Hey guys, I wanted to make a new team from scratch that would really annoy my opponents, and allow me to "offensively stall" them. With fast U-Turners and Volt Switchers, causing them to switch to appropriate counters, they would take entry hazard damage while I hack away at their life with U-Turn and Volt Switch. This team has many flaws, and in fact is the main reason I'm even posting it up here. So I hope you enjoy my team and please post any criticism on it!
Hope you enjoyed, any and all feedback is welcome and appreciated (and needed). >.>
p, li { white-space: pre-wrap; }
Leftovers
Trait: Levitate
EVs: 136 HP / 120 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Stealth Rock
- Taunt
- Zen Headbutt
So Azelf is my lead, and he was the first thing that popped in my head when I was thinking of a lead. I gave it some bulk so it can survive a hit and setup Stealth Rocks as insurance in case I mis-predict and decide to Taunt when they will attack. Zen Headbutt was my attacking move of choice because it gets STAB, and making use of Azelf's speed, I may be able to get some flinch-hax.
Leftovers
Trait: Levitate
EVs: 252 HP / 172 Def / 84 SAtk
Bold Nature (+Def, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Hex
I have a fairly bad weakness to fire on my team, so Rotom was my next choice because it is bulky enough to eat fire attacks, special and physical due to my EV spread. I am very iffy on Hex and am willing to change it, but it's mainly for unsuspecting Ghost types that come in, which doesn't frequently happen.
Choice Band
Trait: Technician
EVs: 240 HP / 252 Atk / 16 Def
Adamant Nature (+Atk, -SAtk)
- U-turn
- Pursuit
- Superpower
- Bullet Punch
This fella, if you can't tell, is my favorite Pokemon ever. Even if I was making a hail stall team he'd be on it. He is my Psychic trapper, and late game sweeper. Most things are usually damaged pretty bad when it comes near the end of the game (unless I really misplayed), so a Bullet Punch onslaught coupled with entry hazard damage takes out mostly everything at the very end.
Leftovers
Trait: Sturdy
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Rapid Spin
- Volt Switch
- Spikes
- Gyro Ball
Forry's role is my wall. His EV spread is a bit shabby, since I balanced it out like this it can take a mediocre Physical and Special hit, but attacks it should normally wall, it gets nailed by a lot harder, so I gave up specialized wallage for balanced, which may not be the best idea. Other than that, he sets up Spikes just to add on another thing the opponent should worry about, and spins off unwanted entry hazards on my side, since it would severely hinder my strategy.
Choice Scarf
Trait: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Hi Jump Kick
- Stone Edge
- Payback
Mienshao is what I like to think of as my glue to the team. It can outspeed everything dangerous and knock them to hell. It also outspeeds and OHKO's Scarf Darmanitan, who otherwise would annihilate my team.
Leftovers
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunder Wave
- Volt Switch
- Focus Blast
- Hidden Power [Ice]
Thundurus is my status inducer and second Volt Switcher should anything happen to Rotom. It is also designated specifically to crush Gliscor with HP Ice who rips my team as well. Focus Blast is just for added coverage and overall it's a damn good move.

Leftovers
Trait: Levitate
EVs: 136 HP / 120 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Stealth Rock
- Taunt
- Zen Headbutt
So Azelf is my lead, and he was the first thing that popped in my head when I was thinking of a lead. I gave it some bulk so it can survive a hit and setup Stealth Rocks as insurance in case I mis-predict and decide to Taunt when they will attack. Zen Headbutt was my attacking move of choice because it gets STAB, and making use of Azelf's speed, I may be able to get some flinch-hax.

Leftovers
Trait: Levitate
EVs: 252 HP / 172 Def / 84 SAtk
Bold Nature (+Def, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Hex
I have a fairly bad weakness to fire on my team, so Rotom was my next choice because it is bulky enough to eat fire attacks, special and physical due to my EV spread. I am very iffy on Hex and am willing to change it, but it's mainly for unsuspecting Ghost types that come in, which doesn't frequently happen.

Choice Band
Trait: Technician
EVs: 240 HP / 252 Atk / 16 Def
Adamant Nature (+Atk, -SAtk)
- U-turn
- Pursuit
- Superpower
- Bullet Punch
This fella, if you can't tell, is my favorite Pokemon ever. Even if I was making a hail stall team he'd be on it. He is my Psychic trapper, and late game sweeper. Most things are usually damaged pretty bad when it comes near the end of the game (unless I really misplayed), so a Bullet Punch onslaught coupled with entry hazard damage takes out mostly everything at the very end.

Leftovers
Trait: Sturdy
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Rapid Spin
- Volt Switch
- Spikes
- Gyro Ball
Forry's role is my wall. His EV spread is a bit shabby, since I balanced it out like this it can take a mediocre Physical and Special hit, but attacks it should normally wall, it gets nailed by a lot harder, so I gave up specialized wallage for balanced, which may not be the best idea. Other than that, he sets up Spikes just to add on another thing the opponent should worry about, and spins off unwanted entry hazards on my side, since it would severely hinder my strategy.

Choice Scarf
Trait: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Hi Jump Kick
- Stone Edge
- Payback
Mienshao is what I like to think of as my glue to the team. It can outspeed everything dangerous and knock them to hell. It also outspeeds and OHKO's Scarf Darmanitan, who otherwise would annihilate my team.

Leftovers
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunder Wave
- Volt Switch
- Focus Blast
- Hidden Power [Ice]
Thundurus is my status inducer and second Volt Switcher should anything happen to Rotom. It is also designated specifically to crush Gliscor with HP Ice who rips my team as well. Focus Blast is just for added coverage and overall it's a damn good move.
Hope you enjoyed, any and all feedback is welcome and appreciated (and needed). >.>