Typhlosion more vulnerable to Rhydon, Golem, and Quagsire, which are able to pressure Typhlosion offensively much harder than Dragonite, so Hidden Power Ice is usually not worth it. Typhlosion can also run a RestTalk set with Rest / Sleep Talk/ Fire Blast / and Dynamic Punch (fixed format), which can seperate separate itself from the only other Fire-type RestTalk user, Moltres, with its access to Dynamic Punch, no Electric weakness, and a speed Speed tier that lets it speed Speed tie with Zapdos, (RC). (add period) Typhlosion also functions better as a partner for Zapdos Partner due to these traits, and it can also absorb sleep well from Pokemon that would threaten to 2HKO or explode on Zapdos such as Exeggutor, Jynx, and Gengar. Unfortunately, Frequent bad matchups as well as and the issue with moves that have of moves with unreliable accuracy cut down on the set's (add apostrophe) viability a lot, so the set isn't very effective. Toxic can wear down typical switchins switch-ins such as Suicune and Snorlax and can force them to rest use Rest. However, Toxic is difficult to fit on the Mixed Set since mixed set because it removes coverage.

Checks and Counters
===================

**Water-types**: With the notable exception of Cloyster, Typhlosion is completely shut down by most water types Water-types such as Vaporeon and Suicune, and Hidden Power Grass fails to do significant damage to them. The former Vaporeon is also able to use Typhlosion as setup fodder. Starmie is one of Typhlosion's strongest offensive counters, as it 2HKOes Typhlosion with Surf, is faster than Typhlosion outspeeds it, and can paralyze Typhlosion it with Thunder Wave, hindering its offensive presence. Tentacruel resists or is neutral to most of Typhlosion's coverage, 2HKOes with Hydro Pump, and can use Typhlosion as setup fodder. Although However, (AC) Tentacruel is not a fan of the occasional Earthquake.

**Snorlax**: Snorlax totally completely walls Typhlosion due to its incredible HP and Special Defense stats and can use curse Curse to raise it's its otherwise poor defense Defense and already excellent attack Attack, meaning that even Dynamic Punch doesn't do enough damage to take down Snorlax. Furthermore, Snorlax can retaliate with a Earthquake or STAB Double Edge or Earthquake. (it sounded like earthquake was also stab)

**Dragonite**: Dragonite Invalidates invalidates Typhlosion, as it resists or is immune to nearly all of Typhlosion's coverage, (RC) and can paralyse paralyze it with Thunder Wave to try to take it out Typhlosion, so Typhlosion usually requires burning Dragonite to possibly beat it. However, Hidden Power Ice prevents Dragonite from checking Typhlosion.

**Rock-types**: Tyranitar takes little damage from Hidden Power Grass and Earthquake and resists Fire Blast, and. (add period) It also threatens to KO Typhlosion with STAB Rock Slide, but Dynamic Punch can possibly take out Tyranitar if it hits. If Typhlosion isn't running Hidden Power Grass, it is hard countered by Rhydon and Golem, who which can KO Typhlosion with Earthquake or Rock Slide.

**Charizard and Moltres**: Charizard and Moltres take little to no damage from any attack if Typhlosion is not Running running Thunder Punch, (RC). (add period) Moltres Out damages outdamages Typhlosion and often runs RestTalk, and Charizard can retaliate by hitting it with Earthquake. These Fire-types can also take advantage of Sunny Day if Typhlosion sets it up.

[CREDITS]
- Written by: [[oldamar999,453750]]
- Quality checked by: [[, ], [, ], [, ]] (remember to fill out these)
- Grammar checked by: [[, ], [, ]]
 

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
stamping that with my additional changes add remove comments
[OVERVIEW]
Despite Fire-types being uncommon in OU, Typhlosion is still generally outclassed by other Fire-types. As a Sunny Day sweeper, Typhlosion struggles to stand out from Moltres, Houndoom, and even Entei, which all have better bulk, Special Attack, or typings, which allow allowing (would do "that allow" over which tbh but allowing also works) them to take on a much larger range of threats; notably, Houndoom and Entei can use Solar Beam, an incredibly useful move under Sun, sun and a move which that Typhlosion doesn't have. Typhlosion also wishes it was like its Fire-type starter predecessor, faces competition from (kinda optional but phrases like this are a bit too fluff for analyses) Charizard, who which has the same statline, a Flying-Typing typing that gives it an immunity to Ground-type moves, and access to Belly-Drum Belly Drum to bolster its offensive prowess even further. Additionally, Typhlosion's poor bulk and common weaknesses means that it heavily relies on prediction and team support to work effectively; and even. (add period) Even when predicting correctly and having the right support, Typhlosion can rely relies on moves with unreliable accuracy, (RC) such as Fire Blast and Dynamic Punch, so Typhlosion it is generally inconsistent.

However, Typhlosion does have some things going for it that might make it useful; Typhlosion. (add period) It (fluff phrase) has a small edge over Charizard and Moltres with its Electric neutrality and no 4x weakness to Rock, which allows Typhlosion to directly take on Zapdos, (RC) as well as possibly not getting OHKOed by avoid an OHKO from some Rock-type move users like Tyranitar. Typhlosion also has Dynamic Punch, (AC) which, despite its abysmal accuracy, allows it to threaten Tyranitar and annoy Snorlax if Dynamic Punch hits. (most analyses start the overview with positives first and then go on to follow up with the negatives after. not sure if it's wanted here but if it is just move this paragraph up and just reword the start)

[SET]
name: Mixed Attacker
move 1: Fire Blast
move 2: Dynamic Punch
move 3: Hidden Power Grass / Thunder Punch
move 4: Earthquake / Sunny Day
item: Leftovers

[SET COMMENTS]
Fire Blast is Typhlosion's STAB move that super effectively hits common Pokemon such as Exeggutor, Steelix, and Skarmory as well as doing decent neutral damage to things Pokemon like Zapdos and Machamp. Dynamic Punch does the most amount of damage to Tyranitar and has the added bonus of confusing the target if it hits. Hidden Power Grass hits Pokemon such as Rhydon, Golem, and Quagsire, (AC) which would otherwise wall it Typhlosion. Thunder Punch is an alternative that hits flying types Such Flying-types such as Charizard and Moltres, (RC) as well as hitting water types Water-types such as Starmie and Suicune. Earthquake reliably 3HKOes Raikou and 2HKOes Gengar without having to rely on Fire Blast's 85% accuracy, and also is it is also the best move to use against Tentacruel, Jolteon, and Houndoom. Sunny Day is an alternative that increases the power of Fire Blast by 1.5x times, which can Turn turn typical 3HKOs into 2HKOs on threats like Zapdos and Raikou and. (add period) Sunny Day also weakens water type Water-type attacks, (RC) and it also lowers the accuracy of thunder Thunder to 50%. (the original sentence structure made it hard to fit in the last parts, so making it a separate sentence makes it flow smoother)

Team Options
=============
Typhlosion is helpless against teams with water types Water-types barring Cloyster, (space here) so Pokemon that can weaken or take them out for Typhlosion make useful teammates. Starmie and Suicune are especially problematic for Typhlosion, and one of the best partners against the former that can deal with Starmie is Cloyster due to its Water resistance and access to Explosion, (RC). (add period) Cloyster also has Spikes to assist it and its teammates in sweeping or cleaning teams. (remove line break) Pokemon that can take advantage of Suicune's (add apostrophe) passivity such as Tentacruel and RestTalk Vaporeon are also valuable teammates, as they can wall Suicune and use it as setup fodder if it is not running Roar. Zapdos and Snorlax can absorb sleep for Typhlosion and can pressure Water-types. Lures for water types Water-types are also very helpful too, and Nidoking (is there any specific move on nidoking that deals with the water types that are lured like with lix? otherwise it doesn't really work as a lure in this context) and Explosion Steelix are examples of such Pokemon, (RC). (add period) Nidoking also is also a decent check to Tyranitar and can potentially weaken Pokemon Typhlosion dislikes such as Zapdos and Snorlax.

[STRATEGY COMMENTS]
Other Options
=============
Typhlosion can use Hidden Power Ice to 2HKO Dragonite, which usually hard counters it. However, running Hidden Power Ice over Hidden Power Grass leaves Typhlosion more vulnerable to Rhydon, Golem, and Quagsire, which are able to pressure Typhlosion offensively much harder than Dragonite, so Hidden Power Ice is usually not worth it. Typhlosion can also run a RestTalk set with Rest / Sleep Talk (space) / Fire Blast / and Dynamic Punch (fixed format), which can seperate separate itself from the only other Fire-type RestTalk user, Moltres, with its access to Dynamic Punch, no Electric weakness, and a speed Speed tier that lets it speed Speed tie with Zapdos, (RC). (add period) Typhlosion also functions better as a partner for Zapdos Partner due to these traits, and it can also absorb sleep well from Pokemon that would threaten to 2HKO or explode use Explosion on Zapdos such as Exeggutor, Jynx, and Gengar. Unfortunately, frequent bad matchups as well as and the issue with moves that have of moves with unreliable accuracy cut down on the set's (add apostrophe) viability a lot, so the set it isn't very effective. Toxic can wear down typical switchins switch-ins such as Suicune and Snorlax and can force them to rest use Rest. However, Toxic is difficult to fit on the Mixed Set since mixed set because it removes coverage.

Checks and Counters
===================

**Water-types**: With the notable exception of Cloyster, Typhlosion is completely shut down by most water types Water-types such as Vaporeon and Suicune, and Hidden Power Grass fails to do significant damage to them. The former Vaporeon is also able to use Typhlosion as setup fodder. Starmie is one of Typhlosion's strongest offensive counters, as it 2HKOes Typhlosion with Surf, is faster than Typhlosion outspeeds it, and can paralyze Typhlosion it with Thunder Wave, hindering its offensive presence. Tentacruel resists or is neutral to most of Typhlosion's coverage, 2HKOes with Hydro Pump, and can use Typhlosion as setup fodder. Although However, (AC) Tentacruel is not a fan of the occasional Earthquake. (not really occaional if it's the first slash)

**Snorlax**: Snorlax totally completely walls Typhlosion due to its incredible HP and Special Defense stats and can use curse Curse to raise it's its otherwise poor defense Defense and already excellent attack Attack, meaning that even Dynamic Punch doesn't do enough damage to take down Snorlax. Furthermore, Snorlax can retaliate with a Earthquake or STAB-boosted Double Edge or Earthquake. (it sounded like earthquake was also stab)

**Dragonite**: Dragonite Invalidates invalidates Typhlosion, as it resists or is immune to nearly all of Typhlosion's coverage, (RC) and can paralyse paralyze it with Thunder Wave to try to take it out Typhlosion, so Typhlosion usually requires burning Dragonite to possibly beat it. (a 10% fire blast burn chance isn't really reliable at all and referencing luck-based stuff like that as a way to beat a mon isn't great honestly + I talked to xjoelituh and he agreed) However, Hidden Power Ice prevents Dragonite from checking Typhlosion.

**Rock-types**: Tyranitar takes little damage from Hidden Power Grass and Earthquake and resists Fire Blast, and. (add period) It also threatens to KO Typhlosion with STAB Rock Slide, but Dynamic Punch can possibly take out Tyranitar if it hits. If Typhlosion isn't running Hidden Power Grass, it is hard countered by Rhydon and Golem, who which can KO Typhlosion with Earthquake or Rock Slide.

**Charizard and Moltres**: Charizard and Moltres take little to no damage from any attack if Typhlosion is not Running running Thunder Punch, (RC). (add period) Moltres Out damages outdamages Typhlosion and often runs RestTalk, and Charizard can retaliate by hitting it with Earthquake. These Fire-types can also take advantage of Sunny Day if Typhlosion sets it up.

[CREDITS]
- Written by: [[oldamar999,453750]]
- Quality checked by: [[, ], [, ], [, ]] (remember to fill out these)
- Grammar checked by: [[, ], [, ]]
 

Oldamar999

Tien Time
stamping that with my additional changes add remove comments
[OVERVIEW]
Despite Fire-types being uncommon in OU, Typhlosion is still generally outclassed by other Fire-types. As a Sunny Day sweeper, Typhlosion struggles to stand out from Moltres, Houndoom, and even Entei, which all have better bulk, Special Attack, or typings, which allow allowing (would do "that allow" over which tbh but allowing also works) them to take on a much larger range of threats; notably, Houndoom and Entei can use Solar Beam, an incredibly useful move under Sun, sun and a move which that Typhlosion doesn't have. Typhlosion also wishes it was like its Fire-type starter predecessor, faces competition from (kinda optional but phrases like this are a bit too fluff for analyses) Charizard, who which has the same statline, a Flying-Typing typing that gives it an immunity to Ground-type moves, and access to Belly-Drum Belly Drum to bolster its offensive prowess even further. Additionally, Typhlosion's poor bulk and common weaknesses means that it heavily relies on prediction and team support to work effectively; and even. (add period) Even when predicting correctly and having the right support, Typhlosion can rely relies on moves with unreliable accuracy, (RC) such as Fire Blast and Dynamic Punch, so Typhlosion it is generally inconsistent.

However, Typhlosion does have some things going for it that might make it useful; Typhlosion. (add period) It (fluff phrase) has a small edge over Charizard and Moltres with its Electric neutrality and no 4x weakness to Rock, which allows Typhlosion to directly take on Zapdos, (RC) as well as possibly not getting OHKOed by avoid an OHKO from some Rock-type move users like Tyranitar. Typhlosion also has Dynamic Punch, (AC) which, despite its abysmal accuracy, allows it to threaten Tyranitar and annoy Snorlax if Dynamic Punch hits. (most analyses start the overview with positives first and then go on to follow up with the negatives after. not sure if it's wanted here but if it is just move this paragraph up and just reword the start)

[SET]
name: Mixed Attacker
move 1: Fire Blast
move 2: Dynamic Punch
move 3: Hidden Power Grass / Thunder Punch
move 4: Earthquake / Sunny Day
item: Leftovers

[SET COMMENTS]
Fire Blast is Typhlosion's STAB move that super effectively hits common Pokemon such as Exeggutor, Steelix, and Skarmory as well as doing decent neutral damage to things Pokemon like Zapdos and Machamp. Dynamic Punch does the most amount of damage to Tyranitar and has the added bonus of confusing the target if it hits. Hidden Power Grass hits Pokemon such as Rhydon, Golem, and Quagsire, (AC) which would otherwise wall it Typhlosion. Thunder Punch is an alternative that hits flying types Such Flying-types such as Charizard and Moltres, (RC) as well as hitting water types Water-types such as Starmie and Suicune. Earthquake reliably 3HKOes Raikou and 2HKOes Gengar without having to rely on Fire Blast's 85% accuracy, and also is it is also the best move to use against Tentacruel, Jolteon, and Houndoom. Sunny Day is an alternative that increases the power of Fire Blast by 1.5x times, which can Turn turn typical 3HKOs into 2HKOs on threats like Zapdos and Raikou and. (add period) Sunny Day also weakens water type Water-type attacks, (RC) and it also lowers the accuracy of thunder Thunder to 50%. (the original sentence structure made it hard to fit in the last parts, so making it a separate sentence makes it flow smoother)

Team Options
=============
Typhlosion is helpless against teams with water types Water-types barring Cloyster, (space here) so Pokemon that can weaken or take them out for Typhlosion make useful teammates. Starmie and Suicune are especially problematic for Typhlosion, and one of the best partners against the former that can deal with Starmie is Cloyster due to its Water resistance and access to Explosion, (RC). (add period) Cloyster also has Spikes to assist it and its teammates in sweeping or cleaning teams. (remove line break) Pokemon that can take advantage of Suicune's (add apostrophe) passivity such as Tentacruel and RestTalk Vaporeon are also valuable teammates, as they can wall Suicune and use it as setup fodder if it is not running Roar. Zapdos and Snorlax can absorb sleep for Typhlosion and can pressure Water-types. Lures for water types Water-types are also very helpful too, and Nidoking (is there any specific move on nidoking that deals with the water types that are lured like with lix? otherwise it doesn't really work as a lure in this context) and Explosion Steelix are examples of such Pokemon, (RC). (add period) Nidoking also is also a decent check to Tyranitar and can potentially weaken Pokemon Typhlosion dislikes such as Zapdos and Snorlax.

[STRATEGY COMMENTS]
Other Options
=============
Typhlosion can use Hidden Power Ice to 2HKO Dragonite, which usually hard counters it. However, running Hidden Power Ice over Hidden Power Grass leaves Typhlosion more vulnerable to Rhydon, Golem, and Quagsire, which are able to pressure Typhlosion offensively much harder than Dragonite, so Hidden Power Ice is usually not worth it. Typhlosion can also run a RestTalk set with Rest / Sleep Talk (space) / Fire Blast / and Dynamic Punch (fixed format), which can seperate separate itself from the only other Fire-type RestTalk user, Moltres, with its access to Dynamic Punch, no Electric weakness, and a speed Speed tier that lets it speed Speed tie with Zapdos, (RC). (add period) Typhlosion also functions better as a partner for Zapdos Partner due to these traits, and it can also absorb sleep well from Pokemon that would threaten to 2HKO or explode use Explosion on Zapdos such as Exeggutor, Jynx, and Gengar. Unfortunately, frequent bad matchups as well as and the issue with moves that have of moves with unreliable accuracy cut down on the set's (add apostrophe) viability a lot, so the set it isn't very effective. Toxic can wear down typical switchins switch-ins such as Suicune and Snorlax and can force them to rest use Rest. However, Toxic is difficult to fit on the Mixed Set since mixed set because it removes coverage.

Checks and Counters
===================

**Water-types**: With the notable exception of Cloyster, Typhlosion is completely shut down by most water types Water-types such as Vaporeon and Suicune, and Hidden Power Grass fails to do significant damage to them. The former Vaporeon is also able to use Typhlosion as setup fodder. Starmie is one of Typhlosion's strongest offensive counters, as it 2HKOes Typhlosion with Surf, is faster than Typhlosion outspeeds it, and can paralyze Typhlosion it with Thunder Wave, hindering its offensive presence. Tentacruel resists or is neutral to most of Typhlosion's coverage, 2HKOes with Hydro Pump, and can use Typhlosion as setup fodder. Although However, (AC) Tentacruel is not a fan of the occasional Earthquake. (not really occaional if it's the first slash)

**Snorlax**: Snorlax totally completely walls Typhlosion due to its incredible HP and Special Defense stats and can use curse Curse to raise it's its otherwise poor defense Defense and already excellent attack Attack, meaning that even Dynamic Punch doesn't do enough damage to take down Snorlax. Furthermore, Snorlax can retaliate with a Earthquake or STAB-boosted Double Edge or Earthquake. (it sounded like earthquake was also stab)

**Dragonite**: Dragonite Invalidates invalidates Typhlosion, as it resists or is immune to nearly all of Typhlosion's coverage, (RC) and can paralyse paralyze it with Thunder Wave to try to take it out Typhlosion, so Typhlosion usually requires burning Dragonite to possibly beat it. (a 10% fire blast burn chance isn't really reliable at all and referencing luck-based stuff like that as a way to beat a mon isn't great honestly + I talked to xjoelituh and he agreed) However, Hidden Power Ice prevents Dragonite from checking Typhlosion.

**Rock-types**: Tyranitar takes little damage from Hidden Power Grass and Earthquake and resists Fire Blast, and. (add period) It also threatens to KO Typhlosion with STAB Rock Slide, but Dynamic Punch can possibly take out Tyranitar if it hits. If Typhlosion isn't running Hidden Power Grass, it is hard countered by Rhydon and Golem, who which can KO Typhlosion with Earthquake or Rock Slide.

**Charizard and Moltres**: Charizard and Moltres take little to no damage from any attack if Typhlosion is not Running running Thunder Punch, (RC). (add period) Moltres Out damages outdamages Typhlosion and often runs RestTalk, and Charizard can retaliate by hitting it with Earthquake. These Fire-types can also take advantage of Sunny Day if Typhlosion sets it up.

[CREDITS]
- Written by: [[oldamar999,453750]]
- Quality checked by: [[, ], [, ], [, ]] (remember to fill out these)
- Grammar checked by: [[, ], [, ]]
thank you for the GP check, it was kind of weird to implement this because you were clearly doing this before i filled in estronics AM check, but fortunately most of the points were the same. this is ready for GP 2
 
add
remove
comment
ac = add comma
rc = remove comma

[OVERVIEW]
Typhlosion has a small edge over its main competitors, (RC) Charizard and Moltres, (RC) with its Electric neutrality and no 4x weakness to Rock, which allows Typhlosion to directly take on Zapdos as well as avoid an OHKO from some Rock-type move users like Tyranitar. Typhlosion also has Dynamic Punch, (AC) which, (RC) despite its abysmal accuracy, allows it to threaten Tyranitar and annoy Snorlax.

Unfortunately, even when considering the above traits, Typhlosion is still generally outclassed by other Fire-types. As a Sunny Day sweeper, Typhlosion struggles to stand out from Moltres, Houndoom, and even Entei, which all have better bulk, Special Attack, and typing, respectively, (Order this to reflect the order in which you listed the Pokemon. I'm assuming it should be "better typing, Special Attack, or bulk" but you should know) that allow them to take on a much larger range of threats; notably, unlike Typhlosion, Houndoom and Entei can use Solar Beam, an incredibly useful move under sun and a move that Typhlosion doesn't have. Typhlosion also faces competition from Charizard, which has the same base stats statline, a Flying typing that gives it an immunity to Ground-type moves, and access to Belly Drum to bolster its offensive prowess even further. Additionally, Typhlosion's poor bulk and common weaknesses mean that it heavily relies on prediction and team support to work effectively. Even when predicting correctly and having the right support, Typhlosion relies on moves with unreliable accuracy such as Fire Blast and Dynamic Punch, so it is generally inconsistent.

[SET]
name: Mixed Attacker
move 1: Fire Blast
move 2: Dynamic Punch
move 3: Hidden Power Grass / Thunder Punch
move 4: Earthquake / Sunny Day
item: Leftovers

[SET COMMENTS]
Fire Blast is Typhlosion's STAB move that super effectively hits common Pokemon such as Exeggutor, Steelix, and Skarmory as well as doing decent neutral damage to Pokemon like Zapdos and Machamp. Dynamic Punch does the most amount of damage to Tyranitar and has the added bonus of confusing the target if it hits. Hidden Power Grass hits Pokemon such as Rhydon, Golem, and Quagsire, which that would otherwise wall Typhlosion. Thunder Punch is an alternative that hits Flying-types, (AC) such as Charizard and Moltres, (AC) as well as hitting Water-types, (AC) such as Starmie and Suicune. Earthquake reliably 3HKOes Raikou and 2HKOes Gengar without having to rely on Fire Blast's 85% accuracy, and it is also the best move to use against Tentacruel, Jolteon, and Houndoom. Sunny Day is an alternative that increases the power of Fire Blast by 1.5x, which can turn typical 3HKOes into 2HKOes on against threats like Zapdos and Raikou. Sunny Day also weakens Water-type attacks and lowers the accuracy of Thunder to 50%. (Quality: feels like dex regurgitation here tbh. Probably worth working with QC to make this a useful line)

Team Options
=============
Typhlosion is helpless against teams with Water-types barring Cloyster, so Pokemon that can weaken or take them out for Typhlosion make useful teammates. Starmie and Suicune are especially problematic for Typhlosion, and one of the best partners that can deal with Starmie is Cloyster due to its Water resistance to Water and access to Explosion. Cloyster also has Spikes to assist it and its teammates in sweeping or cleaning teams. Pokemon that can take advantage of Suicune's passivity such as Tentacruel and RestTalk Vaporeon are also valuable teammates, as they can wall Suicune and use it as setup fodder if it is not running Roar. Zapdos and Snorlax can absorb sleep for Typhlosion and can pressure Water-types. Lures for Water-types are also very helpful too, and Thunder or Thunderbolt Nidoking and Explosion Steelix are examples of such Pokemon. Nidoking is also a decent check to Tyranitar and can potentially weaken Pokemon Typhlosion dislikes such as Zapdos and Snorlax.

[STRATEGY COMMENTS]
Other Options
=============
Typhlosion can use Hidden Power Ice to 2HKO Dragonite, which usually hard counters it. However, running Hidden Power Ice over Hidden Power Grass leaves Typhlosion more vulnerable to Rhydon, Golem, and Quagsire, which are able to pressure Typhlosion offensively much harder than Dragonite can, so Hidden Power Ice is usually not worth it. Typhlosion can also run a RestTalk set with Rest / Sleep Talk / Fire Blast / Dynamic Punch (You need a space before and after the slashes), which can separate itself from the only other Fire-type RestTalk user, (RC) Moltres, (RC) with its access to Dynamic Punch, no Electric weakness, and a Speed tier that lets it Speed tie with Zapdos. Typhlosion also functions better as a partner for Zapdos due to these traits (Quality: it is not intuitive at all why access to Dynamic Punch, no Electric weakness, and a Speed tier that ties with Zapdos matters for partnering with Zapdos), and it can also absorb sleep well from Pokemon that would threaten to 2HKO or use Explosion on Zapdos such as Exeggutor, Jynx, and Gengar. Unfortunately, frequent bad matchups and the issue of moves with unreliable accuracy cut down on the set's viability a lot, so it isn't very effective. Toxic can wear down typical switch-ins such as Suicune and Snorlax and force them to use Rest. However, Toxic is difficult to fit on the mixed set because it removes coverage.

Checks and Counters
===================

**Water-types**: With the notable exception of Cloyster, Typhlosion is completely shut down by most Water-types such as Vaporeon and Suicune, and Hidden Power Grass fails to do significant damage to them. Vaporeon is also able to use Typhlosion as setup fodder. Starmie is one of Typhlosion's strongest offensive counters, as it 2HKOes Typhlosion with Surf, outspeeds it, and can paralyze it with Thunder Wave, hindering its offensive presence. Tentacruel resists or is neutral to most of Typhlosion's coverage, 2HKOes with Hydro Pump, and can use Typhlosion as setup fodder. However, Tentacruel is not a fan of Earthquake.

**Snorlax**: Snorlax completely walls Typhlosion due to its incredible HP and Special Defense stats and can use Curse to raise its otherwise poor Defense and already excellent Attack, meaning that even Dynamic Punch doesn't do enough damage to take down Snorlax. Furthermore, Snorlax can retaliate with Earthquake or STAB-boosted Double Edge.

**Dragonite**: Dragonite invalidates Typhlosion, as it resists or is immune to nearly all of Typhlosion's coverage and can paralyze it with Thunder Wave to try to take it out. However, Hidden Power Ice prevents Dragonite from checking Typhlosion.

**Rock-types**: Tyranitar takes little damage from Hidden Power Grass and Earthquake and resists Fire Blast. It also threatens to KO Typhlosion with STAB Rock Slide, but Dynamic Punch can possibly take out Tyranitar if it hits. If Typhlosion isn't running Hidden Power Grass, it is hard countered by Rhydon and Golem, which can KO Typhlosion with Earthquake or Rock Slide.

**Charizard and Moltres**: Charizard and Moltres take little to no damage from any attack if Typhlosion is not running Thunder Punch. Moltres outdamages Typhlosion and often runs RestTalk, and Charizard can retaliate by hitting it with Earthquake. These Fire-types can also take advantage of Sunny Day if Typhlosion sets it up.

GP 2/2

 

Oldamar999

Tien Time
add
remove
comment
ac = add comma
rc = remove comma

[OVERVIEW]
Typhlosion has a small edge over its main competitors, (RC) Charizard and Moltres, (RC) with its Electric neutrality and no 4x weakness to Rock, which allows Typhlosion to directly take on Zapdos as well as avoid an OHKO from some Rock-type move users like Tyranitar. Typhlosion also has Dynamic Punch, (AC) which, (RC) despite its abysmal accuracy, allows it to threaten Tyranitar and annoy Snorlax.

Unfortunately, even when considering the above traits, Typhlosion is still generally outclassed by other Fire-types. As a Sunny Day sweeper, Typhlosion struggles to stand out from Moltres, Houndoom, and even Entei, which all have better bulk, Special Attack, and typing, respectively, (Order this to reflect the order in which you listed the Pokemon. I'm assuming it should be "better typing, Special Attack, or bulk" but you should know) that allow them to take on a much larger range of threats; notably, unlike Typhlosion, Houndoom and Entei can use Solar Beam, an incredibly useful move under sun and a move that Typhlosion doesn't have. Typhlosion also faces competition from Charizard, which has the same base stats statline, a Flying typing that gives it an immunity to Ground-type moves, and access to Belly Drum to bolster its offensive prowess even further. Additionally, Typhlosion's poor bulk and common weaknesses mean that it heavily relies on prediction and team support to work effectively. Even when predicting correctly and having the right support, Typhlosion relies on moves with unreliable accuracy such as Fire Blast and Dynamic Punch, so it is generally inconsistent.

[SET]
name: Mixed Attacker
move 1: Fire Blast
move 2: Dynamic Punch
move 3: Hidden Power Grass / Thunder Punch
move 4: Earthquake / Sunny Day
item: Leftovers

[SET COMMENTS]
Fire Blast is Typhlosion's STAB move that super effectively hits common Pokemon such as Exeggutor, Steelix, and Skarmory as well as doing decent neutral damage to Pokemon like Zapdos and Machamp. Dynamic Punch does the most amount of damage to Tyranitar and has the added bonus of confusing the target if it hits. Hidden Power Grass hits Pokemon such as Rhydon, Golem, and Quagsire, which that would otherwise wall Typhlosion. Thunder Punch is an alternative that hits Flying-types, (AC) such as Charizard and Moltres, (AC) as well as hitting Water-types, (AC) such as Starmie and Suicune. Earthquake reliably 3HKOes Raikou and 2HKOes Gengar without having to rely on Fire Blast's 85% accuracy, and it is also the best move to use against Tentacruel, Jolteon, and Houndoom. Sunny Day is an alternative that increases the power of Fire Blast by 1.5x, which can turn typical 3HKOes into 2HKOes on against threats like Zapdos and Raikou. Sunny Day also weakens Water-type attacks and lowers the accuracy of Thunder to 50%. (Quality: feels like dex regurgitation here tbh. Probably worth working with QC to make this a useful line)

Team Options
=============
Typhlosion is helpless against teams with Water-types barring Cloyster, so Pokemon that can weaken or take them out for Typhlosion make useful teammates. Starmie and Suicune are especially problematic for Typhlosion, and one of the best partners that can deal with Starmie is Cloyster due to its Water resistance to Water and access to Explosion. Cloyster also has Spikes to assist it and its teammates in sweeping or cleaning teams. Pokemon that can take advantage of Suicune's passivity such as Tentacruel and RestTalk Vaporeon are also valuable teammates, as they can wall Suicune and use it as setup fodder if it is not running Roar. Zapdos and Snorlax can absorb sleep for Typhlosion and can pressure Water-types. Lures for Water-types are also very helpful too, and Thunder or Thunderbolt Nidoking and Explosion Steelix are examples of such Pokemon. Nidoking is also a decent check to Tyranitar and can potentially weaken Pokemon Typhlosion dislikes such as Zapdos and Snorlax.

[STRATEGY COMMENTS]
Other Options
=============
Typhlosion can use Hidden Power Ice to 2HKO Dragonite, which usually hard counters it. However, running Hidden Power Ice over Hidden Power Grass leaves Typhlosion more vulnerable to Rhydon, Golem, and Quagsire, which are able to pressure Typhlosion offensively much harder than Dragonite can, so Hidden Power Ice is usually not worth it. Typhlosion can also run a RestTalk set with Rest / Sleep Talk / Fire Blast / Dynamic Punch (You need a space before and after the slashes), which can separate itself from the only other Fire-type RestTalk user, (RC) Moltres, (RC) with its access to Dynamic Punch, no Electric weakness, and a Speed tier that lets it Speed tie with Zapdos. Typhlosion also functions better as a partner for Zapdos due to these traits (Quality: it is not intuitive at all why access to Dynamic Punch, no Electric weakness, and a Speed tier that ties with Zapdos matters for partnering with Zapdos), and it can also absorb sleep well from Pokemon that would threaten to 2HKO or use Explosion on Zapdos such as Exeggutor, Jynx, and Gengar. Unfortunately, frequent bad matchups and the issue of moves with unreliable accuracy cut down on the set's viability a lot, so it isn't very effective. Toxic can wear down typical switch-ins such as Suicune and Snorlax and force them to use Rest. However, Toxic is difficult to fit on the mixed set because it removes coverage.

Checks and Counters
===================

**Water-types**: With the notable exception of Cloyster, Typhlosion is completely shut down by most Water-types such as Vaporeon and Suicune, and Hidden Power Grass fails to do significant damage to them. Vaporeon is also able to use Typhlosion as setup fodder. Starmie is one of Typhlosion's strongest offensive counters, as it 2HKOes Typhlosion with Surf, outspeeds it, and can paralyze it with Thunder Wave, hindering its offensive presence. Tentacruel resists or is neutral to most of Typhlosion's coverage, 2HKOes with Hydro Pump, and can use Typhlosion as setup fodder. However, Tentacruel is not a fan of Earthquake.

**Snorlax**: Snorlax completely walls Typhlosion due to its incredible HP and Special Defense stats and can use Curse to raise its otherwise poor Defense and already excellent Attack, meaning that even Dynamic Punch doesn't do enough damage to take down Snorlax. Furthermore, Snorlax can retaliate with Earthquake or STAB-boosted Double Edge.

**Dragonite**: Dragonite invalidates Typhlosion, as it resists or is immune to nearly all of Typhlosion's coverage and can paralyze it with Thunder Wave to try to take it out. However, Hidden Power Ice prevents Dragonite from checking Typhlosion.

**Rock-types**: Tyranitar takes little damage from Hidden Power Grass and Earthquake and resists Fire Blast. It also threatens to KO Typhlosion with STAB Rock Slide, but Dynamic Punch can possibly take out Tyranitar if it hits. If Typhlosion isn't running Hidden Power Grass, it is hard countered by Rhydon and Golem, which can KO Typhlosion with Earthquake or Rock Slide.

**Charizard and Moltres**: Charizard and Moltres take little to no damage from any attack if Typhlosion is not running Thunder Punch. Moltres outdamages Typhlosion and often runs RestTalk, and Charizard can retaliate by hitting it with Earthquake. These Fire-types can also take advantage of Sunny Day if Typhlosion sets it up.

GP 2/2

Thanks :blobwizard:. Oglemi Jellicent this is ready for upload :psyglad:
 
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