SS OU Tyrantrum + Mew BO

Markensen

formerly Shogeki
RMT#2 : Tyrantrum + Colbur Mew BO

tyrantrum.png


Hey, welcome everyone to my second RMT!
I made one a few months ago, and I was quite satisfied with it, but the quality was quite poor, even though it was my first one. So I wanted to make a second one, still in SSOU, which is the tier I'm best at (I'm washed), with a pokemon I like a lot : Tyrantrum !


It's not a great pokemon overall, especially in SSOU, but it has a movepool and usable stats.

I started by choosing the set I wanted to build around. I hesitated between : Choice Band, DD Shuca, Choice Scarf could be cool too, and finally opted for a DD set.

:ss/tyrantrum:
Tyrantrum @ Chople Berry
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Head Smash
- Close Combat
- Fire Fang


As you will see I chose to not make him fit in HO, it could have been very cool but it would have been the "easy way out", especially since he has the means to fit in BO/Balance, which are playstyles I play a lot these days, at the expense of offenses.

Head Smash is the main reason for why this is a playable pokemon, it would be a shame not to pick it. I chose to play close combat to hit the pokemons that Head Smash doesn't hit, especially the Steels like melmetal, ferrothorn, heatran or magnezone, which are all very popular.

I now need a filler, and there are a lot of possibilities. I immediately thought of ice fang to be able to hit landorus properly, but then I saw this calc:

-1 252 Atk Tyrantrum Head Smash vs. 252 HP / 4 Def Landorus-Therian: 169-199 (44.2 - 52%) -- guaranteed 3HKO after Leftovers recovery

And I was like : "ok, this pokemon is really cool"
And I realized that the last move didn't really mattered, and that Head Smash + Close Combat destroyed pretty much the whole tier.
But there are still pokemons that can check tyrantrum correctly, especially buzzwole, def corviknight after landorus intimidation, or, less commonly, aegislash. That's why I decided to run fire fang which hits all these pokemons, even if Head Smash does it already, but it needs a fourth move.
This pokemon has other options, like rocks, sub, toxic, hone claws, but none fit with the rest of the team.
I chose to play Jolly to outspeed Weavile after a DD, which I felt was essential. This pokemon is still relatively slow and has a lot of revenge killers, like urshifu, zapdos-g, and scarf kartana/lele after a DD, that's why I put the Chople Berry:

252 Atk Kartana Sacred Sword vs. 0 HP / 4 Def Chople Berry Tyrantrum: 108-128 (35.4 - 41.9%) -- guaranteed 3HKO

252 SpA Tapu Lele Focus Blast vs. 0 HP / 0 SpD Chople Berry Tyrantrum: 200-236 (65.5 - 77.3%) -- guaranteed 2HKO
(lele will probably click moonblast but it's always good to take)

252 Atk Choice Band Urshifu-Rapid-Strike Close Combat vs. 0 HP / 4 Def Chople Berry Tyrantrum: 253-298 (82.9 - 97.7%) -- guaranteed 2HKO

252 Atk Choice Band Zapdos-Galar Close Combat vs. 0 HP / 4 Def Chople Berry Tyrantrum: 246-289 (80.6 - 94.7%) -- guaranteed 2HKO

That's it for Tyrantrum, but this pokemon obviously has some flaws, like not OHKOing SpD corv at +1 without the rocks, so I chose to pair it with :

:ss/landorus-Therian:
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
IVs: 30 Spe
- Stealth Rock
- Earthquake
- U-turn
- Toxic


(I'm too good at transitions)
Landorus fit perfectly with Tyrantrum, because while providing the rocks as damage support for tyrantrum, landorus can also switch in a lot of annyoing pokemons for him like dragapult, lele, buzzwole or landorus.
I think you know Landorus, the set here is classic, max SpD to be able to come on dragapult, blacephalon, lele or heatran, toxic to put in tyrantrum range the other landorus, the set is very classic. I run 30IVs in speed to have the slowturn, something that I find very interesting to keep the momentum during the lando duels and not to be overwhelmed

For the moment this core is destroyed by urshifu and rain, and there is a pokemon that fits everywhere but especially here :

:ss/toxapex:
Toxapex @ Shed Shell
Ability: Regenerator
EVs: 248 HP / 96 Def / 164 SpD
Careful Nature
- Knock Off
- Haze
- Recover
- Toxic Spikes


The weird sea urchin itself, toxapex. The set is again quite classic, even if I have lando I prefer to play shed shell which is the only set that checks properly heatran. The spread is to be able to take two shadow balls, one with a SpD drop, and two draco meteor from Dragapult

252 SpA Choice Specs Dragapult Draco Meteor over 2 turns vs. 248 HP / 164+ SpD Toxapex: 238-281 (78.5 - 92.7%) -- not a KO

252 SpA Choice Specs Dragapult Shadow Ball vs. 248 HP / 164+ SpD Toxapex: 97-115 (32 - 37.9%) -- 94.5% chance to 3HKO

252 SpA Choice Specs Dragapult Shadow Ball vs. -1 248 HP / 164+ SpD Toxapex: 147-174 (48.5 - 57.4%) -- 93.4% chance of 2HKO

Knock Off / Haze / Recover are mandatory moves on Toxapex. I decided to put the TSpikes in last, which are really useful imo, especially to be able to threaten buzzwole and put it in Tyrantrum's range. It will obviously serve as a check to urshifu, rain, heatran and switch into countless less relevant pokemons. I think I've said it all, it's quite complicated to make a detailed explanation about a pokemon as popular as toxapex, especially with a very classic set.

The defensive core is starting to be great but it is always destroyed by a top threat which is tapu lele. The next pokemon will be the last boring pokemon, I promise!

:ss/corviknight:
Corviknight @ Leftovers
Ability: Pressure
EVs: 248 HP / 84 Def / 176 SpD
Careful Nature
- U-turn
- Roost
- Defog

- Body Press


This pokemon will be used as a defog and as a lele check. It will also come very easily on pokemon like rillaboom or kartana. The set is also quite classic, the spread is used to avoid the 2hko of any timid tapu lele without tbolt / thunder.

252 SpA Choice Specs Tapu Lele Focus Blast vs. 248 HP / 176+ SpD Corviknight: 169-199 (42.3 - 49.8%) -- guaranteed 3HKO after Leftovers recovery

Here we don't play the shed shell, so I chose body press and not brave bird to be able to hit magnezone in case you get trapped.

Now the defensive core is solid, landorus + pex + corv is a core that can handle almost all the threats in the metagame and provide a lot of stuff to tyrantrum. Now we need breakers, the team is pretty frail offensively and relies too much on Tyrantrum's MU. As Urshifu and Buzzwole will attract toxapex I won't have a problem putting a row of tspikes if I face them. As they are two pokemon that will annoy Tyrantrum (Urshifu can come on head smash and revenge kill and buzzwole can check quite easily depending on his set), I found interesting to have a breaker that will attract these two pokemon and force them to take the tspikes. So I directly thought about Weavile.

:ss/weavile:
Weavile @ Choice Band
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Triple Axel
- Ice Shard

- Low Kick


Weavile is an insane breaker atm, and it's really a pokemon I love to play. Here we're going to play the choice band set because we really need to nuke some pokemon and break on the short term. I chose pickpocket instead of pressure because pressure is really a useless ability on weavile imo, it's a pokemon that doesn't take advantage of it because it will rarely stay more than 2 turns on the field. While pickpocket can be useful, I recently lost a tournament game because of this weavile, I clicked knock off with my AV tornadus on a hard switch weavile and it stole my AV, I had no more check to dragapult and blacephalon which were 2 big threats in front. Here it has no particular use, especially for tyrantrum, but it will always be more appreciable than pressure, which remains played on the majority of weavile for obscure reasons.
I had hesitated between poison jab and low kick for the last move, poison jab gives a better MU against stall, but I had one slot left for that, so I opted for low kick, which allows to hit pokemon that can come on weavile like melmetal, physdef heatran or ferrothorn.

252 Atk Choice Band Weavile Low Kick (120 BP) vs. 40 HP / 0 Def Melmetal: 272-322 (64.6 - 76.4%) -- guaranteed 2HKO

252 Atk Choice Band Weavile Low Kick (120 BP) vs. 4 HP / 0 Def Heatran: 352-416 (108.6 - 128.3%) -- guaranteed OHKO

252 Atk Choice Band Weavile Low Kick (120 BP) vs. 252 HP / 252+ Def Heatran: 256-302 (66.3 - 78.2%) -- guaranteed 2HKO

252 Atk Choice Band Weavile Low Kick (100 BP) vs. 252 HP / 208+ Def Ferrothorn: 190-224 (53.9 - 63.6%) -- guaranteed 2HKO

Finally, I absolutely must improve my MU stall. I first thought about CM Clef, but I also need to improve my MU zone + lele which is catastrophic. So I decided to use :

:ss/mew:
Mew @ Colbur Berry
Ability: Synchronize
EVs: 248 HP / 232 SpD / 28 Spe
Careful Nature
- Taunt
- Soft-Boiled
- Triple Axel
- Will-O-Wisp


Mew fits very well here, it allows to stall break with taunt + willo, burn weavile, and it brings a second check lele. I opted for triple axel > ice beam because it allows to hit hard lando SpD and to break the dragonite multiscale.

-1 0 Atk Mew Triple Axel (40 BP) (3 hits) vs. 252 HP / 0 Def Landorus-Therian: 264-312 (69.1 - 81.6%) -- approx. 2HKO after Leftovers recovery

0 Atk Mew Triple Axel (40 BP) (3 hits) vs. 248 HP / 56 Def Multiscale Dragonite: 174-210 (45.1 - 54.5%) -- approx. 34% chance to 2HKO

0 SpA Mew Ice Beam vs. 248 HP / 0 SpD Multiscale Dragonite: 130-154 (33.7 - 40%) -- guaranteed 3HKO

I think I'm done with the explanations, here is the past :
:ss/tyrantrum: :ss/landorus-therian: :ss/toxapex: :ss/corviknight: :ss/weavile: :ss/mew:

Threat list:

:ss/magnezone: + :ss/kartana:

If you get trap corv, there isn't much counterplay to it, try to keep the rocks up and put kartana in ice shard range, or hope he isn't Choice band, in which case toxapex can come in.

:ss/weavile:

Weavile is a huge threat, be careful of toxapex's life and try to burn him with mew by saving your colbur until you can click willo.

Do not hesitate to give your opinion about this team

s/o @MiniBoy for translating this text !​
 
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Most landos run 23 speed ivs, so if you want to underspeed most landos you should go with 22 speed ivs, which does have some sacrifices like underspeeding crawdaunt, so you could just go with 23 speed ivs if you wanted to. Also your mew calc, you forgot to add the -1 to mew's triple axel.
 
Most landos run 23 speed ivs, so if you want to underspeed most landos you should go with 22 speed ivs, which does have some sacrifices like underspeeding crawdaunt, so you could just go with 23 speed ivs if you wanted to. Also your mew calc, you forgot to add the -1 to mew's triple axel.
Oh yh you're right, thx for pointing it out !
 
Cool team but 2 small notes. First scarf kartana is almost always using smart strike on tyrantrum instead of sacred sword which kills after minimal chip. Second if corviknight gets trapped you can switch with u-turn instead of using body press because you will die to 2 thunderbolts while dealing less than half with body press. You might have already known but it wasn’t written in.
 
Cool team but 2 small notes. First scarf kartana is almost always using smart strike on tyrantrum instead of sacred sword which kills after minimal chip. Second if corviknight gets trapped you can switch with u-turn instead of using body press because you will die to 2 thunderbolts while dealing less than half with body press. You might have already known but it wasn’t written in.
yes indeed, but brave bird is not very useful here, and it's always nice to touch zone in case you get trapped because of an eject button for example
 
Shogeki I think that this team is like you, not perfect but still lovely UwU. You could maybe consider other options on mew if you want to improve stall mu. Night shade gives you constant damage whereas axel gets you walled by some mons, such as pex specifically or even things like buzzwole or steel types. The issue here imo is that you are gonna taunt, but once you did this against these stall teams you wont really be applying annypressure to them. A couple of switches could quickly make you run out of pp

Your biggest fan, La Rat-Klure
 
Shogeki I think that this team is like you, not perfect but still lovely UwU. You could maybe consider other options on mew if you want to improve stall mu. Night shade gives you constant damage whereas axel gets you walled by some mons, such as pex specifically or even things like buzzwole or steel types. The issue here imo is that you are gonna taunt, but once you did this against these stall teams you wont really be applying annypressure to them. A couple of switches could quickly make you run out of pp

Your biggest fan, La Rat-Klure
true, i'll put night shade asap, mais change de pp
Your biggest fan, Mr.Geki
 
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